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		<title><![CDATA[Kotaku: Fracture]]></title>
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			<title><![CDATA[Kotaku: Fracture]]></title>
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		<link>http://kotaku.com/tag/fracture</link>
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		<description><![CDATA[Kotaku posts tagged Fracture]]></description>
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			<title><![CDATA[Didn't Feel the Earthquake? Here Are 5.9 Games That Let You Recreate It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Didn't Feel the Earthquake? Here Are 5.9 Games That Let You Recreate It" href="http://kotaku.com/earthquake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earthquake</span></a></div -->					<div><a title="Click here to read Didn't Feel the Earthquake? Here Are 5.9 Games That Let You Recreate It" href="http://kotaku.com/5833694/didnt-feel-the-earthquake-here-are-59-games-that-let-you-recreate-it/gallery/" class="pp_image">
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				Earthquakes are great and terrible forces, destroying homes, claiming lives, and reminding humanity as a whole that this planet we crawl across isn't as solid as it seems. The east coast of the U.S. found that out today. For the rest of us, there are video games.				<a href="http://kotaku.com/5833694/didnt-feel-the-earthquake-here-are-59-games-that-let-you-recreate-it/gallery/" title="Click here to read more about Didn't Feel the Earthquake? Here Are 5.9 Games That Let You Recreate It">More&nbsp;&raquo;</a>
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			<category><![CDATA[Earthquake]]></category>
			<category><![CDATA[battlefield 3]]></category>
			<category><![CDATA[crysis 2]]></category>
			<category><![CDATA[Disaster Report]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[List]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[SimCity 4]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 23 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Go Play Games With Earthquakes In Them]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Play Games With Earthquakes In Them" href="http://kotaku.com/earthquake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earthquake</span></a></div -->					<div><a title="Click here to read Go Play Games With Earthquakes In Them" href="http://kotaku.com/5379320/go-play-games-with-earthquakes-in-them" class="pp_image">
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				October 17 marks the anniversary of the Loma Prieta earthquake &mdash; that famous 1989 one that rocked Northern California during an Oakland Athletics/San Francisco Giants game.				<a href="http://kotaku.com/5379320/go-play-games-with-earthquakes-in-them" title="Click here to read more about Go Play Games With Earthquakes In Them">More&nbsp;&raquo;</a>
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			<category><![CDATA[Earthquake]]></category>
			<category><![CDATA[Bad Day L.A.]]></category>
			<category><![CDATA[Cities XL]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Incredible Crisis]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Simcity]]></category>
			<category><![CDATA[The Legend of Zelda: Majora's Mask]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[The Best Dirt As Voted By Kotakuland]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Dirt As Voted By Kotakuland" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read The Best Dirt As Voted By Kotakuland" href="http://kotaku.com/5070161/the-best-dirt-as-voted-by-kotakuland" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Dirt As Voted By Kotakuland" alt="Click here to read The Best Dirt As Voted By Kotakuland" src="http://cache.kotaku.com/assets/images/9/2008/10/dirtportal_winner.jpg"/>
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				Our <i>Fracture</i> contest has drawn to a close and Kotakuland has chosen the winner. Many thanks to all who entered and congrats to all the finalists. The winning entry is "Dirt Portal." Will the individual who created this please shoot us an email at kotakucontestATgmailDOTcom to claim a copy of the game <i>Fracture</i>? Thanks.				<a href="http://kotaku.com/5070161/the-best-dirt-as-voted-by-kotakuland" title="Click here to read more about The Best Dirt As Voted By Kotakuland">More&nbsp;&raquo;</a>
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			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Fracture]]></category>
			<pubDate><![CDATA[Wed, 29 Oct 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5070161&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fracture Contest! Last Day For Entries]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Contest! Last Day For Entries" href="http://kotaku.com/fracture-contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracturecontest</span></a></div -->					<div><a title="Click here to read Fracture Contest! Last Day For Entries" href="http://kotaku.com/5068882/fracture-contest-last-day-for-entries" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fracture Contest! Last Day For Entries" alt="Click here to read Fracture Contest! Last Day For Entries" src="http://cache.kotaku.com/assets/images/9/2008/10/fracture_01_02_02.gif"/>
