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		<title><![CDATA[Kotaku: Games For Change]]></title>
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			<title><![CDATA[Kotaku: Games For Change]]></title>
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		<description><![CDATA[Kotaku posts tagged Games For Change]]></description>
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			<title><![CDATA[What Games Have Changed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Games Have Changed" href="http://kotaku.com/guest-editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditorial</span></a></div -->					<div><a title="Click here to read What Games Have Changed" href="http://kotaku.com/5829045/what-games-have-changed" class="pp_image">
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				As a game maker and the co-president of <a href="http://www.gamesforchange.org">Games for Change</a>, I was thrilled to be invited by <em>Kotaku</em> to discuss some of the recent developments in the field of games for learning, health and social impact. Games for Change, founded in 2004, is a non-profit and a global advocate for games that have positive impact on our society.				<a href="http://kotaku.com/5829045/what-games-have-changed" title="Click here to read more about What Games Have Changed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guest editorial]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Games 4 Change]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 09 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Asi Burak, Games for Change]]></dc:creator>
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			<title><![CDATA[Gabe Newell is Bringing Portal 2 to the Classroom]]></title>
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				During his talk at the <a href="http://www.gamesforchange.org/">Games for Change festival</a> today, Valve chief Gabe Newell mentioned that the company has begun working with schools to build a curriculum based on <em>Portal 2</em>. Check out our <a href="http://kotaku.com/5814405/liveblogging-whatever-smart-stuff-gabe-newell-has-to-say-today">liveblog</a> of the event for more.				<a href="http://kotaku.com/5814589/gabe-newell-is-bringing-portal-2-to-the-classroom" title="Click here to read more about Gabe Newell is Bringing Portal 2 to the Classroom">More&nbsp;&raquo;</a>
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			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Education]]></category>
			<category><![CDATA[Gabe Newell]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Games for Change 2011]]></category>
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			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Portal 2]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Wed, 22 Jun 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Liveblogging Al Gore's Games for Change Keynote]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging Al Gore's Games for Change Keynote" href="http://kotaku.com/live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">live</span></a></div -->					<div><a title="Click here to read Liveblogging Al Gore's Games for Change Keynote" href="http://kotaku.com/5813631/liveblogging-al-gores-games-for-change-keynote" class="pp_image">
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				 Former vice president Al Gore addresses the Games for Change summit today, kicking off three days of discussion about making games for social impact.				<a href="http://kotaku.com/5813631/liveblogging-al-gores-games-for-change-keynote" title="Click here to read more about Liveblogging Al Gore's Games for Change Keynote">More&nbsp;&raquo;</a>
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			<category><![CDATA[Live]]></category>
			<category><![CDATA[Al Gore]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Mon, 20 Jun 2011 13:00:00 EDT]]></pubDate>
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			<title><![CDATA[Play A Game For Social Change]]></title>
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				 America may not be headed toward a future of citizens tracked with implanted chips, pacified by drugs and tightly segregated, but creating that Orwellian future now could be the best way to prevent it, one activist group thinks.				<a href="http://kotaku.com/5794801/play-a-game-for-social-change" title="Click here to read more about Play A Game For Social Change">More&nbsp;&raquo;</a>
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			<category><![CDATA[America 2049]]></category>
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			<category><![CDATA[games for change]]></category>
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			<pubDate><![CDATA[Mon, 25 Apr 2011 10:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nation Should Invest In Video Games, Says Study]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nation Should Invest In Video Games, Says Study" href="http://kotaku.com/politics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">politics</span></a></div -->					<div><a title="Click here to read Nation Should Invest In Video Games, Says Study" href="http://kotaku.com/5301402/nation-should-invest-in-video-games-says-study" class="pp_image">
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				<a href="http://www.joanganzcooneycenter.org/">The Joan Ganz Clooney Center at Sesame Workshop</a> released a study today that names video games as an untapped federal resource for change in America's youth.				<a href="http://kotaku.com/5301402/nation-should-invest-in-video-games-says-study" title="Click here to read more about Nation Should Invest In Video Games, Says Study">More&nbsp;&raquo;</a>
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			<category><![CDATA[Politics]]></category>
			<category><![CDATA[Dance Dance Revolution]]></category>
			<category><![CDATA[Game Changer]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Joan Ganz Clooney Center at Sesame Workshop]]></category>
			<category><![CDATA[Serious Games Initiative]]></category>
			<category><![CDATA[Study]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 23 Jun 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Walden: The Game Is In Development]]></title>
