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		<title><![CDATA[Kotaku: Gamasutra]]></title>
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			<title><![CDATA[Kotaku: Gamasutra]]></title>
			<link>http://kotaku.com/tag/gamasutra</link>
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		<description><![CDATA[Kotaku posts tagged Gamasutra]]></description>
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			<title><![CDATA[Rage Creators Were Unprepared for Tough Questions, Reporter Asserts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Creators Were Unprepared for Tough Questions, Reporter Asserts" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rage&lt;/em&gt; Creators Were Unprepared for Tough Questions, Reporter Asserts" href="http://kotaku.com/5851028/journalist-discusses-the-response-to-his-skeptical-rage-interview" class="pp_image">
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				You may recall that a couple of weeks ago, Gamasutra's Brandon Sheffield ran <a href="http://www.gamasutra.com/view/feature/6500/the_creative_intent_of_rage.php">an interview</a> with id Software's CEO Todd Hollenshead about <em>Rage</em>. In the interview, Sheffield expressed some doubts about the game, and wasn't convinced by many of Hollenshead's answers. It was a solid piece of journalism, and as our own Stephen Totilo pointed out, it's <a href="http://kotaku.com/5846447/in-praise-of-tough-questions">the kind of interview we could use more of.</a>				<a href="http://kotaku.com/5851028/journalist-discusses-the-response-to-his-skeptical-rage-interview" title="Click here to read more about Rage Creators Were Unprepared for Tough Questions, Reporter Asserts">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[Id]]></category>
			<pubDate><![CDATA[Tue, 18 Oct 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Free Running Through Popular Culture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Free Running Through Popular Culture" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Free Running Through Popular Culture" href="http://kotaku.com/366918/free-running-through-popular-culture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Free Running Through Popular Culture" alt="Click here to read Free Running Through Popular Culture" src="http://cache.kotaku.com/assets/images/9/2008/03/small_parkour-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/parkour.jpg"></a>In an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin's Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans. 				<a href="http://kotaku.com/366918/free-running-through-popular-culture" title="Click here to read more about Free Running Through Popular Culture">More&nbsp;&raquo;</a>
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			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Assassin's Creed]]></category>
			<category><![CDATA[Crackdown]]></category>
			<category><![CDATA[Free Running]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Parkour]]></category>
			<pubDate><![CDATA[Wed, 12 Mar 2008 17:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Diagnosing Completion Anxiety Disorder]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Diagnosing Completion Anxiety Disorder" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Diagnosing Completion Anxiety Disorder" href="http://kotaku.com/366452/diagnosing-completion-anxiety-disorder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Diagnosing Completion Anxiety Disorder" alt="Click here to read Diagnosing Completion Anxiety Disorder" src="http://cache.kotaku.com/assets/images/9/2008/03/small_man-pulling-hair-out-2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/man-pulling-hair-out-2.jpg"></a>Some of you may remember, way back in my blurb <a href="http://kotaku.com/341584/kotaku-tower-welcomes-its-first-intern">introducing myself</a> to Kotaku, I mentioned I'm bad about not finishing games. I wasn't kidding. I have completed an embarrassingly low number of games, and I always though this made me a bit of a freak amongst my fellow gamers. But according to an opinion piece by Leigh Alexander of Gamesetwatch and Gamasutra, I may not be quite the abnormality I thought I was. She argues that gamers on the whole are completing fewer games now than they did in the past. There's a whole host of reasons she suggests as to why this is happening: Too long? Not engaging enough? Too challenging? No time to finish? Alexander's reason I identify with most with is inability to part with the experience. When you put hours and hours into character development, quests, and skill honing, it's hard to break away from that experience with the conclusion of a game.				<a href="http://kotaku.com/366452/diagnosing-completion-anxiety-disorder" title="Click here to read more about Diagnosing Completion Anxiety Disorder">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/366452/diagnosing-completion-anxiety-disorder]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-366452]]></guid>
			<category><![CDATA[Opinion]]></category>
