Earlier, we posted that British director Paul W.S. Anderson (Mortal Kombat, Resident Evil) gave the keynote speech at the Hollywood and Games Summit in Los Angeles. The real meat and potatoes is when the director recounts his Dickensian story about how he got into gaming.
As a nerdy young boy growing up in the north of England, I often contemplated the nerdy future ahead of me. Playing Dungeons & Dragons, the inevitable sexual frustrations afterward, and then playing more Dungeons & Dragons. In the 1980s, I took shelter from a rainstorm in an arcade in London. There, I saw a dozen boys gathered around what looked like a black monolith out of 2001. That game was Space Invaders. And on that rainy night, I played so long that I had to walk home in the rain because I spent my bus fare playing that game.
Anderson went on to work in a matchstick factory and a shoeshine boy, scrapping together enough quarters to sneak out and play a few rounds of Space Invaders every Friday night. He then talked about how he thinks games should be adapted and why some games shouldn't be. Big deal, now tell us about Milla!
More Here [Eurogamer]
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