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		<title><![CDATA[Kotaku: Games As Art]]></title>
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			<title><![CDATA[Kotaku: Games As Art]]></title>
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		<description><![CDATA[Kotaku posts tagged Games As Art]]></description>
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			<title><![CDATA[Here's 25 Awesome Coffee Table Books About Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's 25 Awesome Coffee Table Books About Video Games" href="http://kotaku.com/coffee-table-books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coffeetablebooks</span></a></div -->					<div><a title="Click here to read Here's 25 Awesome Coffee Table Books About Video Games" href="http://kotaku.com/5881747/heres-25-awesome-coffee-table-books-about-video-games" class="pp_image">
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				Miguel Concepcion recently posted a healthy reminder that gamers CAN be bibliophiles&mdash;especially where books about video games are concerned. Behold, <a href="http://kotaku.com/5881727/check-out-trials-evolutions-myriad-customization-options?preview=true">the 25 Best Video Game Coffee Table Books</a>.				<a href="http://kotaku.com/5881747/heres-25-awesome-coffee-table-books-about-video-games" title="Click here to read more about Here's 25 Awesome Coffee Table Books About Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Feb 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
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			<title><![CDATA[Video Game &quot;Poems&quot; Get a Luxurious Special-Edition Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game &amp;quot;Poems&amp;quot; Get a Luxurious Special-Edition Release" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Video Game &amp;quot;Poems&amp;quot; Get a Luxurious Special-Edition Release" href="http://kotaku.com/5815478/video-game-poems-get-a-luxurious-special+edition-release/gallery/" class="pp_image">
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				<em>A Slow Year</em>, the <a href="http://kotaku.com/5713752/what-if-a-video-game-was-poetry">anthology of "video game poems"</a> Dr. Ian Bogost wrote for the Atari 2600, has <a href="http://www.bogost.com/blog/a_slow_year_limited_edition.shtml">published a special edition</a> befitting a work of art. The box is hand-crafted and bound in red leather, with foil-stamped gold lettering. The set sells for $500 and only 20 are available, but admiring it is free.				<a href="http://kotaku.com/5815478/video-game-poems-get-a-luxurious-special+edition-release/gallery/" title="Click here to read more about Video Game &quot;Poems&quot; Get a Luxurious Special-Edition Release">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 25 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[More Nintendo Games That Sadly Will Never Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Nintendo Games That Sadly Will Never Be" href="http://kotaku.com/games-as-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesasart</span></a></div -->					<div><a title="Click here to read More Nintendo Games That Sadly Will Never Be" href="http://kotaku.com/5797966/more-nintendo-games-that-sadly-will-never-be/gallery/" class="pp_image">
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				Can it be that time of year <em>again</em>? So soon? Yes, it seems it is. Time for Japanese game store Meteor to hold their annual "Famicase" exhibition, featuring imaginary Nintendo game cartridges.				<a href="http://kotaku.com/5797966/more-nintendo-games-that-sadly-will-never-be/gallery/" title="Click here to read more about More Nintendo Games That Sadly Will Never Be">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 May 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Artists That Use Video Games As Their Canvas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artists That Use Video Games As Their Canvas" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Artists That Use Video Games As Their Canvas" href="http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas" class="pp_image">
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				<!-- videoId: 7fELPZ26QRk --><!-- /videoId: 7fELPZ26QRk --> Are game developers creating games, or are they creating art? In the case of the ten creators showcased in flavorwire's "10 Artists Who Use Video Games as Their Medium" I suspect it might be a little bit of both.				<a href="http://kotaku.com/5763527/artists-that-use-video-games-as-their-canvas" title="Click here to read more about Artists That Use Video Games As Their Canvas">More&nbsp;&raquo;</a>
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			<category><![CDATA[A slow year]]></category>
			<category><![CDATA[Daniel Benmergui]]></category>
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			<category><![CDATA[Ian Bogost]]></category>
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			<category><![CDATA[today I die]]></category>
			<pubDate><![CDATA[Thu, 17 Feb 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You Decide Which Video Games Are Displayed At The Smithsonian]]></title>
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				 Which video games deserve to be honored for their art? Heavy Rain or Final Fantasy? Grim Fandango or Fallout? In the Smithsonian's upcoming "The Art of Video Games" exhibition, gamers decide which titles make the cut.				<a href="http://kotaku.com/5759986/you-decide-which-video-games-are-displayed-at-the-smithsonian" title="Click here to read more about You Decide Which Video Games Are Displayed At The Smithsonian">More&nbsp;&raquo;</a>
