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		<title><![CDATA[Kotaku: Fps]]></title>
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			<title><![CDATA[Kotaku: Fps]]></title>
			<link>http://kotaku.com/tag/fps</link>
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		<link>http://kotaku.com/tag/fps</link>
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		<description><![CDATA[Kotaku posts tagged Fps]]></description>
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			<title><![CDATA[Who Wants Codes for the Tribes: Ascend Beta Test?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Wants Codes for the &lt;em&gt;Tribes: Ascend&lt;/em&gt; Beta Test?" href="http://kotaku.com/tribes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribes</span></a></div -->					<div><a title="Click here to read Who Wants Codes for the &lt;em&gt;Tribes: Ascend&lt;/em&gt; Beta Test?" href="http://kotaku.com/5851372/who-wants-codes-for-the-tribes-ascend-beta-test" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Wants Codes for the &lt;em&gt;Tribes: Ascend&lt;/em&gt; Beta Test?" alt="Click here to read Who Wants Codes for the &lt;em&gt;Tribes: Ascend&lt;/em&gt; Beta Test?" src="http://cache.kotaku.com/assets/images/9/2011/10/small_youarerabbit.jpg"/>
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				When Hi-Rez Studios contacted <em>Kotaku</em> about giving away 100 codes good for entry to the <em>Tribes: Ascend</em> beta test, I thought long and hard about the most efficient and fair way to distribute those codes to our readers.				<a href="http://kotaku.com/5851372/who-wants-codes-for-the-tribes-ascend-beta-test" title="Click here to read more about Who Wants Codes for the Tribes: Ascend Beta Test?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851372/who-wants-codes-for-the-tribes-ascend-beta-test]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851372]]></guid>
			<category><![CDATA[Tribes]]></category>
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			<category><![CDATA[Tribes: Ascend]]></category>
			<pubDate><![CDATA[Thu, 20 Oct 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[An Advanced Class in How to be a Giant Dickbag in Halo: Reach]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Advanced Class in How to be a Giant Dickbag in &lt;em&gt;Halo: Reach&lt;/em&gt;" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read An Advanced Class in How to be a Giant Dickbag in &lt;em&gt;Halo: Reach&lt;/em&gt;" href="http://kotaku.com/5845645/an-advanced-class-in-how-to-be-a-giant-dickbag-in-halo-reach" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Advanced Class in How to be a Giant Dickbag in &lt;em&gt;Halo: Reach&lt;/em&gt;" alt="Click here to read An Advanced Class in How to be a Giant Dickbag in &lt;em&gt;Halo: Reach&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_0v8nemrx978.jpg"/>
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				<!-- videoId: 0V8nemRX978 --><!-- /videoId: 0V8nemRX978 --> I'm not above a good multiplayer betrayal every now and then. I use my color-blindness as an excuse the way a good forum troll uses Asperger's or agoraphobia. But this guy, UnstoppableLuck, takes it to the next level.				<a href="http://kotaku.com/5845645/an-advanced-class-in-how-to-be-a-giant-dickbag-in-halo-reach" title="Click here to read more about An Advanced Class in How to be a Giant Dickbag in Halo: Reach">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845645/an-advanced-class-in-how-to-be-a-giant-dickbag-in-halo-reach]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845645]]></guid>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Halo: Reach]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Troll]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 30 Sep 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5845645&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Serious Sam 3: BFE Seriously Shifted to November]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Seriously Shifted to November" href="http://kotaku.com/serious-sam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">serioussam</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Seriously Shifted to November" href="http://kotaku.com/5845536/serious-sam-3-bfe-seriously-shifted-to-november" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Seriously Shifted to November" alt="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Seriously Shifted to November" src="http://cache.kotaku.com/assets/images/9/2011/09/small_this-is-serious.jpg"/>
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				Originally scheduled for release in the middle of next month to compete with <em>Battlefield 3</em>, the third installment of Croteam's less-than-serious PC shooter franchise will now hit in mid-November, just in time to take on <em>Modern Warfare 3</em>.				<a href="http://kotaku.com/5845536/serious-sam-3-bfe-seriously-shifted-to-november" title="Click here to read more about Serious Sam 3: BFE Seriously Shifted to November">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845536/serious-sam-3-bfe-seriously-shifted-to-november]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845536]]></guid>
			<category><![CDATA[Serious Sam]]></category>
			<category><![CDATA[Croteam]]></category>
			<category><![CDATA[delay of game]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Serious sam 3: bfe]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Fri, 30 Sep 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5845536&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[He's Getting Too Old For This First-Person Shooter Shit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read He's Getting Too Old For This First-Person Shooter Shit" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read He's Getting Too Old For This First-Person Shooter Shit" href="http://kotaku.com/5845063/hes-getting-too-old-for-this-first+person-shooter-shit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read He's Getting Too Old For This First-Person Shooter Shit" alt="Click here to read He's Getting Too Old For This First-Person Shooter Shit" src="http://cache.kotaku.com/assets/images/9/2011/09/small_tooold.jpg"/>
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				 <em>In today's rapidly aging edition of Speak Up on Kotaku, old man commenter <a href="http://kotaku.com/speakup/forum?comment=43109402">AcornPop</a> hangs up his first-person shooter guns, unless a loose cannon of a young partner can drag him back in. </em>				<a href="http://kotaku.com/5845063/hes-getting-too-old-for-this-first+person-shooter-shit" title="Click here to read more about He's Getting Too Old For This First-Person Shooter Shit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845063/hes-getting-too-old-for-this-first+person-shooter-shit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845063]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[age]]></category>
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			<category><![CDATA[Beta]]></category>
			<category><![CDATA[first-person shooter]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[lethal weapon]]></category>
			<category><![CDATA[Maturity]]></category>
