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		<title><![CDATA[Kotaku: Future]]></title>
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		<description><![CDATA[Kotaku posts tagged Future]]></description>
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			<title><![CDATA[Does Digital Distribution Do More Harm Than Good?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Digital Distribution Do More Harm Than Good?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Does Digital Distribution Do More Harm Than Good?" href="http://kotaku.com/5879559/does-digital-distribution-do-more-harm-than-good" class="pp_image">
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				<em>Isn't moving from disc-based software to downloadable digital products a step in the right direction? Commenter <a href="http://kotaku.com/speakup/forum?comment=46380469">Paradox Me</a> isn't so sure, and explains why in today's Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5879559/does-digital-distribution-do-more-harm-than-good" title="Click here to read more about Does Digital Distribution Do More Harm Than Good?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Solar-Powered House of the Future, Controlled With Xbox Kinect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Solar-Powered House of the Future, Controlled With Xbox Kinect" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read The Solar-Powered House of the Future, Controlled With Xbox Kinect" href="http://kotaku.com/5878659/the-solar+powered-house-of-the-future-controlled-with-xbox-kinect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Solar-Powered House of the Future, Controlled With Xbox Kinect" alt="Click here to read The Solar-Powered House of the Future, Controlled With Xbox Kinect" src="http://cache.kotaku.com/assets/images/9/2012/01/small_01e3439e234540d172a328ddb82eacb6.jpg"/>
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				The brainy brains at SCI-Arc and Caltech have designed an entirely solar-powered house that is clean, green, and energy-efficient. It's also remarkably easy to use, thanks to the fact that the entire thing is powered by Xbox's Kinect motion controls.				<a href="http://kotaku.com/5878659/the-solar+powered-house-of-the-future-controlled-with-xbox-kinect" title="Click here to read more about The Solar-Powered House of the Future, Controlled With Xbox Kinect">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[Chip]]></category>
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			<pubDate><![CDATA[Mon, 23 Jan 2012 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Gameloft Flies Game-Laden Rental iPads Across Australia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gameloft Flies Game-Laden Rental iPads Across Australia" href="http://kotaku.com/gameloft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameloft</span></a></div -->					<div><a title="Click here to read Gameloft Flies Game-Laden Rental iPads Across Australia" href="http://kotaku.com/5862300/gameloft-flies-game+laden-rental-ipads-across-australia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gameloft Flies Game-Laden Rental iPads Across Australia" alt="Click here to read Gameloft Flies Game-Laden Rental iPads Across Australia" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e247ef8582d99d8ac59e22289869ba50.jpg"/>
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				Wouldn't it be nice if you could rent an iPad filled with nifty Gameloft-brand game product to keep you occupied during lengthy flights? Next month customers of Australia's Jetstar will find out first hand.				<a href="http://kotaku.com/5862300/gameloft-flies-game+laden-rental-ipads-across-australia" title="Click here to read more about Gameloft Flies Game-Laden Rental iPads Across Australia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862300/gameloft-flies-game+laden-rental-ipads-across-australia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862300]]></guid>
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			<pubDate><![CDATA[Wed, 23 Nov 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ghost Recon: Future Soldier Is a Confusion of Excellence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Is a Confusion of Excellence" href="http://kotaku.com/.hands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hands</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Is a Confusion of Excellence" href="http://kotaku.com/5808022/ghost-recon-future-soldier-is-a-confusion-of-excellence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Is a Confusion of Excellence" alt="Click here to read &lt;em&gt;Ghost Recon: Future Soldier&lt;/em&gt; Is a Confusion of Excellence" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ghostrecontop.jpg"/>