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				This is it! Monday. The last day for entries for the Fracture contest. The good news is that we've only gotten a handful of entries. So if you enter, the chances of you actually being a finalist are much higher. And if your chances of being a finalist are higher, then your chances of actually winning are even higher! We're giving away a copy of Fracture, a multi-platform title that features deformable terrain. So, make something with dirt. Anything! Take a picture, put a Kotaku sign on it and send it to kotakucontestATgmailDOTcom. So dirty.				<a href="http://kotaku.com/5068882/fracture-contest-last-day-for-entries" title="Click here to read more about Fracture Contest! Last Day For Entries">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fracture contest]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Fracture]]></category>
			<pubDate><![CDATA[Mon, 27 Oct 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5068882&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Moon Patrol Diorama Of DIRT]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Moon Patrol Diorama Of DIRT" href="http://kotaku.com/fracture-contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracturecontest</span></a></div -->					<div><a title="Click here to read Moon Patrol Diorama Of DIRT" href="http://kotaku.com/5066901/moon-patrol-diorama-of-dirt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Moon Patrol Diorama Of DIRT" alt="Click here to read Moon Patrol Diorama Of DIRT" src="http://cache.kotaku.com/assets/images/9/2008/10/Moon_Patrol_01.jpg"/>
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				There's one word for this, and it's "AWESOME." Reader Hardware sent along this entry for our <i>Fracture</i> dirt contest. Hardware writes: "For my entry, I thought what would be better made of dirt than the original terrain deformation game: <a href="http://en.wikipedia.org/wiki/Moon_Patrol"><i>Moon Patrol</i></a>!" That's right, we're giving away a copy of <i>Fracture</i>, a multi-platform title that features deformable terrain. So, make something with dirt. Anything! Dirt painting, dirty sculpture, dirty dirt dirt. Take a picture, put a Kotaku sign on it and send it to kotakucontestATgmailDOTcom. Dirrrrrrrrt. 				<a href="http://kotaku.com/5066901/moon-patrol-diorama-of-dirt" title="Click here to read more about Moon Patrol Diorama Of DIRT">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fracture contest]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Sponsors]]></category>
			<pubDate><![CDATA[Wed, 22 Oct 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5066901&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Win Fracture, So Easy, So Dirty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win Fracture, So Easy, So Dirty" href="http://kotaku.com/fracture-contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracturecontest</span></a></div -->					<div><a title="Click here to read Win Fracture, So Easy, So Dirty" href="http://kotaku.com/5065742/win-fracture-so-easy-so-dirty" class="pp_image">
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				Yep, yep. We're giving away a copy of <i>Fracture</i>, a multi-platform title that features deformable terrain. Here's the contest: Make something with dirt. Anything! Dirt painting, dirty sculpture, dirty dirt dirt. Take a picture, put a Kotaku sign on it and send it to kotakucontestATgmailDOTcom. Good luck!				<a href="http://kotaku.com/5065742/win-fracture-so-easy-so-dirty" title="Click here to read more about Win Fracture, So Easy, So Dirty">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fracture contest]]></category>
			<category><![CDATA[Fracture]]></category>
			<pubDate><![CDATA[Mon, 20 Oct 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5065742&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Greatest Dirt Beard, Perhaps Ever]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Greatest Dirt Beard, Perhaps Ever" href="http://kotaku.com/fracture-contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracturecontest</span></a></div -->					<div><a title="Click here to read The Greatest Dirt Beard, Perhaps Ever" href="http://kotaku.com/5063538/the-greatest-dirt-beard-perhaps-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Greatest Dirt Beard, Perhaps Ever" alt="Click here to read The Greatest Dirt Beard, Perhaps Ever" src="http://cache.kotaku.com/assets/images/9/2008/10/dirtbeard1.jpg"/>
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				Behold! The magnificent <i>dirt</i> beard. That's right, our <i>Fracture</i> contest is in full-swing. Kotakuite Temperature writes, "For this contest, I decided to grow a magnificent dirt-beard. Only 3 days growth!" Awesome. Simply, awesome. Don't know what's going on? Let's bring you up to speed: We're giving away a copy of Fracture, a multi-platform title that features deformable terrain. So, make something with dirt. Anything! Dirt painting, dirty sculpture, dirty dirt dirt. Take a picture, put a Kotaku sign on it and send it to kotakucontestATgmailDOTcom. So dirty. 				<a href="http://kotaku.com/5063538/the-greatest-dirt-beard-perhaps-ever" title="Click here to read more about The Greatest Dirt Beard, Perhaps Ever">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fracture contest]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Sponsors]]></category>
