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		<title><![CDATA[Kotaku: Freeware]]></title>
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		<description><![CDATA[Kotaku posts tagged Freeware]]></description>
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			<title><![CDATA[Ninja Senki May Be The Best Free Mega Man-Like Game You'll Get Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Senki May Be The Best Free Mega Man-Like Game You'll Get Today" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read Ninja Senki May Be The Best Free Mega Man-Like Game You'll Get Today" href="http://kotaku.com/5715778/ninja-senki-may-be-the-best-free-mega-man+like-game-youll-get-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Senki May Be The Best Free Mega Man-Like Game You'll Get Today" alt="Click here to read Ninja Senki May Be The Best Free Mega Man-Like Game You'll Get Today" src="http://cache.kotaku.com/assets/images/9/2010/12/small_ninja_senki.png"/>
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				You have almost no excuse not to download freeware indie platformer <a href="http://www.ninjasenki.com/">Ninja Senki</a>, the action platform game from Jonathan Lavigne inspired by classic NES games Ninja Jajamaru-Kun and Mega Man.				<a href="http://kotaku.com/5715778/ninja-senki-may-be-the-best-free-mega-man+like-game-youll-get-today" title="Click here to read more about Ninja Senki May Be The Best Free Mega Man-Like Game You'll Get Today">More&nbsp;&raquo;</a>
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			<category><![CDATA[Freeware]]></category>
			<category><![CDATA[Jonathan Lavigne]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Windowss]]></category>
			<pubDate><![CDATA[Tue, 21 Dec 2010 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Team Fortress 2 Demake Gang Garrison 2 Goes 2.0]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2 Demake Gang Garrison 2 Goes 2.0" href="http://kotaku.com/demakes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demakes</span></a></div -->					<div><a title="Click here to read Team Fortress 2 Demake Gang Garrison 2 Goes 2.0" href="http://kotaku.com/5151037/team-fortress-2-demake-gang-garrison-2-goes-20" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Fortress 2 Demake Gang Garrison 2 Goes 2.0" alt="Click here to read Team Fortress 2 Demake Gang Garrison 2 Goes 2.0" src="http://cache.kotaku.com/assets/images/9/2011/11/small_44627cd2e80aedc1ff25c24a05a1cf73.jpg"/>
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				When things go 2.0, it's a big deal. Remember Web 2.0? Boy did we have some fun with that! Thankfully, the fan-made, <a href="http://kotaku.com/5055901/gang-garrison-ii--tf2s-8+bit-bastard-brother"><em>Team Fortress 2</em>-inspired 8-bit"demake"</a> <em>Gang Garrison 2</em> has reached such a milestone.				<a href="http://kotaku.com/5151037/team-fortress-2-demake-gang-garrison-2-goes-20" title="Click here to read more about Team Fortress 2 Demake Gang Garrison 2 Goes 2.0">More&nbsp;&raquo;</a>
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			<category><![CDATA[demakes]]></category>
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			<category><![CDATA[Team Fortress 2]]></category>
			<pubDate><![CDATA[Tue, 10 Feb 2009 20:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Legend of Princess: If Zelda II Went 16-Bit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Legend of Princess: If Zelda II Went 16-Bit" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read The Legend of Princess: If Zelda II Went 16-Bit" href="http://kotaku.com/5139756/the-legend-of-princess-if-zelda-ii-went-16+bit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Legend of Princess: If Zelda II Went 16-Bit" alt="Click here to read The Legend of Princess: If Zelda II Went 16-Bit" src="http://cache.kotaku.com/assets/images/9/2012/01/small_57fb08fc9f7150405326af49bf4fba58.jpg"/>