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			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5845063&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hard Reset Gets a Little Softer With Patch 1.01]]></title>
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				Was Flying Wild Hog's cyberpunk shooter <em>Hard Reset</em> too hard for you? Patch 1.01 eases your pain, removing weapon cooldowns, improving gun swapping speed, tweaking the sprint system, and allowing players the mercy of mid-game difficulty changing. Pansies. [<a href="http://forums.steampowered.com/forums/showthread.php?t=2134283">Steam Forums</a>]				<a href="http://kotaku.com/5843429/hard-reset-gets-a-little-softer-with-patch-101" title="Click here to read more about Hard Reset Gets a Little Softer With Patch 1.01">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5843429/hard-reset-gets-a-little-softer-with-patch-101]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843429]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Hard reset]]></category>
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			<pubDate><![CDATA[Fri, 23 Sep 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5843429&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[In Search of a Kid-Friendly First-Person Shooter]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Search of a Kid-Friendly First-Person Shooter" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read In Search of a Kid-Friendly First-Person Shooter" href="http://kotaku.com/5840135/in-search-of-a-kid+friendly-first+person-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Search of a Kid-Friendly First-Person Shooter" alt="Click here to read In Search of a Kid-Friendly First-Person Shooter" src="http://cache.kotaku.com/assets/images/9/2011/09/small_speakupwater.jpg"/>
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				<em>In today's child safe episode of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=42682203">Truthtellah</a> becomes truthseekah, searching for family-friendly first-person games for a very special little boy. </em>				<a href="http://kotaku.com/5840135/in-search-of-a-kid+friendly-first+person-shooter" title="Click here to read more about In Search of a Kid-Friendly First-Person Shooter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840135/in-search-of-a-kid+friendly-first+person-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840135]]></guid>
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			<category><![CDATA[Family friendly]]></category>
			<category><![CDATA[First-person]]></category>
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			<category><![CDATA[Kids]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5840135&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Flex-Fire Is PlayStation Move Shooting, But with a Bender]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Flex-Fire Is PlayStation Move Shooting, But with a Bender" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read The Flex-Fire Is PlayStation Move Shooting, But with a Bender" href="http://kotaku.com/5838607/the-flex+fire-is-playstation-move-shooting-but-with-a-bender" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Flex-Fire Is PlayStation Move Shooting, But with a Bender" alt="Click here to read The Flex-Fire Is PlayStation Move Shooting, But with a Bender" src="http://cache.kotaku.com/assets/images/9/2011/09/small_flexfirereview.jpg"/>
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				We are about a year into hardcore shooter gaming played with the PlayStation Move&mdash;an experience that, from day one, is assumed to demand one play it with something that resembles a rifle, without ever asking if we really should.				<a href="http://kotaku.com/5838607/the-flex+fire-is-playstation-move-shooting-but-with-a-bender" title="Click here to read more about The Flex-Fire Is PlayStation Move Shooting, But with a Bender">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5838607/the-flex+fire-is-playstation-move-shooting-but-with-a-bender]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5838607]]></guid>
			<category><![CDATA[Review]]></category>
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			<category><![CDATA[move]]></category>
			<category><![CDATA[Peripherals]]></category>
			<category><![CDATA[playstation move]]></category>
			<category><![CDATA[Prodagen]]></category>
			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Fri, 09 Sep 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5838607&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Cyberpunk Shooting of Hard Reset is Just a Demo Download Away]]></title>
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				Flying Wild Hog's humanity-versus-machines shooter <a href="http://kotaku.com/hard-reset/"><em>Hard Reset</em></a> is now available for download via a PC digital deliver service near you. Get it from<a href="http://store.steampowered.com/app/98400"> Steam</a>, <a href="http://www.fileplanet.com/files/220000/222166.shtml">FilePlanet</a>, <a href="http://www.gamefront.com/files/20754229/hardresetdemo_en_exe">GameFront</a>, and many other fine game downloading services.				<a href="http://kotaku.com/5838021/the-cyberpunk-shooting-of-hard-reset-is-just-a-demo-download-away" title="Click here to read more about The Cyberpunk Shooting of Hard Reset is Just a Demo Download Away">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5838021/the-cyberpunk-shooting-of-hard-reset-is-just-a-demo-download-away]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5838021]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[gamefront]]></category>
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			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Wed, 07 Sep 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5838021&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Holy Moly. Battlefield 3 Has Some Gorgeous Screenshots]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Holy Moly. &lt;em&gt;Battlefield 3&lt;/em&gt; Has Some Gorgeous Screenshots" href="http://kotaku.com/battlefield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield</span></a></div -->					<div><a title="Click here to read Holy Moly. &lt;em&gt;Battlefield 3&lt;/em&gt; Has Some Gorgeous Screenshots" href="http://kotaku.com/5831316/holy-moly-battlefield-3-has-some-gorgeous-screenshots/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Holy Moly. &lt;em&gt;Battlefield 3&lt;/em&gt; Has Some Gorgeous Screenshots" alt="Click here to read Holy Moly. &lt;em&gt;Battlefield 3&lt;/em&gt; Has Some Gorgeous Screenshots" src="http://cache.kotaku.com/assets/images/9/2011/08/small_bf3_-_mp_-_caspian_border_-_gamescom_07.jpg"/>
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				With screenshots that look this pretty, I would guess we're looking at a PC version. But we'll have trailers that were running on a PS3 up soon.				<a href="http://kotaku.com/5831316/holy-moly-battlefield-3-has-some-gorgeous-screenshots/gallery/" title="Click here to read more about Holy Moly. Battlefield 3 Has Some Gorgeous Screenshots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831316/holy-moly-battlefield-3-has-some-gorgeous-screenshots/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831316]]></guid>
