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		<title><![CDATA[Kotaku: Gaming Goodness]]></title>
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			<title><![CDATA[Kotaku: Gaming Goodness]]></title>
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		<description><![CDATA[Kotaku posts tagged Gaming Goodness]]></description>
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			<title><![CDATA[Video Games Help Us Make Faster Decisions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Help Us Make Faster Decisions" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Video Games Help Us Make Faster Decisions" href="http://kotaku.com/5636665/video-games-help-us-make-faster-decisions" class="pp_image">
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				 Scientists from the University of Rochester have found that playing fast-paced action video games helps players make decisions 25 percent faster than normal, yet no less accurate.				<a href="http://kotaku.com/5636665/video-games-help-us-make-faster-decisions" title="Click here to read more about Video Games Help Us Make Faster Decisions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Decision making]]></category>
			<category><![CDATA[faster]]></category>
			<category><![CDATA[gaming goodness]]></category>
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			<pubDate><![CDATA[Mon, 13 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[VI Fit Is Wii Sports For The Blind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VI Fit Is Wii Sports For The Blind" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read VI Fit Is Wii Sports For The Blind" href="http://kotaku.com/5555740/vi-fit-is-wii-sports-for-the-blind" class="pp_image">
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				 Wii Sports can be a big factor in getting sedentary children moving, but what about blind children? A video game research project at the University of Nevada, Reno, is creating Wii Sports-based PC games that don't require eyesight to play.				<a href="http://kotaku.com/5555740/vi-fit-is-wii-sports-for-the-blind" title="Click here to read more about VI Fit Is Wii Sports For The Blind">More&nbsp;&raquo;</a>
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			<category><![CDATA[VI Tennis]]></category>
			<pubDate><![CDATA[Fri, 04 Jun 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[In This Life-Saving Minesweeper Game, The Mines Are Real]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In This Life-Saving Minesweeper Game, The Mines Are Real" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read In This Life-Saving Minesweeper Game, The Mines Are Real" href="http://kotaku.com/5494790/in-this-life+saving-minesweeper-game-the-mines-are-real" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In This Life-Saving Minesweeper Game, The Mines Are Real" alt="Click here to read In This Life-Saving Minesweeper Game, The Mines Are Real" src="http://cache.kotaku.com/assets/images/9/2010/03/mines2.jpg"/>
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				  Every year upwards of 20,000 lives are lost in war-torn countries due to unexploded ordinance such as land mines. Can a video game educate children about land mine avoidance where traditional methods have failed?				<a href="http://kotaku.com/5494790/in-this-life+saving-minesweeper-game-the-mines-are-real" title="Click here to read more about In This Life-Saving Minesweeper Game, The Mines Are Real">More&nbsp;&raquo;</a>
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			<category><![CDATA[minesweeper]]></category>
			<category><![CDATA[Msu]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Undercover UXO]]></category>
			<category><![CDATA[Unexploded ordinance]]></category>
			<category><![CDATA[Uxo]]></category>
			<pubDate><![CDATA[Tue, 16 Mar 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Battle Giant Dinosaur Robots - And Diabetes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battle Giant Dinosaur Robots - And Diabetes" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read Battle Giant Dinosaur Robots - And Diabetes" href="http://kotaku.com/5406616/battle-giant-dinosaur-robots-+-and-diabetes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battle Giant Dinosaur Robots - And Diabetes" alt="Click here to read Battle Giant Dinosaur Robots - And Diabetes" src="http://cache.kotaku.com/assets/images/9/2009/11/insulin.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #themagiandthesleepingstar" title="Click here to read more posts tagged #themagiandthesleepingstar" href="http://kotaku.com/tag/themagiandthesleepingstar/">The Magi and The Sleeping Star</a>, the heroic Oz must free his relatives from gigantic dinosaur robots, but if he doesn't correctly manage his type-1 diabetes, his magic will fail him.				<a href="http://kotaku.com/5406616/battle-giant-dinosaur-robots-+-and-diabetes" title="Click here to read more about Battle Giant Dinosaur Robots - And Diabetes">More&nbsp;&raquo;</a>
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			<category><![CDATA[gaming goodness]]></category>
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			<category><![CDATA[Game Equals Life]]></category>
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			<category><![CDATA[The Magi and the Sleeping Star]]></category>
			<pubDate><![CDATA[Tue, 17 Nov 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[UK Change4Life Campaign Changes Its Tune]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UK Change4Life Campaign Changes Its Tune" href="http://kotaku.com/health/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">health</span></a></div -->					<div><a title="Click here to read UK Change4Life Campaign Changes Its Tune" href="http://kotaku.com/5226208/uk-change4life-campaign-changes-its-tune" class="pp_image">