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				EA can't have all the fun turning great books into video games.  <a class="autolink" title="Click here to read more posts tagged TRACY FULLERTON" title="Click here to read more posts tagged TRACY FULLERTON" href="http://kotaku.com/tag/tracy-fullerton/">Tracy Fullerton</a> wants to turn <a class="autolink" title="Click here to read more posts tagged HENRY DAVID THOREAU" title="Click here to read more posts tagged HENRY DAVID THOREAU" href="http://kotaku.com/tag/henry-david-thoreau/">Henry David Thoreau</a>'s classic into one too.				<a href="http://kotaku.com/5272278/walden-the-game-is-in-development" title="Click here to read more about Walden: The Game Is In Development">More&nbsp;&raquo;</a>
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			<category><![CDATA[Walden the game]]></category>
			<pubDate><![CDATA[Fri, 29 May 2009 19:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Games As Journalism: A Quick Fix For A Dying Medium?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games As Journalism: A Quick Fix For A Dying Medium?" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Games As Journalism: A Quick Fix For A Dying Medium?" href="http://kotaku.com/5216883/games-as-journalism-a-quick-fix-for-a-dying-medium" class="pp_image">
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				An Online Journalism Blog article says that traditional news outlets need to start making video games that either replace or improve the delivery of news stories.				<a href="http://kotaku.com/5216883/games-as-journalism-a-quick-fix-for-a-dying-medium" title="Click here to read more about Games As Journalism: A Quick Fix For A Dying Medium?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5216883/games-as-journalism-a-quick-fix-for-a-dying-medium]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5216883]]></guid>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Ars Regendi]]></category>
			<category><![CDATA[Darfur Is Dying]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Journalism and Games Project]]></category>
			<category><![CDATA[Politics]]></category>
			<pubDate><![CDATA[Fri, 17 Apr 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Brazilian Team Wins Microsoft's Imagine Cup With City Rain]]></title>
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				Brazil's Mother Gaia Studios is the winner of Microsoft's Imagine Cup, a competition that challenged students from around the world to use XNA community tools to build games around the theme of environmental sustainability.				<a href="http://kotaku.com/5022959/brazilian-team-wins-microsofts-imagine-cup-with-city-rain" title="Click here to read more about Brazilian Team Wins Microsoft's Imagine Cup With City Rain">More&nbsp;&raquo;</a>
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			<category><![CDATA[Imagine Cup]]></category>
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			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Tue, 08 Jul 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Reaching Students In A New Way: Sandra Day O'Connor Talks Our Courts Game]]></title>
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				Alarmingly, American teenagers are far more educated about entertainment media and pop culture than they are about their own government. For example, 59 percent of teens can name the Three Stooges, but only 41 percent can name the three branches of the U.S. government. 94 percent of teens know that Will Smith is the Fresh Prince of Bel-Air - but only 2.2 percent can name the current Chief Justice of the Supreme Court.				<a href="http://kotaku.com/5013948/reaching-students-in-a-new-way-sandra-day-oconnor-talks-our-courts-game" title="Click here to read more about Reaching Students In A New Way: Sandra Day O'Connor Talks Our Courts Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Games For Change 08]]></category>
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			<category><![CDATA[Sandra day oconnor]]></category>
			<pubDate><![CDATA[Fri, 06 Jun 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[AMD Gets Behind Social Issue Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read AMD Gets Behind Social Issue Gaming" href="http://kotaku.com/games-for-change-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesforchange08</span></a></div -->					<div><a title="Click here to read AMD Gets Behind Social Issue Gaming" href="http://kotaku.com/5012957/amd-gets-behind-social-issue-gaming" class="pp_image">
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				Chip maker AMD's philanthropic foundation is getting behind games for social change. At the 2008 Games for Change event in New York, chip maker AMD announced its "Changing the Game" program, which aims to teach kids to develop games with social content.				<a href="http://kotaku.com/5012957/amd-gets-behind-social-issue-gaming" title="Click here to read more about AMD Gets Behind Social Issue Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Games For Change 08]]></category>
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			<pubDate><![CDATA[Wed, 04 Jun 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Six Neat Ideas: Imagine Cup Finalists]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Six Neat Ideas: Imagine Cup Finalists" href="http://kotaku.com/games-for-change-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesforchange08</span></a></div -->					<div><a title="Click here to read Six Neat Ideas: Imagine Cup Finalists" href="http://kotaku.com/5012956/six-neat-ideas-imagine-cup-finalists" class="pp_image">