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			<category><![CDATA[Washington D.C.]]></category>
			<pubDate><![CDATA[Mon, 14 Feb 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[World Of Warcraft: The Art Exhibit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World Of Warcraft: The Art Exhibit" href="http://kotaku.com/games-as-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesasart</span></a></div -->					<div><a title="Click here to read World Of Warcraft: The Art Exhibit" href="http://kotaku.com/5291349/world-of-warcraft-the-art-exhibit" class="pp_image">
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				 While the argument over video <a class="autolink" title="Click here to read more posts tagged GAMES AS ART" title="Click here to read more posts tagged GAMES AS ART" href="http://kotaku.com/tag/games-as-art/">games as art</a> rages on, there can be no denying that games have influenced art, as evidenced by the WoW: Emergent Media Phenomenon at the Laguna Art Museum in California.				<a href="http://kotaku.com/5291349/world-of-warcraft-the-art-exhibit" title="Click here to read more about World Of Warcraft: The Art Exhibit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Who's Asking If Games Are Art Now?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Asking If Games Are Art Now?" href="http://kotaku.com/deep-thoughts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deepthoughts</span></a></div -->					<div><a title="Click here to read Who's Asking If Games Are Art Now?" href="http://kotaku.com/5121176/whos-asking-if-games-are-art-now" class="pp_image">
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				The London Review of Books! John Lanchester questions whether the medium is "art" for the literary publication, now three decades old, and comes away conflicted, if positive about the present and future of games.				<a href="http://kotaku.com/5121176/whos-asking-if-games-are-art-now" title="Click here to read more about Who's Asking If Games Are Art Now?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Dec 2008 22:40:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ebert - Games Still Not As Good As Knitting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ebert - Games Still Not As Good As Knitting" href="http://kotaku.com/knitpicking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">knitpicking</span></a></div -->					<div><a title="Click here to read Ebert - Games Still Not As Good As Knitting" href="http://kotaku.com/5108548/ebert-+-games-still-not-as-good-as-knitting" class="pp_image">
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				 Respected film critic Roger Ebert may still be on the wrong side of the games-as-art debate, but he's slowly coming around, conceding that games are getting better, though he'd rather be knitting.				<a href="http://kotaku.com/5108548/ebert-+-games-still-not-as-good-as-knitting" title="Click here to read more about Ebert - Games Still Not As Good As Knitting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Dec 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Dao of Game Design: Know Thy Player]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dao of Game Design: Know Thy Player" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The Dao of Game Design: Know Thy Player" href="http://kotaku.com/5040903/the-dao-of-game-design-know-thy-player" class="pp_image">
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				  Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point.  The question of how to make a game that players &mdash; not just the designer &mdash; would want to play is an obvious one; perhaps more obvious is the fact that a designer needs to know what they're trying to convey (though, considering the muddled end products we're sometimes presented with, perhaps some designers don't pay enough attention to the 'message'):				<a href="http://kotaku.com/5040903/the-dao-of-game-design-know-thy-player" title="Click here to read more about The Dao of Game Design: Know Thy Player">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Aug 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Interview: AIAS President Joseph Olin On The Art Of Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interview: AIAS President Joseph Olin On The Art Of Games" href="http://kotaku.com/aias/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aias</span></a></div -->					<div><a title="Click here to read Interview: AIAS President Joseph Olin On The Art Of Games" href="http://kotaku.com/5026856/interview-aias-president-joseph-olin-on-the-art-of-games" class="pp_image">
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				There are really two faces to E3. One of them is that of a business summit, intended to connect the video game industry with the press as a way of showing their wares to the public. The other looks at game developers as artists, presenting the fruit of their ideas and labors often for the first time.				<a href="http://kotaku.com/5026856/interview-aias-president-joseph-olin-on-the-art-of-games" title="Click here to read more about Interview: AIAS President Joseph Olin On The Art Of Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5026856/interview-aias-president-joseph-olin-on-the-art-of-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5026856]]></guid>
