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		<title><![CDATA[Kotaku: Game Design]]></title>
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			<title><![CDATA[Kotaku: Game Design]]></title>
			<link>http://kotaku.com/tag/game design</link>
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		<link>http://kotaku.com/tag/game design</link>
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		<description><![CDATA[Kotaku posts tagged Game Design]]></description>
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			<title><![CDATA[Gameplay and Story Are Exactly Like Music and Lyrics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gameplay and Story Are Exactly Like Music and Lyrics" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Gameplay and Story Are Exactly Like Music and Lyrics" href="http://kotaku.com/5885432/gameplay-and-story-are-exactly-like-music-and-lyrics" class="pp_image">
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				<div data-src="http://img.gawkerassets.com/post/9/2012/02/kotaku_melodic_overlay.png" id="illustration_overlay"></div>Look, okay. Let's press "pause" on the debate. You know the debate I'm talking about, right? That endless disagreement in the video game world about gameplay versus story.				<a href="http://kotaku.com/5885432/gameplay-and-story-are-exactly-like-music-and-lyrics" title="Click here to read more about Gameplay and Story Are Exactly Like Music and Lyrics">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885432/gameplay-and-story-are-exactly-like-music-and-lyrics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885432]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Game Music]]></category>
			<category><![CDATA[Kotaku melodic]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 16 Feb 2012 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[A Multiplayer Role-Playing Game You Can Play in Swapnote]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Multiplayer Role-Playing Game You Can Play in &lt;em&gt;Swapnote&lt;/em&gt;" href="http://kotaku.com/swapnote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">swapnote</span></a></div -->					<div><a title="Click here to read A Multiplayer Role-Playing Game You Can Play in &lt;em&gt;Swapnote&lt;/em&gt;" href="http://kotaku.com/5872171/a-multiplayer-role+playing-game-you-can-play-in-swapnote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Multiplayer Role-Playing Game You Can Play in &lt;em&gt;Swapnote&lt;/em&gt;" alt="Click here to read A Multiplayer Role-Playing Game You Can Play in &lt;em&gt;Swapnote&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_ef5aae748aa707cc4a608bc66af0ffdd.jpg"/>
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				<!-- videoId: YrDFhhh-MuQ --><!-- /videoId: YrDFhhh-MuQ --> Savannah College of Art and Design game design student Ben "MNC Dover" Gray saw more than just a <a href="http://kotaku.com/5871558/swapnote-is-much-more-than-a-fun-way-to-send-your-boss-penis-drawings-with-your-3ds">chance to draw dicks</a> with Nintendo's free <em>Swapnote</em> program for the 3DS. He saw a chance to draw +4 vorpal dicks.				<a href="http://kotaku.com/5872171/a-multiplayer-role+playing-game-you-can-play-in-swapnote" title="Click here to read more about A Multiplayer Role-Playing Game You Can Play in Swapnote">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5872171/a-multiplayer-role+playing-game-you-can-play-in-swapnote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5872171]]></guid>
			<category><![CDATA[Swapnote]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Dungeons & Dragons]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Pen and Paper]]></category>
			<category><![CDATA[Play by mail]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Fri, 30 Dec 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Best Game Design Schools In North America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Game Design Schools In North America" href="http://kotaku.com/higher-learning/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">higherlearning</span></a></div -->					<div><a title="Click here to read The Best Game Design Schools In North America" href="http://kotaku.com/5773695/the-best-game-design-schools-in-north-america" class="pp_image">
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				 Looking to embark on a wondrous career in game design? GamePro Media and The Princeton Review have teamed up for a second year to list the 10 best graduate and undergraduate schools for video game design in North America.				<a href="http://kotaku.com/5773695/the-best-game-design-schools-in-north-america" title="Click here to read more about The Best Game Design Schools In North America">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5773695/the-best-game-design-schools-in-north-america]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5773695]]></guid>
			<category><![CDATA[Higher Learning]]></category>
			<category><![CDATA[College]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[Gamepro]]></category>
			<category><![CDATA[The Princeton Review]]></category>
			<category><![CDATA[Top schools]]></category>
			<category><![CDATA[universities]]></category>
			<pubDate><![CDATA[Tue, 01 Mar 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Luring Women Into Computer Science Through Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Luring Women Into Computer Science Through Gaming" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Luring Women Into Computer Science Through Gaming" href="http://kotaku.com/5756900/luring-women-into-computer-science-through-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Luring Women Into Computer Science Through Gaming" alt="Click here to read Luring Women Into Computer Science Through Gaming" src="http://cache.kotaku.com/assets/images/9/2011/02/small_compsci.jpg"/>
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				 Computer science needs more women, and video game development could be the key to making that dream come true. A recent study finds that teenage girls take to game creation just as readily as teenage boys.				<a href="http://kotaku.com/5756900/luring-women-into-computer-science-through-gaming" title="Click here to read more about Luring Women Into Computer Science Through Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5756900/luring-women-into-computer-science-through-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5756900]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Computer Science]]></category>