			<pubDate><![CDATA[Wed, 15 Oct 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Fracture Review: Breaking New Ground]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Review: Breaking New Ground" href="http://kotaku.com/fracture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracture</span></a></div -->					<div><a title="Click here to read Fracture Review: Breaking New Ground" href="http://kotaku.com/5060193/fracture-review-breaking-new-ground" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fracture Review: Breaking New Ground" alt="Click here to read Fracture Review: Breaking New Ground" src="http://cache.kotaku.com/assets/images/9/2008/10/fracturerev.png"/>
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				 LucasArts' 3rd person shooter Fracture has gone through a lot of changes since we first saw it back at E3 2007, but one thing has always remained the same - changes. The ability to raise and lower the earth plays heavily into Fracture's gameplay, giving your character the upper hand against the DNA-altering Pacifican rebels who seek to take over a United States quite literally divided. Having watch the game go through many changes, including a complete revamp of the main character, I was afraid that such rapid changes in direction might lend themselves to an average shooter that relied on an interesting mechanic to prop up mediocre gameplay. Was I wrong? Love and hate divided, the game's fate decided, after the jump.				<a href="http://kotaku.com/5060193/fracture-review-breaking-new-ground" title="Click here to read more about Fracture Review: Breaking New Ground">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Shooter]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 07 Oct 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fracture Demo Hits Next Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Demo Hits Next Week" href="http://kotaku.com/fracture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracture</span></a></div -->					<div><a title="Click here to read Fracture Demo Hits Next Week" href="http://kotaku.com/5047846/fracture-demo-hits-next-week" class="pp_image">
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				 A demo for upcoming LucasArts sci-fi shooter will hit the Playstation Network and Xbox Live Marketplace on Sept. 18, LucasArts announced today.				<a href="http://kotaku.com/5047846/fracture-demo-hits-next-week" title="Click here to read more about Fracture Demo Hits Next Week">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[xbl]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 10 Sep 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA['Tactical Landscaping': Architecture for Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Tactical Landscaping': Architecture for Games" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'Tactical Landscaping': Architecture for Games" href="http://kotaku.com/5043804/tactical-landscaping-architecture-for-games" class="pp_image">
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				 The game-related posts on architecture blog BLDGBLOG are few and far between, but generally worth waiting for.  This week, Geoff Manaugh took a look at <i>Fracture</i> and <i>Celestial Impact</i>, especially in terms of the game mechanics of deforming or otherwise changing the terrain.  Looking at game design elements from an architectural perspective is a fascinating one, but Manaugh goes on to ponder if architects tried their hand at designing for games:				<a href="http://kotaku.com/5043804/tactical-landscaping-architecture-for-games" title="Click here to read more about 'Tactical Landscaping': Architecture for Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Fracture Multiplayer - The View From Germany]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Multiplayer - The View From Germany" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read Fracture Multiplayer - The View From Germany" href="http://kotaku.com/5040919/fracture-multiplayer-+-the-view-from-germany" class="pp_image">
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				 I'm relatively sure that my experience with Fracture's multiplayer mode at the Games Convention in Leipzig is a whole lot like what <a href="http://kotaku.com/5040062/fracture-multiplayer-+-fisting-and-other-indoor-sports">AJ experienced on her experience in San Francisco</a>, only we had much better beer. She's already gone over the modes, the guns, and the grenades, all the while fulfilling Kotaku's quote of fisting references for the next three months, so I won't bore you with those details. The event here in Leipzig was set up as a team affair, with six stations set up on one side, six on the other. Journalists took turns taking on the other team until the matches were over or the tremendous heat inside the room shorted out the power strips. At one point, as you can see in the picture below, they had to turn off an entire side, resulting in a spontaneous free for all death match taking place on the working half. 				<a href="http://kotaku.com/5040919/fracture-multiplayer-+-the-view-from-germany" title="Click here to read more about Fracture Multiplayer - The View From Germany">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Aug 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Fracture Walkthrough Talks About Multiplayer]]></title>
