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		<title><![CDATA[Kotaku: Flow]]></title>
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		<description><![CDATA[Kotaku posts tagged Flow]]></description>
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			<title><![CDATA[flOw Played liVe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Played liVe" href="http://kotaku.com/a-little-night-music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alittlenightmusic</span></a></div -->					<div><a title="Click here to read flOw Played liVe" href="http://kotaku.com/5330121/flow-played-live" class="pp_image">
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				 Composer Austin Wintory has always wanted to adapt his score for PSN game <i>flOw</i> for live performance by an orchestra.				<a href="http://kotaku.com/5330121/flow-played-live" title="Click here to read more about flOw Played liVe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Aug 2009 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Scandal Of The Day: Aquatica iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scandal Of The Day: Aquatica iPhone" href="http://kotaku.com/scandal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scandal</span></a></div -->					<div><a title="Click here to read Scandal Of The Day: Aquatica iPhone" href="http://kotaku.com/5302308/scandal-of-the-day-aquatica-iphone" class="pp_image">
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				 Earlier today, flOw creator <a class="autolink" title="Click here to read more posts tagged JENOVA CHEN" title="Click here to read more posts tagged JENOVA CHEN" href="http://kotaku.com/tag/jenova-chen/">Jenova Chen</a> accused <a class="autolink" title="Click here to read more posts tagged AQUATICA IPHONE" title="Click here to read more posts tagged AQUATICA IPHONE" href="http://kotaku.com/tag/aquatica-iphone/">Aquatica iPhone</a> developer <a class="autolink" title="Click here to read more posts tagged KETERA SOFTWARE" title="Click here to read more posts tagged KETERA SOFTWARE" href="http://kotaku.com/tag/ketera-software/">Ketera Software</a> of either improperly sourcing his game as inspiration or flat-out ripping off flOw's source code.				<a href="http://kotaku.com/5302308/scandal-of-the-day-aquatica-iphone" title="Click here to read more about Scandal Of The Day: Aquatica iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Jun 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[ThatGameCompany And The Beauty Of Taking Risks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ThatGameCompany And The Beauty Of Taking Risks" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read ThatGameCompany And The Beauty Of Taking Risks" href="http://kotaku.com/5290973/thatgamecompany-and-the-beauty-of-taking-risks" class="pp_image">
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				"Everything is intense the first time you experience it," says Jenova Chen, the 27-year-old creative director at Santa Monica-based studio <a href="http://thatgamecompany.com/">ThatGameCompany</a>.				<a href="http://kotaku.com/5290973/thatgamecompany-and-the-beauty-of-taking-risks" title="Click here to read more about ThatGameCompany And The Beauty Of Taking Risks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 16:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PlayStation Network Games Getting UMD Bundle Treatment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Network Games Getting UMD Bundle Treatment" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read PlayStation Network Games Getting UMD Bundle Treatment" href="http://kotaku.com/5045205/playstation-network-games-getting-umd-bundle-treatment" class="pp_image">
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				European PSP owners are going to get a few former PlayStation Network only titles in cold, hard physical media format, as SCEE is planning on releasing two collections of PSN titles on UMD. The PlayStation Network Collection releases, unearthed by Siliconera, consist of one Power Pack, containing <em>flOw</em>, <em>Syphon Filter: Combat Ops</em> and <em>Beats</em>, and the Puzzle Pack, featuring <em>Lemmings</em>, <em>Go! Puzzle</em> and <em>Go! Sudoku</em>.				<a href="http://kotaku.com/5045205/playstation-network-games-getting-umd-bundle-treatment" title="Click here to read more about PlayStation Network Games Getting UMD Bundle Treatment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Sep 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Into the Pixel Exhibition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Into the Pixel Exhibition" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Into the Pixel Exhibition" href="http://kotaku.com/5025869/into-the-pixel-exhibition/gallery/" class="pp_image">