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			<category><![CDATA[Shooter]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 16 Aug 2011 11:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Seven Minutes in Hard Reset's Cyberpunk Shooter Heaven]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seven Minutes in &lt;em&gt;Hard Reset&lt;/em&gt;'s Cyberpunk Shooter Heaven" href="http://kotaku.com/hard-reset/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardreset</span></a></div -->					<div><a title="Click here to read Seven Minutes in &lt;em&gt;Hard Reset&lt;/em&gt;'s Cyberpunk Shooter Heaven" href="http://kotaku.com/5831015/seven-minutes-in-cyberpunk-shooter-heaven" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Seven Minutes in &lt;em&gt;Hard Reset&lt;/em&gt;'s Cyberpunk Shooter Heaven" alt="Click here to read Seven Minutes in &lt;em&gt;Hard Reset&lt;/em&gt;'s Cyberpunk Shooter Heaven" src="http://cache.kotaku.com/assets/images/9/2011/08/small_hardthumb.jpg"/>
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				<!-- videoId: mx5G0PNCuTU --><!-- /videoId: mx5G0PNCuTU --> Earlier this month I took a good hard look at <em>Hard Reset</em>, the upcoming single-player shooter coming out next month from Polish developer Flying Wild Hog, telling you all about my favorite parts of the game. Now I can show you.				<a href="http://kotaku.com/5831015/seven-minutes-in-cyberpunk-shooter-heaven" title="Click here to read more about Seven Minutes in Hard Reset's Cyberpunk Shooter Heaven">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hard reset]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 15 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Hardcore Triber Tells You Why Tribes: Ascend is So, So Close to Being Transcendent]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Hardcore Triber Tells You Why &lt;em&gt;Tribes: Ascend&lt;/em&gt; is So, So Close to Being Transcendent" href="http://kotaku.com/tribes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribes</span></a></div -->					<div><a title="Click here to read A Hardcore Triber Tells You Why &lt;em&gt;Tribes: Ascend&lt;/em&gt; is So, So Close to Being Transcendent" href="http://kotaku.com/5829694/a-hardcore-triber-tells-you-why-tribes-ascend-is-so-so-close-to-being-transcendent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Hardcore Triber Tells You Why &lt;em&gt;Tribes: Ascend&lt;/em&gt; is So, So Close to Being Transcendent" alt="Click here to read A Hardcore Triber Tells You Why &lt;em&gt;Tribes: Ascend&lt;/em&gt; is So, So Close to Being Transcendent" src="http://cache.kotaku.com/assets/images/9/2011/08/small_tribesascend_gravcycle.jpg"/>
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				I have played <em>Tribes: Ascend</em>. If that statement doesn't make you jealous, provoke salivating, or awaken tense memories of last-minute flag captures that you can physically feel in your shoulders and mousing hand, this probably isn't going to be the article for you.				<a href="http://kotaku.com/5829694/a-hardcore-triber-tells-you-why-tribes-ascend-is-so-so-close-to-being-transcendent" title="Click here to read more about A Hardcore Triber Tells You Why Tribes: Ascend is So, So Close to Being Transcendent">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829694/a-hardcore-triber-tells-you-why-tribes-ascend-is-so-so-close-to-being-transcendent]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829694]]></guid>
			<category><![CDATA[Tribes]]></category>
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			<category><![CDATA[hi-res]]></category>
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			<category><![CDATA[T1]]></category>
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			<category><![CDATA[The Best Game in the Universe]]></category>
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			<category><![CDATA[Tribes: Ascend]]></category>
			<pubDate><![CDATA[Thu, 11 Aug 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Live from QuakeCon, a Rage Playthrough Liveblog]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" href="http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" alt="Click here to read Live from QuakeCon, a &lt;em&gt;Rage&lt;/em&gt; Playthrough Liveblog" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rage_01.jpg"/>
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				 Hello, eerbody! I'm in Dallas, Texas, at QuakeCon, about to have my first play time with id Software's new marquee title, <em>Rage</em>. I hope to write up impressions later, but I thought you might enjoy seeing my notes live as I play.				<a href="http://kotaku.com/5828156/live-from-quakecon-a-rage-playthrough-liveblog" title="Click here to read more about Live from QuakeCon, a Rage Playthrough Liveblog">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rage]]></category>
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			<category><![CDATA[Quakecon 2011]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Hard Reset is a Sexy Cyberpunk Shooter That Took Me By Surprise]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Hard Reset&lt;/em&gt; is a Sexy Cyberpunk Shooter That Took Me By Surprise" href="http://kotaku.com/hard-reset/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardreset</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Hard Reset&lt;/em&gt; is a Sexy Cyberpunk Shooter That Took Me By Surprise" href="http://kotaku.com/5827700/hard-reset-is-a-sexy-cyberpunk-shooter-that-took-me-by-surprise" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Hard Reset&lt;/em&gt; is a Sexy Cyberpunk Shooter That Took Me By Surprise" alt="Click here to read &lt;em&gt;Hard Reset&lt;/em&gt; is a Sexy Cyberpunk Shooter That Took Me By Surprise" src="http://cache.kotaku.com/assets/images/9/2011/08/small_surprise.jpg"/>
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				 It's okay if you've never heard of <em>Hard Reset</em>, the new single-player cyberpunk first-person shooter coming next month from Polish developer Flying Wild Hog. Up until a couple of weeks ago, no one had. It happens. It just doesn't happen often with a game this good being released this soon.				<a href="http://kotaku.com/5827700/hard-reset-is-a-sexy-cyberpunk-shooter-that-took-me-by-surprise" title="Click here to read more about Hard Reset is a Sexy Cyberpunk Shooter That Took Me By Surprise">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827700/hard-reset-is-a-sexy-cyberpunk-shooter-that-took-me-by-surprise]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827700]]></guid>
			<category><![CDATA[Hard reset]]></category>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tribes: Ascend Revisits the Series' Glory Days]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" href="http://kotaku.com/tribes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tribes</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" href="http://kotaku.com/5827296/tribes-ascend-revisits-the-series-glory-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" alt="Click here to read &lt;em&gt;Tribes: Ascend&lt;/em&gt; Revisits the Series' Glory Days" src="http://cache.kotaku.com/assets/images/9/2011/08/small_tribesascend.jpg"/>
