At BlizzCon, Blizzard presented StarCraft II in two distinct, delicious flavors: single player and multiplayer, with demo stations in the hundreds consistently occupied by BlizzCon attendees. The single player demo allowed for a 20 minute, one versus one match with the option of playing as Terrans vs. Protoss or vice versa. I played a number of games with each race, trying out different tech tree progressions and strategies—somewhat difficult to fully pursue in such a short time (and with rusty skills).
Anyone who has played the original StarCraft will feel right at home, as most, if not all, of the game's shortcut keys and unit selection methods remain the same. It's very easy to settle into a game of StarCraft II as the controls and interface are so similar to the first. The game's HUD has thankfully evolved to add better control over your units and provides helpful information on upgrades, build times, skills and unit attributes.
The early game also feels comfortably similar, as each match started off with a handful of workers and infantry units, with base structures already pre-built. Strategically, things began to deviate from the original shortly after the early game. Obviously, you'll notice StarCraft II's gorgeous graphics and stunning effects right away, all of which ran at a smooth clip on the Intel sponsored PCs, so it won't feel too familiar.
In the first portion of my impressions, I'll be focusing on the Terran faction.
The most noticeable changes to the early Terran game are Supply Depots that can be lowered into the terrain and the Command Center upgrades—you'll have the option to choose from the radar scanner or Planetary Fortress for self-defense from the get-go. You'll also see add-ons available for structures like the Factory, Barracks, and Star Port.
Other than those initial changes, tech tree strategies can typically be adapted quickly from the original. You can choose to load up on Marines and Medics (sorry, no Firebats... yet), or develop Siege Tank technology, adding a handful of Vikings for as needed ground or air support. (For the record, the Vikings will say "Let's transform and roll out!" when you issue them move commands. The pop culture sci-fi references aren't in short supply.)
As for the rest of the Terran army, many of the units initially felt like remodeled, renamed iterations of their ancestors. The Cobra, for example, appears to be little more than a speedier Vulture minus mines, plus ground-to-air attacks. Nomads impress upon the player that they're simply less-ugly Science Vessels. As Blizzard has made clear in the past, units and their abilities should be expected to change over time, but I assume the intricacies of each of these units will become more clear with more play time. As demonstrated in a live demo at BlizzCon, Cobras can out-turn a Thor, making them deadly counter-units.
The Reaper, however, is the most strikingly different infantry unit in the game. From the way its built—rallying from what appears to be a futuristic bar/strip joint—to its cheap production cost and minimal build time. Four Reapers will spawn in easily under ten seconds, with a cool-down time slowing production down for a bit after that. The Reaper's lobbed grenades, quick movement speed and ability to rocket over terrain open up a totally new infantry tactic. It's just a shame they're so damn easy to kill.
If anything, the Terran army has become more complicated with its technology tree. What was the most "meat and potatoes" race in the original is clearly more strategically complex. The number of units that one can build at a Star Port, for example, is great in number. On top of that, some units feature deeper specialization after they've been built.
During my time with the Terrans, I eliminated the Protoss threat (which actually wasn't much of a threat on Normal difficulty) in a number of ways. I wiped them out with a wall of Siege Tanks and one giant Thor, then with a full infantry push, including a couple of Ghost controlled nuclear strikes, and finally with a full aerial assault, sending Battlecruisers, Banshees and Vikings directly into the trio of Protoss bases.
But how did it play? Fantastic, obviously. StarCraft II feels very much at times like a sexier version of the original, with a laudable series of improvements.
It's clear that Blizzard still has more work to do on StarCraft II, as many of the game's sound effects are ripped straight from the original. Plenty of unit portraits were placeholder, but the amount of work already done indicates there's a comforting level of completion here.
As Blizzard reiterated at its fan gathering, the sequel is looking to reinvent StarCraft, not remake it. Some aspects feel very familiar, while others are very welcome additions. There's little to complain about with StarCraft II so far, outside of the at-times awkward transition to 3D and a very tight camera. Deploying a Thor or sending in a fleet of Battlecruisers is a whole mess of strategic fun and units already feel well balanced. From my 4-plus hours with the game, Blizzard seems to have only improved on an already tight real-time strategy game.
Check back tomorrow for more impressions from the Protoss single player level.






Comments
No snark from me this time. Great reporting, McW.
Guessing I will suck at this one too then.
The changes in this game are very interesting to me. I recently conversed with a Korean exchange student who confirmed that this is to korea what baseball is to america.
It's just strange to take something that's basically a national past-time and revamp it.
Baseball 2?
Is there a way to upgrade the reapers using the armory or whatever to a point where they get pretty tough?
Also, what kind of system were you playing this on? Do you know what kind of system specs will make this game look its best?