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			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Women]]></category>
			<pubDate><![CDATA[Thu, 10 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sad, But True]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sad, But True" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Sad, But True" href="http://kotaku.com/5715889/sad-but-true" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sad, But True" alt="Click here to read Sad, But True" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ae3f386490b2c7e1c61f20bbe86e6fe6.jpg"/>
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				As seen on <a href="http://ilovecharts.tumblr.com/post/2338135760/by-the-way-i-know-i-am-late-to-the-party-but-i-am">I Love Charts</a>, via <a href="http://www.infinitelives.net/2010/12/21/how-to-design-your-video-game-character/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+infinitelives%2FJUHr+%28Infinite+Lives%29&utm_content=Google+Reader">Infinite Lives</a>.				<a href="http://kotaku.com/5715889/sad-but-true" title="Click here to read more about Sad, But True">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Humor]]></category>
			<pubDate><![CDATA[Wed, 22 Dec 2010 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[In Praise Of Sticky Friction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Praise Of Sticky Friction" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read In Praise Of Sticky Friction" href="http://kotaku.com/5558166/in-praise-of-sticky-friction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Praise Of Sticky Friction" alt="Click here to read In Praise Of Sticky Friction" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b80efb752754480af7627dd404caf595.jpg"/>
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								<a href="http://kotaku.com/5558166/in-praise-of-sticky-friction" title="Click here to read more about In Praise Of Sticky Friction">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5558166/in-praise-of-sticky-friction]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5558166]]></guid>
			<category><![CDATA[Column]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[friction]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[tim rogers]]></category>
			<category><![CDATA[tomonobu itagaki]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 08 Jun 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[Army Schools to Offer Game Design Courses to Military Kids]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Army Schools to Offer Game Design Courses to Military Kids" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Army Schools to Offer Game Design Courses to Military Kids" href="http://kotaku.com/5543085/army-schools-to-offer-game-design-courses-to-military-kids" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Army Schools to Offer Game Design Courses to Military Kids" alt="Click here to read Army Schools to Offer Game Design Courses to Military Kids" src="http://cache.kotaku.com/assets/images/9/2010/05/dodds.jpg"/>
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				American colleges and universities aren't the only ones who have noticed the appeal of games design courses; so has the Department of Defense, which will offer them in its vocational programs for kids of enlisted military and civilian workers.				<a href="http://kotaku.com/5543085/army-schools-to-offer-game-design-courses-to-military-kids" title="Click here to read more about Army Schools to Offer Game Design Courses to Military Kids">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5543085/army-schools-to-offer-game-design-courses-to-military-kids]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5543085]]></guid>
			<category><![CDATA[Education]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Military]]></category>
			<pubDate><![CDATA[Wed, 19 May 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Game Design as Make-Believe: Principles of Generation]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design as Make-Believe: Principles of Generation" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Game Design as Make-Believe: Principles of Generation" href="http://kotaku.com/5533383/game-design-as-make+believe-principles-of-generation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Design as Make-Believe: Principles of Generation" alt="Click here to read Game Design as Make-Believe: Principles of Generation" src="http://cache.kotaku.com/assets/images/9/2010/05/6a00d83452030269e20133ecc1b6a7970b-800wi.jpg"/>
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				 <em>Based upon <a href="http://onlyagame.typepad.com/only_a_game/2010/04/mimesis-as-makebelieve-3-principles-of-generation.html">part three</a> of the Mimesis as Make-Believe serial.</em>				<a href="http://kotaku.com/5533383/game-design-as-make+believe-principles-of-generation" title="Click here to read more about Game Design as Make-Believe: Principles of Generation">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5533383/game-design-as-make+believe-principles-of-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5533383]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Imagination]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 07 May 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Bateman]]></dc:creator>
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			<title><![CDATA[Game Design as Make-Believe: Props]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design as Make-Believe: Props" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Game Design as Make-Believe: Props" href="http://kotaku.com/5532453/game-design-as-make+believe-props" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Design as Make-Believe: Props" alt="Click here to read Game Design as Make-Believe: Props" src="http://cache.kotaku.com/assets/images/9/2012/01/small_067c65ec5dc38da33b1d239f10844777.jpg"/>