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				  In this latest video from Fracture, Seth Benton Senior Multiplayer lead tells us how the multilayer will work in the game. The game will be coming to Xbox 360 and PS3.				<a href="http://kotaku.com/5040252/new-fracture-walkthrough-talks-about-multiplayer" title="Click here to read more about New Fracture Walkthrough Talks About Multiplayer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Fracture Multiplayer - Fisting And Other Indoor Sports]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Multiplayer - Fisting And Other Indoor Sports" href="http://kotaku.com/fracture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracture</span></a></div -->					<div><a title="Click here to read Fracture Multiplayer - Fisting And Other Indoor Sports" href="http://kotaku.com/5040062/fracture-multiplayer-+-fisting-and-other-indoor-sports" class="pp_image">
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Fracture’s multiplayer is everything you’d expect from a shooter with online capabilities. A <strike>16-man</strike> 12-man blitz of violence with exploding death, capture the flag and many a shotgun to the face.				<a href="http://kotaku.com/5040062/fracture-multiplayer-+-fisting-and-other-indoor-sports" title="Click here to read more about Fracture Multiplayer - Fisting And Other Indoor Sports">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Fracture Impressions - How Is This Different Than Halo?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Impressions - How Is This Different Than Halo?" href="http://kotaku.com/fracture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracture</span></a></div -->					<div><a title="Click here to read Fracture Impressions - How Is This Different Than Halo?" href="http://kotaku.com/5039750/fracture-impressions-+-how-is-this-different-than-halo" class="pp_image">
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Last week, I went to <strike>the stronghold of George Lucas</strike> LucasArts in the posh Presidio of San Francisco for some hands-on with the multiplayer mode of Fracture. Too bad I can’t tell you about it, because the embargo expires tomorrow.				<a href="http://kotaku.com/5039750/fracture-impressions-+-how-is-this-different-than-halo" title="Click here to read more about Fracture Impressions - How Is This Different Than Halo?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Fracture Shows Off Pacifican Rhino, Assault Vehicle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Shows Off Pacifican Rhino, Assault Vehicle" href="http://kotaku.com/fracture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracture</span></a></div -->					<div><a title="Click here to read Fracture Shows Off Pacifican Rhino, Assault Vehicle" href="http://kotaku.com/5029299/fracture-shows-off-pacifican-rhino-assault-vehicle" class="pp_image">
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				 The community Fracture site updated today with details on a new weapon and a new vehicle.				<a href="http://kotaku.com/5029299/fracture-shows-off-pacifican-rhino-assault-vehicle" title="Click here to read more about Fracture Shows Off Pacifican Rhino, Assault Vehicle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Fracture: Here Is Fracture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture: Here Is Fracture" href="http://kotaku.com/fracture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fracture</span></a></div -->					<div><a title="Click here to read Fracture: Here Is Fracture" href="http://kotaku.com/5027403/fracture-here-is-fracture/gallery/" class="pp_image">
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				 You can generally tell how much a company is pushing a game at a trade show by the amount of assets they make available for it. Having said that, here are three screenshots of Fracture, a game that was briefly presented by LucasArts between The Clone Wars and Force Unleashed, as if to say here...you're going to have to watch this if you want to get to the good stuff. There wasn't much new information on Fracture. It's still a global conflict that pits two forces against each other using terrain restructuring weaponry, a feature that set last year's E3 on fire but this year was just sort of there. I guess I'm just not all that excited about the title as it stands, especially when they sandwich it between two hefty doses of Star Wars, as if it were an intermission or something. Anyway, here is Fracture.				<a href="http://kotaku.com/5027403/fracture-here-is-fracture/gallery/" title="Click here to read more about Fracture: Here Is Fracture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Jul 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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And here's another trailer, this new one for Fracture courtesy (world exclusive of course) of Gametrailers. It gives us a look at the terrain deformation integral to Fracture's storyline and gameplay — under a narration from, apparently, President Wayne Palmer of 24.				<a href="http://kotaku.com/5012067/new-fracture-trailer-terradeforming-in-action" title="Click here to read more about New Fracture Trailer: Terradeforming in Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 01 Jun 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[LucasArts Breaks Ground On New Fracture Website]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LucasArts Breaks Ground On New Fracture Website" href="http://kotaku.com/website/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">website</span></a></div -->					<div><a title="Click here to read LucasArts Breaks Ground On New Fracture Website" href="http://kotaku.com/5011886/lucasarts-breaks-ground-on-new-fracture-website" class="pp_image">
