After we posted a screenshot of a Microsoft E3 booth with a Shadowrun banner clearly hanging on its flank, we doubt anyone really believed that Microsoft was advertising a non-existent product. Nevertheless, for closure's sake, Microsoft and Fase Studio have officially announced Shadowrun, coming to the 360 and PC simultaneously in January 2007.
Rumblings from cyberpunk RPG aficionados aren't particularly good, though. The game isn't an RPG but a team-based first-person shooter. One reader wrote us and said: "I'm a Shadowrun RPG writer... and I'm crying on the inside because of how terrible this adaptation appears. They basically tossed out 90% of the Shadowrun intellectual property to make this."
Which begs the question... why bother? Why license a relatively obscure RPG property just to make a cyberpunk Battlefield 2? This is likely to alienate the very fans that you license properties to attract.
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