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				Joakim "<a href="http://www.konjak.org">Konjak</a>" Sandberg, developer of the gorgeous IGF nominaated <em><a href="http://kotaku.com/382387/noitu-love-2-out-get">Noitu Love</a></em> series, has released a one-level "love letter to Zelda" called <em>The Legend of Princess</em>. It's the unofficial sequel to <em>Zelda II</em> we'll never get.				<a href="http://kotaku.com/5139756/the-legend-of-princess-if-zelda-ii-went-16+bit" title="Click here to read more about The Legend of Princess: If Zelda II Went 16-Bit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[The legend of princess]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Mon, 26 Jan 2009 20:00:06 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA['Muslim Massacre' Creator Tucks Tail, Apologizes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Muslim Massacre' Creator Tucks Tail, Apologizes" href="http://kotaku.com/religion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">religion</span></a></div -->					<div><a title="Click here to read 'Muslim Massacre' Creator Tucks Tail, Apologizes" href="http://kotaku.com/5049613/muslim-massacre-creator-tucks-tail-apologizes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Muslim Massacre' Creator Tucks Tail, Apologizes" alt="Click here to read 'Muslim Massacre' Creator Tucks Tail, Apologizes" src="http://cache.kotaku.com/assets/images/9/2008/09/muslimmassacrethumb.jpg"/>
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				 We, along with a lot of other people, took a look at <a href="http://kotaku.com/5048050/muslim-massacre-surprisingly-found-offensive">the rather offensive <i>Muslim Massacre</i></a>.  Kotakuite tokeytorey let us know that after getting a lot of press, attention, and wrath directed at him, creator Eric "Sigvatr" Vaughn had tucked tail and posted an 'I'm sorry' and obligatory 'In retrospect' statement on the <a href="http://www.muslimmassacre.com/"><i>Muslim Massacre</i></a> website.  I take a sort of dim view of statements that verge on 'but you just didn't UNDERSTAND what I was trying to say' chest beating (apologize and move on, dude), but both statements are after the jump:				<a href="http://kotaku.com/5049613/muslim-massacre-creator-tucks-tail-apologizes" title="Click here to read more about 'Muslim Massacre' Creator Tucks Tail, Apologizes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Muslim massacre]]></category>
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			<pubDate><![CDATA[Sun, 14 Sep 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[&quot;Muslim Massacre&quot; Surprisingly Found Offensive]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;Muslim Massacre&amp;quot; Surprisingly Found Offensive" href="http://kotaku.com/religion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">religion</span></a></div -->					<div><a title="Click here to read &amp;quot;Muslim Massacre&amp;quot; Surprisingly Found Offensive" href="http://kotaku.com/5048050/muslim-massacre-surprisingly-found-offensive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;Muslim Massacre&amp;quot; Surprisingly Found Offensive" alt="Click here to read &amp;quot;Muslim Massacre&amp;quot; Surprisingly Found Offensive" src="http://cache.kotaku.com/assets/images/9/2012/01/cdc0308b9616e6a2dc3dcc5feeaf7520.jpg"/>
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				The top-down shooter <em>Muslim Massacre</em> instructs players to "Take control of the American hero and wipe out the Muslim race with an arsenal of the world's most destructive weapons!" And that's pretty much it. Kicking off with a George W. Bush voice sample ("Let's roll!"), the player lays waste to scores of Muslims in a bloody 2D landscape, on city streets and soccer fields, with <em>Robotron</em> (or, if you prefer, <em>Smash TV</em>) inspired gameplay.