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				 Our second look at <em>Ghost Recon: Future Soldier</em>, <a href="http://kotaku.com/5569989/ghost-recon-future-soldier-does-three-things-almost-all-at-once">a year after it was first revealed</a>, shows a much-changed, much more tech-heavy, augmented-reality shooter than what we remember seeing in 2010.				<a href="http://kotaku.com/5808022/ghost-recon-future-soldier-is-a-confusion-of-excellence" title="Click here to read more about Ghost Recon: Future Soldier Is a Confusion of Excellence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Space Games Don't Have To Be Cold And Lifeless]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Games Don't Have To Be Cold And Lifeless" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Space Games Don't Have To Be Cold And Lifeless" href="http://kotaku.com/5783965/space-games-dont-have-to-be-cold-and-lifeless" class="pp_image">
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				 <em>Kotaku commenter <a href="http://kotaku.com/#!speakup/forum?comment=37779151:37779151">Jezuz </a>feels that games set in outer space have become too cold and sterile. He shares his idea on how to liven up the airless void in today's Speak-Up on Kotaku.</em>				<a href="http://kotaku.com/5783965/space-games-dont-have-to-be-cold-and-lifeless" title="Click here to read more about Space Games Don't Have To Be Cold And Lifeless">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Mar 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo's Keynote Starts Soon]]></title>
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				Nintendo President Satoru Iwata kicks off the Game Developers Conference this morning with a keynote about the past and future of gaming. We'll be live blogging it, starting in about an hour.				<a href="http://kotaku.com/5774361/nintendos-keynote-starts-soon" title="Click here to read more about Nintendo's Keynote Starts Soon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5774361/nintendos-keynote-starts-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5774361]]></guid>
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			<pubDate><![CDATA[Wed, 02 Mar 2011 10:24:06 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Stephen Hawking Thinks The Earth Should Probably Start Packing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stephen Hawking Thinks The Earth Should Probably Start Packing" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Stephen Hawking Thinks The Earth Should Probably Start Packing" href="http://kotaku.com/5609574/stephen-hawking-thinks-the-earth-should-probably-start-packing" class="pp_image">
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				 "I see great dangers for the human race," begins noted theoretical physicist Stephen Hawking. As a human myself, that's exactly the sort of thing I don't like to hear.				<a href="http://kotaku.com/5609574/stephen-hawking-thinks-the-earth-should-probably-start-packing" title="Click here to read more about Stephen Hawking Thinks The Earth Should Probably Start Packing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Aug 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Layton Gets a New Date]]></title>
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				Puzzle fans can look forward to enjoying the third installment in the Professor Layton series for Nintendo DS earlier than expected. Nintendo announced today that the launch date of Professor Layton and the Unwound Future, a tale surrounding a time-traveling letter from 10 years in the future, has been moved up a week to September 12.				<a href="http://kotaku.com/5587199/layton-gets-a-new-date" title="Click here to read more about Layton Gets a New Date">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Jul 2010 15:55:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Amber Nichols]]></dc:creator>
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			<title><![CDATA[Intel Inside Your Mind, Serving You Drinks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Inside Your Mind, Serving You Drinks" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Intel Inside Your Mind, Serving You Drinks" href="http://kotaku.com/5577771/intel-inside-your-mind-serving-you-drinks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Inside Your Mind, Serving You Drinks" alt="Click here to read Intel Inside Your Mind, Serving You Drinks" src="http://cache.kotaku.com/assets/images/9/2010/07/robot.jpg"/>
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				 We're one step closer to browsing the internet with our mind while our robot butler brings us drinks, and it's all thanks to Intel. PC Magazine tells us about the wonderful tech on display at the company's latest R&D day.				<a href="http://kotaku.com/5577771/intel-inside-your-mind-serving-you-drinks" title="Click here to read more about Intel Inside Your Mind, Serving You Drinks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Jul 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here's What Ubisoft Is Bringing To E3]]></title>