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				<a href="http://www.intothepixel.com/">Into the Pixel</a> is a juried art exhibition that selects sixteen works of video game art to be displayed both digitally and in actual exhibits, like the one currently at E3.  The exhibit is an opportunity for video and computer game artists to showcase their work and receive critical feedback from both digital and fine art experts; it also showcases the actual visual art of games in creative and unique ways.  The pieces range from playful to serious, and utilize a variety of visual styles to convey their subjects.  Now in its fifth year, the selected entries are usually quite impressive, and this year was no exception.				<a href="http://kotaku.com/5025869/into-the-pixel-exhibition/gallery/" title="Click here to read more about Into the Pixel Exhibition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jul 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Spore Flows In The Cell Phase]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spore Flows In The Cell Phase" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Spore Flows In The Cell Phase" href="http://kotaku.com/392037/spore-flows-in-the-cell-phase/gallery/" class="pp_image">
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				<center></center> It's hard not to notice the similarities between Spore's Cell Phase and the PlayStation Network game flOw, and when you consider the co-founder of dev thatgamecompanthatgamecompany Jenova Chen was once on the Spore DS team it makes sense. flOw is pretty much a stylized, somewhat simplified version of what is going on in Spore's cell phase.  You start off as a tiny, single-celled organism and then you grow, your abilities growing along with you as defined by your choices in the game's creature creator. It looks to be an entertaining little opening sequence to kickstart your new creation's evolutionary process.  				<a href="http://kotaku.com/392037/spore-flows-in-the-cell-phase/gallery/" title="Click here to read more about Spore Flows In The Cell Phase">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 May 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jenova Chen on flOw, Game Design, and Sony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jenova Chen on flOw, Game Design, and Sony" href="http://kotaku.com/everything-but-the-kitchen-sink/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">everythingbutthekitchensink</span></a></div -->					<div><a title="Click here to read Jenova Chen on flOw, Game Design, and Sony" href="http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/prettyflowscreen.jpg"></a> <i>flOw</i> is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) &mdash; it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (<i>flOw</i> designer and co-founder of thatgamecompany) at this year's GDC to talk about Sony's strengths, game design, and why making traditional games is 'too easy':				<a href="http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony" title="Click here to read more about Jenova Chen on flOw, Game Design, and Sony">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 11 May 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[flOw Swims To PSP Tomorrow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Swims To PSP Tomorrow" href="http://kotaku.com/playstation-portable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationportable</span></a></div -->					<div><a title="Click here to read flOw Swims To PSP Tomorrow" href="http://kotaku.com/364327/flow-swims-to-psp-tomorrow" class="pp_image">
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				One title that will join the North American version of the PlayStation Store tomorrow... err, again is <em>flOw</em>, the Flash game turned downloadable PlayStation 3 title from thatgamecompany. This time, it's for the PSP, a port handled by the folks at SuperVillain. We got a chance to play the portable version of <em>flOw</em> at GDC for a few minutes and it seemed to honor its bigger brother faithfully. The differentiator, ad hoc wireless multiplayer, was unfortunately unavailable at the time. Price? Not sure. But we're hoping for "cheap."				<a href="http://kotaku.com/364327/flow-swims-to-psp-tomorrow" title="Click here to read more about flOw Swims To PSP Tomorrow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Obsession In Game Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Obsession In Game Design" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Obsession In Game Design" href="http://kotaku.com/357700/obsession-in-game-design" class="pp_image">
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				What obsessions plague our top independent game designers today? What theories keep them up at night? What possibilities blow their minds, challenge their presumptions and make them sound like a bunch of philosophical hippies after two bottles of ice wine and carton of black bean hummus? 				<a href="http://kotaku.com/357700/obsession-in-game-design" title="Click here to read more about Obsession In Game Design">More&nbsp;&raquo;</a>
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			<category><![CDATA[EveryDay Shooter]]></category>
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			<category><![CDATA[Flow]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[jon mak]]></category>
			<category><![CDATA[jonathan Mak]]></category>
			<category><![CDATA[Kellee Santiago]]></category>
			<category><![CDATA[Pekko Koskinen]]></category>
			<pubDate><![CDATA[Mon, 18 Feb 2008 15:30:57 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sony Get Around To Confirming flOw For The PSP]]></title>