I'm curious as to whether or not to upgrade to the gfx 8800 and it might be the time now.
@TheJordanator:
They called it Blernsball.
Gah! Waiting for this game is like waiting for SSBB. Double the wait, double the pain.
The demo at Blizzcon was pretty cool, but they were constantly reminding us that it's always changing. Samwise Didion was convinced that there would be starships with boxing gloves in next week's build.
it's so......purple.
@deviantCharles: Reapers seem to benefit from the infantry weapon and armor upgrades researched at the Engineering Bay, but they're still cannon fodder. Their grenade abilities look like they'll make excellent cheap micro-managed units.
Where are my precious Zerg. :(
@DaveKap:
I'll bet they're keeping the Zerg under wraps because they'll likely feature some form of hybrid units (as hinted towards the end of Brood War) and Blizzard doesn't want to spoil the surprise.
Still, can't fucking wait!
@Ketzerei: I actually watched that episode of futurama recently and it made me think of SC2.
All I can say about this is: gogogogogog.
@MCWHERTOR
What was the build times of the Planetary Fortress and Thor?
@InsomniaBob: All I can say to that is: kekekekekekekeke
I swear... the first person who calls this Starcraft 1.5 because the gameplay feels similar to the old one should just die!
@Cell9song:
Well, that's what happens when you pick purple for your army color...
Anyway, very... VERY excited for this.
@TheJordanator:
Unlikely. They already let it slip that the xelnaga are returning so i can't see how they are keeping the zerg secret just for that.
@qsceszwsxasd: Not sure of the exact time, but a Thor is on par with building a structure. Planetary Fortress is, I believe on par with the other Command Center upgrade as I think its primary purpose is for defending SCVs from early rushes.
@Marasai: I think you replied to the wrong person lol.
@Krytha: All I can say is zerg rush ^____________________^
I am still one of those idiots who love to slow down my computer with a ton of carriers. After all, Mass Carriers = Instant Win.
kewwwwwwwwwwwwwwl
Although I was underwhelmed with the graphics when I first saw them, I must say that I've changed my mind now. Not sure why, but the recent gameplay video looked fantabulous.
In terms of gameplay, I already know it's gonna rock. The only question is whether it will be more or less awesome than SC1. Either way, I'm at least buying it for the campaign mode and the shiny graphics ^____^
@TheJordanator: I played against a kid in Korea once, just once.
@Clushje: Guessing I will suck at this one too then.
Me too lol. Still cringing from the last LAN party where I had a go at it. I was first to go out.
Great article!
Looking forward to what you have to say about the Protoss - I'm hoping for good things!
@TheJordanator:
It looks that way.
Reapers seem to be the key to new Terran tactics, you could easily use them as cheap scouts against sturdier Protoss melee. I'm excited to see what people can do with them.
However, I would like to hear more about the pacing of battles, more info on upgrades and definitely some multiplayer stories.
Awesome post, McWhertor! I look forward to your Protoss impressions!
@Eirias: Yeah right. Mass Carriers will never work on a Ladder map against someone who knows what they're doing.
meh, mass scouts FTW
i wonder what the system requirments will be for this game.
hopefully not DX10
Mass korean teammates FTW!
Seriously, you must get beaten up at school if you're a SC n00b in korea-land.
@Lono: Of course. Several changes were made to lessen the effect of a mass carrier attack, not to mention the fact that it is easy to plan against. That doesn't mean it wasn't fun.
@Zanch:
:O! I forgot all about the Zergtoss. Eeee~~! I can't wait! :3 I have to go play Brood War again. D:
this just looks like a rehash of a game they made 10 years ago. why bother?
@baccardi84: I fart in your general direction.
This can't be released soon enough. SC is still great, but less so now stretched out on a widescreen monitor
@Krytha: Not really.. they're too busy playing StarCraft... you just have to play Fifa or something by yourself :(
@Chrysalis: ya SC is great and all, i just wish blizzard would do something new. god knows the games industry doesn't need more sequels
@baccardi84:
Starcraft does!
@Spiffyness: That's probably because Blizzard has very talented artist and perhaps even more importantly animators. It's not all about the polygon count.
@Dakobah:
Don't worry about DX10: Blizzard always has its games run on Macs too, remember?
@McWhertor: Thanks for the response. I only ask because they essentially seem like skirmisher units, but if they were able to be upgraded past the point of cannon fodder to hold their own in a cluster like how marines can, it'd make them a lot more potent than just harrying forces.
Sounds like the game will be the same from the beginning, but after the game moves on the game will start to change. I'm looking forward to this game, since the first one was a lot of fun, you can also check out how good it was in Korea, They even have their own T.V. show.
this game makes me fail at life...
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