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				 <em>Based upon <a href="http://onlyagame.typepad.com/only_a_game/2010/04/mimesis-as-makebelieve-2-props.html">part two</a> of the Mimesis as Make-Believe serial.</em>				<a href="http://kotaku.com/5532453/game-design-as-make+believe-props" title="Click here to read more about Game Design as Make-Believe: Props">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5532453/game-design-as-make+believe-props]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5532453]]></guid>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Make-Believe]]></category>
			<category><![CDATA[Prop]]></category>
			<pubDate><![CDATA[Thu, 06 May 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Bateman]]></dc:creator>
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			<title><![CDATA[Game Design as Make-Believe: Imagination]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design as Make-Believe: Imagination" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Game Design as Make-Believe: Imagination" href="http://kotaku.com/5528166/game-design-as-make+believe-imagination" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Design as Make-Believe: Imagination" alt="Click here to read Game Design as Make-Believe: Imagination" src="http://cache.kotaku.com/assets/images/9/2010/04/6a00d83452030269e20133ecc113fa970b-200wi"/>
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				<em>Based upon <a href="http://onlyagame.typepad.com/only_a_game/2010/04/mimesis-as-makebelieve-1-imagination.html">part one</a> of the Mimesis as Make-Believe serial.</em>				<a href="http://kotaku.com/5528166/game-design-as-make+believe-imagination" title="Click here to read more about Game Design as Make-Believe: Imagination">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 30 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Bateman]]></dc:creator>
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			<title><![CDATA[The Limit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Limit" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The Limit" href="http://kotaku.com/5502010/the-limit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Limit" alt="Click here to read The Limit" src="http://cache.kotaku.com/assets/images/9/2010/03/syx8zv9o5pu.jpg"/>
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				<!-- videoId: syx8zV9O5pU --><!-- /videoId: syx8zV9O5pU --> Yesterday we considered that <a href="http://kotaku.com/5501908/is-the-best-way-to-play-games-the-subversive-way">maybe breaking the rules is the best way to play video games</a>. Because &mdash; or despite that &mdash; game developers have to set limits. So is this Heavy Rain clip, <a href="http://kotaku.com/comment/20921192">via reader Syptel</a>, a tolerable limit?				<a href="http://kotaku.com/5502010/the-limit" title="Click here to read more about The Limit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Mar 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Well, You Always Need an Extra Button]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Well, You Always Need an Extra Button" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Well, You Always Need an Extra Button" href="http://kotaku.com/5487681/well-you-always-need-an-extra-button" class="pp_image">
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				<em>Billboard for Southern Polytechnic State University of Marietta, Ga., as seen by reader Ant just outside that city. The school, however, is not one of <a href="http://kotaku.com/5483272/top-game-design-schools-ranked">the top 50 game design programs recently ranked by the Princeton Review.</a></em>				<a href="http://kotaku.com/5487681/well-you-always-need-an-extra-button" title="Click here to read more about Well, You Always Need an Extra Button">More&nbsp;&raquo;</a>
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			<category><![CDATA[University]]></category>
			<pubDate><![CDATA[Sun, 07 Mar 2010 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Reviewer: Mass Effect 2 Sidequests Sometimes Poignant, Often Busywork]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reviewer: Mass Effect 2 Sidequests Sometimes Poignant, Often Busywork" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Reviewer: Mass Effect 2 Sidequests Sometimes Poignant, Often Busywork" href="http://kotaku.com/5463299/reviewer-mass-effect-2-sidequests-sometimes-poignant-often-busywork" class="pp_image">
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				What makes a good video game sidequest? The optional diversions in big games like Mass Effect 2 don't always delight players. Sometimes, they even tick them off. The New York Times, reviewing ME2, seems conflicted:				<a href="http://kotaku.com/5463299/reviewer-mass-effect-2-sidequests-sometimes-poignant-often-busywork" title="Click here to read more about Reviewer: Mass Effect 2 Sidequests Sometimes Poignant, Often Busywork">More&nbsp;&raquo;</a>
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			<category><![CDATA[mass effect 2]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 03 Feb 2010 16:00:39 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Penny Arcade Awards $10K College Scholarship]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Penny Arcade Awards $10K College Scholarship" href="http://kotaku.com/scholarship/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scholarship</span></a></div -->					<div><a title="Click here to read Penny Arcade Awards $10K College Scholarship" href="http://kotaku.com/5395888/penny-arcade-awards-10k-college-scholarship" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Penny Arcade Awards $10K College Scholarship" alt="Click here to read Penny Arcade Awards $10K College Scholarship" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1257260304257_kgorman.jpg"/>
