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		<title><![CDATA[Kotaku: Gaming Science]]></title>
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			<title><![CDATA[Foldit Makes Protein Folding A Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Foldit Makes Protein Folding A Game" href="http://kotaku.com/gaming-science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingscience</span></a></div -->					<div><a title="Click here to read Foldit Makes Protein Folding A Game" href="http://kotaku.com/388753/foldit-makes-protein-folding-a-game" class="pp_image">
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				 Could you win a Nobel Prize in Medicine for playing a computer game? <a href="http://fold.it/portal/adobe_main/">Foldit</a> is a game for the PC and Mac that takes the Folding@Home concept and adds a more human element to the mix. Instead of having a network of computers work through all of the possible shapes for folding proteins, a problem so huge it could take centuries for all of the computers in the world to solve, Foldit presents unfolded proteins to the player in the form of puzzles, on the basis that human intuition could tackle the problem much faster.				<a href="http://kotaku.com/388753/foldit-makes-protein-folding-a-game" title="Click here to read more about Foldit Makes Protein Folding A Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gaming Science]]></category>
			<category><![CDATA[folding@home]]></category>
			<category><![CDATA[Foldit]]></category>
			<category><![CDATA[Medicine]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[proteins]]></category>
			<pubDate><![CDATA[Thu, 08 May 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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