In discussing their upcoming Boom Boom Rocket, Bizarre revealed that just before Geometry Wars was released over Xbox Live Arcade, they were feeling mighty charitable:
Geometry Wars was really intended as a gift to hardcore gamers and we initially wanted to give the game away for free. When it became evident that we couldn't do this, we said to Microsoft "what's the absolute bare minimum we can charge". They said 400 points, so we went with that.
That's swell of you guys! What they say next is a little odd, though.
In terms of the risk, it was fairly low. Stephen Cakebread did the bulk of the work on his own, so costs weren't astronomical. Contrast this to Boom Boom Rocket where we have an entire team working on the project, and you'll see the risk increases.
Goes to show that you don't need a big team and to take that risk, then, do you? Geometry Wars is still the best thing on XBL Arcade, and it only needed one guy.
XBLA set to Boom and Rocket [IGN]
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