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				 Video <a class="autolink" title="Click here to read more posts tagged #gamedesign" title="Click here to read more posts tagged #gamedesign" href="http://kotaku.com/tag/gamedesign/">game design</a> hopeful Kyla Gorman was awarded the 2009 <a class="autolink" title="Click here to read more posts tagged #pennyarcadescholarship" title="Click here to read more posts tagged #pennyarcadescholarship" href="http://kotaku.com/tag/pennyarcadescholarship/">Penny Arcade Scholarship</a>, which she says she plans to use to pursue a degree in game design at the University of Southern California.				<a href="http://kotaku.com/5395888/penny-arcade-awards-10k-college-scholarship" title="Click here to read more about Penny Arcade Awards $10K College Scholarship">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Nov 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Oh Good, More Doritos Games For Xbox Live Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh Good, More Doritos Games For Xbox Live Arcade" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Oh Good, More Doritos Games For Xbox Live Arcade" href="http://kotaku.com/5349277/oh-good-more-doritos-games-for-xbox-live-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oh Good, More Doritos Games For Xbox Live Arcade" alt="Click here to read Oh Good, More Doritos Games For Xbox Live Arcade" src="http://cache.kotaku.com/assets/images/9/2009/08/cheese.jpg"/>
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				 Cheesy indie advergaming returns to the 360, as Doritos announces the return of the "<a class="autolink" title="Click here to read more posts tagged UNLOCK XBOX" title="Click here to read more posts tagged UNLOCK XBOX" href="http://kotaku.com/tag/unlock-xbox/">Unlock Xbox</a>" video <a class="autolink" title="Click here to read more posts tagged GAME DESIGN" title="Click here to read more posts tagged GAME DESIGN" href="http://kotaku.com/tag/game-design/">game design</a> competition, calling creators to capture the essence of the snack chip in video game form.				<a href="http://kotaku.com/5349277/oh-good-more-doritos-games-for-xbox-live-arcade" title="Click here to read more about Oh Good, More Doritos Games For Xbox Live Arcade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Aug 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You (Sorta) Owe Dead Space To Aristotle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You (Sorta) Owe Dead Space To Aristotle" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read You (Sorta) Owe Dead Space To Aristotle" href="http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You (Sorta) Owe Dead Space To Aristotle" alt="Click here to read You (Sorta) Owe Dead Space To Aristotle" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1245960342163_modified_chart.jpg"/>
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				Some deep reading over on <a href="http://www.gamasutra.com/view/feature/4061/dramatic_play.php">Gamasutra</a> on <a class="autolink" title="Click here to read more posts tagged GAME DESIGN" title="Click here to read more posts tagged GAME DESIGN" href="http://kotaku.com/tag/game-design/">game design</a> and narrative (courtesy of <a class="autolink" title="Click here to read more posts tagged COMPANY OF HEROES" title="Click here to read more posts tagged COMPANY OF HEROES" href="http://kotaku.com/tag/company-of-heroes/">Company of Heroes</a> narrative designer <a class="autolink" title="Click here to read more posts tagged STEPHEN DINEHART" title="Click here to read more posts tagged STEPHEN DINEHART" href="http://kotaku.com/tag/stephen-dinehart/">Stephen Dinehart</a>) could be my next graduate school adventure.				<a href="http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle" title="Click here to read more about You (Sorta) Owe Dead Space To Aristotle">More&nbsp;&raquo;</a>
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			<category><![CDATA[Stephen Dinehart]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Thu, 25 Jun 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Bay Area Game Jam Rocks My Weekend]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bay Area Game Jam Rocks My Weekend" href="http://kotaku.com/events/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">events</span></a></div -->					<div><a title="Click here to read Bay Area Game Jam Rocks My Weekend" href="http://kotaku.com/5197739/bay-area-game-jam-rocks-my-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bay Area Game Jam Rocks My Weekend" alt="Click here to read Bay Area Game Jam Rocks My Weekend" src="http://cache.kotaku.com/assets/images/9/2009/04/oneups.jpg"/>
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				This weekend, <a class="autolink" title="Click here to read more posts tagged WILD POCKETS" title="Click here to read more posts tagged WILD POCKETS" href="http://kotaku.com/tag/wild-pockets/">Wild Pockets</a>, <a class="autolink" title="Click here to read more posts tagged CRISPY GAMER" title="Click here to read more posts tagged CRISPY GAMER" href="http://kotaku.com/tag/crispy-gamer/">Crispy Gamer</a> and Microsoft are teaming up to host Bay Area Game Jam – a 24-hour game development competition at the Microsoft Silicon Valley Campus in Mountain View, California.				<a href="http://kotaku.com/5197739/bay-area-game-jam-rocks-my-weekend" title="Click here to read more about Bay Area Game Jam Rocks My Weekend">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Puzzling Over Adventure Game Puzzles]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Puzzling Over Adventure Game Puzzles" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Puzzling Over Adventure Game Puzzles" href="http://kotaku.com/5109696/puzzling-over-adventure-game-puzzles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Puzzling Over Adventure Game Puzzles" alt="Click here to read Puzzling Over Adventure Game Puzzles" src="http://cache.kotaku.com/assets/images/9/2008/12/mystthumb.jpg"/>
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				 There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.				<a href="http://kotaku.com/5109696/puzzling-over-adventure-game-puzzles" title="Click here to read more about Puzzling Over Adventure Game Puzzles">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
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			<category><![CDATA[Adventure Games]]></category>
			<category><![CDATA[Puzzles]]></category>
			<category><![CDATA[Retro Gaming]]></category>