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				I first played <em>Starsiege: Tribes</em> at the 1998 E3 Expo in Atlanta, Georgia. A relative newcomer to the multiplayer first-person shooter, I fondly recall ignoring whatever objective our team was supplied with, instead spending my time whooshing about the map with my jetpack, giggling to myself.				<a href="http://kotaku.com/5827296/tribes-ascend-revisits-the-series-glory-days" title="Click here to read more about Tribes: Ascend Revisits the Series' Glory Days">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tribes]]></category>
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			<category><![CDATA[starsiege: tribes]]></category>
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			<category><![CDATA[Tribes: Ascend]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827296&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[If It's a PC Exclusive with No Multiplayer, You Better Believe Hard Reset's Trailer is All About Gameplay]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If It's a PC Exclusive with No Multiplayer, You Better Believe &lt;em&gt;Hard Reset&lt;/em&gt;'s Trailer is All About Gameplay" href="http://kotaku.com/hard-reset/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardreset</span></a></div -->					<div><a title="Click here to read If It's a PC Exclusive with No Multiplayer, You Better Believe &lt;em&gt;Hard Reset&lt;/em&gt;'s Trailer is All About Gameplay" href="http://kotaku.com/5826350/if-its-a-pc-exclusive-with-no-multiplayer-you-better-believe-hard-resets-trailer-is-all-about-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If It's a PC Exclusive with No Multiplayer, You Better Believe &lt;em&gt;Hard Reset&lt;/em&gt;'s Trailer is All About Gameplay" alt="Click here to read If It's a PC Exclusive with No Multiplayer, You Better Believe &lt;em&gt;Hard Reset&lt;/em&gt;'s Trailer is All About Gameplay" src="http://cache.kotaku.com/assets/images/9/2011/07/small_r7b_gedlh9c.jpg"/>
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				<!-- videoId: r7b_GEDlH9c --><!-- /videoId: r7b_GEDlH9c --> The Polish super-team building the cyberpunk FPS <em>Hard Reset</em> must think it's 1996 or something. The game is a PC exclusive, has no multiplayer, and although it was <a href="http://kotaku.com/5821017/see-more-of-hard-reset-the-pc-exclusive-with-shades-of-blade-runner-and-painkiller">announced earlier last month</a>, it's coming out later this year. That's how things used to get done around here.				<a href="http://kotaku.com/5826350/if-its-a-pc-exclusive-with-no-multiplayer-you-better-believe-hard-resets-trailer-is-all-about-gameplay" title="Click here to read more about If It's a PC Exclusive with No Multiplayer, You Better Believe Hard Reset's Trailer is All About Gameplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5826350/if-its-a-pc-exclusive-with-no-multiplayer-you-better-believe-hard-resets-trailer-is-all-about-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5826350]]></guid>
			<category><![CDATA[Hard reset]]></category>
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			<category><![CDATA[Poland]]></category>
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			<pubDate><![CDATA[Sun, 31 Jul 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What's the Best Game for a Multiplayer Shooter Noob?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's the Best Game for a Multiplayer Shooter Noob?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read What's the Best Game for a Multiplayer Shooter Noob?" href="http://kotaku.com/5825930/whats-the-best-game-for-a-multiplayer-shooter-noob" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's the Best Game for a Multiplayer Shooter Noob?" alt="Click here to read What's the Best Game for a Multiplayer Shooter Noob?" src="http://cache.kotaku.com/assets/images/9/2011/07/small_roguewarrior.jpg"/>
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				 <em>Commenter <a href="http://kotaku.com/speakup/forum?comment=41376930">DeapGalaxy</a> isn't an online multiplayer shooter fan, but he'd sure like to be. Help him find the perfect game in today's thrilling episode of Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5825930/whats-the-best-game-for-a-multiplayer-shooter-noob" title="Click here to read more about What's the Best Game for a Multiplayer Shooter Noob?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825930/whats-the-best-game-for-a-multiplayer-shooter-noob]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825930]]></guid>
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			<pubDate><![CDATA[Fri, 29 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Well, That's One Way to Combat Misogyny in Gaming]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Well, That's One Way to Combat Misogyny in Gaming" href="http://kotaku.com/ruh-roh/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ruhroh</span></a></div -->					<div><a title="Click here to read Well, That's One Way to Combat Misogyny in Gaming" href="http://kotaku.com/5824084/well-thats-one-way-to-combat-misogyny-in-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Well, That's One Way to Combat Misogyny in Gaming" alt="Click here to read Well, That's One Way to Combat Misogyny in Gaming" src="http://cache.kotaku.com/assets/images/9/2011/07/small_he-man_woman_haters_club_01.jpg"/>
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				Enthusiasts of military-style first-person shooters are not well known for their progressive thoughts on the matter of gender. The organizers of a large LAN party in Texas, scheduled to celebrate the launch of <em>Battlefield 3</em>, have decided the best way to deal with any slurs hurled at female gamers is to simply forbid them from attending.				<a href="http://kotaku.com/5824084/well-thats-one-way-to-combat-misogyny-in-gaming" title="Click here to read more about Well, That's One Way to Combat Misogyny in Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ruh Roh]]></category>
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			<pubDate><![CDATA[Sat, 23 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[If Anything Can Get Me To Play Battlefield Heroes, It's Magic]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Anything Can Get Me To Play &lt;em&gt;Battlefield Heroes&lt;/em&gt;, It's Magic" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read If Anything Can Get Me To Play &lt;em&gt;Battlefield Heroes&lt;/em&gt;, It's Magic" href="http://kotaku.com/5823154/if-anything-can-get-me-to-play-battlefield-heroes-its-magic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If Anything Can Get Me To Play &lt;em&gt;Battlefield Heroes&lt;/em&gt;, It's Magic" alt="Click here to read If Anything Can Get Me To Play &lt;em&gt;Battlefield Heroes&lt;/em&gt;, It's Magic" src="http://cache.kotaku.com/assets/images/9/2011/07/small_explore_kotaku_videos_1688.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1688 --><!-- /videoId: explore/kotaku/videos/1688 --> I will play any game that pits the forces of magic against (relatively) modern military forces. <em><a href="http://www.battlefieldheroes.com/en/store/hot-deals">Battlefield Heroes</a></em> gets wizards today. I approve.				<a href="http://kotaku.com/5823154/if-anything-can-get-me-to-play-battlefield-heroes-its-magic" title="Click here to read more about If Anything Can Get Me To Play Battlefield Heroes, It's Magic">More&nbsp;&raquo;</a>