			<category><![CDATA[completion]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<pubDate><![CDATA[Tue, 11 Mar 2008 18:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Mag Announces Top 50 Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mag Announces Top 50 Developers" href="http://kotaku.com/study/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">study</span></a></div -->					<div><a title="Click here to read Mag Announces Top 50 Developers" href="http://kotaku.com/365186/mag-announces-top-50-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mag Announces Top 50 Developers" alt="Click here to read Mag Announces Top 50 Developers" src="http://cache.kotaku.com/assets/images/9/2008/03/small_topdev2k8-200-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/topdev2k8-200.jpg"></a>A new study from Gamasutra and sister divisions Game Developer magazine and Game Deveolper Research division has selected the top 50 developers in the gaming industry today. It was based on reputation and sales data, through anonymous surveys and assessments of sales charts in the US, the UK, and Japan, the number of games released each year, and the average metacritic rating. While the sales data is handy, the all-encompassing approach taken by the study to include reputation, as well, makes this study interesting. According to Gamasutra, "the resulting report is the only multi-input empirical ranking available for game development studios."				<a href="http://kotaku.com/365186/mag-announces-top-50-developers" title="Click here to read more about Mag Announces Top 50 Developers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Study]]></category>
			<category><![CDATA[Developers]]></category>
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			<category><![CDATA[Ranking]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 07 Mar 2008 14:00:50 EST]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Gamasutra Catches Up With Alexey Pajitnov]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamasutra Catches Up With Alexey Pajitnov" href="http://kotaku.com/where-are-they-now/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wherearetheynow</span></a></div -->					<div><a title="Click here to read Gamasutra Catches Up With Alexey Pajitnov" href="http://kotaku.com/346895/gamasutra-catches-up-with-alexey-pajitnov" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamasutra Catches Up With Alexey Pajitnov" alt="Click here to read Gamasutra Catches Up With Alexey Pajitnov" src="http://cache.kotaku.com/assets/images/9/2008/01/small_pajitnov.jpg"/>
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				 Gamasutra has a great article up right now in which they pay a call on gaming pioneer Alexey Pajitnov. For the uninformed, Pajitnov is the creator of a a little game called Tetris. They caught up with him at the GameCity conference in Nottingham, England before a viewing of the documentary <em>Tetris: From Russia With Love</em> to discuss his views on such subjects as the casual gaming scene (including Katamari Damacy), his new projects and the history of Tetris. It's some terrific weekend reading if you have some free time if only to hear the perspective of a true old school gamer on the modern gaming scene. Also, if you have never seen one of the several documentaries that follow the long arduous history of one of the most addicting games ever made, do yourself a favor and check one out. It's an amazing story filled with more drama and intrigue than most soap operas.				<a href="http://kotaku.com/346895/gamasutra-catches-up-with-alexey-pajitnov" title="Click here to read more about Gamasutra Catches Up With Alexey Pajitnov">More&nbsp;&raquo;</a>
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			<category><![CDATA[where are they now]]></category>
			<category><![CDATA[Alexey Pajitnov]]></category>
			<category><![CDATA[Casual Games]]></category>
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			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Sat, 19 Jan 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Gamasutra Lists Top 5 Trends of 2007]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamasutra Lists Top 5 Trends of 2007" href="http://kotaku.com/tops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tops</span></a></div -->					<div><a title="Click here to read Gamasutra Lists Top 5 Trends of 2007" href="http://kotaku.com/334116/gamasutra-lists-top-5-trends-of-2007" class="pp_image">
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				We love Top [fill in number] [fill in noun] of [fill in year] lists around here. And Gamasutra's was no exception. They sum up this year's trends with just five points. 				<a href="http://kotaku.com/334116/gamasutra-lists-top-5-trends-of-2007" title="Click here to read more about Gamasutra Lists Top 5 Trends of 2007">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tops]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<pubDate><![CDATA[Fri, 14 Dec 2007 13:40:23 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Game Design, From Bottom-Up to Top-Down]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design, From Bottom-Up to Top-Down" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Game Design, From Bottom-Up to Top-Down" href="http://kotaku.com/326112/game-design-from-bottom+up-to-top+down" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/11/cog_2.jpg"></a> I've been catching up on my backlog of unrelated-but-kinda-academic gaming articles from the past two weeks, and this one from Gamasutra caught my eye - the topic is game design, but a very nuts and bolts description of the two basic approaches to designing games (that usually get blended to some degree or another). From concept to core to verbs and back again, via mechanics and context (wheeee!), it's a nice explanation of the various stages of design and how the relate to each other. Despite liberal use of the prefix 'meta-,' it's really an interesting article on putting it all together that's not particularly inaccessible - I always like to see the theories behind (actual) game design and structure, since it usually bears an uncanny resemblance to things I'm much more familiar with:				<a href="http://kotaku.com/326112/game-design-from-bottom+up-to-top+down" title="Click here to read more about Game Design, From Bottom-Up to Top-Down">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