			<pubDate><![CDATA[Sun, 14 Dec 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Recession, Used Games, Prices, and Choices]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Recession, Used Games, Prices, and Choices" href="http://kotaku.com/controversy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controversy</span></a></div -->					<div><a title="Click here to read Recession, Used Games, Prices, and Choices" href="http://kotaku.com/5109646/recession-used-games-prices-and-choices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Recession, Used Games, Prices, and Choices" alt="Click here to read Recession, Used Games, Prices, and Choices" src="http://cache.kotaku.com/assets/images/9/2008/12/usedgamesthumb.jpg"/>
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				 Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look.				<a href="http://kotaku.com/5109646/recession-used-games-prices-and-choices" title="Click here to read more about Recession, Used Games, Prices, and Choices">More&nbsp;&raquo;</a>
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			<category><![CDATA[Controversy]]></category>
			<category><![CDATA[Controversy]]></category>
			<category><![CDATA[Economy]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Sun, 14 Dec 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Minotaur China Shop Diary]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minotaur China Shop Diary" href="http://kotaku.com/flashbang/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flashbang</span></a></div -->					<div><a title="Click here to read Minotaur China Shop Diary" href="http://kotaku.com/5109356/minotaur-china-shop-diary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Minotaur China Shop Diary" alt="Click here to read Minotaur China Shop Diary" src="http://cache.kotaku.com/assets/images/9/2008/12/minotaurchinashopthumb.jpg"/>
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				 Played <a href="http://blurst.com/minotaur-china-shop/play"><i>Minotaur China Shop</i></a> yet?  No?  Missed the <a href="http://kotaku.com/5107096/like-minotaurs-in-a-china-shop">trailer we posted</a>?  Well, go look at that, then read the brilliantly funny <a href="http://www.rockpapershotgun.com/2008/12/12/minotaur-diary-page-17/">Minotaur Diary</a> at RPS, then try and resist the lure of the game.				<a href="http://kotaku.com/5109356/minotaur-china-shop-diary" title="Click here to read more about Minotaur China Shop Diary">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5109356/minotaur-china-shop-diary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5109356]]></guid>
			<category><![CDATA[Flashbang]]></category>
			<category><![CDATA[Blurst]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Minotaur china shop]]></category>
			<pubDate><![CDATA[Sat, 13 Dec 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5109356&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA['A Game Has Never Made You Cry']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'A Game Has Never Made You Cry'" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read 'A Game Has Never Made You Cry'" href="http://kotaku.com/5109322/a-game-has-never-made-you-cry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'A Game Has Never Made You Cry'" alt="Click here to read 'A Game Has Never Made You Cry'" src="http://cache.kotaku.com/assets/images/9/2008/12/aerithdeadthumb.jpg"/>
											</a></div>
									</div>
				 Chris Bateman (of <a href="http://onlyagame.typepad.com/only_a_game/">Only a Game</a>) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.				<a href="http://kotaku.com/5109322/a-game-has-never-made-you-cry" title="Click here to read more about 'A Game Has Never Made You Cry'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5109322/a-game-has-never-made-you-cry]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5109322]]></guid>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Emotion]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 13 Dec 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5109322&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[NYU To Offer Game Design Degrees]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NYU To Offer Game Design Degrees" href="http://kotaku.com/study/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">study</span></a></div -->					<div><a title="Click here to read NYU To Offer Game Design Degrees" href="http://kotaku.com/5107115/nyu-to-offer-game-design-degrees" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NYU To Offer Game Design Degrees" alt="Click here to read NYU To Offer Game Design Degrees" src="http://cache.kotaku.com/assets/images/9/2008/12/nyu.jpg"/>
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				From all accounts, New York University is a big, big college. So the fact they're about to start offering game design degrees is (kind of) a big, big deal!				<a href="http://kotaku.com/5107115/nyu-to-offer-game-design-degrees" title="Click here to read more about NYU To Offer Game Design Degrees">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5107115/nyu-to-offer-game-design-degrees]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5107115]]></guid>
			<category><![CDATA[Study]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[New York]]></category>
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			<category><![CDATA[Nyu]]></category>
			<pubDate><![CDATA[Thu, 11 Dec 2008 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Megatrends of Gaming: Multiplayer Gaming]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Megatrends of Gaming: Multiplayer Gaming" href="http://kotaku.com/multiplayer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiplayer</span></a></div -->					<div><a title="Click here to read The Megatrends of Gaming: Multiplayer Gaming" href="http://kotaku.com/5103787/the-megatrends-of-gaming-multiplayer-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Megatrends of Gaming: Multiplayer Gaming" alt="Click here to read The Megatrends of Gaming: Multiplayer Gaming" src="http://cache.kotaku.com/assets/images/9/2008/12/megamulti_gearsthumb.jpg"/>
											</a></div>
									</div>