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			<category><![CDATA[watch this]]></category>
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			<pubDate><![CDATA[Wed, 20 Jul 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[This Historical First-Person Shooter is an Iranian National Treasure]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Historical First-Person Shooter is an Iranian National Treasure" href="http://kotaku.com/beyond-borders/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beyondborders</span></a></div -->					<div><a title="Click here to read This Historical First-Person Shooter is an Iranian National Treasure" href="http://kotaku.com/5820768/this-historical-first+person-shooter-is-an-iranian-national-treasure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Historical First-Person Shooter is an Iranian National Treasure" alt="Click here to read This Historical First-Person Shooter is an Iranian National Treasure" src="http://cache.kotaku.com/assets/images/9/2011/07/small_mirtop.jpg"/>
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				 In the mid 1700's an Arab Amir took on the military might of Dutch colonials occupying Iran's Kharg Island, capturing their fort and liberating the southern Iranian cities from colonial rule. This Amir, called Mir Mahna, is an Iranian national hero.				<a href="http://kotaku.com/5820768/this-historical-first+person-shooter-is-an-iranian-national-treasure" title="Click here to read more about This Historical First-Person Shooter is an Iranian National Treasure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Jul 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gaming's Favorite Camera Angle]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming's Favorite Camera Angle" href="http://kotaku.com/why-you-see-what-you-see/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whyyouseewhatyousee</span></a></div -->					<div><a title="Click here to read Gaming's Favorite Camera Angle" href="http://kotaku.com/5819345/gamings-favorite-camera-angle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming's Favorite Camera Angle" alt="Click here to read Gaming's Favorite Camera Angle" src="http://cache.kotaku.com/assets/images/9/2011/07/small_5102932912_d1b862f0fa_o.jpg"/>
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				Misinformed people used to complain about the preponderance of video game sequels. They saw video game titles that ended with a number as markers of creative drought. The excellence of <em>Grand Theft Auto III</em>, <em>Super Mario 64</em>, <em>Halo 3</em>, <em>Burnout 3</em>, <em>Call of Duty IV</em>, <em>Mass Effect 2</em>, <em>Assassin's Creed 2</em>  and so many other sequels was a waterfall of inexplicable exceptions.				<a href="http://kotaku.com/5819345/gamings-favorite-camera-angle" title="Click here to read more about Gaming's Favorite Camera Angle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5819345/gamings-favorite-camera-angle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819345]]></guid>
			<category><![CDATA[Why you see what you see]]></category>
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			<pubDate><![CDATA[Fri, 08 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Artist Wants to Make a Life-Size Replica of Counter-Strike's 'Dust' for Us to Play In]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artist Wants to Make a Life-Size Replica of &lt;em&gt;Counter-Strike&lt;/em&gt;'s 'Dust' for Us to Play In" href="http://kotaku.com/counter_strike/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">counterstrike</span></a></div -->					<div><a title="Click here to read Artist Wants to Make a Life-Size Replica of &lt;em&gt;Counter-Strike&lt;/em&gt;'s 'Dust' for Us to Play In" href="http://kotaku.com/5817257/this-man-wants-to-make-a-life+size-replica-of-counter+strikes-dust-for-us-to-play-in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Artist Wants to Make a Life-Size Replica of &lt;em&gt;Counter-Strike&lt;/em&gt;'s 'Dust' for Us to Play In" alt="Click here to read Artist Wants to Make a Life-Size Replica of &lt;em&gt;Counter-Strike&lt;/em&gt;'s 'Dust' for Us to Play In" src="http://cache.kotaku.com/assets/images/9/2011/07/small_de_dust.jpg"/>
											</a></div>
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				Aram Bartholl has a habit of bringing the most recognizable things from our virtual worlds into reality. He created the <a href="http://vimeo.com/1256858">first-person shooter glasses</a>. He installed replicas of <a href="http://vimeo.com/1180080"><em>Need for Speed Underground 2</em>'s flashing neon arrows</a> and <em>Counter-Strike</em>'s crates in public spaces. Now he wants to construct one of the world's most played multiplayer maps, "de_dust" in the real world&mdash;at actual size. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5817257/this-man-wants-to-make-a-life+size-replica-of-counter+strikes-dust-for-us-to-play-in" title="Click here to read more about Artist Wants to Make a Life-Size Replica of Counter-Strike's 'Dust' for Us to Play In">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817257/this-man-wants-to-make-a-life+size-replica-of-counter+strikes-dust-for-us-to-play-in]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817257]]></guid>
			<category><![CDATA[Counter-strike]]></category>
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			<pubDate><![CDATA[Fri, 01 Jul 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Video Games Make Lots of Money - But is That a Good Thing?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Make Lots of Money - But is That a Good Thing?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Video Games Make Lots of Money - But is That a Good Thing?" href="http://kotaku.com/5816623/video-games-make-lots-of-money+but-is-that-a-good-thing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Make Lots of Money - But is That a Good Thing?" alt="Click here to read Video Games Make Lots of Money - But is That a Good Thing?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_united_states_one_dollar_bill_obverse_01_01.jpg"/>
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				<em>With juggernauts like the </em>Call of Duty</em> <em>franchise set to make their annual sales record breaking splashes this fall, we don't have to look far to be reminded that video games make heaps of money. However, <a href="http://kotaku.com/speakup/forum?comment=40461339">SuperFLI</a> wonders if this causes more harm than good to the industry as a whole.</em>				<a href="http://kotaku.com/5816623/video-games-make-lots-of-money+but-is-that-a-good-thing" title="Click here to read more about Video Games Make Lots of Money - But is That a Good Thing?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
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			<title><![CDATA[Infamous Real-Life Mercenaries to Star in Blackwater, the Video Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infamous Real-Life Mercenaries to Star in &lt;em&gt;Blackwater&lt;/em&gt;, the Video Game" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Infamous Real-Life Mercenaries to Star in &lt;em&gt;Blackwater&lt;/em&gt;, the Video Game" href="http://kotaku.com/5809579/infamous-real+life-mercenaries-to-star-in-blackwater-the-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Infamous Real-Life Mercenaries to Star in &lt;em&gt;Blackwater&lt;/em&gt;, the Video Game" alt="Click here to read Infamous Real-Life Mercenaries to Star in &lt;em&gt;Blackwater&lt;/em&gt;, the Video Game" src="http://cache.kotaku.com/assets/images/9/2011/06/small_princeblackwater.jpg"/>