You kill hundreds of faceless men and women, some with suicide bomb vests, some unarmed, as you work your way up to "bosses" like Osama bin Laden and, ultimately, Allah. It's packed with tasteless stereotypes and unapologetic detached violence.				<a href="http://kotaku.com/5048050/muslim-massacre-surprisingly-found-offensive" title="Click here to read more about &quot;Muslim Massacre&quot; Surprisingly Found Offensive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Sep 2008 16:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Freebie Adventuring With Ben There, Dan That]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Freebie Adventuring With Ben There, Dan That" href="http://kotaku.com/ben-there%2c-dan-that/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bentheredanthat</span></a></div -->					<div><a title="Click here to read Freebie Adventuring With Ben There, Dan That" href="http://kotaku.com/5036761/freebie-adventuring-with-ben-there-dan-that" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Freebie Adventuring With Ben There, Dan That" alt="Click here to read Freebie Adventuring With Ben There, Dan That" src="http://cache.kotaku.com/assets/images/9/2008/08/btdt.jpg"/>
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				Indie developer Zombie Cow (they did the spoof deathmatch platformer <em>Gibbage</em>)- have released another 'tribute' game &mdash; this time a Windows Point 'n' Click adventure heavily inspired by classic Lucasarts SCUMM games like <em>Monkey Island</em>, <em>Sam & Max Hit The Road</em> and <em>Day Of The Tentacle</em>.				<a href="http://kotaku.com/5036761/freebie-adventuring-with-ben-there-dan-that" title="Click here to read more about Freebie Adventuring With Ben There, Dan That">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ben there, dan that]]></category>
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			<category><![CDATA[Windows]]></category>
			<category><![CDATA[Zombie cow]]></category>
			<pubDate><![CDATA[Wed, 13 Aug 2008 18:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Hikkikomori Quest Is Not Only Free, But Great]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hikkikomori Quest Is Not Only Free, But Great" href="http://kotaku.com/hikkikomori-quest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hikkikomoriquest</span></a></div -->					<div><a title="Click here to read Hikkikomori Quest Is Not Only Free, But Great" href="http://kotaku.com/5031844/hikkikomori-quest-is-not-only-free-but-great" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hikkikomori Quest Is Not Only Free, But Great" alt="Click here to read Hikkikomori Quest Is Not Only Free, But Great" src="http://cache.kotaku.com/assets/images/9/2008/08/Hikkikomori-Quest.jpg"/>
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				If you're up late and fancy killing off an hour or two of your not-so-precious time, you could do worse than giving Hikkikomori Quest a spin. A freeware RPG, it tells the tale of a <a href="http://en.wikipedia.org/wiki/Hikkikomori">Hikkikomori </a>who, having had his birthday <em>ruined </em>on 4chan, decides to set out to prove the world wrong by performing brave deeds. Like...leaving the house and buying a hot dog. It's an adorable piss-take, and best of all, features some artwork by <a href="http://kotaku.com/tag/paul-robertson/">Paul Robertson</a>, he of <a href="http://kotaku.com/gaming/machinima/watch-pirate-babys-cabana-battle-street-fight-2006-169034.php">Pirate Baby</a> fame. You can download/get more info at the links below, but please, don't all go at once, you'll break things.				<a href="http://kotaku.com/5031844/hikkikomori-quest-is-not-only-free-but-great" title="Click here to read more about Hikkikomori Quest Is Not Only Free, But Great">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Aug 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Wu-Tang Clan Returns (Unofficially) With The Sewer Goblet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wu-Tang Clan Returns (Unofficially) With The Sewer Goblet" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read The Wu-Tang Clan Returns (Unofficially) With The Sewer Goblet" href="http://kotaku.com/387694/the-wu+tang-clan-returns-unofficially-with-the-sewer-goblet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wu-Tang Clan Returns (Unofficially) With The Sewer Goblet" alt="Click here to read The Wu-Tang Clan Returns (Unofficially) With The Sewer Goblet" src="http://cache.kotaku.com/assets/images/9/2008/05/small_wu_tang_baby.jpg"/>
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				Tales of Game, the team behind <a href="http://kotaku.com/350994/charles-barkley-post-apocalyptic-trailer-so-cool"><em>Charles Barkley Shut Up and Jam: Gaiden</em></a> have released their latest freeware roguelike <em>The Sewer Goblet: The Wu-Tang Clan and the Wu-Tang Baby</em>, a dungeon crawling adventure starring GZA, RZA, the late Ol' Dirty Bastard, Raekwon and the rest of the Wu-Tang crew. And for maximum appeal, Tales of Game has introduced the Wu-Tang Baby, a "tiny but majestic baby with a mysterious pendant" adopted by the seminal rap group.				<a href="http://kotaku.com/387694/the-wu+tang-clan-returns-unofficially-with-the-sewer-goblet" title="Click here to read more about The Wu-Tang Clan Returns (Unofficially) With The Sewer Goblet">More&nbsp;&raquo;</a>