				 We mentioned Pascal Luben's series on the 'megatrends of gaming' <a href="http://kotaku.com/5043930/">back when it kicked off with part one</a>; since then, he's done a second part and is now back with part three.				<a href="http://kotaku.com/5103787/the-megatrends-of-gaming-multiplayer-gaming" title="Click here to read more about The Megatrends of Gaming: Multiplayer Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5103787/the-megatrends-of-gaming-multiplayer-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5103787]]></guid>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Predictions]]></category>
			<pubDate><![CDATA[Sun, 07 Dec 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5103787&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Our Games Need More Of: Dissonance?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Our Games Need More Of: Dissonance?" href="http://kotaku.com/fallout-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fallout3</span></a></div -->					<div><a title="Click here to read What Our Games Need More Of: Dissonance?" href="http://kotaku.com/5103762/what-our-games-need-more-of-dissonance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Our Games Need More Of: Dissonance?" alt="Click here to read What Our Games Need More Of: Dissonance?" src="http://cache.kotaku.com/assets/images/9/2008/12/dissonancethumb.jpg"/>
											</a></div>
									</div>
				 Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments.				<a href="http://kotaku.com/5103762/what-our-games-need-more-of-dissonance" title="Click here to read more about What Our Games Need More Of: Dissonance?">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Culture]]></category>
			<pubDate><![CDATA[Sun, 07 Dec 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Puzzle Quest and the 'Best of Both Worlds']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Puzzle Quest and the 'Best of Both Worlds'" href="http://kotaku.com/hybrid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hybrid</span></a></div -->					<div><a title="Click here to read Puzzle Quest and the 'Best of Both Worlds'" href="http://kotaku.com/5103536/puzzle-quest-and-the-best-of-both-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Puzzle Quest and the 'Best of Both Worlds'" alt="Click here to read Puzzle Quest and the 'Best of Both Worlds'" src="http://cache.kotaku.com/assets/images/9/2008/12/puzzle_questthumb.jpg"/>
											</a></div>
									</div>
				 GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why <i>Puzzle Quest</i> was so damn successful at creating a satisfying hybrid.				<a href="http://kotaku.com/5103536/puzzle-quest-and-the-best-of-both-worlds" title="Click here to read more about Puzzle Quest and the 'Best of Both Worlds'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5103536/puzzle-quest-and-the-best-of-both-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5103536]]></guid>
			<category><![CDATA[Hybrid]]></category>
			<category><![CDATA[Puzzle quest]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<pubDate><![CDATA[Sat, 06 Dec 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5103536&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon" href="http://kotaku.com/hiroyuki-kotani/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hiroyukikotani</span></a></div -->					<div><a title="Click here to read Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon" href="http://kotaku.com/5103469/pon+pon+pata+pon-hiroyuki-kotani-on-patapon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon" alt="Click here to read Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon" src="http://cache.kotaku.com/assets/images/9/2008/12/patapon_happythumb.jpg"/>
											</a></div>
									</div>
				  There's a wonderful interview at Gamasutra with Hiroyuki Kotani, creator of <i>Patapon</i> &mdash; a game that I still adore, having snuck in quite a lot of time with it on my PSP.				<a href="http://kotaku.com/5103469/pon+pon+pata+pon-hiroyuki-kotani-on-patapon" title="Click here to read more about Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5103469/pon+pon+pata+pon-hiroyuki-kotani-on-patapon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5103469]]></guid>
			<category><![CDATA[Hiroyuki kotani]]></category>
			<category><![CDATA[Patapon]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Sat, 06 Dec 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5103469&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More on the Reviewer-Innovation Conundrum]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More on the Reviewer-Innovation Conundrum" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read More on the Reviewer-Innovation Conundrum" href="http://kotaku.com/5100133/more-on-the-reviewer+innovation-conundrum" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More on the Reviewer-Innovation Conundrum" alt="Click here to read More on the Reviewer-Innovation Conundrum" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6910d60519e99be3511d20e9b10d994a.jpg"/>
											</a></div>
									</div>
				  Last week, we mentioned Keith Stuart's meditation on <a href="http://kotaku.com/5097185/">whether or not reviewers really get innovation</a>; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate.				<a href="http://kotaku.com/5100133/more-on-the-reviewer+innovation-conundrum" title="Click here to read more about More on the Reviewer-Innovation Conundrum">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5100133/more-on-the-reviewer+innovation-conundrum]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5100133]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Criticism]]></category>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<pubDate><![CDATA[Sun, 30 Nov 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5100133&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Do Games Really Qualify As 'Escapist'?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Games Really Qualify As 'Escapist'?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Do Games Really Qualify As 'Escapist'?" href="http://kotaku.com/5100096/do-games-really-qualify-as-escapist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do Games Really Qualify As 'Escapist'?" alt="Click here to read Do Games Really Qualify As 'Escapist'?" src="http://cache.kotaku.com/assets/images/9/2008/11/nancycarroll1_copythumb.jpg"/>
											</a></div>
									</div>
