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    Dark Messiah of Might and Magic Demo

    In the second part of the Ubi panel the developer showed of Dark Messiah of Might and Magic.

    The community manager for the game and the lead design for Kuju, who created the multiplayer mode of the game were on had to show off the multiplayer portion of the game and do a Q&A.

    The way the maps are arranged, in the Crusade mode you have five maps that stretch along the battlefield.

    There are five classes you can play in the game. They started the demo with the archer.

    One of the most interesting things about the first-person shooter-type game is that the arrow is an actual physical item that travels through the world and is effected by things in it.

    They showed off some cool arrows. The bramble arrow slows down warriors with brambles. There's also the fire arrow, the double arrow (which is like a shotgun blast.), the drill arrow, a poison arrow and a flare arrow.

    Next, the assassin.

    He's got a pair of daggers, but it's not good in fair fights. They have to kill people in tricky, back-stabbie ways.

    The assassin also has cloaking, which lets them go invisible in a puff of smoke. It's sort of like the predator model of cloaking.

    He can disguise himself as members of the enemy team or pretend to be dead. He can also set bombs and poison traps.

    Next is the priestess. She can heal, but she also has the ability to be offensive by using curses.

    The better she gets at curing people the worse she gets at causing damage and vice-versa. Kinda cool idea.

    She can also resurrect dead people. She can see souls and she just has to heal the soul. Once she resurrects someone they are bonded to her temporarily. If she dies during this time the people she resurrected die too.

    She can soul mark a person and if that person is killed the killers gets bonus XP.

    Now the warrior.

    Obviously, the warrior is the basic character. There are two types of attacks, a quick attack and a slow, charging attack. They also have a lock-on in mulitplayer.

    You should be afraid of the warrior if you are not melee. However, he has no range attack at all.

    He is lethal up close, but with no range attack at all.

    Overtime he can get faster, stronger and can build resistance to magic, though that also slows healing magic.

    Quick attacks don't effect other warriors, you have to do charge attacks. That's the way dueling works.

    You hold down your attack button and do a stance move, the only defense is another stance move. If done right, the sword blows will clash and there will be no damage.

    While doing this you can walk around each other and such. The duel is all about timing and distance, they tried to create something similar to real dueling.

    Sounds very cool, especially the whole dueling aspect.

    Now the mage.

    The mage is sort of like your artillery. It has all the drawbacks of the non-melee classes. But he has awesome weaponry.

    Next they talked about XP and skill tree. Kind of a ying-yang thing they have going on there. Very interesting.

    Wow, this game is soooo Hexanie. I can't wait to check it out. The graphics are amazing and I love the class-based first-person shooter feel of it. Also, there's XP.

    This totally wasn't on my radar before the panel.


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