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			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sun, 25 Nov 2007 16:00:28 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The 'Secret Ingredient' of Game Design - Game Feel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 'Secret Ingredient' of Game Design - Game Feel" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The 'Secret Ingredient' of Game Design - Game Feel" href="http://kotaku.com/326060/the-secret-ingredient-of-game-design-+-game-feel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 'Secret Ingredient' of Game Design - Game Feel" alt="Click here to read The 'Secret Ingredient' of Game Design - Game Feel" src="http://cache.kotaku.com/assets/images/9/2007/11/small_gwnaturalmapping-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/11/gwnaturalmapping.jpg"></a>  While the rest of us were lounging off our Thanksgiving dinners, the people over at Gamasutra were busy putting up some interesting articles - including one on the 'secret ingredient' of games - the feel of a game.  It's an attempt at quantifying that part of game play that is harder to put your finger on than flashy graphics or a killer soundtrack, or even a great control scheme.  It's a nice change from a lot of the game design chatter that goes on - it's to the point, a breezy read, and is grounded in more than 'wouldn't it be neat if ...' thinking:				<a href="http://kotaku.com/326060/the-secret-ingredient-of-game-design-+-game-feel" title="Click here to read more about The 'Secret Ingredient' of Game Design - Game Feel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/326060/the-secret-ingredient-of-game-design-+-game-feel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-326060]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<pubDate><![CDATA[Sat, 24 Nov 2007 16:00:48 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=326060&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA['The History of Zork']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The History of Zork'" href="http://kotaku.com/history-really-is-fun%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyreallyisfun!</span></a></div -->					<div><a title="Click here to read 'The History of Zork'" href="http://kotaku.com/273970/the-history-of-zork" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'The History of Zork'" alt="Click here to read 'The History of Zork'" src="http://cache.kotaku.com/assets/images/9/2007/06/small_zork1_box-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/zork1_box.jpg"></a> Gamasutra has published the second installment of its series that "present[s] in-depth histories of the first ten games voted into the Digital Game Canon," and the subject this time is <i>Zork</i>.  It's a fun look back, and perhaps forward - at least according to the author, who says flat out that "My goal is to persuade you that the text adventure is still a viable genre for modern gamers, even in an age when software and hardware developers are making <u>breakthrough</u> after breakthrough in graphics and animation."				<a href="http://kotaku.com/273970/the-history-of-zork" title="Click here to read more about 'The History of Zork'">More&nbsp;&raquo;</a>
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			<category><![CDATA[history really is fun!]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Sat, 30 Jun 2007 16:30:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[PSP, Success Or Failure?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PSP, Success Or Failure?" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read PSP, Success Or Failure?" href="http://kotaku.com/250452/psp-success-or-failure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PSP, Success Or Failure?" alt="Click here to read PSP, Success Or Failure?" src="http://cache.kotaku.com/assets/images/9/2007/04/small_psp_black_bg.jpg"/>
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				Gamasutra's latest Analyze This column asks videogame analysts about their current impressions of Sony's PlayStation Portable and how the PSP can be improved.				<a href="http://kotaku.com/250452/psp-success-or-failure" title="Click here to read more about PSP, Success Or Failure?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony]]></category>
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			<category><![CDATA[God Of War]]></category>
			<category><![CDATA[PSP]]></category>
