DENVER, 5:20 PM, FRI JUL 25 | 66 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | RSS
AU

Too Human Gets Prettier, Classier, Nearer

I CAN SEE MY RELEASE DATE FROM HERESilicon Knights' Denis Dyack updated his IGN blog to let us know exactly how well his company's Xbox 360 title Too Human is coming along. Most of it's rather dry stuff, like lip synch fixes that probably took someone days to fix, meaning we'll never notice, but some updates are worth noting.

From Dyack:

  • Animation blending was not tuned on properly in the combat shown in the demo. Too Human looks much better with blending turned on
  • We are polishing the 18 different weapon classes. That's right. We only showed 4 in the demo: 1-handed sword, pistols, 2-handed staff (glaive) and a heavy laser. There is so much more we have not shown.
  • We have not started optimizing specifically for frame rate yet, but we will have a game at a solid 30fps when we are finished

I know this game was supposed to come out on the PlayStation and Gamecube at certain points, but I'm sure Silicon Knights is gonna nail it this time for sure.

The Path Ahead - Blog #26 [IGN]

8:20 PM on Thu Apr 26 2007
By Michael McWhertor
1,669 views
25 comments