God of War designer David Jaffe finally spoke on the subject of his shrouded-in-mystery, politically charged PSP game that aimed to be "the most emotional video game ever made" and ultimately saw cancellation.
He told GameHead host and Entertainment Weekly interviewer Geoff Keighley about what the game, once known as Project HL, was meant to address.
Heartland was the story of China invading America. It was a first-person-shooter where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family. We were trying to put in a lot of gameplay that would evoke emotion. You had sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans. It was very dark and was meant to cause players to consider what it's like to live in America and be an American today.
Jaffe goes on to explain that the personal investment required to finish Heartland had an impact on the decision to shelve the game, calling God of War development "very depressing, very difficult", and was sad that the game never saw the light of day. Emotional indeed!
Read on for info bits on the planned God of War movie, Jaffe's casting choice for Kratos and further awesomeness.
The 'War' Within [Entertainment Weekly via 1UP]