			<pubDate><![CDATA[Fri, 06 Apr 2007 21:20:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gamestop: Nintendo Holding Back Wiis]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamestop: Nintendo Holding Back Wiis" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Gamestop: Nintendo Holding Back Wiis" href="http://kotaku.com/247555/gamestop-nintendo-holding-back-wiis" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamestop: Nintendo Holding Back Wiis" alt="Click here to read Gamestop: Nintendo Holding Back Wiis" src="http://cache.kotaku.com/assets/images/9/2007/03/small_reggie_sellin_wiis.jpg"/>
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				Still having a hard time finding a Wii? Blame Nintendo. Gamasutra reports that Gamestop COO Dan Matteo touched on Wii scarcity in a recent investor conference call:				<a href="http://kotaku.com/247555/gamestop-nintendo-holding-back-wiis" title="Click here to read more about Gamestop: Nintendo Holding Back Wiis">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/247555/gamestop-nintendo-holding-back-wiis]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-247555]]></guid>
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			<category><![CDATA[dan matteo]]></category>
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			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Retail]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 27 Mar 2007 17:40:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=247555&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo, Sony Hitting E for All Expo]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo, Sony Hitting E for All Expo" href="http://kotaku.com/gamasutra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamasutra</span></a></div -->					<div><a title="Click here to read Nintendo, Sony Hitting E for All Expo" href="http://kotaku.com/244629/nintendo-sony-hitting-e-for-all-expo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo, Sony Hitting E for All Expo" alt="Click here to read Nintendo, Sony Hitting E for All Expo" src="http://cache.kotaku.com/assets/images/9/2007/03/small_eforall.jpg"/>
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				Gamasutra is reporting that both Nintendo and Sony have signed up to make some showing at the upcoming E For All Expo.				<a href="http://kotaku.com/244629/nintendo-sony-hitting-e-for-all-expo" title="Click here to read more about Nintendo, Sony Hitting E for All Expo">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/244629/nintendo-sony-hitting-e-for-all-expo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-244629]]></guid>
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			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Event]]></category>
			<pubDate><![CDATA[Thu, 15 Mar 2007 20:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Phil Harrison Vs. Gamasutra]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil Harrison Vs. Gamasutra" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Phil Harrison Vs. Gamasutra" href="http://kotaku.com/239925/phil-harrison-vs-gamasutra" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Phil Harrison Vs. Gamasutra" alt="Click here to read Phil Harrison Vs. Gamasutra" src="http://cache.kotaku.com/assets/images/9/2007/02/small_philandmonsterheadgama.jpg"/>
											</a></div>
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				Oh, the internet drama. Phil Harrison's said many stupid things, but he claims he's been <i>misquoted</i> by a game site. Just listen to what he tells <i>Newsweek</i>'s N'Gai Croal:				<a href="http://kotaku.com/239925/phil-harrison-vs-gamasutra" title="Click here to read more about Phil Harrison Vs. Gamasutra">More&nbsp;&raquo;</a>
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			<category><![CDATA[Newsweek]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 27 Feb 2007 06:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Analyst: PS3 First, Wii Third By 2010]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: PS3 First, Wii Third By 2010" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Analyst: PS3 First, Wii Third By 2010" href="http://kotaku.com/239376/analyst-ps3-first-wii-third-by-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: PS3 First, Wii Third By 2010" alt="Click here to read Analyst: PS3 First, Wii Third By 2010" src="http://cache.kotaku.com/assets/images/9/2007/02/small_karate_kid.jpg"/>
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				It might not have been the best day for Sony in terms of <a href="http://kotaku.com/gaming/sony/pal-ps3-backwards-compatability-gimped-%5Bupdate%5D-239076.php">news</a> and <a href="http://kotaku.com/gaming/sony/pal-ps3-backwards-compatability-gimped-%5Bupdate%5D-239076.php#viewcomments">reception from gamers</a>, but at least one research firms backs them up. Gamasutra spoke with research group Screen Digest's Ed Barton to get the skinny on why even though Barton thinks PS2-level success won't be seen in this generation, the PS3 will still come out on top.				<a href="http://kotaku.com/239376/analyst-ps3-first-wii-third-by-2010" title="Click here to read more about Analyst: PS3 First, Wii Third By 2010">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/239376/analyst-ps3-first-wii-third-by-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-239376]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Analyst]]></category>