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			<category><![CDATA[Freeware]]></category>
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			<category><![CDATA[the sewer goblet]]></category>
			<category><![CDATA[wu-tang clan]]></category>
			<pubDate><![CDATA[Tue, 06 May 2008 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ikarium Is Like Civ, But Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikarium Is Like Civ, But Free" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read Ikarium Is Like Civ, But Free" href="http://kotaku.com/374418/ikarium-is-like-civ-but-free" class="pp_image">
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				 What'd I do today? I was meant to do some work. That didn't really happen. Instead, I ended up hovering around Ikarium all day. It's a free, web-based strategy game that's basically Civilization, except it's web-based, and it's free. And entirely multiplayer. Alliances, diplomacy, war, trade, the works. What's best is that build routines are done in real-time, so you can open it up first thing in the morning, set some orders then just let it run over the course of the day, only requiring you to check in every now and again to keep things ticking along. Just like a good web-based (ie office-friendly) game should be.				<a href="http://kotaku.com/374418/ikarium-is-like-civ-but-free" title="Click here to read more about Ikarium Is Like Civ, But Free">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ikarium]]></category>
			<pubDate><![CDATA[Tue, 01 Apr 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BusinessWeek...Arcade?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BusinessWeek...Arcade?" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read BusinessWeek...Arcade?" href="http://kotaku.com/372203/businessweekarcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BusinessWeek...Arcade?" alt="Click here to read BusinessWeek...Arcade?" src="http://cache.kotaku.com/assets/images/9/2008/03/small_bwarcade.jpg"/>
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				 BusinessWeek are <em>very </em>serious. So seeing they've just opened the "BusinessWeek Arcade" - which is a catalogue/portal for "some of the Web's best free, independently produced games" - on their site is a bit of a shock. Not as big a shock as seeing the calibre of games they've got on there, though. No shitty, cheap flash games here: the idle professional will instead be enjoying top-shelf titles like Crayon Physics, Toribash, Tumiki Fighters and - yes - <a href="http://kotaku.com/350934/please-go-play-velociraptor-safari">Off-Road Velociraptor Safari</a>.				<a href="http://kotaku.com/372203/businessweekarcade" title="Click here to read more about BusinessWeek...Arcade?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Businessweek]]></category>
			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Wed, 26 Mar 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[ROM CHECK FAIL Is The Opposite Of Fail]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ROM CHECK FAIL Is The Opposite Of Fail" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read ROM CHECK FAIL Is The Opposite Of Fail" href="http://kotaku.com/372019/rom-check-fail-is-the-opposite-of-fail" class="pp_image">
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				Farbs' excellent <em>ROM CHECK FAIL</em> is a WarioWare-style retro mash up featuring the gameplay, music and graphics from gaming's best arcade and console classics. The freeware PC game (a wee download) borrows from <em>Defender</em>, <em>The Legend of Zelda</em>, <em>Pac-Man</em>, <em>Super Mario Bros.</em>, <em>Spy Hunter</em>, <em>Qix</em>, <em>Buster Bros.</em> and others to create a quirky, fun race against the clock for high scores. One second Link is stabbing away at asteroids, the next Pac-Man is biting his way through an <em>Arkanoid</em> level.				<a href="http://kotaku.com/372019/rom-check-fail-is-the-opposite-of-fail" title="Click here to read more about ROM CHECK FAIL Is The Opposite Of Fail">More&nbsp;&raquo;</a>
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			<category><![CDATA[rom check fail]]></category>
			<pubDate><![CDATA[Tue, 25 Mar 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bums...In...Space!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bums...In...Space!" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read Bums...In...Space!" href="http://kotaku.com/371721/bumsinspace" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bums...In...Space!" alt="Click here to read Bums...In...Space!" src="http://cache.kotaku.com/assets/images/9/2008/03/small_hobos.jpg"/>