			<description>
			<![CDATA[
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				Yes, <a href="http://kotaku.com/350785/flow-coming-to-psp-soon"><em>flOw</em>'s coming to the PSP</a>. No, it's not coming in January. In case you hadn't put that one together yourself. Instead, Sony have announced today that the game's due on March 6, and will be available for download through the PC/PSP PlayStation Store. Developers SuperVillian say they've been able to "reconstruct and faithfully preserve the unique experience of <em>flOw</em> on Sony's premier handheld device", but whether that means this is a direct port of the PS3 version or something new, I don't know, since they both look the same to me.				<a href="http://kotaku.com/354052/sony-get-around-to-confirming-flow-for-the-psp" title="Click here to read more about Sony Get Around To Confirming flOw For The PSP">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/354052/sony-get-around-to-confirming-flow-for-the-psp]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-354052]]></guid>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[playstation store]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[supervillian]]></category>
			<category><![CDATA[thatgamecompany]]></category>
			<pubDate><![CDATA[Thu, 07 Feb 2008 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=354052&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[flOw Coming To PSP Soon?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Coming To PSP Soon?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read flOw Coming To PSP Soon?" href="http://kotaku.com/350785/flow-coming-to-psp-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Coming To PSP Soon?" alt="Click here to read flOw Coming To PSP Soon?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_flow_psp.jpg"/>
											</a></div>
									</div>
				A listing for a PSP version of the PlayStation 3 game <em>flOw</em> from thatgamecompany has appeared on the UK-centric version of PlayStation.com, indicating that it will appear in January via the PC version of the PlayStation Store. The listing was unearthed by a member of the developer's official forums and elicited a response from team member John Edwards that read "thatgamecompany does not comment on rumor and speculation" followed by one of those little smiley faces that makes the previous sentence ironically informative.				<a href="http://kotaku.com/350785/flow-coming-to-psp-soon" title="Click here to read more about flOw Coming To PSP Soon?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/350785/flow-coming-to-psp-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-350785]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[thatgamecompany]]></category>
			<pubDate><![CDATA[Wed, 30 Jan 2008 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=350785&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Next-Gen Picks Top Ten Game Design Innovations Of 2007]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next-Gen Picks Top Ten Game Design Innovations Of 2007" href="http://kotaku.com/best-of-2007/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestof2007</span></a></div -->					<div><a title="Click here to read Next-Gen Picks Top Ten Game Design Innovations Of 2007" href="http://kotaku.com/333139/next+gen-picks-top-ten-game-design-innovations-of-2007" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next-Gen Picks Top Ten Game Design Innovations Of 2007" alt="Click here to read Next-Gen Picks Top Ten Game Design Innovations Of 2007" src="http://cache.kotaku.com/assets/images/9/2007/12/small_innovation_successories.jpg"/>
											</a></div>
									</div>
				The Kotaku calendar indicates that we should be up to our eyeballs in "Best of 2007" lists by the start of next week. Fortunately, instead of focusing on the top ten games of the year based on some vague merit&mdash;that's typically just a list of the year's most hyped, biggest name titles&mdash;Next-Gen opted to focus on innovation. Don't worry, some of the bigger software is included, such as <em>Mass Effect</em> and <em>Call of Duty 4</em>, but a few titles that wouldn't normally make the cut are included.				<a href="http://kotaku.com/333139/next+gen-picks-top-ten-game-design-innovations-of-2007" title="Click here to read more about Next-Gen Picks Top Ten Game Design Innovations Of 2007">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/333139/next+gen-picks-top-ten-game-design-innovations-of-2007]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-333139]]></guid>
			<category><![CDATA[Best of 2007]]></category>
			<category><![CDATA[Call of Duty 4]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Lists]]></category>
			<category><![CDATA[Mass Effect]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Warhawk]]></category>
			<pubDate><![CDATA[Wed, 12 Dec 2007 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=333139&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Is flOwer Anyway?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Is flOwer Anyway?" href="http://kotaku.com/thatgamecompany/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thatgamecompany</span></a></div -->					<div><a title="Click here to read What Is flOwer Anyway?" href="http://kotaku.com/327717/what-is-flower-anyway" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Is flOwer Anyway?" alt="Click here to read What Is flOwer Anyway?" src="http://cache.kotaku.com/assets/images/9/2007/11/small_flower_logo.jpg"/>