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				 Criticized in March for ads that equated playing video games with an early death, a new commercial for the UK government's Change4Life campaign promotes healthy gaming.				<a href="http://kotaku.com/5226208/uk-change4life-campaign-changes-its-tune" title="Click here to read more about UK Change4Life Campaign Changes Its Tune">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Apr 2009 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Game Teaches Kentucky Children About Online Predators]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Teaches Kentucky Children About Online Predators" href="http://kotaku.com/online-predators/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlinepredators</span></a></div -->					<div><a title="Click here to read Game Teaches Kentucky Children About Online Predators" href="http://kotaku.com/5211852/game-teaches-kentucky-children-about-online-predators" class="pp_image">
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				 $300,000 worth of federal funding in Kentucky is being spent on an interactive computer program designed to warn parents and children of the dangers of <a class="autolink" title="Click here to read more posts tagged ONLINE PREDATORS" title="Click here to read more posts tagged ONLINE PREDATORS" href="http://kotaku.com/tag/online-predators/">online predators</a>.				<a href="http://kotaku.com/5211852/game-teaches-kentucky-children-about-online-predators" title="Click here to read more about Game Teaches Kentucky Children About Online Predators">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Apr 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Another Tale Of Wii Therapy Goodness]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Tale Of Wii Therapy Goodness" href="http://kotaku.com/healthy-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">healthygaming</span></a></div -->					<div><a title="Click here to read Another Tale Of Wii Therapy Goodness" href="http://kotaku.com/338485/another-tale-of-wii-therapy-goodness" class="pp_image">
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				The Wii continues to prove itself as a proficient tool for physical rehabilitation in a story out of St. Paul Minnesota involving a therapist at Gillette Children's Specialty Heathcare named Anna Forsberg, who has introduced Nintendo's console to her patients after receiving one as a wedding gift back in August. The freshly opened system was immediately put to use, aiding in the recovery of a 15 year-old girl who had recently awoken from a three-week long coma. <blockquote>Unlike traditional video games that use a joy stick or finger controls, the Wii requires users to replicated the action of the sport they are playing. "You can't play tennis with your hand in your lap," Forsberg tells her patient. "You have to move your whole arm."</blockquote>				<a href="http://kotaku.com/338485/another-tale-of-wii-therapy-goodness" title="Click here to read more about Another Tale Of Wii Therapy Goodness">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 28 Dec 2007 11:20:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Learning With Pokemon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Learning With Pokemon" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Learning With Pokemon" href="http://kotaku.com/319823/learning-with-pokemon" class="pp_image">
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				For years Pokemon has been leaching away effectiveness from the learning process for school children around the country, so it's about time they gave something back. The National Institute of Aerospace and Nortel LearniT have teamed up with Nintendo to offer free, Pokemon-themed lesson plans to aid elementary and middle school teachers in capturing all of their students' attention. There are a wide variety of subjects available, from space travel to universal expansion, all featuring that distinctive Pokemon flavor. <blockquote>"We're honored to have our characters take what sometimes may seem like dry topics and help make them come alive for students," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The collaboration provides an opportunity for children to learn 21st century science using 21st century tools with characters they're familiar with."</blockquote>				<a href="http://kotaku.com/319823/learning-with-pokemon" title="Click here to read more about Learning With Pokemon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Virtual Crack House Aids Drug Rehab]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Crack House Aids Drug Rehab" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read Virtual Crack House Aids Drug Rehab" href="http://kotaku.com/319413/virtual-crack-house-aids-drug-rehab" class="pp_image">
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				As a gamer, I've been through many virtual-reality crack houses in my time, usually with guns blazing. Duke University professor Zach Rosenthal, however, has an entirely different way of dealing with crackheads in virtual reality - curing them. <blockquote>"What we're trying to do is take people into a virtual crack-related neighborhood or crack-related setting and have them experience cravings, just like they would in the real world," Rosenthal said.</blockquote>Therapists then wait for the cravings to subside and associate it with a trigger such as a specific sound, conditioning the addicts to associate said sound with the cessation of cravings. The idea is that when the addict encounters real-world sensations they can call a phone number to hear the tone, and the cravings go away. 				<a href="http://kotaku.com/319413/virtual-crack-house-aids-drug-rehab" title="Click here to read more about Virtual Crack House Aids Drug Rehab">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 11:20:31 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Xbox 360 Folding Project Possible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360 Folding Project Possible" href="http://kotaku.com/folding%40livearcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foldinglivearcade</span></a></div -->					<div><a title="Click here to read Xbox 360 Folding Project Possible" href="http://kotaku.com/258996/xbox-360-folding-project-possible" class="pp_image">
