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    Kane and Lynch Impressions

    "Hey, that looks just like the firefight from Heat," I proudly exclaim. One of Eidos's main PR handshakers leans in to tell me a faux secret.

    "That pretty much is Heat," he smiles. "These guys are big fans of that movie."

    That's hardly the only Hollywood crime movie that gets a nod in IO
    Interactive's Kane & Lynch: Dead Men (published by Eidos). When
    the walking red-headed punchline from Gamezone.com asks about the
    bandage over Kane's nose (he's one of two anti-heroes that give the
    title its name), the producer points out it's a reference to the
    classic Chinatown, but the flighty kid has already Aspergered
    his way to his next distraction: "Could I get a picture of these
    benches?" he asks, pointing to the glass-topped pulpits in Eidos'
    viewing room that have been filled with fake cash, cocaine, and
    ammunition. "I'd like to show them to the gamers of the world."

    Kane & Lynch's calling card is not its gameplay, which is
    easily-digested stuff, looking a fair amount like Hitman or any
    other third-person shooter. Instead, IO Interactive is trying to tell
    a realistic, if hyper-stylish crime story, starring two amoral
    sociopaths, evoking the work of Hollywood directors like Michael Mann
    and John Frankenheimer. That the player controls two wicked
    anti-heroes who gladly slaughter bystanders and punch women in the
    face if it serves their needs is only surprising in how legitimately
    disturbing their actions feel when so many games before have been
    accused of being "murder simulators" or worse. Kane & Lynch
    makes Grand Theft Auto look like the cartoon it is.

    Which is not to say that it's all violence for violence's sake.
    (Although I suspect there will be several legitimately gory moments in
    the game that are there just to induce cringing.) Instead, it's clear
    IO is trying to tell the story of two men who place their personal
    ambition above all else. The characters, devoid of any sympathetic
    qualities, have the heft of realism that most games sacrifice when
    they try to provide a justification for their criminal protagonist's
    action. I had to nuke that orphanage because twenty years ago my
    wife was passed over for promotion.

    Of course, Kane may have a sympathetic backstory after all; I only saw
    a few minutes of gameplay. I hope not, but even if he ends up being,
    you know, human, it becomes clear from the in-game patter between the
    main characters that the balding, greasy Lynch is an unrepentant,
    selfish cock. He's great.

    Other sections of the game will bring back the gameplay from IO
    Interactive's sadly under-appreciated Freedom Fighters, making
    it easy to deploy a small squad of henchman to—say—rappel
    down a skyscraper to blow through the plate glass of a boardroom,
    punching a dagger into the face of an enemy chairman. I played
    Freedom Fighters all the way thought, which is pretty high
    praise from me. The combination of its light tactical gameplay and a
    mature, harsh backdrop could be a very potent tonic.

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