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				 This is Twin Hobo Rocket, a pretty great downloadable game by Edmund McMillen and Florian Himsl, creators of Tri-achnid. You control two bums. In space. As they pop balloons and pester aliens for spare change. It's only 5MB, and has some <em>wonderful </em>toe-tappin hobo music, so go on, have a go. 				<a href="http://kotaku.com/371721/bumsinspace" title="Click here to read more about Bums...In...Space!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Twin Hobo Rocket]]></category>
			<pubDate><![CDATA[Tue, 25 Mar 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[2007's Best Freeware Games Chosen By The Authority]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2007's Best Freeware Games Chosen By The Authority" href="http://kotaku.com/best-of-2007/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestof2007</span></a></div -->					<div><a title="Click here to read 2007's Best Freeware Games Chosen By The Authority" href="http://kotaku.com/339306/2007s-best-freeware-games-chosen-by-the-authority" class="pp_image">
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				The world's best gaming deals can't beat "free!", so for those without a gift card in hand this post-holiday season, you may want to take a gander at The Independent Gaming Source's best freeware games of 2007. The number of titles, across an amazingly broad 30 categories, point out the year's best shooters, platformers and RPGs that can be had without anything more than some disposable bandwidth. Topping the list is a game that I only recently discovered myself while searching for <em>Gradius</em> pics, a <em>Warning Forever</em>-style top down boss fight-only shooter named <em>Fraxy</em>. The Japanese freeware game lets players create their own levels (bosses) with an intuitive editor. Other titles you may already be familiar with, including <em>Knytt Stories</em>, <em>Guxt</em>, <em>Sam and Max: Abe Lincoln Must Die</em> and the now free <em>Command and Conquer</em>.				<a href="http://kotaku.com/339306/2007s-best-freeware-games-chosen-by-the-authority" title="Click here to read more about 2007's Best Freeware Games Chosen By The Authority">More&nbsp;&raquo;</a>
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			<category><![CDATA[knytt stories]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<pubDate><![CDATA[Mon, 31 Dec 2007 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Variant Interactive Clarifies Cave Story PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Variant Interactive Clarifies Cave Story PSP" href="http://kotaku.com/cave-story/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cavestory</span></a></div -->					<div><a title="Click here to read Variant Interactive Clarifies Cave Story PSP" href="http://kotaku.com/208948/variant-interactive-clarifies-cave-story-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Variant Interactive Clarifies Cave Story PSP" alt="Click here to read Variant Interactive Clarifies Cave Story PSP" src="http://cache.kotaku.com/assets/images/9/2006/10/1699-3.jpg"/>
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      <a href="http://www.kotaku.com/gaming/psp/cave-story-comes-to-the-psp-hooray-206111.php">Last time</a> we posted about the sublime freeware platformer <em>Cave Story</em> and its upcoming migration to the PSP, many of you called me out, claiming that this project by Variant Interactive was widely known to be an unauthorized port. Pixel had apparently decried it. I was so swayed by the collective voice that I urged none of you to buy it.				<a href="http://kotaku.com/208948/variant-interactive-clarifies-cave-story-psp" title="Click here to read more about Variant Interactive Clarifies Cave Story PSP">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pixel]]></category>
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			<category><![CDATA[valiant interactive]]></category>
			<pubDate><![CDATA[Fri, 20 Oct 2006 08:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Toribash!!!]]></title>
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We got a curious email from Hampa, pointing us to this video of his bizarre, bloody turn-based fighter, <em>Toribash</em>. "I know you featured the game Toribash a bit before!" Hampa insisted. 				<a href="http://kotaku.com/207821/toribash" title="Click here to read more about Toribash!!!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fighters]]></category>
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			<category><![CDATA[Turn-based]]></category>
			<pubDate><![CDATA[Mon, 16 Oct 2006 12:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Cave Story Comes To The PSP! Hooray!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cave Story Comes To The PSP! Hooray!" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Cave Story Comes To The PSP! Hooray!" href="http://kotaku.com/206111/cave-story-comes-to-the-psp-hooray" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cave Story Comes To The PSP! Hooray!" alt="Click here to read Cave Story Comes To The PSP! Hooray!" src="http://cache.kotaku.com/assets/images/9/2006/10/doukutsu.jpg"/>
