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Eidos Has A Nervous Brickdown

nervous_brickdown_04.jpgEidos Interactive and Arkedo Studios are bringing back the Breakout / Arkanoid style with Nervous Brickdown, a new take on what they call the classic bat-and-ball genre. The game will take the paddle game to all new playing fields, mixing things up with visits to other genres such as shmups and mini-golf.

The game promises to take full advantage of the DS hardware. Some levels will require you to draw your own paddle, while others will involve blowing ghosts away from the screen. All that on top of the time-honored paddle game tradition of shouting obscenities at the screen whenever you miss the stupid ball.

While the DS already has it's fair share of puzzle goodness, I've always been a big fan of hitting bricks with balls so there's a good chance I'll pick this one up when it comes out. What I really, really want is a flashy update to Arkanoid, but you take what you can get.

Eidos Announce Nervous Brickdown

The Ultimate Bat & Ball Handheld Game

Eidos Interactive, one of the world's leading publishers and developers of entertainment software, is pleased to announce NERVOUS BRICKDOWN, an incredibly fun and highly addictive new puzzle game designed exclusively for the Nintendo DS platform.

NERVOUS BRICKDOWN is the very first bat-and-ball game designed especially for the Nintendo DS. It features eye-catching graphics and takes full advantage of the DS' dual screens, stylus, microphone and Wi-Fi capability. The game takes the classic bat-and-ball gameplay and turns it on its head by taking it to other retro-game worlds, such as old school shoot-em ups and crazy golf! Do everything from drawing your own bat, saving the drowning people and blowing away the ghosts, all before facing increasingly outrageous end of level baddies - as all classic games should have.

Developed by Arkedo Studios, NERVOUS BRICKDOWN breathes new life into the bat-and-ball genre, featuring 135 challenging levels, a unique visual style and a fantastic soundtrack. Play on your own or with a friend via Wi-Fi mode.

10:21 AM on Wed May 9 2007
By Mike Fahey
554 views
8 comments

Comments

  • I'd also pay good money for a flashy version of Arkanoid on the DS.

    I'd also likely stop coming in to work on time.

  • I thought it was established that the blowing-in-the-mic mechanic was stale and an early DS thing? Hopefully it's not something that interrupts gameplay too much, otherwise it sounds like it could hurt things more than anything. Or maybe it's because I have the old DS where the mic is out of the way.

  • That game pretty cool, I will consider getting it but for now I have Alleyway for my old Gameboy and I still play it occasionally, it's pretty fun.

  • I hate blowing into the mic. It's bad enough playing the DS in public, and having people look at me weird when I start screaming random obscenities. I'm just too insecure to be blowing my big blue DS in public. Maybe that's just me...

  • In France, there's a big buzz surrounding Nervous Brickdown. Its Paris-based developer, Arkedo Studio, is a team of only three guys working in a place that used to be a small garage. Whatever the sales figures of their DS release, it is likely to be more than rewarding for all three of them.

  • @f4nt: When this happens to me, I'll brush at the case a few times like I'm trying to clear away some schmutz then take a big huff at it. It'll do the trick for those games where it happens once in awhile, but you're still doomed for the titles that apparently need CPR.

    At least most developers are finally letting up on cramming every system feature into stupid unnecessary gameplay gimmicks.

  • Okay, no more blowing games. During Cooking Mama there are times when I almost passed out. That's not something fun to explain to the people around you.

  • Before my browser was able to load the screens, judging from my title, I thought it sounded like a game based on the 360 bricking fiasco.

    In other news, I'm with Fahey in that I'd love to see a flashy Arkanoid update. And in concurrence with some of the previous posts, I also think that the DS mic isn't sensitive enough to make blowing a vital element of gameplay.

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