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				E3 is right around the corner, and the big publishers are rolling out lists of what they'll be bringing to the show. Ubisoft's list includes Assassin's Creed Brotherhood, Shaun White Skateboarding, Tom Clancy's Ghost Recon: Future Soldier, the next installment of the Driver series, and "many other titles" that haven't been revealed yet. Keep an eye on Kotaku on Monday, June 14, when Ubisoft's annual press conference kicks off at 5PM.				<a href="http://kotaku.com/5549425/heres-what-ubisoft-is-bringing-to-e3" title="Click here to read more about Here's What Ubisoft Is Bringing To E3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ghost]]></category>
			<category><![CDATA[line-up]]></category>
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			<category><![CDATA[Shaun White Skateboarding]]></category>
			<category><![CDATA[soldier]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 27 May 2010 17:35:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5549425&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Game Nation: A Massively Multiplayer Offline Role-Playing Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Nation: A Massively Multiplayer Offline Role-Playing Game" href="http://kotaku.com/dream-park/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dreampark</span></a></div -->					<div><a title="Click here to read Game Nation: A Massively Multiplayer Offline Role-Playing Game" href="http://kotaku.com/5547253/game-nation-a-massively-multiplayer-offline-role+playing-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Nation: A Massively Multiplayer Offline Role-Playing Game" alt="Click here to read Game Nation: A Massively Multiplayer Offline Role-Playing Game" src="http://cache.kotaku.com/assets/images/9/2010/05/gamenation.jpg"/>
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				 Game Nation is gearing up to make your live-action role-playing dreams come true, now scouting locations for the world's first "Experiential Video Game Theme Park and Resort." Sounds like some expensive LARPing to me!				<a href="http://kotaku.com/5547253/game-nation-a-massively-multiplayer-offline-role+playing-game" title="Click here to read more about Game Nation: A Massively Multiplayer Offline Role-Playing Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dream Park]]></category>
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			<category><![CDATA[Larp]]></category>
			<category><![CDATA[Live-Action Role-playing]]></category>
			<category><![CDATA[Magiquest]]></category>
			<category><![CDATA[Video game resort]]></category>
			<category><![CDATA[Video game Theme Park]]></category>
			<pubDate><![CDATA[Tue, 25 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5547253&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mass Effect 2 Predicts Super Bowl Winner — in 2185]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mass Effect 2 Predicts Super Bowl Winner — in 2185" href="http://kotaku.com/mass-effect-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masseffect2</span></a></div -->					<div><a title="Click here to read Mass Effect 2 Predicts Super Bowl Winner — in 2185" href="http://kotaku.com/5468217/mass-effect-2-predicts-super-bowl-winner---in-2185" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mass Effect 2 Predicts Super Bowl Winner — in 2185" alt="Click here to read Mass Effect 2 Predicts Super Bowl Winner — in 2185" src="http://cache.kotaku.com/assets/images/9/2010/02/custom_1265767785440_krogan2.jpg"/>
											</a></div>
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				No word on how <a href="http://kotaku.com/5467200/the-madden-sim-bags-its-sixth-victory-in-seven-years">Madden is doing with its predictions </a>175 years from now, but Mass Effect 2, via Cerberus Daily News, says the New York Giants, with a Krogan quarterback (pictured), beat the Beijing Dragons in Super Bowl CCXIX.				<a href="http://kotaku.com/5468217/mass-effect-2-predicts-super-bowl-winner---in-2185" title="Click here to read more about Mass Effect 2 Predicts Super Bowl Winner — in 2185">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5468217/mass-effect-2-predicts-super-bowl-winner---in-2185]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5468217]]></guid>
			<category><![CDATA[mass effect 2]]></category>
			<category><![CDATA[Football]]></category>
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			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Predictions]]></category>
			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Tue, 09 Feb 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5468217&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Six PADDs I Would Actually Buy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Six PADDs I Would Actually Buy" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read Six PADDs I Would Actually Buy" href="http://kotaku.com/5458481/six-padds-i-would-actually-buy/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Six PADDs I Would Actually Buy" alt="Click here to read Six PADDs I Would Actually Buy" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4f6a9413f6d2769f1a64ca87fcd6ee89.jpg"/>