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      With <em>Vice City Stories</em> and <em>Silent Hill: Origins</em> coming to the PSP in the next couple of months, Sony's brick has <em>almost</em> gone from "Portable Most Likely To Be Stuffed Into A Sock And Used To Bludgeon Ken Kutaragi Clean To Death" to being marginally worth having. But the announcement that Pixel's freeware 8-bit classic, <em>Cave Story</em> is coming to the PSP is a huge boon for the system. 				<a href="http://kotaku.com/206111/cave-story-comes-to-the-psp-hooray" title="Click here to read more about Cave Story Comes To The PSP! Hooray!">More&nbsp;&raquo;</a>
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			<category><![CDATA[variant interactive]]></category>
			<pubDate><![CDATA[Mon, 09 Oct 2006 08:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[App Chews up PC HD Space, Knocks Out Podcasts]]></title>
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				A new bit of seemingly helpful software called XB Stream has managed to knock out a bunch of podcast sites.				<a href="http://kotaku.com/201172/app-chews-up-pc-hd-space-knocks-out-podcasts" title="Click here to read more about App Chews up PC HD Space, Knocks Out Podcasts">More&nbsp;&raquo;</a>
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			<category><![CDATA[xb stream]]></category>
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			<category><![CDATA[Xbox 360]]></category>
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			<pubDate><![CDATA[Sun, 17 Sep 2006 17:34:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New SHMUP from the Creator of Warning Forever: Ray-Hound]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New SHMUP from the Creator of Warning Forever: Ray-Hound" href="http://kotaku.com/warning-forever/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warningforever</span></a></div -->					<div><a title="Click here to read New SHMUP from the Creator of Warning Forever: Ray-Hound" href="http://kotaku.com/194235/new-shmup-from-the-creator-of-warning-forever-ray+hound" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New SHMUP from the Creator of Warning Forever: Ray-Hound" alt="Click here to read New SHMUP from the Creator of Warning Forever: Ray-Hound" src="http://cache.kotaku.com/assets/images/9/2006/08/215289575_204bf25a55.jpg"/>
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      Almost more interesting than their story itself is this sidebar over at TIGSource. "Serious game journalists needed!" it proclaims in the headline. Next sentence? A salutation to those very same self-stylized Pauline Kaels of gaming: "Hey bitches." 				<a href="http://kotaku.com/194235/new-shmup-from-the-creator-of-warning-forever-ray+hound" title="Click here to read more about New SHMUP from the Creator of Warning Forever: Ray-Hound">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/194235/new-shmup-from-the-creator-of-warning-forever-ray+hound]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-194235]]></guid>
			<category><![CDATA[Warning Forever]]></category>
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			<pubDate><![CDATA[Tue, 15 Aug 2006 10:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Metric Butt-Ton of Free Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metric Butt-Ton of Free Games" href="http://kotaku.com/greater-internet-fuckwad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">greaterinternetfuckwad</span></a></div -->					<div><a title="Click here to read Metric Butt-Ton of Free Games" href="http://kotaku.com/183266/metric-butt+ton-of-free-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metric Butt-Ton of Free Games" alt="Click here to read Metric Butt-Ton of Free Games" src="http://cache.kotaku.com/assets/images/9/2006/06/small_frgngtmsstr_l1.jpg"/>
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      Megagames.com has compiled a gigantic list of free games for those <a href="http://thehomelessguy.blogspot.com/">blogging hobos</a> that are popping up everywhere.  There are approximately 400 in the list, from the unsightly yiff-fest MMO <a href="http://www.megagames.com/news/html/freegames/furcadia.shtml">"Furcadia"</a>, to the socially-conscious condom shill <a href="http://www.megagames.com/news/html/freegames/catchthesperm.shtml">"Catch the Sperm"</a>.				<a href="http://kotaku.com/183266/metric-butt+ton-of-free-games" title="Click here to read more about Metric Butt-Ton of Free Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Jun 2006 21:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Cave Story Hell Speedrun]]></title>