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				 LucasArts and Day 1 Studios is getting ready to release their terraforming shooter Fracture this fall, and they're rolled out the newly updated website for the game to help get the hype train started right! Along with the standard videos, screenshots, and developer blogs, the site is launching a brand new community-oriented Wiki site that will allow fans to interact and access exclusive content meant just for those who care enough to hang about and their friends in the gaming press. 				<a href="http://kotaku.com/5011886/lucasarts-breaks-ground-on-new-fracture-website" title="Click here to read more about LucasArts Breaks Ground On New Fracture Website">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 May 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Don't Next-Gen Games Give Us Next-Gen Gameplay?" href="http://kotaku.com/hardware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardware</span></a></div -->					<div><a title="Click here to read Why Don't Next-Gen Games Give Us Next-Gen Gameplay?" href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay" class="pp_image">
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				 Here's an excellent point (kind of) made by a Lucasarts rep with regards to their upcoming environment-shifting shooter Fracture: <blockquote>While a lot of games are pushing the limits of what can be done visually in games, we also wanted to push gameplay to levels that literally could not be done on the previous generation of hardware.</blockquote> Putting the hype for their own game aside, this is something that's been shitting me off for <em>months </em>now. Here were are, more than two years into this console cycle, and how many titles have given us new ways of <em>playing </em>games (that old hardware just couldn't manage), rather than just prettier ways of playing old ones? Let's see, we've got Dead Rising, and we've got....um....well, maybe Oblivion, and...that's about it. Disappointing. 				<a href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay" title="Click here to read more about Why Don't Next-Gen Games Give Us Next-Gen Gameplay?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hardware]]></category>
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			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 19 Mar 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Fracture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Fracture" href="http://kotaku.com/359737/fracture" class="pp_image">
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				 After the Star Wars: Force Unleashed presentation, we sat tight in the Lucas Arts auditorium to check out some bits of their new game, Fracture. Lucas Arts has been working with Day One studios to create what they hope will be a fresh new IP in their corral. Unfortunately from what I saw it doesn't seem to be much of a contender, at least at this point. The story is based around a future Civil War over genetic engineering and the bits that we saw took place in the San Francisco of the future. The battle mechanic is all involved with manipulating terrain. Weapons can be used to rain down rocks on your enemies, giant spikes of earth can be brought up to repair bridges or hills can be created to block you from enemy fire. Giant vortexes can also be created that will sink the earth, dragging in everything around it.				<a href="http://kotaku.com/359737/fracture" title="Click here to read more about Fracture">More&nbsp;&raquo;</a>
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			<category><![CDATA[gdc08]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[game developer's conference]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Lucas Arts]]></category>
			<pubDate><![CDATA[Fri, 22 Feb 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Fracture Hero's New Look]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fracture Hero's New Look" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Fracture Hero's New Look" href="http://kotaku.com/347141/fracture-heros-new-look/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fracture Hero's New Look" alt="Click here to read Fracture Hero's New Look" src="http://cache.kotaku.com/assets/images/9/2008/01/small_jetbrodymakeover.jpg"/>
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				LucasArts' <a href="http://kotaku.com/gaming/clips/fracture-terrain-deformation-dev-diary-306605.php">terrain rearranging shooter</a> Fracture's main protagonist, Jet Brody, has obviously had a visit from the Extreme Makeover team. Gone is the short bushel of hair atop his head that brought back fond memories of House Party movies past, replaced with a more conservative closely-shaved number. He's also lost his attention-magnet yellow and white ensemble for an equally battlefield impractical red number, which makes him look like he's ready for a round of Unreal Tournament III once all this silly civil war business is sorted out. Definitely a marked improvement!				<a href="http://kotaku.com/347141/fracture-heros-new-look/gallery/" title="Click here to read more about Fracture Hero's New Look">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Media]]></category>
			<pubDate><![CDATA[Mon, 21 Jan 2008 12:30:31 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fracture Terrain Deformation Dev Diary]]></title>