			<category><![CDATA[Console Wars]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[screen digest]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 23 Feb 2007 20:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=239376&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom Clears Up Clover Closing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Clears Up Clover Closing" href="http://kotaku.com/gamasutra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamasutra</span></a></div -->					<div><a title="Click here to read Capcom Clears Up Clover Closing" href="http://kotaku.com/237935/capcom-clears-up-clover-closing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Clears Up Clover Closing" alt="Click here to read Capcom Clears Up Clover Closing" src="http://cache.kotaku.com/assets/images/9/2007/02/small_die_clove_die.jpg"/>
											</a></div>
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				When darling developer Clover was shut down by Capcom corporate, following a string of gorgeous and fun to play games that failed to perform at retail, it smacked of giant corporate entity unjustly squashing its arthouse underdog. In the Gamasutra interview published today, Capcom's Charles Bellfield helps to add clarity to the situation, giving a helpful peek at the structure of the Japanese company that published Viewtiful Joe and Okami.				<a href="http://kotaku.com/237935/capcom-clears-up-clover-closing" title="Click here to read more about Capcom Clears Up Clover Closing">More&nbsp;&raquo;</a>
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			<category><![CDATA[phoenix wright ace attorney]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 19 Feb 2007 22:30:08 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=237935&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gamasutra Presents The Quantum Leap Awards]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamasutra Presents The Quantum Leap Awards" href="http://kotaku.com/multiplayer-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiplayergames</span></a></div -->					<div><a title="Click here to read Gamasutra Presents The Quantum Leap Awards" href="http://kotaku.com/233801/gamasutra-presents-the-quantum-leap-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamasutra Presents The Quantum Leap Awards" alt="Click here to read Gamasutra Presents The Quantum Leap Awards" src="http://cache.kotaku.com/assets/images/9/2007/02/small_Quantum Leap - Al and Sam and Sam and Sam (250w).jpg"/>
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									</div>
				
        <div class="FloatHack"></div>
    

      
      No, we're not talking about the absolutely <em>genius</em> show starring Scott Bakula, we're talking about games, of course! In particular, multiplayer games. Gamasutra has put together a list of the most important, groundbreaking multiplayer games of all time compiled from comments by readers and industry professionals. The list of games was so varied, that they decided just to list the best comments that they received for certain games. The esteemed list includes titles like Wii Sports, Double Dragon, Battlefield 1942, Bomberman and Golden Eye. 				<a href="http://kotaku.com/233801/gamasutra-presents-the-quantum-leap-awards" title="Click here to read more about Gamasutra Presents The Quantum Leap Awards">More&nbsp;&raquo;</a>
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			<category><![CDATA[multiplayer games]]></category>
			<category><![CDATA[Awards]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[quantum leap]]></category>
			<pubDate><![CDATA[Sun, 04 Feb 2007 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=233801&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Harmonix Speaks On Future Music Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harmonix Speaks On Future Music Games" href="http://kotaku.com/harmonix/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">harmonix</span></a></div -->					<div><a title="Click here to read Harmonix Speaks On Future Music Games" href="http://kotaku.com/230613/harmonix-speaks-on-future-music-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Harmonix Speaks On Future Music Games" alt="Click here to read Harmonix Speaks On Future Music Games" src="http://cache.kotaku.com/assets/images/9/2007/01/small_amplitude.jpg"/>
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      In light of the news that Neversoft would be <a href="http://kotaku.com/gaming/harmonix/rumor-guitar-hero-iii-goes-to-neversoft-229226.php">taking over development duties for future Guitar Hero games</a>, many wondered what original creator Harmonix would take on next. Now, we know just a bit more about the company's upcoming development plans, with Harmonix producer Daniel Sussman telling Gamasutra:				<a href="http://kotaku.com/230613/harmonix-speaks-on-future-music-games" title="Click here to read more about Harmonix Speaks On Future Music Games">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Mtv]]></category>
			<pubDate><![CDATA[Mon, 22 Jan 2007 20:40:14 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=230613&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii Sports: The Most Important Game of 2006?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Sports: The Most Important Game of 2006?" href="http://kotaku.com/gamasutra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamasutra</span></a></div -->					<div><a title="Click here to read Wii Sports: The Most Important Game of 2006?" href="http://kotaku.com/223369/wii-sports-the-most-important-game-of-2006" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Sports: The Most Important Game of 2006?" alt="Click here to read Wii Sports: The Most Important Game of 2006?" src="http://cache.kotaku.com/assets/images/9/2006/12/small_wii_bowling.jpg"/>
