Granted, I've never actually "played" Second Life, as online social interaction is two spots higher than attending a Russian-American "bear" cuddle party on my list of enjoyable pastimes, and the closest I've come to partaking in Linden Labs' eyesore of an alternate reality was an aborted download of the client this past winter. When I think of Second Life and its ilk, I think of this.
Second Life Looks Just As "Fun" In Real Life
6:20 PM on Mon Aug 13 2007
By Michael McWhertor
2,914 views
41 comments












Comments
Wow that was great. lol never played it but dang after seeing those graphics, thought of the animations being that bad wouldn't surprise me.
I've never played Second Life, what is with the people holding their hand in the air and rolling on chairs?
Hopefully Home doesn't end up being Second Life 2.0. Oh, and the "rolling on chairs" thing is where people can "Fly" in Second Life. It's pretty dumb actually. This video basically demonstrates exactly what Second Life is. So, save yourself the hard drive space by not downloading IT.
I tried to play Second Life once. I downloaded and installed the client.
Got to the tutorial where my eyes promptly shouted at me to stop torturing them and delete the ugly program on my screen.
Needs more flying penises.
Great video though :)
I love Second Life, but I've got to admit that this video is spot on. Especially with my computer.
The lag is so bad and (because of the user created world) the glitches so plentiful that the game does end up like that. The video doesn't show (arguably) the best part of SL, though... The item creation.
@MCWHAMMER:
it will be but i will actually give home a chance.
"I hate online social interaction," cries online blogger.
@Truepatriot: I'm on the Beta for it... so far so SecondLifey...
But being hosted by Sony, it couldn't be half as bad as Second Life once it is officially released.
Really, Second Life is nothing like what most people would have you believe. If you move through zones at any decent speed, you'll be constantly bumping into invisible walls, since it takes forever to load. The vast majority of areas are empty at any given time, and advertising there is a sure way to waste your money.
I'm probably a hardcore by Second Life standards - I've got a business and all that good jazz. This video made me crack up, it is VERY accurate, especially on a bad day or on a slow computer. The only things it is missing are the casinos, building and naked people running around asking questions like "Wanna sex?".
I know 20+ people who have tried second life and only one or two other than I have stuck with it. I tell everyone that I introduce it to that although I love second life I don't think it is for most people.
To answer the question above - The arm in the air is how you hold your arm while editing/manipulating objects.
A couple of furries f***ing and this would be complete!
@topaz420: Yeah, and generic snap-on penises that attach to textureless bodies.
wow. looks fun
You guys must have some suck computers to constantly be bumping into things that frequently. lag isnt that bad unless someones overloadin the sim with script lag or your card cant handle the polycount being sent at it.
I've shown this to a couple others SL'ers and we all kinda laughed at how off it was.
Definitely spot on from what I remember of the wee bit of time I bothered to dl it.
And as far as the lag goes, it's not so much a poly count issue since it's all fairly low poly, it's more the fact that there's a massive boat-load of super hi-res images people feel it's necessary to plaster onto every square inch of every available surface. Hundreds of image loads at once = invisible walls until they show up :P
They should've had the girl sitting on the guy's lap say "Seeeeeeeeeeeeex..." in a monotone zombie voice. That'd really bring the experience home.
Look like weird techno-zombies
Hmm a bit accurate as far as the extreme lag, and other glitches are concerned.
However it's missing more. Like Flying Singing Penises. Retarded looking avatars dancing to the Soviet Union National Anthem. And everyone's favorite: Sex Pose Balls.
It might not be a fun game.. oh I'm sorry, it's not a game that's right. But I must admit, this is one thing online you have to see at least once in your life.
the flying penis vid was amazing...
my personal favorite in this was buddy going down the hallway on the chair LOL
tried second life....really wanted to find it somewhat interesting....but my dear god it was useless...
@murraytmds
yeah, it's everyone's computers fault that the game sucks...LOL
because my 8800GTS can't keep up with second life
Bears aren't so tough after you've armed them. When you bear arms you feel empowered and they respect you.
Yes, I can agree with this video. My video card is old and getting in a highly populated area like a mall was a nightmare.
Investors, this is your money hard at work.
@Murrytmds: Yeah, absolutely! The poly-count is huge! I've never seen such beautiful graphics! (See also: sarcasm)
@MCWHERTOR: =S Thanks alot man. Now, i can't get that stupid 'Popcorn' song outta my freakin' head! =o If 2nd Life is like this, I DIDN'T WANT TO KNOW! Now, I'm no longer ignorant AND I have a song stuck in my head. Thanks alot! =P
@xiphos: What's wrong with sex pose balls?
Hello my name TheDollHouse and I use Second Life.
This vid did get a giggle out of me. My computer is crap but I still try to play SL like a alcholic.
Huh, that's not the impression of Second Life i got from SA... I was expecting furries yiffing up the place while behind showered in disembodied penises, while a person tries hawking S&M gear.
@Cathaoir: You can throw saracasm my way if you want but something you seem to miss is that high poly dosnt mean amazing graphics. it just means high poly. And if you understood how the SL rendering engine worked and how prims worked you would see how the polycount can jump rather rapidly.
Second Life is fun if you're an exhibitionist or voyeur. Of if you like flying / walking through a world of low-quality graphical / audio dross. SL is doing the real world a favour by keeping the sort of losers who enjoy this commercial hellscape off the streets.