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				I may be tempted to one day buy the iPad as a crossover e-reader, but there's nothing magical about the device for me. Not unless you replace one of its vowels with a consonant.				<a href="http://kotaku.com/5458481/six-padds-i-would-actually-buy/gallery/" title="Click here to read more about Six PADDs I Would Actually Buy">More&nbsp;&raquo;</a>
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			<category><![CDATA[ipad]]></category>
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			<category><![CDATA[In the 24th century]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Padd]]></category>
			<category><![CDATA[Sci fi]]></category>
			<category><![CDATA[Star Trek]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5458481&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Older Ratchet Games Unlock Bonuses In New One]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Older Ratchet Games Unlock Bonuses In New One" href="http://kotaku.com/unlockables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unlockables</span></a></div -->					<div><a title="Click here to read Older Ratchet Games Unlock Bonuses In New One" href="http://kotaku.com/5387776/older-ratchet-games-unlock-bonuses-in-new-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Older Ratchet Games Unlock Bonuses In New One" alt="Click here to read Older Ratchet Games Unlock Bonuses In New One" src="http://cache.kotaku.com/assets/images/9/2009/10/Pirate.jpg"/>
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				One perk that an old Ratchet game unlocks in the forthcoming Ratchet sequel is useful. The other perk, is not.				<a href="http://kotaku.com/5387776/older-ratchet-games-unlock-bonuses-in-new-one" title="Click here to read more about Older Ratchet Games Unlock Bonuses In New One">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5387776/older-ratchet-games-unlock-bonuses-in-new-one]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5387776]]></guid>
			<category><![CDATA[Unlockables]]></category>
			<category><![CDATA[A]]></category>
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			<category><![CDATA[clank]]></category>
			<category><![CDATA[Crack]]></category>
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			<category><![CDATA[Games]]></category>
			<category><![CDATA[In]]></category>
			<category><![CDATA[Insomniac]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ratchet]]></category>
			<category><![CDATA[Time]]></category>
			<pubDate><![CDATA[Thu, 22 Oct 2009 17:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5387776&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[World of Warcraft: The Magazine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World of Warcraft: The Magazine" href="http://kotaku.com/print/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">print</span></a></div -->					<div><a title="Click here to read World of Warcraft: The Magazine" href="http://kotaku.com/5341406/world-of-warcraft-the-magazine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World of Warcraft: The Magazine" alt="Click here to read World of Warcraft: The Magazine" src="http://cache.kotaku.com/assets/images/9/2009/08/magazine_logo.jpg"/>
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				 The title is self-explanatory. But here are the details:				<a href="http://kotaku.com/5341406/world-of-warcraft-the-magazine" title="Click here to read more about World of Warcraft: The Magazine">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5341406/world-of-warcraft-the-magazine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5341406]]></guid>
			<category><![CDATA[Print]]></category>
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			<category><![CDATA[Journalism]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Thu, 20 Aug 2009 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5341406&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Another Games Mag Bites The Dust]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Games Mag Bites The Dust" href="http://kotaku.com/kotaku-magu/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakumagu</span></a></div -->					<div><a title="Click here to read Another Games Mag Bites The Dust" href="http://kotaku.com/5337083/another-games-mag-bites-the-dust" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Games Mag Bites The Dust" alt="Click here to read Another Games Mag Bites The Dust" src="http://cache.kotaku.com/assets/images/9/2009/08/psw.jpg"/>
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				The sad, slow decline of gaming print media continues, with the announcement overnight that Future Publishing's PSW (PlayStation World Magazine) is no more.				<a href="http://kotaku.com/5337083/another-games-mag-bites-the-dust" title="Click here to read more about Another Games Mag Bites The Dust">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Kotaku Magu]]></category>
			<category><![CDATA[Britain]]></category>
			<category><![CDATA[Future]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[PSw]]></category>