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      Industry rag Gamasutra has published its Quantum Leap awards for 2006, citing five video games from the past year that excelled in "innovation and advancing the state of the art of the industry." You already know number one. It's Wii Sports.				<a href="http://kotaku.com/223369/wii-sports-the-most-important-game-of-2006" title="Click here to read more about Wii Sports: The Most Important Game of 2006?">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[legend of zelda twilight princess]]></category>
			<category><![CDATA[wii sports]]></category>
			<pubDate><![CDATA[Wed, 20 Dec 2006 18:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Analysts: PS2 Rules 06, Xbox 360 Disappointing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analysts: PS2 Rules 06, Xbox 360 Disappointing" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Analysts: PS2 Rules 06, Xbox 360 Disappointing" href="http://kotaku.com/223063/analysts-ps2-rules-06-xbox-360-disappointing" class="pp_image">
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				Gamasutra asked video game market analysts to wrap up their thoughts on the year 2006, picking their brains on the health and performance of the industry. While most were positive on the PlayStation 2 and the Nintendo DS, Wedbush Morgan's Michael Pachter went a bit more negative, namely on underperforming sales of the Xbox 360.				<a href="http://kotaku.com/223063/analysts-ps2-rules-06-xbox-360-disappointing" title="Click here to read more about Analysts: PS2 Rules 06, Xbox 360 Disappointing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Dec 2006 20:20:29 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Perpetual Lays Off 35, Delays MMO]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perpetual Lays Off 35, Delays MMO" href="http://kotaku.com/perpetual/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">perpetual</span></a></div -->					<div><a title="Click here to read Perpetual Lays Off 35, Delays MMO" href="http://kotaku.com/222031/perpetual-lays-off-35-delays-mmo" class="pp_image">
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      The San Francisco-based developer, currently working on both Gods & Heroes: Rome Rising for Sony Online Entertainment and Star Trek Online, saw a large reduction in work staff this week.				<a href="http://kotaku.com/222031/perpetual-lays-off-35-delays-mmo" title="Click here to read more about Perpetual Lays Off 35, Delays MMO">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star Trek Online]]></category>
			<pubDate><![CDATA[Thu, 14 Dec 2006 19:40:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[GSW: My Cup Runneth Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GSW: My Cup Runneth Over" href="http://kotaku.com/gamesetwatch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesetwatch</span></a></div -->					<div><a title="Click here to read GSW: My Cup Runneth Over" href="http://kotaku.com/220044/gsw-my-cup-runneth-over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GSW: My Cup Runneth Over" alt="Click here to read GSW: My Cup Runneth Over" src="http://cache.kotaku.com/assets/images/9/2006/12/small_gsw.jpg"/>
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      Simon Carless, who is, I'm sure, even busier than I am, just announced that he's moving GameSetWatch from the daily post-a-thon model to the thoughtful post occasionally model. Not that the two can't ever meet, they do, I believe, meet quite a bit on Kotaku. But trying to maintain a daily site with a lot of quantity and quality can be overwhelming at times and knowing what Carless does in his non-existent free time, I understand the decision.				<a href="http://kotaku.com/220044/gsw-my-cup-runneth-over" title="Click here to read more about GSW: My Cup Runneth Over">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Dec 2006 10:07:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Industry Folk Sound Off On Wii vs. PS3 Purchase]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Industry Folk Sound Off On Wii vs. PS3 Purchase" href="http://kotaku.com/next_gen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgen</span></a></div -->					<div><a title="Click here to read Game Industry Folk Sound Off On Wii vs. PS3 Purchase" href="http://kotaku.com/215713/game-industry-folk-sound-off-on-wii-vs-ps3-purchase" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Industry Folk Sound Off On Wii vs. PS3 Purchase" alt="Click here to read Game Industry Folk Sound Off On Wii vs. PS3 Purchase" src="http://cache.kotaku.com/assets/images/9/2006/11/ps3_vs_wii_controllers.jpg"/>