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				Blackwater Worldwide, the real-life mercenary team linked to the killing of civilians and noncombatants in Iraq during U.S. operations there, will be the subject of a Kinect-supported video game coming to the Xbox 360 later this year.				<a href="http://kotaku.com/5809579/infamous-real+life-mercenaries-to-star-in-blackwater-the-video-game" title="Click here to read more about Infamous Real-Life Mercenaries to Star in Blackwater, the Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Modern Warfare 3 Files: Team Perks, No Nukes, New Killstreaks]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Team Perks, No Nukes, New Killstreaks" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Team Perks, No Nukes, New Killstreaks" href="http://kotaku.com/5805959/the-modern-warfare-3-files-team-perks-no-nukes-new-killstreaks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Team Perks, No Nukes, New Killstreaks" alt="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Team Perks, No Nukes, New Killstreaks" src="http://cache.kotaku.com/assets/images/9/2011/06/small_codmw3multisplash.jpg"/>
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				It's a fair guess that <em>Call of Duty: Modern Warfare 3</em> will follow in the footsteps of last year's <em>Call of Duty: Black Ops</em>, shattering sales records and bringing even more people to video games.				<a href="http://kotaku.com/5805959/the-modern-warfare-3-files-team-perks-no-nukes-new-killstreaks" title="Click here to read more about The Modern Warfare 3 Files: Team Perks, No Nukes, New Killstreaks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Modern Warfare 3 Files: Exclusive First Details on the Biggest Game of 2011]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Exclusive First Details on the Biggest Game of 2011" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Exclusive First Details on the Biggest Game of 2011" href="http://kotaku.com/5801226/the-modern-warfare-3-files-exclusive-first-details-on-the-biggest-game-of-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Exclusive First Details on the Biggest Game of 2011" alt="Click here to read The &lt;em&gt;Modern Warfare 3&lt;/em&gt; Files: Exclusive First Details on the Biggest Game of 2011" src="http://cache.kotaku.com/assets/images/9/2011/05/small_mw3_sandman_splash_01.jpg"/>
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				<em>Call of Duty: Modern Warfare 3</em> is coming Nov. 8, 2011, <em>Kotaku</em> has learned, delivering with it mammoth battles that engulf a dozen cities around the world including New York, Paris and London.				<a href="http://kotaku.com/5801226/the-modern-warfare-3-files-exclusive-first-details-on-the-biggest-game-of-2011" title="Click here to read more about The Modern Warfare 3 Files: Exclusive First Details on the Biggest Game of 2011">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 May 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Where You'll Go, How You'll Kill, and Who Will Die in Modern Warfare 3]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where You'll Go, How You'll Kill, and Who Will Die in &lt;em&gt;Modern Warfare 3&lt;/em&gt;" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read Where You'll Go, How You'll Kill, and Who Will Die in &lt;em&gt;Modern Warfare 3&lt;/em&gt;" href="http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where You'll Go, How You'll Kill, and Who Will Die in &lt;em&gt;Modern Warfare 3&lt;/em&gt;" alt="Click here to read Where You'll Go, How You'll Kill, and Who Will Die in &lt;em&gt;Modern Warfare 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_explore_kotaku_videos_1443.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1443 --><!-- /videoId: explore/kotaku/videos/1443 --> We've been gentle so far in our revealing of what we know about <em>Call of Duty: Modern Warfare 3</em>.  We've tip-toed through the minefield of spoilers, and tried to reveal only facts anyone would want to know. That ends here.				<a href="http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3" title="Click here to read more about Where You'll Go, How You'll Kill, and Who Will Die in Modern Warfare 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 May 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5801345&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Modern Warfare 3 Multiplayer Features Battles in Brooklyn, Clash in Mogadishu]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Modern Warfare 3&lt;/em&gt; Multiplayer Features Battles in Brooklyn, Clash in Mogadishu" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Modern Warfare 3&lt;/em&gt; Multiplayer Features Battles in Brooklyn, Clash in Mogadishu" href="http://kotaku.com/5801353/modern-warfare-3-multiplayer-features-battles-in-brooklyn-clash-in-mogadishu/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Modern Warfare 3&lt;/em&gt; Multiplayer Features Battles in Brooklyn, Clash in Mogadishu" alt="Click here to read &lt;em&gt;Modern Warfare 3&lt;/em&gt; Multiplayer Features Battles in Brooklyn, Clash in Mogadishu" src="http://cache.kotaku.com/assets/images/9/2011/10/small_mw3_multiplayer_splash.jpg"/>
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				 Packed with 15 levels set in locations around the world, from Manhattan to the catacombs of Paris, <em>Modern Warfare 3</em>'s near-future campaign looks to be an experience that will top anything seen before in a <em>Call of Duty</em> game.				<a href="http://kotaku.com/5801353/modern-warfare-3-multiplayer-features-battles-in-brooklyn-clash-in-mogadishu/gallery/" title="Click here to read more about Modern Warfare 3 Multiplayer Features Battles in Brooklyn, Clash in Mogadishu">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5801353/modern-warfare-3-multiplayer-features-battles-in-brooklyn-clash-in-mogadishu/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5801353]]></guid>
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			<pubDate><![CDATA[Fri, 13 May 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5801353&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Getting in Line with Linear Gameplay]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Getting in Line with Linear Gameplay" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Getting in Line with Linear Gameplay" href="http://kotaku.com/5798897/getting-in-line-with-linear-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Getting in Line with Linear Gameplay" alt="Click here to read Getting in Line with Linear Gameplay" src="http://cache.kotaku.com/assets/images/9/2011/05/small_lineart.jpg"/>
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				 <em>In today's fairly straightforward episode of Speak Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=38931876:38931876">Monsieur Froid</a> wonders why so many people have a problem with linear gameplay. </em>				<a href="http://kotaku.com/5798897/getting-in-line-with-linear-gameplay" title="Click here to read more about Getting in Line with Linear Gameplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798897/getting-in-line-with-linear-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798897]]></guid>
