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		<title><![CDATA[Kotaku: Full Throttle]]></title>
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			<title><![CDATA[Kotaku: Full Throttle]]></title>
			<link>http://kotaku.com/tag/full throttle</link>
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		<link>http://kotaku.com/tag/full throttle</link>
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		<description><![CDATA[Kotaku posts tagged Full Throttle]]></description>
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			<title><![CDATA[Balls To The Wall, It's The Rock N' Roll Video Game Soundtrack]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Balls To The Wall, It's The Rock N' Roll Video Game Soundtrack" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Balls To The Wall, It's The Rock N' Roll Video Game Soundtrack" href="http://kotaku.com/5762580/the-story-of-my-favourite-game-soundtrack-of-all-time" class="pp_image">
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				My favourite video game soundtrack is not a collection of original orchestral pieces, nor tracks by famous artists. It is one performed by a band that, were it not for this game, few of you will have <em>ever </em>heard of.				<a href="http://kotaku.com/5762580/the-story-of-my-favourite-game-soundtrack-of-all-time" title="Click here to read more about Balls To The Wall, It's The Rock N' Roll Video Game Soundtrack">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
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			<pubDate><![CDATA[Thu, 17 Feb 2011 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[So, Video Games, Where Are All The Good Jokes?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Video Games, Where Are All The Good Jokes?" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read So, Video Games, Where Are All The Good Jokes?" href="http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes" class="pp_image">
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				You ever wonder why there aren't more genuinely funny video games? One of the few genuinely funny men in the business, Double-Fine's Tim Schafer (Psychonauts, Full Throttle)<a href="http://games.uk.msn.com/gaming/news/articles.aspx?cp-documentid=156065344"> has an idea</a>. [<a href="http://www.gamefreaks.co.nz/2010/05/21/interview-tim-schafer/">image</a>]				<a href="http://kotaku.com/5754681/so-video-games-where-are-all-the-good-jokes" title="Click here to read more about So, Video Games, Where Are All The Good Jokes?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Feb 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Old News '94: Tim Schafer Ditching Ham Sandwich Puzzles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Old News '94: Tim Schafer Ditching Ham Sandwich Puzzles" href="http://kotaku.com/old-news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oldnews</span></a></div -->					<div><a title="Click here to read Old News '94: Tim Schafer Ditching Ham Sandwich Puzzles" href="http://kotaku.com/5331432/old-news-94-tim-schafer-ditching-ham-sandwich-puzzles" class="pp_image">
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				It was just 15 years ago that designer <a class="autolink" title="Click here to read more posts tagged TIM SCHAFER" title="Click here to read more posts tagged TIM SCHAFER" href="http://kotaku.com/tag/tim-schafer/">Tim Schafer</a> had to tell a reporter how one of his games differed from the other, and to do so he invoked the use of bread and mayonnaise.				<a href="http://kotaku.com/5331432/old-news-94-tim-schafer-ditching-ham-sandwich-puzzles" title="Click here to read more about Old News '94: Tim Schafer Ditching Ham Sandwich Puzzles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Aug 2009 19:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[On Full Throttle 2, And What Could Have Been]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Full Throttle 2, And What Could Have Been" href="http://kotaku.com/lucasarts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucasarts</span></a></div -->					<div><a title="Click here to read On Full Throttle 2, And What Could Have Been" href="http://kotaku.com/5042828/on-full-throttle-2-and-what-could-have-been" class="pp_image">
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				Roll up your sleeves, Lucasarts fans. Classic Adventure Gaming have one <em>hell </em>of an interview up with Bill Tiller, a former artist at Lucasarts who worked with the company between 1993 and 2001. Specifically, it's about Tiller's involvement on the little-known Full Throttle: Payback, the cancelled sequel to Tim Schafer's badass 1995 adventure game. Basically, if you've ever wanted to hear somebody personally relate the period when Lucasarts decided to eat their own adventure gaming babies, you'll want to read this. It's got plot outlines for the game, the reason it would have been better than the <em>other </em>Full Throttle sequel, Hell on Wheels, as well as a ton of concept art. All of it good reading.				<a href="http://kotaku.com/5042828/on-full-throttle-2-and-what-could-have-been" title="Click here to read more about On Full Throttle 2, And What Could Have Been">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Aug 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ScummVM, Now For Your Nintendo Wii]]></title>
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If you're not interested in getting homebrew up and running on your Wii, fine. That's your business. You're probably not interested in knowing that ScummVM is now working for the system, either, nor in seeing a man play Full Throttle on his couch using a Wii Remote. Because that's not awesome at <em>all</em>, is it?				<a href="http://kotaku.com/385491/scummvm-now-for-your-nintendo-wii" title="Click here to read more about ScummVM, Now For Your Nintendo Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Tim Schafer Shows Us How to Do That]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Schafer Shows Us How to Do That" href="http://kotaku.com/psychonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychonauts</span></a></div -->					<div><a title="Click here to read Tim Schafer Shows Us How to Do That" href="http://kotaku.com/190477/tim-schafer-shows-us-how-to-do-that" class="pp_image">
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        <div class="FloatHack"></div>
    

      Tim Schafer seems smart.  Like, really smart.  I am extremely impressed with the very simple, very true little bombs he drops over and over in this recorded lecture from GDC 2004.				<a href="http://kotaku.com/190477/tim-schafer-shows-us-how-to-do-that" title="Click here to read more about Tim Schafer Shows Us How to Do That">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Jul 2006 20:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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