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Last night, an expo was held at the 2008 Games For Change event in New York City, to showcase the six finalists in Microsoft's Imagine Cup competition. Students from around the world were challenged to build games around the theme of environmental sustainability, using Microsoft's XNA community tools				<a href="http://kotaku.com/5012956/six-neat-ideas-imagine-cup-finalists" title="Click here to read more about Six Neat Ideas: Imagine Cup Finalists">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jun 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[How Much Does It Cost To Make A Successful ARG?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Does It Cost To Make A Successful ARG?" href="http://kotaku.com/games-for-change-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesforchange08</span></a></div -->					<div><a title="Click here to read How Much Does It Cost To Make A Successful ARG?" href="http://kotaku.com/5012737/how-much-does-it-cost-to-make-a-successful-arg" class="pp_image">
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				At the Games For Change 2008 festival in New York, the key topic was creating games as agents for social change - and included in events today was a panel on alternate reality games (ARGs), defined as collaborative, primarily user-motivated events that make the distribution of information into an entertainment experience.				<a href="http://kotaku.com/5012737/how-much-does-it-cost-to-make-a-successful-arg" title="Click here to read more about How Much Does It Cost To Make A Successful ARG?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Microsoft's Satchell Talks Games For Change]]></title>
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				"Imagine a world where we have no ability to influence the people that are going to lead and shape thought for tomorrow," said Microsoft's Chris Satchell, general manager of XNA.				<a href="http://kotaku.com/5012830/microsofts-satchell-talks-games-for-change" title="Click here to read more about Microsoft's Satchell Talks Games For Change">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[In "Creatively Dead" Industry, Change Comes From The Outside]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In &quot;Creatively Dead&quot; Industry, Change Comes From The Outside" href="http://kotaku.com/games-for-change-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesforchange08</span></a></div -->					<div><a title="Click here to read In &quot;Creatively Dead&quot; Industry, Change Comes From The Outside" href="http://kotaku.com/5012606/in-creatively-dead-industry-change-comes-from-the-outside" class="pp_image">
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				In mid-1980s Nicaragua, a woman stood beside a burnt out bus in a tiny, remote town. Game designer Jim Gasperini was in the region to visit his brother, a journalist covering <a href="http://en.wikipedia.org/wiki/Iran-contra">Contra issues</a> during the Reagan administration.				<a href="http://kotaku.com/5012606/in-creatively-dead-industry-change-comes-from-the-outside" title="Click here to read more about In "Creatively Dead" Industry, Change Comes From The Outside">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Interview: Halo Designer Leaves Bungie For Academia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interview: Halo Designer Leaves Bungie For Academia" href="http://kotaku.com/games-for-change-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesforchange08</span></a></div -->					<div><a title="Click here to read Interview: Halo Designer Leaves Bungie For Academia" href="http://kotaku.com/5012661/interview-halo-designer-leaves-bungie-for-academia" class="pp_image">
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				Imagine this: You designed missions and gameplay for <i>Halo 3</i> alongside lead designer Jamie Griesemer at Bungie. After wrapping up one of the hugest hardcore smash successes of all time, what's your next move? Hang around to help continue the <i>Halo</i> franchise? Parlay your way into a choice role at another industry-leading developer, get on board the next big blockbuster? 				<a href="http://kotaku.com/5012661/interview-halo-designer-leaves-bungie-for-academia" title="Click here to read more about Interview: Halo Designer Leaves Bungie For Academia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Sandra Day O'Connor, Henry Jenkins Back Socially-Conscious Gaming At Games For Change]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sandra Day O'Connor, Henry Jenkins Back Socially-Conscious Gaming At Games For Change" href="http://kotaku.com/games-for-change/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesforchange</span></a></div -->					<div><a title="Click here to read Sandra Day O'Connor, Henry Jenkins Back Socially-Conscious Gaming At Games For Change" href="http://kotaku.com/5011693/sandra-day-oconnor-henry-jenkins-back-socially+conscious-gaming-at-games-for-change" class="pp_image">
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				Games For Change, a nonprofit organization that addresses games as "agents of social change," will be holding its fifth annual festival in New York City next week, June 2-4 at Parsons The New School For Design. Retired Supreme Court Justice Sandra Day O'Connor will give a keynote, as will MIT's Dr. Henry Jenkins and Arizona State University's Dr. James Paul Gee.				<a href="http://kotaku.com/5011693/sandra-day-oconnor-henry-jenkins-back-socially+conscious-gaming-at-games-for-change" title="Click here to read more about Sandra Day O'Connor, Henry Jenkins Back Socially-Conscious Gaming At Games For Change">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 May 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Msoft Announces Global Warming Game Contest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Msoft Announces Global Warming Game Contest" href="http://kotaku.com/serious-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgaming</span></a></div -->					<div><a title="Click here to read Msoft Announces Global Warming Game Contest" href="http://kotaku.com/267417/msoft-announces-global-warming-game-contest" class="pp_image">
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				It is heartening to see that the concept of corporate responsibility can, at time, ooze over into the gaming industry.				<a href="http://kotaku.com/267417/msoft-announces-global-warming-game-contest" title="Click here to read more about Msoft Announces Global Warming Game Contest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Jun 2007 12:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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