											</a></div>
									</div>
				thatgamecompany's Kelle Santiago spoke at the Montreal International Games Summit, revealing some helpful details about how the developer's follow up to <em>flOw</em> will actually play. <em>flOwer</em>, which made its debut at the Tokyo Game Show in trailer form, will be at least in part a flower raising simulation. If that sounds like your cup of organic chamomile, <em>flOwer</em> is said to "give the player a visceral perspective, surreal and dreamlike" and "to experience a field in a way you couldn't in real life", according to Gamasutra's account of Santiago's talk.				<a href="http://kotaku.com/327717/what-is-flower-anyway" title="Click here to read more about What Is flOwer Anyway?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/327717/what-is-flower-anyway]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-327717]]></guid>
			<category><![CDATA[thatgamecompany]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[flower]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Scea]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 28 Nov 2007 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=327717&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Black Friday on PSN Starts Now, Save 50%]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Black Friday on PSN Starts Now, Save 50%" href="http://kotaku.com/deals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deals</span></a></div -->					<div><a title="Click here to read Black Friday on PSN Starts Now, Save 50%" href="http://kotaku.com/325421/black-friday-on-psn-starts-now-save-50" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Black Friday on PSN Starts Now, Save 50%" alt="Click here to read Black Friday on PSN Starts Now, Save 50%" src="http://cache.kotaku.com/assets/images/9/2007/11/small_258751_full.jpg"/>
											</a></div>
									</div>
				Now here's the kind of Black Friday sale we can get into. Here are the <em>very specific</em> instructions to save 50% on PlayStation Store downloads. 				<a href="http://kotaku.com/325421/black-friday-on-psn-starts-now-save-50" title="Click here to read more about Black Friday on PSN Starts Now, Save 50%">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/325421/black-friday-on-psn-starts-now-save-50]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-325421]]></guid>
			<category><![CDATA[Deals]]></category>
			<category><![CDATA[Black Friday]]></category>
			<category><![CDATA[calling all cars]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[pixeljunk racers]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 21 Nov 2007 13:40:35 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=325421&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PlayStation Store Update: Welcome Rock Band]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Store Update: Welcome Rock Band" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read PlayStation Store Update: Welcome Rock Band" href="http://kotaku.com/325181/playstation-store-update-welcome-rock-band" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Store Update: Welcome Rock Band" alt="Click here to read PlayStation Store Update: Welcome Rock Band" src="http://cache.kotaku.com/assets/images/9/2011/11/a06dda0be418ff80ce58a4aadc74d5ed.jpg"/>
											</a></div>
									</div>
				The weekly PlayStation Store update, typically a Thursday affair, has arrived a bit early, bringing with it new downloads for <em>Rock Band</em> and savings on older games. But we'll get to that in due time. As mentioned earlier today, a pair of PlayStation Eye titles, <em>Aquatopia</em> ($1.99) and <em>Operation: Creature Feature</em> ($4.99) are now available for purchase, joined by a demo for MX vs. ATV: Untamed, a 715MB download. But that's not all!				<a href="http://kotaku.com/325181/playstation-store-update-welcome-rock-band" title="Click here to read more about PlayStation Store Update: Welcome Rock Band">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/325181/playstation-store-update-welcome-rock-band]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-325181]]></guid>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rock Band]]></category>
			<pubDate><![CDATA[Tue, 20 Nov 2007 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=325181&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[flOw Now For Those With Less Cash Flow]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Now For Those With Less Cash Flow" href="http://kotaku.com/life-could-be-slightly-cheaper/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lifecouldbeslightlycheaper</span></a></div -->					<div><a title="Click here to read flOw Now For Those With Less Cash Flow" href="http://kotaku.com/260363/flow-now-for-those-with-less-cash-flow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Now For Those With Less Cash Flow" alt="Click here to read flOw Now For Those With Less Cash Flow" src="http://cache.kotaku.com/assets/images/9/2007/05/small_flow_green_500.jpg"/>