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				 Man they love saying "Terrain Deformation" don't they? I tried counting but lost count about two minutes in. I gotta say, despite all of the loose talk about terrain deformation, the video is worth a watch if only to watch a retired military officer running around an office with a Nerf gun. Classy.				<a href="http://kotaku.com/306605/fracture-terrain-deformation-dev-diary" title="Click here to read more about Fracture Terrain Deformation Dev Diary">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Fracture]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<pubDate><![CDATA[Wed, 03 Oct 2007 11:59:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=306605&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E3 Schwag: Total Disclosure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E3 Schwag: Total Disclosure" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read E3 Schwag: Total Disclosure" href="http://kotaku.com/278980/e3-schwag-total-disclosure" class="pp_image">
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				I went to the E3 Media & Business Summit and all I got was this lousy <em>Rock Band</em> t-shirt, a <em>Fracture</em> notebook, a <em>Trauma Center: The New Blood</em> pen and a Microsoft ass cushion. I also was forcefully handed an E3 hat. The notebook I won by placing first in the informal <em>Fracture</em> multiplayer tournament, so one could argue that I <em>deserved</em> to own this piece of schwag. Obviously, in no way does the collection of any of this crap affect my opinion on any of the games I played, press conferences I watched or industry expos I attended. The best news? Some Kotaku reader will be getting this and much, much more.				<a href="http://kotaku.com/278980/e3-schwag-total-disclosure" title="Click here to read more about E3 Schwag: Total Disclosure">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rock Band]]></category>
			<category><![CDATA[trauma center: the new blood]]></category>
			<pubDate><![CDATA[Mon, 16 Jul 2007 17:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Fracture: Testicular Shock Wave and Impressions]]></title>
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				Ladies, let me describe to you what it's like to have your balls ache.				<a href="http://kotaku.com/277486/fracture-testicular-shock-wave-and-impressions" title="Click here to read more about Fracture: Testicular Shock Wave and Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[e307]]></category>
			<category><![CDATA[Fracture]]></category>
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			<pubDate><![CDATA[Wed, 11 Jul 2007 19:15:36 EDT]]></pubDate>
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			<title><![CDATA[Force Unleashed, LEGO Indiana Jones at E3?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Force Unleashed, LEGO Indiana Jones at E3?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Force Unleashed, LEGO Indiana Jones at E3?" href="http://kotaku.com/276671/force-unleashed-lego-indiana-jones-at-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Force Unleashed, LEGO Indiana Jones at E3?" alt="Click here to read Force Unleashed, LEGO Indiana Jones at E3?" src="http://cache.kotaku.com/assets/images/9/2007/07/small_indieLEGO-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/indieLEGO.jpg"></a> A tipster sends word on some Lucas Arts announcements they say will be hitting during E3. First, the tipster says that a trailer for Force Unleashed will be released on Thursday about halfway through E3. The trailer will also be showing up on Entertainment Tonight, the tipster goes on to say.				<a href="http://kotaku.com/276671/force-unleashed-lego-indiana-jones-at-e3" title="Click here to read more about Force Unleashed, LEGO Indiana Jones at E3?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[force unleashed]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 10 Jul 2007 10:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Clip: Fracture Terrain Trailer]]></title>
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				 Wow, this looks really damn cool. I love the idea of sucking an enemy into a land mass vortex in real time. This looks like it could be right up their with gravity guns and portals when it comes to hot FPS weapons. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/257492/clip-fracture-terrain-trailer" title="Click here to read more about Clip: Fracture Terrain Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/257492/clip-fracture-terrain-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-257492]]></guid>
			<category><![CDATA[if the earth's a rocking don't come a knockin']]></category>
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			<pubDate><![CDATA[Thu, 03 May 2007 18:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[LucasArts Reveals Fracture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LucasArts Reveals Fracture" href="http://kotaku.com/ip-freely/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipfreely</span></a></div -->					<div><a title="Click here to read LucasArts Reveals Fracture" href="http://kotaku.com/257314/lucasarts-reveals-fracture" class="pp_image">
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				LucasArts formally announced details on their new shooter Fracture today, now in development at Day 1 Studios and scheduled for a summer 2008 release.				<a href="http://kotaku.com/257314/lucasarts-reveals-fracture" title="Click here to read more about LucasArts Reveals Fracture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 May 2007 02:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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