I haven't even got to the boss level in First Life yet, so I can't see myself trying Second Life anytime soon...
;)
Yeaaah. I downloaded Second Life last week, played it for about half an hour - time I really wish I could have refunded, please.
It was at the point where some random idiot tried to friendadd me six or seven times, ignoring my refusals, said 'fuck you come now my rod' (I assume that was a proposition, but a terrible one), and walked at me until we fell out of the building and into the ocean. He then stopped entirely while I walked away and then disconnected.
From what little I saw, though, that video is highly accurate.
@DrXym: "SL is doing the real world a favour by keeping the sort of losers who enjoy this commercial hellscape off the streets."
Losers kept off the streets? During my game development courses back in college we learned many game developers and game educators use SL as a meeting place, social hangout, place to develop or make income on the side.
This whole anti-SL bandwagon gets so eye rolling here sometimes. Albiet the video was hilarious, but it is no more of a sad realization of humanity than trying to explain a casual internet user 'netspeak' (lol, rofl, omgz, pwned, 1337) who of course finds all of that just as contrived and silly. The SL bashing gets so superficial or shallow (graphics & users) sometimes when people fail to realize that the SL world is built by users who have experience coding, modeling, and making games. PS3's Home concept is the same exact product model and people are not jumping on that anti bandwagon is pretty hypocritical.
Real 'gamers' shouldn't bash something that is unorthodox, a 'serious game', or does not fit in what their narrow definition of a game is - then this is doing a huge disservice to real open minded gamers and people actually innovating our industry today. There is more to the industry than Master Chief and how big Kasumi's tits are.
.
@SGOAST
your Energy LP avatar makes me happy. 1989 was a good year!
It's too bad that most people who try SL never even get to the creation part. They are always overwhelmed by SL's overall slow pace and - for gamer standards - terrible gameplay mechanics (come on, walking just plain sucks). But when you make your first talking cube you can wear on your head, then you realise SL is awesome.
@TCampbell76: "Real 'gamers' shouldn't bash something that is unorthodox, a 'serious game', or does not fit in what their narrow definition of a game is - then this is doing a huge disservice to real open minded gamers and people actually innovating our industry today. There is more to the industry than Master Chief and how big Kasumi's tits are."
I don't bash SL because its unorthodox. I think the idea is cool. Everyone making stuff in a game themselves. However, I think SL is a pile of shit.
You need some boundaries or it ends up being the lowest common denominator ( see pedo sex, furry sex, and flying penises ).
I would LOVE to be able to have a good toolset to make and create stuff in a game easily and without many problems. SL does not do this. The graphics are atrocious. Most of the entire game, when I tried it, felt counter intuitive and unwieldy. It feels like I'm using a Pentium I with a Voodoo2000 when I'm running it.
So, for people that have actually tried it with an open mind we can still come to the conclusion that it sucks balls.
( Yep I know everyone who plays SL will come up with some inane argument that I've seen 100s of times before on any article that is negative about SL. What is funny is when you see articles about Linden making subscription numbers inflated how you never see intelligent debate there. You just get a bunch of SL cult members commenting on how horrible the article was and how SL rocks. )
This very nicely shows what a retarded bull$hit this Second Life actually is.
@TCAMPBELL, "Real 'gamers' shouldn't bash something that is unorthodox, a 'serious game', or does not fit in what their narrow definition of a game is - then this is doing a huge disservice to real open minded gamers and people actually innovating our industry today. There is more to the industry than Master Chief and how big Kasumi's tits are."
I don't bash it because it is unorthodox. I bash it because it is boring, slow, unattractive, has a terrible client, and filled with dross. I have seen numerous virtual worlds and SL is no better than any of the others which goes back all the way to TinyMUD. If you want to chat to people, use IRC or a forum - it's far more effective.
"S3's Home concept is the same exact product model and people are not jumping on that anti bandwagon is pretty hypocritical."
No it isn't the same model at all. It's closer to Guild Wars with private and public instances with Sony (and other companies) providing the public spaces to meet. And it doesn't have a user economy or user created content outside of customisation of private spaces. Perhaps it might some day offer those things but it doesn't now. People are not jumping on the anti bandwagon because it hasn't come out to be evaluated yet. If it's dog slow, crashes, or is as retarded and superfluous as SL you can rest assured it will get its share of criticism. If it is reasonably fast and a good meeting point for clans and hanging out then it will take off. We'll see as soon as Sony opens up the beta to all-comers.
I'm somewhat disappointed. Nowhere in that video did I see any hot wolf-on-giraffe sodomy. :/
Heh. unlikely anyone's paying attention at this point, but why not.
While much of SL is faltering due to the incredible growth putting way too much strain on the infrastructure, part of it is that it IS a user-created world, and most users have no clue. They stick a dozen different 1024x1024 textures on everything, have no eye towards aesthetic or optimization, and generally, the place looks like the 90s Web, back when everyone was putting up plain HTML homepages on GeoCities with pictures of their dogs and a crappy MIDI of some favorite song.
I always recommend people heading into SL look around for some of the 'good location' lists before totally rejecting it. Head to Suffugium, head to Svarga, head to ROMA, Greenies, the Spaceflight Museum, The Future, any one of the numerous builds that were created by people who know how to build and know how to optimize. They'll load better, they'll run better, they'll be more fun than the waste that is the mainland these days.
The real problem with SL is a shitty search engine that hides all of this stuff. Second Life needs a Google.
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