			<pubDate><![CDATA[Fri, 14 Aug 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5337083&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Death Of Print: January 2009 Edition]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Death Of Print: January 2009 Edition" href="http://kotaku.com/print/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">print</span></a></div -->					<div><a title="Click here to read The Death Of Print: January 2009 Edition" href="http://kotaku.com/5152763/the-death-of-print-january-2009-edition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Death Of Print: January 2009 Edition" alt="Click here to read The Death Of Print: January 2009 Edition" src="http://cache.kotaku.com/assets/images/9/2009/02/future.jpg"/>
											</a></div>
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				No question that print media is dying. Only question is how long it'll hold out. In the interests of keeping tabs on things, then, let's take a look at Future Publishing's latest British circulation numbers.				<a href="http://kotaku.com/5152763/the-death-of-print-january-2009-edition" title="Click here to read more about The Death Of Print: January 2009 Edition">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5152763/the-death-of-print-january-2009-edition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5152763]]></guid>
			<category><![CDATA[Print]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Future]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 13 Feb 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Ghost of Gaming Future]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ghost of Gaming Future" href="http://kotaku.com/predictions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">predictions</span></a></div -->					<div><a title="Click here to read The Ghost of Gaming Future" href="http://kotaku.com/5109703/the-ghost-of-gaming-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ghost of Gaming Future" alt="Click here to read The Ghost of Gaming Future" src="http://cache.kotaku.com/assets/images/9/2008/12/carolghostthumb.jpg"/>
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				 The topic for this month's <a href="http://blog.pjsattic.com/corvus/round-table/#1208">Blogs of the Roundtable</a> has led to some fantastically diverse answers: "What role will gaming play in your familial relationships in 5 years? 10 years? 20 years?".				<a href="http://kotaku.com/5109703/the-ghost-of-gaming-future" title="Click here to read more about The Ghost of Gaming Future">More&nbsp;&raquo;</a>
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			<category><![CDATA[Predictions]]></category>
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			<category><![CDATA[Future]]></category>
			<category><![CDATA[Future gaming]]></category>
			<pubDate><![CDATA[Sun, 14 Dec 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Four Future Trends of Entertainment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four Future Trends of Entertainment" href="http://kotaku.com/future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">future</span></a></div -->					<div><a title="Click here to read Four Future Trends of Entertainment" href="http://kotaku.com/5089646/four-future-trends-of-entertainment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Four Future Trends of Entertainment" alt="Click here to read Four Future Trends of Entertainment" src="http://cache.kotaku.com/assets/images/9/2008/11/seafuturethumb.jpg"/>
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				 Jane Pinckard of game girl advance has come up with four future trends of entertainment, and they all apply to gaming &mdash; while her ideas aren't necessarily 'new,' she does really boil down some of the tensions and innovations facing the industry right now.   She points to four trends &mdash; tension between immersion and transparency, asynchronous instant communication, credible advertising with integrity, and tools as the content.  This last issue is one that's come up a lot, and I really like her take on it &mdash; the move from passive consumer to active user:				<a href="http://kotaku.com/5089646/four-future-trends-of-entertainment" title="Click here to read more about Four Future Trends of Entertainment">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Game Girl Advance]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Trends]]></category>
			<pubDate><![CDATA[Sun, 16 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Europe's Version Of Qore: The Details]]></title>
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			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Europe's Version Of Qore: The Details" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Europe's Version Of Qore: The Details" href="http://kotaku.com/5069013/europes-version-of-qore-the-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Europe's Version Of Qore: The Details" alt="Click here to read Europe's Version Of Qore: The Details" src="http://cache.kotaku.com/assets/images/9/2008/10/futurelogo.jpg"/>