											</a></div>
									</div>
				An item we missed when this past Thursday's PlayStation Store update went live was the just reduced (for a limited time) price of the downloadable semi-game flOw.				<a href="http://kotaku.com/260363/flow-now-for-those-with-less-cash-flow" title="Click here to read more about flOw Now For Those With Less Cash Flow">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/260363/flow-now-for-those-with-less-cash-flow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-260363]]></guid>
			<category><![CDATA[life could be slightly cheaper]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[thatgamecompany]]></category>
			<pubDate><![CDATA[Mon, 14 May 2007 18:20:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=260363&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Games Division Will See More Cuts]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Games Division Will See More Cuts" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony Games Division Will See More Cuts" href="http://kotaku.com/253419/sony-games-division-will-see-more-cuts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Games Division Will See More Cuts" alt="Click here to read Sony Games Division Will See More Cuts" src="http://cache.kotaku.com/assets/images/9/2007/04/small_ps3_price_drop.jpg"/>
											</a></div>
									</div>
				The Wall Street Journal is reporting that the recently leaked job cuts for Sony Computer Entertainment Europe aren't the only streamlining Sony's games division will see. The US and Japanese divisions will also see cost-cutting measures, with some layoffs expected.				<a href="http://kotaku.com/253419/sony-games-division-will-see-more-cuts" title="Click here to read more about Sony Games Division Will See More Cuts">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/253419/sony-games-division-will-see-more-cuts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-253419]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Wed, 18 Apr 2007 20:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=253419&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[UK Pricing For PS3 Downloads (Mostly) Set]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UK Pricing For PS3 Downloads (Mostly) Set" href="http://kotaku.com/uk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uk</span></a></div -->					<div><a title="Click here to read UK Pricing For PS3 Downloads (Mostly) Set" href="http://kotaku.com/240515/uk-pricing-for-ps3-downloads-mostly-set" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read UK Pricing For PS3 Downloads (Mostly) Set" alt="Click here to read UK Pricing For PS3 Downloads (Mostly) Set" src="http://cache.kotaku.com/assets/images/9/2007/02/small_tekken_5_dr_lili.jpg"/>
											</a></div>
									</div>
				Pricing for upcoming releases on the PlayStation Network has been set, for the most part, for our friends in the UK. It's okay, guys, unlike other PLAYSTATOIN 3 pricing news, this really won't hurt that bad. Three titles will be available on launch day via the PlayStation Store, Blast Factor (

3.49), Tekken 5 Dark Resurrection (

6.99) and Gran Turismo HD (free!).				<a href="http://kotaku.com/240515/uk-pricing-for-ps3-downloads-mostly-set" title="Click here to read more about UK Pricing For PS3 Downloads (Mostly) Set">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/240515/uk-pricing-for-ps3-downloads-mostly-set]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-240515]]></guid>
			<category><![CDATA[Uk]]></category>
			<category><![CDATA[Downloads]]></category>
			<category><![CDATA[Flow]]></category>
			<category><![CDATA[gran turismo hd]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[super rub-a-dub]]></category>
			<category><![CDATA[Tekken]]></category>
			<pubDate><![CDATA[Wed, 28 Feb 2007 18:40:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=240515&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[flOw Team Talks Multiplayer, Future, The Big 'O']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Team Talks Multiplayer, Future, The Big 'O'" href="http://kotaku.com/ign/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ign</span></a></div -->					<div><a title="Click here to read flOw Team Talks Multiplayer, Future, The Big 'O'" href="http://kotaku.com/236382/flow-team-talks-multiplayer-future-the-big-o" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Team Talks Multiplayer, Future, The Big 'O'" alt="Click here to read flOw Team Talks Multiplayer, Future, The Big 'O'" src="http://cache.kotaku.com/assets/images/9/2007/02/small_flow_february.jpg"/>
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				IGN has an excellent interview up with Kellee Santiago, president of thatgamecompany, who will be responsible for bringing the beautiful flOw to the PlayStation Network in just ten agonizingly long days.				<a href="http://kotaku.com/236382/flow-team-talks-multiplayer-future-the-big-o" title="Click here to read more about flOw Team Talks Multiplayer, Future, The Big 'O'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/236382/flow-team-talks-multiplayer-future-the-big-o]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-236382]]></guid>