				 Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their <a href="http://jag.lcc.gatech.edu/blog/">new blog</a> is full of interesting stuff.				<a href="http://kotaku.com/5100096/do-games-really-qualify-as-escapist" title="Click here to read more about Do Games Really Qualify As 'Escapist'?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5100096/do-games-really-qualify-as-escapist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5100096]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[design]]></category>
			<category><![CDATA[Cinema]]></category>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[Industry]]></category>
			<pubDate><![CDATA[Sun, 30 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5100096&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Outgrowing Games: The Rebuttal and Challenge]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Outgrowing Games: The Rebuttal and Challenge" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Outgrowing Games: The Rebuttal and Challenge" href="http://kotaku.com/5100005/outgrowing-games-the-rebuttal-and-challenge" class="pp_image">
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				  A few weeks ago, designer Brice Morrison talked about how <a href="http://kotaku.com/5080693/how-a-game-designer-outgrew-games">a game designer outgrew games</a>; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.				<a href="http://kotaku.com/5100005/outgrowing-games-the-rebuttal-and-challenge" title="Click here to read more about Outgrowing Games: The Rebuttal and Challenge">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Nov 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Tale of Tales' 'Graveyard' Postmortem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tale of Tales' 'Graveyard' Postmortem" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Tale of Tales' 'Graveyard' Postmortem" href="http://kotaku.com/5099984/tale-of-tales-graveyard-postmortem" class="pp_image">
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				 Gamasutra has a fabulous postmortem up &mdash; easily one of the best I've read &mdash; on Tale of Tales' <a href="http://tale-of-tales.com/TheGraveyard/"><i>The Graveyard</i></a>.				<a href="http://kotaku.com/5099984/tale-of-tales-graveyard-postmortem" title="Click here to read more about Tale of Tales' 'Graveyard' Postmortem">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Keiichi Yano on Lips, Innovation, and Drunken Karaoke]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Keiichi Yano on Lips, Innovation, and Drunken Karaoke" href="http://kotaku.com/lips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lips</span></a></div -->					<div><a title="Click here to read Keiichi Yano on Lips, Innovation, and Drunken Karaoke" href="http://kotaku.com/5097071/keiichi-yano-on-lips-innovation-and-drunken-karaoke" class="pp_image">
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				  There's a really fun interview up at Gamasutra with Keiichi Yano, chief creative officer of iNiS (the <i>Ouendan</i> series and <i>Elite Beat Agents</i>).  The subject is ostensibly <i>Lips</i>, the recently released 360 karaoke title, but a lot of ground is covered in terms of game design and future potential.  My favorite part of the discussion is when Yano gets into the decision not to include a fail condition, and instead allow (possibly drunk) warblers to mangle music to their hearts' content:				<a href="http://kotaku.com/5097071/keiichi-yano-on-lips-innovation-and-drunken-karaoke" title="Click here to read more about Keiichi Yano on Lips, Innovation, and Drunken Karaoke">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The 2D/3D Quandary]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 2D/3D Quandary" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The 2D/3D Quandary" href="http://kotaku.com/5097054/the-2d3d-quandary" class="pp_image">
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				 GameSetWatch and Gamasutra have reprinted a really interesting article from <i>Game Developer</i>, where Soren Johnson of EA Maxis takes up the issue of 2D versus 3D in game design.  Johnson maintains that while 2D is frequently seen as a relic of antiquated technology, there are plenty of places where it can make sense to utilize 2D over 3D.  And, as Johnson points out, 3D graphics don't necessarily equal 3D gameplay, and 3D gameplay comes with its own challenges.  2D graphics also have their less obvious advantages:				<a href="http://kotaku.com/5097054/the-2d3d-quandary" title="Click here to read more about The 2D/3D Quandary">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Nov 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The 'Gamer Guilt' and Morality of Fable 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 'Gamer Guilt' and Morality of Fable 2" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The 'Gamer Guilt' and Morality of Fable 2" href="http://kotaku.com/5097025/the-gamer-guilt-and-morality-of-fable-2" class="pp_image">
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				 David Nieborg has a thoughtful essay up over at Valuable Games on the subject of <i>Fable 2</i> and its moral system &mdash; and the relative success (or not) of that system.  As Nieborg points out, it would be entirely possible to play through the game and ignore the moral aspects, and in his view, the morality system is implemented more like a 'feature' or 'upgrade' &mdash; a nice add-on.  While he finds a lot to like about the attempt to insert a morality system into the game, Nieborg does have some quibbles, especially when it comes to feedback:				<a href="http://kotaku.com/5097025/the-gamer-guilt-and-morality-of-fable-2" title="Click here to read more about The 'Gamer Guilt' and Morality of Fable 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Nov 2008 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['To Do: Finish Any Game']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'To Do: Finish Any Game'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'To Do: Finish Any Game'" href="http://kotaku.com/5096845/to-do-finish-any-game" class="pp_image">
