• Bethesda

    What's New In Oblivion PS3? Uhhhhh....

    Over at our stinky arch-nemesis IGN's site, they sat down with Todd Howard, executive producer of the upcoming PS3 port of Oblivion. It's pretty sad when even paid mouthpieces can't figure out a compelling answer to this question:

    IGN: How different will this version be from the others? If I've played this before, is there a reason to play it again on the PS3?

    Todd Howard: Our goal is always to make the game look and feel consistent across all platforms. We design the game we want to make and then make that game available on as many platforms as possible. So, it's the same base game as was released on PC/ 360. The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen — like all the new graphic shaders — and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer.

    Other than that, not much new here to report. Oblivion won't use the tilt center and Bethesda has absolutely no clue if they'll over microcontent to Sony players, saying "it's in Sony's hands." In other words, Sony has no online strategy, so who the hell knows?

    Oblivion: The PS3 Interview [IGN]

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