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      We outsiders will Nintard, Xbot, and Sony Defense Force each other to death, but what do people in the industry think of this year's newest consoles? With which next-gen system are they aligning themselves? Industry pub Gamasutra took the time to ask video game professionals across the industry what they'll be buying this holiday season.				<a href="http://kotaku.com/215713/game-industry-folk-sound-off-on-wii-vs-ps3-purchase" title="Click here to read more about Game Industry Folk Sound Off On Wii vs. PS3 Purchase">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/215713/game-industry-folk-sound-off-on-wii-vs-ps3-purchase]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-215713]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 17 Nov 2006 17:30:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=215713&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Anti Bullying Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Anti Bullying Game" href="http://kotaku.com/bully/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bully</span></a></div -->					<div><a title="Click here to read The Anti Bullying Game" href="http://kotaku.com/198372/the-anti-bullying-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Anti Bullying Game" alt="Click here to read The Anti Bullying Game" src="http://cache.kotaku.com/assets/images/9/2006/09/small_victec.jpg"/>
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      How many universities does it take to make a bad video game? It sounds like nine, according to Gamasutra.				<a href="http://kotaku.com/198372/the-anti-bullying-game" title="Click here to read more about The Anti Bullying Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Tue, 05 Sep 2006 17:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=198372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lawyers Attack Game Site For Academy Awards Comparison (It Didn't Make)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lawyers Attack Game Site For Academy Awards Comparison (It Didn't Make)" href="http://kotaku.com/gamasutra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamasutra</span></a></div -->					<div><a title="Click here to read Lawyers Attack Game Site For Academy Awards Comparison (It Didn't Make)" href="http://kotaku.com/196936/lawyers-attack-game-site-for-academy-awards-comparison-it-didnt-make" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lawyers Attack Game Site For Academy Awards Comparison (It Didn't Make)" alt="Click here to read Lawyers Attack Game Site For Academy Awards Comparison (It Didn't Make)" src="http://cache.kotaku.com/assets/images/9/2006/08/small_academyawardlosers.jpg"/>
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      The Academy Awards. Hollywood's opportunity to bask in itself and spend loads of money on limos, parties and wooing Academy members to vote for "important" motion pictures. Last week, Gamasutra ran an article, which compared a planned Japanese game award show to the Oscars. The Academy's sue-happy lawyers jumped down Gamasutra's throat:				<a href="http://kotaku.com/196936/lawyers-attack-game-site-for-academy-awards-comparison-it-didnt-make" title="Click here to read more about Lawyers Attack Game Site For Academy Awards Comparison (It Didn't Make)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/196936/lawyers-attack-game-site-for-academy-awards-comparison-it-didnt-make]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-196936]]></guid>
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			<category><![CDATA[simon]]></category>
			<pubDate><![CDATA[Mon, 28 Aug 2006 03:22:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Simon Says: Read This]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Simon Says: Read This" href="http://kotaku.com/simon-carless/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">simoncarless</span></a></div -->					<div><a title="Click here to read Simon Says: Read This" href="http://kotaku.com/193485/simon-says-read-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Simon Says: Read This" alt="Click here to read Simon Says: Read This" src="http://cache.kotaku.com/assets/images/9/2006/08/small_scarless.jpg"/>
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      Simon's got a nice round-up on GameSetWatch of some of the interesting games-related stories you may have missed in the past day or so. And I don't just say that because he links both to Kotaku and one of my Rocky articles.				<a href="http://kotaku.com/193485/simon-says-read-this" title="Click here to read more about Simon Says: Read This">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Aug 2006 20:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[SCi Accused of Theft and Sabotage]]></title>
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				There's a bit of a brouhaha brewing between SCi and Hungarian developers MGE and Mithis Entertainment. <a href="http://www.gamasutra.com/php-bin/news_index.php?story=10010"> Over the weekend</a> The Sunday Times reported that Eidos was being investigated by police in Hungary over allegations that the company stole software from them, including source code for Battlestations: Midway, and sabotaged their computers.				<a href="http://kotaku.com/186193/sci-accused-of-theft-and-sabotage" title="Click here to read more about SCi Accused of Theft and Sabotage">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/186193/sci-accused-of-theft-and-sabotage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-186193]]></guid>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Crime]]></category>
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			<pubDate><![CDATA[Mon, 10 Jul 2006 17:00:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Museum of Dissected Games]]></title>