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			<pubDate><![CDATA[Tue, 13 Feb 2007 18:20:55 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[flOw Gets Solid Release Date]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Gets Solid Release Date" href="http://kotaku.com/flow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flow</span></a></div -->					<div><a title="Click here to read flOw Gets Solid Release Date" href="http://kotaku.com/234435/flow-gets-solid-release-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Gets Solid Release Date" alt="Click here to read flOw Gets Solid Release Date" src="http://cache.kotaku.com/assets/images/9/2007/02/flow_february.jpg"/>
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				Pushing the PLAYSTATION 3 "launch window" to its limits, SCEA and thatgamecompany will finally release their abstract aquatic survival game flOw on the PlayStation Store this February 22. The PS3 downloadable game will feature 1080p graphics, 5.1 surround sound, and SIXAXIS control for maximum immersion. Recreational pharmaceuticals optional.				<a href="http://kotaku.com/234435/flow-gets-solid-release-date" title="Click here to read more about flOw Gets Solid Release Date">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Feb 2007 17:20:25 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=234435&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: PS3's Flow]]></title>
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					    Sony just sent out this trippy new video showing off their upcoming transcendent bit of relax gaming, flOw. I can't wait to get liquored-up and play this. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/234114/clip-ps3s-flow" title="Click here to read more about Clip: PS3's Flow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Feb 2007 17:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=234114&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[JayisGames Interviews flOw Composer, Austin Wintory]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read JayisGames Interviews flOw Composer, Austin Wintory" href="http://kotaku.com/flow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flow</span></a></div -->					<div><a title="Click here to read JayisGames Interviews flOw Composer, Austin Wintory" href="http://kotaku.com/233770/jayisgames-interviews-flow-composer-austin-wintory" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read JayisGames Interviews flOw Composer, Austin Wintory" alt="Click here to read JayisGames Interviews flOw Composer, Austin Wintory" src="http://cache.kotaku.com/assets/images/9/2007/02/small_flow2.gif"/>
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      JayisGames is a terrific little family friendly casual games website that always has really great content and interesting interviews. It's a great place to stop by and find out about a new game to while away those pesky work hours. 				<a href="http://kotaku.com/233770/jayisgames-interviews-flow-composer-austin-wintory" title="Click here to read more about JayisGames Interviews flOw Composer, Austin Wintory">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 03 Feb 2007 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[flOw Moves Gently To February]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Moves Gently To February" href="http://kotaku.com/flow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flow</span></a></div -->					<div><a title="Click here to read flOw Moves Gently To February" href="http://kotaku.com/229558/flow-moves-gently-to-february" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Moves Gently To February" alt="Click here to read flOw Moves Gently To February" src="http://cache.kotaku.com/assets/images/9/2007/01/small_flow_february.jpg"/>
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				Originally scheduled for release near the PlayStation 3 launch, then delayed to an unspecified date, it appears that Sony will finally (and hopefully) release flOw to the PlayStation Store this February. IGN secured a more solid date earlier today, putting the Flash game port just that much further out of reach. C'mon, SCEA, don't let us down. Get this puppy up! <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/229558/flow-moves-gently-to-february" title="Click here to read more about flOw Moves Gently To February">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Jan 2007 00:30:18 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=229558&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[flOw Not Ready To Flow]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Not Ready To Flow" href="http://kotaku.com/flow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flow</span></a></div -->					<div><a title="Click here to read flOw Not Ready To Flow" href="http://kotaku.com/222969/flow-not-ready-to-flow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Not Ready To Flow" alt="Click here to read flOw Not Ready To Flow" src="http://cache.kotaku.com/assets/images/9/2006/12/small_flowscreenie123.jpg"/>