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			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[joseph olin]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 18 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA["Can They Be Important?": Games and Art and Relevance]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" href="http://kotaku.com/games-as-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesasart</span></a></div -->					<div><a title="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" href="http://kotaku.com/313216/can-they-be-important-games-and-art-and-relevance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" alt="Click here to read &quot;Can They Be Important?&quot;: Games and Art and Relevance" src="http://cache.kotaku.com/assets/images/9/2007/10/small_baudelaire-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/baudelaire.jpg"></a>  I don't always agree with Ian Bogost, but I almost always enjoy reading what he has to say.  <a href="http://sexyvideogameland.blogspot.com/2007/10/video-games-can-they-be-important.html">Sexy Videogameland</a> brought up Ian Bogost's address at the Southern Interactive Entertainment & Game Expo earlier this month.  He spends most of it talking about poetry - since people love to cry 'How is this relevant to my life?' - and ties it into the game industry.  You're probably going 'What in the hell does Archilochus have to do with video games?'.  I'd suggest you just <a href="http://www.bogost.com/blog/videogames_can_they_be_importa.shtml">read the address</a>:				<a href="http://kotaku.com/313216/can-they-be-important-games-and-art-and-relevance" title="Click here to read more about "Can They Be Important?": Games and Art and Relevance">More&nbsp;&raquo;</a>
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			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 20:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Into the Pixel Artists Chat About Games and Art]]></title>
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				<a href="http://kotaku.com/assets/resources/2007/10/stevensonpinata.jpg"></a> <a href="http://www.intothepixel.com/">Into the Pixel</a> is an exhibit featuring 16 works of game-related art, and Gamasutra has a discussion with three of the sixteen up  Ryan Stevenson (Rare Ltd.), Mike McCarthy (Lionhead Studios), and Cheol Joo Lee (Relic Entertainment) are all concept artists, and who each bring a unique take on their media to the table.  The topic of the discussion is (of course) video game art, the process of creation, and video games-as-art.  Unsurprisingly, there are several different takes on that currently popular question:				<a href="http://kotaku.com/307961/into-the-pixel-artists-chat-about-games-and-art" title="Click here to read more about Into the Pixel Artists Chat About Games and Art">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/307961/into-the-pixel-artists-chat-about-games-and-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307961]]></guid>
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			<category><![CDATA[Interviews]]></category>
			<pubDate><![CDATA[Sun, 07 Oct 2007 16:30:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Roger Ebert Strikes Back]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Roger Ebert Strikes Back" href="http://kotaku.com/clive-barker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clivebarker</span></a></div -->					<div><a title="Click here to read Roger Ebert Strikes Back" href="http://kotaku.com/281100/roger-ebert-strikes-back" class="pp_image">
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				Outspoken movie critic and author Roger Ebert came under fire from the gaming community a while back with his statement that he does not consider video games to be art. Since then the topic has been hotly debated and written about on just about any game related publication and website you can think of.				<a href="http://kotaku.com/281100/roger-ebert-strikes-back" title="Click here to read more about Roger Ebert Strikes Back">More&nbsp;&raquo;</a>
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			<category><![CDATA[clive barker]]></category>
			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Sun, 22 Jul 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Geeks List Top 5 Games As Art]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geeks List Top 5 Games As Art" href="http://kotaku.com/games-as-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesasart</span></a></div -->					<div><a title="Click here to read Geeks List Top 5 Games As Art" href="http://kotaku.com/218920/geeks-list-top-5-games-as-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Geeks List Top 5 Games As Art" alt="Click here to read Geeks List Top 5 Games As Art" src="http://cache.kotaku.com/assets/images/9/2006/12/small_Shadow-Of-The-Colossus-03.jpg"/>
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        <div class="FloatHack"></div>
    

      
      The kids over at the Weekly Geek have put together an interesting little piece about games as art. We all know that games are art no matter what Roger Ebert has to say about. (What the hell does he know from art, anyway? He made <em>Beyond the Valley of the Dolls</em> for corn's sake.)				<a href="http://kotaku.com/218920/geeks-list-top-5-games-as-art" title="Click here to read more about Geeks List Top 5 Games As Art">More&nbsp;&raquo;</a>
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			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Shadow Of The Colossus]]></category>
			<category><![CDATA[weekly geek]]></category>
