How do you react when your game—Real Time World's Crackdown—gets arguably the best pack-in any developer could hope for in the form of a Halo 3 beta invite? Quite rationally, apparently. According to MTV game boy Stephen Totilo's rap session with former GTA and Lemmings developer David Jones, Crackdown just wasn't going to get the buzz it needed because it wasn't accurately represented in screenshots.
We kind of knew 'Crackdown' would need as much help as it could get to get into players' hands. Like we've always said: It's a game player's game. It's not something that's going to sell in screenshot. So that was good.
So you're not feeling like the Zone of the Enders of the new gen, then? Good.
I can see where Jones is coming from. This game really must be seen in motion (and played beyond the first 15 minutes) to get an appreciation for what makes it unique. Sticking your first 60-foot leap while sniping some poor Los Muertos in the kneecaps is just so damn fun.
'Halo 3' Gives 'Crackdown' A Boost — And That's Just Fine With Its Creator [The New, Improved and Readable MTV.com]





















