If Football—that is, the American National Football League football—used the same naming scheme as “Dungeons & Dragons,” we’d call it “Beer Commercials & Cheerleaders.”
Like dungeons and dragons, beer commercials and cheerleaders are two things that not everyone likes. They are also, however, not The Point of their respective games: they are simply nouns which evoke an atmosphere. You either buy into that atmosphere body and soul—or you don’t.
This article originally appeared on February 1, 2013.
I’m going to need you to forget about beer commercials. I’m going to need you to forget about cheerleaders. Don’t worry—you’re free to remember them when we’re done, if you absolutely must.
I’m here to tell you that Football is, beneath its blaring American pop-culture facade, a turn-based / real-time action collectible trading card game of fine, minute mathematical depth, with just the right pinch of procedural randomness, and character / plot development unparalleled in any other role-playing game released yet in the history of games. You might not believe at first that Football is a deeper, harder, more interesting game than Advance Wars, though once you give it a chance and look past the boring graphical presentation, its math will blow your mind and you will be a convert for life. [jump]