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			<pubDate><![CDATA[Thu, 05 May 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Darkness 2 Will Get the Blood Flowing on October 4th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Darkness 2&lt;/em&gt; Will Get the Blood Flowing on October 4th" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Darkness 2&lt;/em&gt; Will Get the Blood Flowing on October 4th" href="http://kotaku.com/5798572/the-darkness-2-will-get-the-blood-flowing-on-october-4th/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Darkness 2&lt;/em&gt; Will Get the Blood Flowing on October 4th" alt="Click here to read &lt;em&gt;The Darkness 2&lt;/em&gt; Will Get the Blood Flowing on October 4th" src="http://cache.kotaku.com/assets/images/9/2011/05/small_explore_kotaku_videos_1428.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1428 --><!-- /videoId: explore/kotaku/videos/1428 --> <em>The Darkness 2</em>, sequel to the cult-hit, will be available in the US and Canada on October 4th, with a global release coming on October 7th.  I never played the original <em>Darkness</em> but I saw this game back at PAX East and was impressed by the game's surprisingly intuitive <a href="http://kotaku.com/#!5796971/four-triggers-four-attacks-many-body-parts">Quad-Wielding system</a>, which lets players quickly switch back and forth between traditional weapons and your Darkness powers. Since the trailer won't give you much of a feel for the game, there are also a couple of screens here to help properly set the tone. <div style="clear: both;"></div>				<a href="http://kotaku.com/5798572/the-darkness-2-will-get-the-blood-flowing-on-october-4th/gallery/" title="Click here to read more about The Darkness 2 Will Get the Blood Flowing on October 4th">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798572/the-darkness-2-will-get-the-blood-flowing-on-october-4th/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798572]]></guid>
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			<pubDate><![CDATA[Wed, 04 May 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Here's How You Handle Looking and Turning in a Motion-Control FPS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" href="http://kotaku.com/look-what-we-have-here/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookwhatwehavehere</span></a></div -->					<div><a title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" href="http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" alt="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" src="http://cache.kotaku.com/assets/images/9/2011/04/small_xphxb3kamgc.jpg"/>
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				<!-- videoId: XpHXb3kaMGc --><!-- /videoId: XpHXb3kaMGc --> Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. <a href="http://kotaku.com/#!forza4/5785173"><em>Forza Motorsport 4</em> will deliver it via Kinect</a>. But for first-person shooters, we're still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a solution for that.				<a href="http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps" title="Click here to read more about Here's How You Handle Looking and Turning in a Motion-Control FPS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Apr 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5797334&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Section 8: Prejudice Versus The Video Game Critics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Section 8: Prejudice&lt;/em&gt; Versus The Video Game Critics" href="http://kotaku.com/frankenreview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">frankenreview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Section 8: Prejudice&lt;/em&gt; Versus The Video Game Critics" href="http://kotaku.com/5794349/section-8-prejudice-versus-the-video-game-critics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Section 8: Prejudice&lt;/em&gt; Versus The Video Game Critics" alt="Click here to read &lt;em&gt;Section 8: Prejudice&lt;/em&gt; Versus The Video Game Critics" src="http://cache.kotaku.com/assets/images/9/2011/04/small_section8frankenchart.jpg"/>
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				 Can TimeGate Studios possibly succeed with the downloadable sequel to a retail first-person shooter that nobody played in the first place? Find out in the Section 8: Prejudice Frankenreview.				<a href="http://kotaku.com/5794349/section-8-prejudice-versus-the-video-game-critics" title="Click here to read more about Section 8: Prejudice Versus The Video Game Critics">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5794349&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Turn Your Body Into A First-Person-Shooter Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turn Your Body Into A First-Person-Shooter Controller" href="http://kotaku.com/holy-crap/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">holycrap</span></a></div -->					<div><a title="Click here to read Turn Your Body Into A First-Person-Shooter Controller" href="http://kotaku.com/5794300/turn-your-body-into-a-first+person+shooter-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turn Your Body Into A First-Person-Shooter Controller" alt="Click here to read Turn Your Body Into A First-Person-Shooter Controller" src="http://cache.kotaku.com/assets/images/9/2011/04/small_lv3j2yxv7jy.jpg"/>
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				<!-- videoId: lV3j2Yxv7jY --><!-- /videoId: lV3j2Yxv7jY --> Novint, the folks behind that <a href="http://kotaku.com/#!5128338/ces-09-novint-falcon-%252B-pistol-grip-%252B-left-4-dead--">most curious Falcon</a> peripheral, are back again with yet more hardware curios. This time, it's the ability to turn your arm into a motion-controlled rumble pack.				<a href="http://kotaku.com/5794300/turn-your-body-into-a-first+person+shooter-controller" title="Click here to read more about Turn Your Body Into A First-Person-Shooter Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Presenting Ace of Spades, the &quot;Minecraft FPS&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Presenting &lt;em&gt;Ace of Spades&lt;/em&gt;, the &amp;quot;&lt;em&gt;Minecraft&lt;/em&gt; FPS&amp;quot;" href="http://kotaku.com/dig-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">digthis</span></a></div -->					<div><a title="Click here to read Presenting &lt;em&gt;Ace of Spades&lt;/em&gt;, the &amp;quot;&lt;em&gt;Minecraft&lt;/em&gt; FPS&amp;quot;" href="http://kotaku.com/5792851/presenting-ace-of-spades-the-minecraft-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Presenting &lt;em&gt;Ace of Spades&lt;/em&gt;, the &amp;quot;&lt;em&gt;Minecraft&lt;/em&gt; FPS&amp;quot;" alt="Click here to read Presenting &lt;em&gt;Ace of Spades&lt;/em&gt;, the &amp;quot;&lt;em&gt;Minecraft&lt;/em&gt; FPS&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_aceofspades417.jpg"/>
