Keith Stuart of The Guardian wonders if all of this "Next Gen" talk is getting out of hand. After all, some of this year's biggest games Zelda, MGS4 and Vision Gran Turismo are all sequels to long-standing franchises. Stuart's not impressed.
Neither am I, frankly. However the direction that the games' market has gone (the rising costs of development) it makes risk-taking in game design far too financially taxing and forces developers who want to, and have the creative desire to do more, to work on sequels. Is there a way for developers to make the games they want to make and still have publishers be happy with the revenue? New IP rarely sells as well as established IP, but relying too hard on existing franchises isn't going to bring anything new and exciting to the table, either, is it? Any solutions from the Kotaku peanut gallery?
Love the New Consoles, Shame About the Games [The Guardian]
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