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				Like we told you last month, Sony Computer Entertainment Europe <a href="http://kotaku.com/5054038/european-psn-gets-qore-well-sort-of-as-well">are putting together their own version of Qore</a>. Presumably because European PlayStation owners haven't <em>suffered enough</em>. The program will be called Official PlayStation Magazine HD, will of course be a premium (ie you pay for it) service, and will be distributed weekly over the various European PlayStation stores. A job listing for the program says that the show will feature "hi-def video, game demos and other content", so basically, expect Qore, but with a much longer name.				<a href="http://kotaku.com/5069013/europes-version-of-qore-the-details" title="Click here to read more about Europe's Version Of Qore: The Details">More&nbsp;&raquo;</a>
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			<category><![CDATA[Scee]]></category>
			<pubDate><![CDATA[Mon, 27 Oct 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Win Imagine Babies From Girl Gamer Mag]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win Imagine Babies From Girl Gamer Mag" href="http://kotaku.com/girl-gamers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">girlgamers</span></a></div -->					<div><a title="Click here to read Win Imagine Babies From Girl Gamer Mag" href="http://kotaku.com/350532/win-imagine-babies-from-girl-gamer-mag" class="pp_image">
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				Hey girls! The second issue of Future's Girl Gamer - the UK's first Nintendo-centric games magazine for girls - is coming this March, and have they got a contest for you! Within the pages the pink titled magazine with its pink DS sporting cover girl is a giveaway that you can't afford to pass up, considering your unique role in populating the planet. They're giving away 10 copies of<a href="http://kotaku.com/gaming/instruct-them/ubisoft-puts-women-in-their-place-287100.php"> Ubisoft's <s>pet</s> baby simulator, Imagine Babies</a>, along with a shiny new and most likely pink DS to play it on. Combine it with the cover story on Cooking Mama, and you'll snag yourself a husband of strong breeding stock in no time! Hit the jump for the cover in all its glory, along with a little more exposition. 				<a href="http://kotaku.com/350532/win-imagine-babies-from-girl-gamer-mag" title="Click here to read more about Win Imagine Babies From Girl Gamer Mag">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 30 Jan 2008 12:20:58 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Futurist Kurzweil to Predict 20 Years of Gaming at GDC08]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Futurist Kurzweil to Predict 20 Years of Gaming at GDC08" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Futurist Kurzweil to Predict 20 Years of Gaming at GDC08" href="http://kotaku.com/340118/futurist-kurzweil-to-predict-20-years-of-gaming-at-gdc08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Futurist Kurzweil to Predict 20 Years of Gaming at GDC08" alt="Click here to read Futurist Kurzweil to Predict 20 Years of Gaming at GDC08" src="http://cache.kotaku.com/assets/images/9/2008/01/small_rkurzweil.jpg"/>
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				The Game Developers Conference just announced that renowned inventor and futurist Ray Kurzweil will be delivering one of the keynotes at the upcoming GDC in San Fan. His talk, entitled The Next 20 Years of Gaming, will look at the future of the video game world and electronic entertainment. I expect there will be talk of sex with robots, but maybe that's just me.. and that guy Mark and Mike fell in with at Leipzig.				<a href="http://kotaku.com/340118/futurist-kurzweil-to-predict-20-years-of-gaming-at-gdc08" title="Click here to read more about Futurist Kurzweil to Predict 20 Years of Gaming at GDC08">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/340118/futurist-kurzweil-to-predict-20-years-of-gaming-at-gdc08]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-340118]]></guid>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 17:00:23 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[User-Drawn Characters Coming to PS3 Games?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read User-Drawn Characters Coming to PS3 Games?" href="http://kotaku.com/eyetoy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eyetoy</span></a></div -->					<div><a title="Click here to read User-Drawn Characters Coming to PS3 Games?" href="http://kotaku.com/337566/user+drawn-characters-coming-to-ps3-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read User-Drawn Characters Coming to PS3 Games?" alt="Click here to read User-Drawn Characters Coming to PS3 Games?" src="http://cache.kotaku.com/assets/images/9/2007/12/small_ps3eyetoygame.flv.jpg"/>