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				If you're like me, whenever you read a Gamasutra postmortem, you just immediately scroll down to 'What Went Wrong'. Kotaku readers know as well as I do that the real fun of things is to be had when someone fucks up. It's as depressing to read a Gamasutra postmortem about a good game like <em>System Shock 2</em> as it is riveting to read one about a bad game like <em>Trespasser</em>. That one in particular is great: what should have been a Gormenghast trilogy sized "What Went Wrong" bullet list actually has a sizable "What Went Right" portion that is just precious. <a href="http://www.gamasutra.com/features/19990514/trespasser_01.htm">Go read it.</a>				<a href="http://kotaku.com/182855/the-museum-of-dissected-games" title="Click here to read more about The Museum of Dissected Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/182855/the-museum-of-dissected-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182855]]></guid>
			<category><![CDATA[Postmortem]]></category>
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			<category><![CDATA[Museum Of Dissected Games]]></category>
			<pubDate><![CDATA[Fri, 23 Jun 2006 09:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Accordion Hero Post-Mortem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Accordion Hero Post-Mortem" href="http://kotaku.com/accordion-hero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">accordionhero</span></a></div -->					<div><a title="Click here to read Accordion Hero Post-Mortem" href="http://kotaku.com/160605/accordion-hero-post+mortem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Accordion Hero Post-Mortem" alt="Click here to read Accordion Hero Post-Mortem" src="http://cache.kotaku.com/assets/images/9/2006/03/accordion_prototype-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/accordion_prototype.jpg"></a>To coincide with the imaginary release of the best polka game ever made, Gamasutra has posted a hilarious postmortem of <a href="http://www.phobe.com/sfi/accordion.html">Accordion Hero</a>, the game where you "polka your way up from Der Rathskeller to Oktoberfest in Munich!"				<a href="http://kotaku.com/160605/accordion-hero-post+mortem" title="Click here to read more about Accordion Hero Post-Mortem">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Mar 2006 09:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Sony Denies God of War 2, GT4 Online]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Denies God of War 2, GT4 Online" href="http://kotaku.com/gamasutra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamasutra</span></a></div -->					<div><a title="Click here to read Sony Denies God of War 2, GT4 Online" href="http://kotaku.com/157005/sony-denies-god-of-war-2-gt4-online" class="pp_image">
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				Gamasutra followed up with Sony regarding Eurogamer's leaked tidbits on updates to two ultra-popular PlayStation 2 franchises, <em>God of War</em> and <em>Gran Turismo</em>. You might remember <a href="http://www.kotaku.com/gaming/top/eurogamer-leaks-god-of-war-gran-turismo-info-then-pulls-it-156366.php">the story</a> from earlier this week, that saw Eurogamer posting details, and release dates, for a PS2 sequel to last year's action-adventure smash hit, and the long-promised online edition of Polyphony Digital's racing sim. The info was allegedly culled from marketing materials that someone wasn't supposed to see &mdash; at least outside of an NDA.				<a href="http://kotaku.com/157005/sony-denies-god-of-war-2-gt4-online" title="Click here to read more about Sony Denies God of War 2, GT4 Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/157005/sony-denies-god-of-war-2-gt4-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-157005]]></guid>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[God Of War]]></category>
			<category><![CDATA[Gran Turismo]]></category>
			<category><![CDATA[Killzone]]></category>
			<category><![CDATA[Leaks]]></category>
			<pubDate><![CDATA[Sat, 25 Feb 2006 16:21:13 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Read Game Set Watch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Read Game Set Watch" href="http://kotaku.com/game-set-watch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesetwatch</span></a></div -->					<div><a title="Click here to read Read Game Set Watch" href="http://kotaku.com/140309/read-game-set-watch" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/images/gsw.jpg"></a>Gamasutra has started its own blog. GameSetWatch is edited by Simon Carless and written by a laundry list of some of my favorite bloggers: GeenOnStun's Michael McWhertor, Wonderland's Alice Taylor, Edge Magazine's Brandon Boyer, LostLevel's Frank Cifaldi and Insert Credit's Brandon Sheffield.				<a href="http://kotaku.com/140309/read-game-set-watch" title="Click here to read more about Read Game Set Watch">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Set Watch]]></category>
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			<category><![CDATA[Geek On Stun]]></category>
			<category><![CDATA[Wonderland]]></category>
			<pubDate><![CDATA[Thu, 01 Dec 2005 09:00:31 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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