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		<title><![CDATA[Kotaku: Gambit Game Lab]]></title>
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			<title><![CDATA[Mixing Music in a Video Game for the Blind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mixing Music in a Video Game for the Blind" href="http://kotaku.com/innovations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovations</span></a></div -->					<div><a title="Click here to read Mixing Music in a Video Game for the Blind" href="http://kotaku.com/5122983/mixing-music-in-a-video-game-for-the-blind" class="pp_image">
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				Video, of course, takes its root from the Latin word for "see." So a "video game" for those who have lost their sight might look like a paradox, but it doesn't sound like one.				<a href="http://kotaku.com/5122983/mixing-music-in-a-video-game-for-the-blind" title="Click here to read more about Mixing Music in a Video Game for the Blind">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5122983/mixing-music-in-a-video-game-for-the-blind]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5122983]]></guid>
			<category><![CDATA[Innovations]]></category>
			<category><![CDATA[Blind]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Gambit game lab]]></category>
			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Sun, 04 Jan 2009 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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