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				"Minecraft with rifles," is how many describe <a href="http://ace-spades.com/">Ace of Spades</a>, and not just because of the low-res visual motif. Or the fact it, too, is in beta. The team-based multiplayer CTF setup also allows players to build bunkers, dig tunnels and erect fortifications.				<a href="http://kotaku.com/5792851/presenting-ace-of-spades-the-minecraft-fps" title="Click here to read more about Presenting Ace of Spades, the &quot;Minecraft FPS&quot;">More&nbsp;&raquo;</a>
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			<category><![CDATA[dig this]]></category>
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			<pubDate><![CDATA[Sun, 17 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Lowbrow, Sure. But Bulletstorm Isn't Stupid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lowbrow, Sure. But Bulletstorm Isn't Stupid" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Lowbrow, Sure. But Bulletstorm Isn't Stupid" href="http://kotaku.com/5768677/lowbrow-sure-but-bulletstorm-isnt-stupid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lowbrow, Sure. But Bulletstorm Isn't Stupid" alt="Click here to read Lowbrow, Sure. But Bulletstorm Isn't Stupid" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bulletstorm-tgs-5.jpg"/>
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				Bulletstorm did a ton of advance work securing its reputation as this year's fratboy game, full of snickering, dick jokes and arm punches. It's unapologetically lowbrow, but that doesn't mean it's stupid. Hell, some of the smartest guys I know were in my fraternity.				<a href="http://kotaku.com/5768677/lowbrow-sure-but-bulletstorm-isnt-stupid" title="Click here to read more about Lowbrow, Sure. But Bulletstorm Isn't Stupid">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5768677/lowbrow-sure-but-bulletstorm-isnt-stupid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5768677]]></guid>
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			<pubDate><![CDATA[Wed, 23 Feb 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[An FPS-Style Ammo Counter, In Real Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An FPS-Style Ammo Counter, In Real Life" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read An FPS-Style Ammo Counter, In Real Life" href="http://kotaku.com/5746751/an-fps+style-ammo-counter-in-real-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An FPS-Style Ammo Counter, In Real Life" alt="Click here to read An FPS-Style Ammo Counter, In Real Life" src="http://cache.kotaku.com/assets/images/9/2012/01/small_523da659770f51a424fbce695e492a74.jpg"/>
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				Playing shooters, I've often wondered if the persistent knowledge of exactly how many rounds you have left delivers a tactical advantage you can't have in real life. This invention delivers a video-game advantage to the battlefield.				<a href="http://kotaku.com/5746751/an-fps+style-ammo-counter-in-real-life" title="Click here to read more about An FPS-Style Ammo Counter, In Real Life">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5746751/an-fps+style-ammo-counter-in-real-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5746751]]></guid>
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			<pubDate><![CDATA[Sat, 29 Jan 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Brief History Of The First-Person Shooter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Brief History Of The First-Person Shooter" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A Brief History Of The First-Person Shooter" href="http://kotaku.com/5739496/a-brief-history-of-the-first+person-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Brief History Of The First-Person Shooter" alt="Click here to read A Brief History Of The First-Person Shooter" src="http://cache.kotaku.com/assets/images/9/2011/11/small_aa893888213baa3ab9faf1f8a5fa3825.jpg"/>
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				First-person games may be the at the top of gaming's food chain in 2011, but it wasn't always this way. Join us, then, on a guided tour of the genre's history, from dark, wireframe beginnings to Call of Duty.				<a href="http://kotaku.com/5739496/a-brief-history-of-the-first+person-shooter" title="Click here to read more about A Brief History Of The First-Person Shooter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5739496/a-brief-history-of-the-first+person-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739496]]></guid>
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			<pubDate><![CDATA[Fri, 21 Jan 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5739496&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Vivid Look At The Streets of Baghdad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Vivid Look At The Streets of Baghdad" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A Vivid Look At The Streets of Baghdad" href="http://kotaku.com/5732854/a-vivid-look-at-the-streets-of-baghdad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Vivid Look At The Streets of Baghdad" alt="Click here to read A Vivid Look At The Streets of Baghdad" src="http://cache.kotaku.com/assets/images/9/2011/01/small_-binpq7xdl0.jpg"/>
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				<!-- videoId: -bINPQ7xDL0 --><!-- /videoId: -bINPQ7xDL0 --> One of YouTube's most popular gamers, Wings of Redemption, interrupts his <a href="http://www.youtube.com/user/WingsofRedemption">flow of clips about Modern Warfare, Medal of Honor and other war games</a> to share a video from his brother, an American soldier in Iraq. The scene is unusual.				<a href="http://kotaku.com/5732854/a-vivid-look-at-the-streets-of-baghdad" title="Click here to read more about A Vivid Look At The Streets of Baghdad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5732854/a-vivid-look-at-the-streets-of-baghdad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5732854]]></guid>
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			<pubDate><![CDATA[Thu, 13 Jan 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Korean College Student Dies After 12-Hour Gaming Session]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Korean College Student Dies After 12-Hour Gaming Session" href="http://kotaku.com/fps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fps</span></a></div -->					<div><a title="Click here to read Korean College Student Dies After 12-Hour Gaming Session" href="http://kotaku.com/5720824/korean-college-student-dies-after-12+hour-gaming-session" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Korean College Student Dies After 12-Hour Gaming Session" alt="Click here to read Korean College Student Dies After 12-Hour Gaming Session" src="http://cache.kotaku.com/assets/images/9/2012/01/small_37a2b825e512248b0eee2247daae1969.jpeg"/>
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				There seem to be few gaming stories out of Korea lately that don't involve some sort of fatality. In this case, a 19-year-old college student died after a 12-hour-session with an FPS at an Internet parlor.				<a href="http://kotaku.com/5720824/korean-college-student-dies-after-12+hour-gaming-session" title="Click here to read more about Korean College Student Dies After 12-Hour Gaming Session">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Dec 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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