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				<em>"My console has better graphics!" "My console has better games!" "My consoles has contributed more computing cycles towards helping understand and solve health problems than yours!" </em>				<a href="http://kotaku.com/258996/xbox-360-folding-project-possible" title="Click here to read more about Xbox 360 Folding Project Possible">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 May 2007 14:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Those Eagle-Eyed Action Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Those Eagle-Eyed Action Gamers" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Those Eagle-Eyed Action Gamers" href="http://kotaku.com/234408/those-eagle+eyed-action-gamers" class="pp_image">
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				University of Rochester researches have determined that playing action-packed video games can have a positive effect on your eyesight. Professor of brain and cognitive sciences Daphne Bavelier and graduate student Shawn Green somehow managed to round up college students who didn't regularly play video games. First they administered an eye test, and then they administered an hour a day of Unreal Tournament, while a control group got stuck with Tetris instead. At the end of the month, the UT players showed a marked improvement when given the same vision test as before, while the Tetris players were all asleep. 				<a href="http://kotaku.com/234408/those-eagle+eyed-action-gamers" title="Click here to read more about Those Eagle-Eyed Action Gamers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Feb 2007 15:20:18 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Women's Health Suggests Couple's Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Women's Health Suggests Couple's Gaming" href="http://kotaku.com/women/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">women</span></a></div -->					<div><a title="Click here to read Women's Health Suggests Couple's Gaming" href="http://kotaku.com/227730/womens-health-suggests-couples-gaming" class="pp_image">
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      If you're a guy and have a girlfriend who you're trying to get into gaming, I'd highly recommend picking up a copy of the January/February Women's Health magazine. Inside you'll find an article entitled "Grab the Joystick: Toy with your man in the virtual world", which you can leave sitting around somewhere (not the bathroom, that's our place) where she'll find it. The message couldn't be any clearer.				<a href="http://kotaku.com/227730/womens-health-suggests-couples-gaming" title="Click here to read more about Women's Health Suggests Couple's Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jan 2007 16:40:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Child's Play Raises Over $1 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child's Play Raises Over $1 Million" href="http://kotaku.com/child.s-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">childsplay</span></a></div -->					<div><a title="Click here to read Child's Play Raises Over $1 Million" href="http://kotaku.com/226498/childs-play-raises-over-1-million" class="pp_image">
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      Penny Arcade's Child's Play Charity drive exploded this year, surpassing all expectations completely. Gamers and game companies opened up their hearts and their wallets to collect over a million dollars in toys and monetary donations to children's hospitals around the world. From the update posted today on the <a href="http://www.childsplaycharity.org/">Child's Play website</a>:				<a href="http://kotaku.com/226498/childs-play-raises-over-1-million" title="Click here to read more about Child's Play Raises Over $1 Million">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 Jan 2007 17:42:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Zipland Game Helps Kids Cope with Divorce]]></title>
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				Zipland Interactive has released an interactive adventure game for the PC that helps children cope with the psychological issues that arise from having their parents divorce. It's a noble effort, and I am sure it will be quite effective under the right conditions. Unfortunately a posting on a gaming blog known for its humorous commentators isn't the right condition. Be gentle.				<a href="http://kotaku.com/224594/zipland-game-helps-kids-cope-with-divorce" title="Click here to read more about Zipland Game Helps Kids Cope with Divorce">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Dec 2006 15:40:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[High School Kids Make Meaningful Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read High School Kids Make Meaningful Games" href="http://kotaku.com/game-development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopment</span></a></div -->					<div><a title="Click here to read High School Kids Make Meaningful Games" href="http://kotaku.com/217739/high-school-kids-make-meaningful-games" class="pp_image">
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      Students at South Shore High School in New York have been passing up normal after school activities for video games...though not to play them. For the past year they've been meeting after school in order to develop meaningful video games with messages attached. It's all part of a program that melds game development with social awareness, and with the help of Global Kids and local developer Gamelab their first game has just been released online. Called "Ayiti: The Cost of Life," it puts the player in control of a family of five poor Haitians in what can best be described as a family management sim.				<a href="http://kotaku.com/217739/high-school-kids-make-meaningful-games" title="Click here to read more about High School Kids Make Meaningful Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Nov 2006 16:40:19 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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