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Carmack Eyes DS

carmackelves.jpg

John Carmack, the man that brought us Doom, is now bringing us a cell phone game Orcs and Elves and possibly a DS version of, well, Orcs and Elves. The game is an old style RPG. Carmack tells Wired's Chris Kohler:

We're hoping to do a DS game version of Orcs and Elves, moving over and enhancing the cell phone game on there, which would be our first real direct entry back into the Nintendo world.

Entry back into the Nintendo world?

We've never had a close, good relationship with Nintendo from like way back... and we were always just kind of peeved at the whole Nickelodeon censor arrangement with Nintendo. So we've kept them at arm's length for many console generations now.

Good news. Heck, I'd be interested to see a Carmack Wii-shooter. Who wouldn't?

Carmack Nintendo Keen [Game|Life]

3:22 AM on Tue Jan 9 2007
By Brian Ashcraft
509 views
26 comments

Comments

  • What an idiot. Nintendo hasn't censored games for "many console generations now" and their family friendly first party offerings haven't kept anyone from making adult titles. Even Sony has been more restrictive.

  • Quake and Quake 2 hit the 64, and there's only one generation between that and the Wii.
    So...wtf?

  • the moment nintendo stopped their family friendliness was when they didn't censor gore after the first Mortal Kombat. Its also to be noted that only Sony had BMXXX censored, while gamecube and xbox versions were left in tact.

  • Yeah, nowadays, Sony's censoring department is a lot worse than Nintendo's. A Wii shooter from Carmack? OMG PLEASE YES!

  • Biases live for a surprisingly long time, despite the logic and evidence - witness the behaviour of Nintendo fans, especially during the Gamecube era. This is just console bias on Carmack's part.

  • I don't know that you'd call it bias...there's probably a fear that if you start a project it might eventually get censored...and if there's other places you can go where you know it won't, that's where you go.

    But Resident Evil probably cleared up that confusion.

  • ...I was going to say, I clearly remember playing Quake II on my N64...

    Then again, those were my college days. For all I know I was grilling a hamster in my George Foreman...

  • HAHA! The hamster wasn't the only thing toasting, if you know what I mean ;).

  • Lame hamster (and nothing more) jokes aside, yeah, FPS + Wii + Carmack = cool.

  • Doom got censored on the GBA. Green blood and no guts when you rocket people.

  • You may want to look into that. Doom on GBA was published by Activision. ID had noting to do with those GBA games. Nor Nintendo.

    Publisher wanted a T rating not Nintendo.

  • Carmack is referring to what happend with Doom on the SNES. Nintendo was still in its censorship mode back then and the SNES Doom port was censored and now how id (Carmack's development company) wanted it. Ever since then, id has refused to develop for a Nintendo platform vowing not to work with them again (because of their censorship interference.) Apparently, he's ready to give another Nintendo system a try and bury the hatchet. The fact that id games came out on Nintendo platforms after the SNES does not mean Carmack and id developed for Nintendo. They licensed out their games. Someone else ported it. Not id.

  • ... now how id ...

    should have been

    ... NOT how id ...

  • What's this Nickelodeon thing he's talking about?

  • I could have sworn Carmack was one of the developers who was so unhappy about the Wii that he said he wouldn't bother with it.

    Is this a change of heart?

  • I predict the return of Commander Keen

  • Carmack's still considered relevant? I thought when you started developing cell phone games, that was the twighlight of your career, before you went off to the big game development company in the sky?

  • Mansteak, are you kidding? I can only assume you are because that was pretty asinine.

  • No, I'm not kidding. Don't confuse "influential" with "relevant". What's Carmack done recently? Fire off that list you've got. Educate me.

  • Doom 3 engine?

  • Maybe you guys should give Carmack a break. You probably don't know what it's like to have a project which you worked long and hard on mangled and spit back out as some sort of Disneyfied circus joke. It's likely to leave a sour taste in your mouth for a long time. So what if the guy held a grudge. I'm referring to Wolfenstein 3D by the way. A game that most of you "kids" in here probably never even played. Nintendo took that game and turned it into something silly. I don't blame Carmack one bit. And Mansteak, I bow to your excellence. I'm sure Carmack could learn much from your programming skills, keep up the good work.

  • Read This:

    http://blog.wired.com/games/2007/01/carmack_orcs_an.html#m...

    Carmack and Hollenshead comment on Nintendo's changes to Wolfenstein 3D.

  • "Carmack's still considered relevant? I thought when you started developing cell phone games, that was the twighlight of your career, before you went off to the big game development company in the sky?"

    John ROMERO is the one who's going off to that big game development company in the sky.

    Two Johns did Doom, one makes great graphics engines and tries to make spaceships and the other ran a company into the ground and made one of the biggest disappointments in gaming history.

  • Alright, Americana gets the cookie.

    THAT'S what I'm looking for, people. Answers, not snide quips.

    Oh, and Topher? You fail at reading, so I don't know if my explaining this via forum post will help, but damnit, I've got to try! I DID NOT CLAIM TO BE A PROGRAMMER. In fact, I didn't diss Carmack! I asked what he had done LATELY. Apparently the Doom3 engine is a nice bit of kit, so there's one thing. I was hoping there'd be more (and honestly, hopefully more things not FPS/DOOM/QUAKE related, but oh well) but at least there WAS a response. What you offered up was snark, which only implies you HAVE no answer to the question but want to talk shit anyway. You're grounded, young man.

  • > THAT'S what I'm looking for, people. Answers, not
    > snide quips.
    >
    > Oh, and Topher? You fail at reading...

    Wow, that just drips of hypocrisy in only the first few sentences.

    id technology, with which Cramack is still the lead, continues to be very relevant, and has been so (to various degrees) since ray-casting and BSP trees. Currently the biggest items are megatexture techonology and the id Tech 5 engine.

    I think what the other posters are alluding to is that, just because a company expands its market to mobile technology does not mean that it is about to lose its influence outside of it, much less go belly-up. There is no necessary causal relationship between the two. Many companies do very well developing for multiple platforms, including mobile.

  • Speaking of id Tech 5 and megatexture technology:

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