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								<a href="http://kotaku.com/337566/user+drawn-characters-coming-to-ps3-games" title="Click here to read more about User-Drawn Characters Coming to PS3 Games?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/337566/user+drawn-characters-coming-to-ps3-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-337566]]></guid>
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			<pubDate><![CDATA[Wed, 26 Dec 2007 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Can Print Gaming Media Survive? Maybe.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Print Gaming Media Survive? Maybe." href="http://kotaku.com/ziff-davis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ziffdavis</span></a></div -->					<div><a title="Click here to read Can Print Gaming Media Survive? Maybe." href="http://kotaku.com/321769/can-print-gaming-media-survive-maybe" class="pp_image">
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				With online video game news coming from powerhouses like IGN, 1UP and Gamespot, can old fashioned glossy print media survive? How can once-monthly publications compete with up to the minute news sources, say, for instance Kotaku, and established gaming media updating throughout the day? That's the focus of the New York Times look at print publishers Ziff Davis Media and Future US, both of whom publish not only on paper, but online as well.				<a href="http://kotaku.com/321769/can-print-gaming-media-survive-maybe" title="Click here to read more about Can Print Gaming Media Survive? Maybe.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Nov 2007 19:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lost Odyssey: Opening Cinema]]></title>
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I don't really know that much about Lost Odyssey. I missed out on opportunities to see at at several conferences so I was looking forward to checking out this opening cinema. Now that I've seen it, I'm not entirely sure how I feel about it. It definitely looks very slick, but the extensive brown color palette is a bit off putting. Why is the future always brown? Also something doesn't seem quite right about the walking animation that they show around 1:47. I guess they are trying to make everyone look like they are exhausted and coming in from battle, but they're all doing this weird shuffle that makes them look like they are limping. That said, I'll reserve final judgment until the game actually comes out and I get a chance to play it for myself. After all, you can't judge a game by it's opening cinema. Or can you?				<a href="http://kotaku.com/310651/lost-odyssey-opening-cinema" title="Click here to read more about Lost Odyssey: Opening Cinema">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Oct 2007 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Playstation The Official Magazine Returns]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playstation The Official Magazine Returns" href="http://kotaku.com/dead-trees/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadtrees</span></a></div -->					<div><a title="Click here to read Playstation The Official Magazine Returns" href="http://kotaku.com/305550/playstation-the-official-magazine-returns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playstation The Official Magazine Returns" alt="Click here to read Playstation The Official Magazine Returns" src="http://cache.kotaku.com/assets/images/9/2007/10/small_opmus.jpg"/>
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				OPM rises again this November with a new set of letters and a brand new publisher. Exactly one year after Ziff-Davis set Official Playstation Magazine adrift into the sea of dead print media, Future U.S. will relaunch Playstation: The Official Magazine.				<a href="http://kotaku.com/305550/playstation-the-official-magazine-returns" title="Click here to read more about Playstation The Official Magazine Returns">More&nbsp;&raquo;</a>
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			<category><![CDATA[rob smith]]></category>
			<pubDate><![CDATA[Mon, 01 Oct 2007 12:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Future Takes Over Nintendo Power]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Future Takes Over Nintendo Power" href="http://kotaku.com/magazines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">magazines</span></a></div -->					<div><a title="Click here to read Future Takes Over Nintendo Power" href="http://kotaku.com/301624/future-takes-over-nintendo-power" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Future Takes Over Nintendo Power" alt="Click here to read Future Takes Over Nintendo Power" src="http://cache.kotaku.com/assets/images/9/2007/09/small_nintypower.jpg"/>
