Gaming Contractors May Not Be Superstars, But We Don't Need To StrikeKyle Mercury6/03/13 4:00pmFiled to: Counterpointguest editorialEventsFreelanceNintendoQA2339EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkThere was recently an article published on this very site, written by Nathan Peters. It was a description of his experience as a contract employee in the video game industry; specifically in the QA department of Certain Affinity, a studio that worked on multiplayer aspects of Halo 4. The summary of the article is that if you’re looking to be involved in the video game industry you should never be a contract employee. In fact, it goes so far as state that “It’s time for gaming’s contractors to strike.” Never mind that this statement is immediately preceded by a sentence that starts with “I freelanced…” Yeah. So here’s another viewpoint.