			<pubDate><![CDATA[Sun, 03 Dec 2006 13:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[New NPR Gaming Podcast: Press Start]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New NPR Gaming Podcast: Press Start" href="http://kotaku.com/npr/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">npr</span></a></div -->					<div><a title="Click here to read New NPR Gaming Podcast: Press Start" href="http://kotaku.com/180375/new-npr-gaming-podcast-press-start" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New NPR Gaming Podcast: Press Start" alt="Click here to read New NPR Gaming Podcast: Press Start" src="http://cache.kotaku.com/assets/images/9/2006/06/poster50s.jpg"/>
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      Over at Game Set Watch, we see news that NPR has decided to officially sanctioned the random mumblings of three gaming mouthbreathers into a cheap microphone and released via RSS and MP3. <a href="http://www.npr.org/rss/podcast/podcast_detail.php?siteId=5421669">A podcast, in other words</a>. At least you won't have to listen to Xeni Jardin's shrill, nightmarish wail, though:				<a href="http://kotaku.com/180375/new-npr-gaming-podcast-press-start" title="Click here to read more about New NPR Gaming Podcast: Press Start">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Jun 2006 15:40:28 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=180375&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Emerson Defends Ebert Debate]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Emerson Defends Ebert Debate" href="http://kotaku.com/ebert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ebert</span></a></div -->					<div><a title="Click here to read Emerson Defends Ebert Debate" href="http://kotaku.com/167597/emerson-defends-ebert-debate" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Emerson Defends Ebert Debate" alt="Click here to read Emerson Defends Ebert Debate" src="http://cache.kotaku.com/assets/images/9/2006/04/small_jimemerson.jpg"/>
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				Seattle-based movie critic and editor of <a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/99999999/GENERALINFORMATION/40909005">RogerEbert.com</a> Jim Emerson dropped me a line over the weekend in response to <a href="http://www.kotaku.com/gaming/roger-ebert/ebert-debates-games-as-art-167212.php">my rantish blurb</a> about the video games as art "debate" he took part in with Roget Ebert last week in Boulder.				<a href="http://kotaku.com/167597/emerson-defends-ebert-debate" title="Click here to read more about Emerson Defends Ebert Debate">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Apr 2006 10:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Are Cinematics Ruining Video Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Cinematics Ruining Video Games?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Are Cinematics Ruining Video Games?" href="http://kotaku.com/150134/are-cinematics-ruining-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Cinematics Ruining Video Games?" alt="Click here to read Are Cinematics Ruining Video Games?" src="http://cache.kotaku.com/assets/images/9/2006/01/unknown_character-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/unknown_character.jpg"></a><a href="http://biz.gamedaily.com/industry/feature/?id=11641">GameDaily</a> has a feature that points to High Voltage's Lead Designer David Rodriguez' column in <a href="http://www.buzzscope.com/features.php?id=1260">Buzzscope</a> where Rodriguez suggests that cinematics are ruining video games. Like a bunch of gamers, Rodriguez is tired of running from one well-orchestrated cut scene to another and misses actually "playing" video games. From the piece: "We're supposed to be making games, and instead we are making ridiculous, half-assed movies." First Kojima says games aren't art, now another dev says cinematics are ruining video games - is it opposite day here at Kotaku? 				<a href="http://kotaku.com/150134/are-cinematics-ruining-video-games" title="Click here to read more about Are Cinematics Ruining Video Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Movies]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2006 14:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Kojima Says "Games Are Not Art"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Says &quot;Games Are Not Art&quot;" href="http://kotaku.com/kojima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kojima</span></a></div -->					<div><a title="Click here to read Kojima Says &quot;Games Are Not Art&quot;" href="http://kotaku.com/150043/kojima-says-games-are-not-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima Says &quot;Games Are Not Art&quot;" alt="Click here to read Kojima Says &quot;Games Are Not Art&quot;" src="http://cache.kotaku.com/assets/images/9/2006/01/180px-Kojima_Pro_Logo-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/180px-Kojima_Pro_Logo.jpg"></a><a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=2098&Itemid=2">Next Generation</a> has some info from the Feb. 2006 issue of the Official U.S. PlayStation interview with Hideo Kojima. The innovative Kojima, whose <cite>Metal Gear</cite> games sometimes feel like playable movies, said he, too, doesn't feel like video games are art. His reasoning? Check the jump. 				<a href="http://kotaku.com/150043/kojima-says-games-are-not-art" title="Click here to read more about Kojima Says "Games Are Not Art"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Metal Gear Solid]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2006 10:40:36 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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