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				Future US continues it's domination of the official console magazine market as Nintendo hands them the reins of the long-running and well-respected publication Nintendo Power. For nearly two decades Nintendo has handled the publishing of the mag in-house, but starting with the December issue (on sale next month), it's all on Future. <blockquote>"We are honored to be selected as the new publisher for an industry touchstone like Nintendo Power," says Future US's President, Jonathan Simpson-Bint.  "This is an opportunity for Future to use its core competencies - great editorial, deep knowledge of young men's lifestyles and technical expertise - in service of one of the world's great entertainment brands.  We couldn't be more excited to get started."</blockquote>Deep knowledge of young men's lifestyles? First off, that sounds slightly creepy, and secondly...just young men? Hopefully they'll eventually get around to creating a Nintendo magazine for girls.				<a href="http://kotaku.com/301624/future-takes-over-nintendo-power" title="Click here to read more about Future Takes Over Nintendo Power">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Sep 2007 17:30:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony Exec Talks PSP Future, Says Nothing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Exec Talks PSP Future, Says Nothing" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Sony Exec Talks PSP Future, Says Nothing" href="http://kotaku.com/188687/sony-exec-talks-psp-future-says-nothing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Exec Talks PSP Future, Says Nothing" alt="Click here to read Sony Exec Talks PSP Future, Says Nothing" src="http://cache.kotaku.com/assets/images/9/2006/07/small_pspfuture.png"/>
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        <div class="FloatHack"></div>
    

      UPI tracked down Peter Dille, senior vice president of marketing for Sony Computer Entertainment America, to "grill him" about the future of the PSP.				<a href="http://kotaku.com/188687/sony-exec-talks-psp-future-says-nothing" title="Click here to read more about Sony Exec Talks PSP Future, Says Nothing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Jul 2006 15:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Video E306: Neil Young Talks EA Culture]]></title>
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				In the final part of my interview with Neil Young, the EA LA studio head talks about his job, the culture of EA and the future of the industry. I was impressed with Young's take on game development and the need for gaming to think outside the box. Kotaku and EA have had a few run-ins over the past year, but Young has always been professional in his dealings with us and his ability to do a video interview says a lot about him. Oh, and he says he loves the site.				<a href="http://kotaku.com/174547/video-e306-neil-young-talks-ea-culture" title="Click here to read more about Video E306: Neil Young Talks EA Culture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 May 2006 21:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Battlefield To Officially Jump Shark?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlefield To Officially Jump Shark?" href="http://kotaku.com/battlefield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield</span></a></div -->					<div><a title="Click here to read Battlefield To Officially Jump Shark?" href="http://kotaku.com/155714/battlefield-to-officially-jump-shark" class="pp_image">
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				Is DICE crazy? Surely they must know that setting your next game in "the future" is the cheesy death knell for your franchise. Anyone remember <em>Street Fighter 2010</em>? No? Okay, bad example.				<a href="http://kotaku.com/155714/battlefield-to-officially-jump-shark" title="Click here to read more about Battlefield To Officially Jump Shark?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Future]]></category>
			<pubDate><![CDATA[Sat, 18 Feb 2006 21:33:31 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Long Live PC Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Long Live PC Gaming" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Long Live PC Gaming" href="http://kotaku.com/155363/long-live-pc-gaming" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/r-brian-crecentejello.jpg"></a>Every few years the whole "PC gaming is dead" argument creeps out of the woodwork. However, the story is something different altogether this year. A piece written by Kotaku's editor supreme Brian Crecente for the <a href="http://blogs.rockymountainnews.com/denver/freePlay/2006/02/sleeping_giant_the_revival_of.html"><i>Rocky Mountain News</i></a> looks at the medium of PC gaming as a market for a potential renaissance. The article looks at some of the hurdles that need to be leapt in order for PC gaming's rebirth. Among them? Piracy, lack of innovation and a failure to capitalize on the upgradeable nature of PC gaming. 				<a href="http://kotaku.com/155363/long-live-pc-gaming" title="Click here to read more about Long Live PC Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Crecente]]></category>
			<category><![CDATA[Future]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<pubDate><![CDATA[Thu, 16 Feb 2006 16:40:04 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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