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<em>Cave Story</em> is one of the greatest games ever made. Period, then exclamation point, then my hobnail boot imploding the obnoxious face of the fool who disagrees. So charming, frantic, ethereal... the creator, Pixel, is one of those quiet, imminently modest geniuses that just melts your heart. 				<a href="http://kotaku.com/174827/cave-story-hell-speedrun" title="Click here to read more about Cave Story Hell Speedrun">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 May 2006 18:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Play Plasma Pong Pronto]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play Plasma Pong Pronto" href="http://kotaku.com/pong/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pong</span></a></div -->					<div><a title="Click here to read Play Plasma Pong Pronto" href="http://kotaku.com/159808/play-plasma-pong-pronto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play Plasma Pong Pronto" alt="Click here to read Play Plasma Pong Pronto" src="http://cache.kotaku.com/assets/images/9/2006/03/small_plasma_pong-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/plasma_pong.php" onclick="window.open('http://www.kotaku.com/gaming/plasma_pong.php','popup','width=1024,height=768,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"></a>I am a total sucker for free games, particularly free games that don't inflict advertising pain, are virus free, and take an old concept and inject with something new. This time, the something old is <em>Pong</em> and the something new is an "environment driven by computational fluid dynamics". Ouch! My brain!				<a href="http://kotaku.com/159808/play-plasma-pong-pronto" title="Click here to read more about Play Plasma Pong Pronto">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Mar 2006 11:17:52 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How to Cheat on Any Single Player Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Cheat on Any Single Player Game" href="http://kotaku.com/lifehacker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lifehacker</span></a></div -->					<div><a title="Click here to read How to Cheat on Any Single Player Game" href="http://kotaku.com/156694/how-to-cheat-on-any-single-player-game" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/poke.jpg"></a>Nerd-chic sister site Lifehacker brings word of a Windows-only Freeware program that lets you cheat. Called "Poke," the freeware doesn't let gamers fudge at multiplayer titles, but is perfect for single-player titles like <i>The Sims</i>. How does it work?				<a href="http://kotaku.com/156694/how-to-cheat-on-any-single-player-game" title="Click here to read more about How to Cheat on Any Single Player Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Feb 2006 07:20:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Top Five Freewares of 2005]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Top Five Freewares of 2005" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read Top Five Freewares of 2005" href="http://kotaku.com/145653/top-five-freewares-of-2005" class="pp_image">
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				Now that Christmas has come and gone and gifts are likely a thing that's not coming your way until next year, it's time to start looking for freebies again. Fortunately for all of us, Ghacks put together a cool list of the best freeware of the year. Their top five include strategy, action, shooter and adventure.				<a href="http://kotaku.com/145653/top-five-freewares-of-2005" title="Click here to read more about Top Five Freewares of 2005">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Dec 2005 16:02:28 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Video Games Tackle Saddam Hussein]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Tackle Saddam Hussein" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Video Games Tackle Saddam Hussein" href="http://kotaku.com/132375/video-games-tackle-saddam-hussein" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Tackle Saddam Hussein" alt="Click here to read Video Games Tackle Saddam Hussein" src="http://cache.kotaku.com/assets/images/9/2005/10/Hussein-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/Hussein.jpg"></a>Over at <a href="http://1up.com/do/newsStory?cId=3144948">1UP.com</a> has a story about <a href="http://www.kumagames.com/">Kuma Reality Games</a> and their free, slightly strange Saddam Hussein game. The game places players in the middle of Iraqi history in positions with the ability to stop the horrors of Hussein (in some cases) before they start. It's part video game, part history lesson - but at least it's free. 				<a href="http://kotaku.com/132375/video-games-tackle-saddam-hussein" title="Click here to read more about Video Games Tackle Saddam Hussein">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Oct 2005 10:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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