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				 Tom Endo has a nice essay up over the <i>Escapist</i> on the issue of finishing games (or <i>not</i> finishing games, as the case may be).  "What other medium," he queries, "allows us to be so blithely indifferent to its consumption?".  I certainly have a somewhat appalling stack of partially finished games, some of which have been languishing for years.  Do games in their current format simply not fit comfortably into the flow of many people's lives?:				<a href="http://kotaku.com/5096845/to-do-finish-any-game" title="Click here to read more about 'To Do: Finish Any Game'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Disjunctive Play and Otherness: Between]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" class="pp_image">
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				 Jason Rohrer (of <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation"><i>Gravitation</i></a>, and others) has put together a very different experience in his latest, <i>Between</i>.  <a href="http://www.esquire.com/features/best-and-brightest-2008/rohrer-game">Hosted by <i>Esquire</i></a> as part of their 'Best and Brightest 2008' feature, it's a two-player game with a twist.  In his latest Gamasutra feature, Ian Bogost takes a look at the game and the element of disjunctive play we find &mdash; a game designed to highlight just how far apart we all are, not bring us together:				<a href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" title="Click here to read more about Disjunctive Play and Otherness: Between">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[On Unrequited Love and Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Unrequited Love and Gaming" href="http://kotaku.com/design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">design</span></a></div -->					<div><a title="Click here to read On Unrequited Love and Gaming" href="http://kotaku.com/5089664/on-unrequited-love-and-gaming" class="pp_image">
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				 Ah, unrequited love &mdash; a classic theme in all sorts of media, and gaming is no exception.  There's a wonderful little post over at auntie pixelante on the issue as it relates to games &mdash; and why it is so powerful.  As far as I'm concerned, the whole player-game relationship is founded on unrequited love (and at least, unrequited adoration).  The article takes a look at a Wii game called <i>Art Style: Orbient</i>, it's a meditation on the 'so close, yet so far away' phenomenon that is all over the place in classic games and newer iterations:				<a href="http://kotaku.com/5089664/on-unrequited-love-and-gaming" title="Click here to read more about On Unrequited Love and Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Nov 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Four Future Trends of Entertainment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four Future Trends of Entertainment" href="http://kotaku.com/future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">future</span></a></div -->					<div><a title="Click here to read Four Future Trends of Entertainment" href="http://kotaku.com/5089646/four-future-trends-of-entertainment" class="pp_image">
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				 Jane Pinckard of game girl advance has come up with four future trends of entertainment, and they all apply to gaming &mdash; while her ideas aren't necessarily 'new,' she does really boil down some of the tensions and innovations facing the industry right now.   She points to four trends &mdash; tension between immersion and transparency, asynchronous instant communication, credible advertising with integrity, and tools as the content.  This last issue is one that's come up a lot, and I really like her take on it &mdash; the move from passive consumer to active user:				<a href="http://kotaku.com/5089646/four-future-trends-of-entertainment" title="Click here to read more about Four Future Trends of Entertainment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Inside Insomniac With Ted Price]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inside Insomniac With Ted Price" href="http://kotaku.com/insomnaic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">insomnaic</span></a></div -->					<div><a title="Click here to read Inside Insomniac With Ted Price" href="http://kotaku.com/5089533/inside-insomniac-with-ted-price" class="pp_image">
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				  Gamasutra's Christian Nutt sat down with Insomniac CEO Ted Price at their recent community event; the discussion centered heavily on <i>Resistance 2</i> and the Insomniac development process.  Price has a lot to say about how Insomniac deals with requests and suggestions from the user base, both on their own community as well as elsewhere (and gives us a ringing endorsement with "Well, sure, Kotaku is a good source.").  A particular challenge was and is getting a handle on how best to design for online modes, since it's a bit of a 'black hole' for developers:				<a href="http://kotaku.com/5089533/inside-insomniac-with-ted-price" title="Click here to read more about Inside Insomniac With Ted Price">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Nov 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Dangers of Fanaticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dangers of Fanaticism" href="http://kotaku.com/fandom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fandom</span></a></div -->					<div><a title="Click here to read The Dangers of Fanaticism" href="http://kotaku.com/5088830/the-dangers-of-fanaticism" class="pp_image">
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				 Well, it's obvious than fandoms aren't all fun and games, but Peter Parrish warns that fanaticism could be downright dangerous for the industry at large &mdash; just imagine a world where unchecked fandom desires dictate how future games are going to play out.  Using the example of the apparently large and vociferous Sonic fandom, Parrish points towards what he sees as a devolving series based on the whims of the 'fan-artist' and 'fan-author.'  Oh, but it doesn't stop there:				<a href="http://kotaku.com/5088830/the-dangers-of-fanaticism" title="Click here to read more about The Dangers of Fanaticism">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 Nov 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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