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		<title><![CDATA[Kotaku: Game Art]]></title>
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			<title><![CDATA[Kotaku: Game Art]]></title>
			<link>http://kotaku.com/tag/game art</link>
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		<link>http://kotaku.com/tag/game art</link>
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		<description><![CDATA[Kotaku posts tagged Game Art]]></description>
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			<title><![CDATA[The Ultimate Street Fighter Art Collection]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ultimate Street Fighter Art Collection" href="http://kotaku.com/game-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameart</span></a></div -->					<div><a title="Click here to read The Ultimate Street Fighter Art Collection" href="http://kotaku.com/5319372/the-ultimate-street-fighter-art-collection/gallery/" class="pp_image">
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				From the biggest rivalries to the biggest...other rivalries, UDON leaves no facet of Street Fighter history untouched in SF20: The Art of Street Fighter, " the most complete collection of Street Fighter artwork ever."				<a href="http://kotaku.com/5319372/the-ultimate-street-fighter-art-collection/gallery/" title="Click here to read more about The Ultimate Street Fighter Art Collection">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Art]]></category>
			<category><![CDATA[art book]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Street Fighter]]></category>
			<category><![CDATA[udon]]></category>
			<pubDate><![CDATA[Tue, 21 Jul 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Designing 2D Avatars for Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Designing 2D Avatars for Games" href="http://kotaku.com/fashion-matters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fashionmatters</span></a></div -->					<div><a title="Click here to read Designing 2D Avatars for Games" href="http://kotaku.com/386963/designing-2d-avatars-for-games" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/lostgardenavatar.jpg"></a> Danc at Lost Garden has done a number of essays relating to indie game design; quite a few of them involve his own 'prototyping tiles' and how best to put together a good working model if you're not terribly talented in the art department.  Last month, he posted an interesting look at designing 2D avatars for use in games.  A few little lessons for would-be character designers?  One key point is that fashion matters:				<a href="http://kotaku.com/386963/designing-2d-avatars-for-games" title="Click here to read more about Designing 2D Avatars for Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[fashion matters]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Art]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Online Games]]></category>
			<pubDate><![CDATA[Sun, 04 May 2008 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Metroid Mario Painting Mash-Up]]></title>
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				Jim from the Daily Drawing sent us this awesome mash-up painting he did of two of Nintendo's very best, Mario and Metroid. This would make a completely awesome tat. 				<a href="http://kotaku.com/218034/metroid-mario-painting-mash+up" title="Click here to read more about Metroid Mario Painting Mash-Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Game Art]]></category>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Painting]]></category>
			<pubDate><![CDATA[Wed, 29 Nov 2006 15:40:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Screw Art School, Gamasutra's Got You Covered]]></title>
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				Gamedev site Gamasutra has a neat little excerpt from the book "3D Game Textures: Create Professional Game Art Using Photoshop", including images and detailed instructions just like the ones I paid $18k for, the one full year I was able to put up with art school.				<a href="http://kotaku.com/182713/screw-art-school-gamasutras-got-you-covered" title="Click here to read more about Screw Art School, Gamasutra's Got You Covered">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/182713/screw-art-school-gamasutras-got-you-covered]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182713]]></guid>
			<category><![CDATA[Game Art]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Gamedev]]></category>
			<category><![CDATA[Photoshop]]></category>
			<pubDate><![CDATA[Thu, 22 Jun 2006 21:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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