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      Today was supposed to be the day that PS3 downloadable title <i>flOw</i> was to hit the PlayStation Store. Supposed to be. The title has apparently been kicked back to the New Year. <i>flOw</i> was originally a Flash-based web game and is still available at the creator's <a href="http://www.jenovachen.com/">website</a> for download. So wait. Does that mean we can open up the PS3's browser and play the PC version while we wait for the PS3 one? <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/222969/flow-not-ready-to-flow" title="Click here to read more about flOw Not Ready To Flow">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Tue, 19 Dec 2006 16:22:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=222969&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[flOw Developer To Produce 3 Sony Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Developer To Produce 3 Sony Games" href="http://kotaku.com/flow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flow</span></a></div -->					<div><a title="Click here to read flOw Developer To Produce 3 Sony Games" href="http://kotaku.com/219263/flow-developer-to-produce-3-sony-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read flOw Developer To Produce 3 Sony Games" alt="Click here to read flOw Developer To Produce 3 Sony Games" src="http://cache.kotaku.com/assets/images/9/2006/12/small_flowgamedev.jpg"/>
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      Jenova Chen, developer behind the PC flash-based game <i>flOw</i>, just inked a deal a three game deal with Sony Computer Entertainment. Chen, who originally created <i>flOw</i> for a thesis at the University of Souther California, will move into Sony's Santa Monica headquarters. SUSC Dean Elizabeth M. Daley calls it "a watershed moment in the history of the school." We call it pretty cool. <i>flOw</i> will be available in the PLAYSTATION 3 online store for purchase from December 19th and currently playable for free in its PC incarnation at Chen's <a href="http://www.thatgamecompany.com/flow.html">website</a>. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/219263/flow-developer-to-produce-3-sony-games" title="Click here to read more about flOw Developer To Produce 3 Sony Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Dec 2006 05:22:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=219263&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PS3 E-Titles, Screenshots Leaked]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 E-Titles, Screenshots Leaked" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 E-Titles, Screenshots Leaked" href="http://kotaku.com/208063/ps3-e+titles-screenshots-leaked" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 E-Titles, Screenshots Leaked" alt="Click here to read PS3 E-Titles, Screenshots Leaked" src="http://cache.kotaku.com/assets/images/9/2006/10/blast_factor3.jpg"/>
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      Some wily NeoGAF forumers somehow managed to get their hands on screenshots and info of games coming to the PS3's online service, inadvertently leaked before they were set to be revealed at the San Francisco Press Day on Thursday. The games include:				<a href="http://kotaku.com/208063/ps3-e+titles-screenshots-leaked" title="Click here to read more about PS3 E-Titles, Screenshots Leaked">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Oct 2006 09:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[PS3's Mysterious flOw]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3's Mysterious flOw" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read PS3's Mysterious flOw" href="http://kotaku.com/202457/ps3s-mysterious-flow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3's Mysterious flOw" alt="Click here to read PS3's Mysterious flOw" src="http://cache.kotaku.com/assets/images/9/2006/09/small_PS3_SonyComputerEntertainment_flOw_01.jpg"/>
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				Just what the hell is flOw? It was first mentioned back at E3, but there was very little released. I found the game's listing hanging out in the official Sony Playstation 3 page. This is the only thing the fact sheet says about it: A new style of entertainment provided by the download capability of Playstation 3. Dive into the blue with the 6-way motion sensor controller. Everything else, including the friggin genre, is listed as to be announced. At least they included some very Electroplankton-esque screen shots. Hit the jump to oggle. My money is on this being Sony's Geometry Wars. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/202457/ps3s-mysterious-flow" title="Click here to read more about PS3's Mysterious flOw">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Sep 2006 03:12:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202457&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Something Awful Onto Something Good]]></title>
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				Those familiar with Something Awful might expect that anything they have to say about indie video games would be steeped in sarcasm, laced with vitriol, and cooked in a 350-degree bile oven until a rusty knife stuck into it comes out clean. But no! Zack Parsons brings your attention to five worthy independent games. I kept looking for the punchline, and I thought I found it when he starts talking about "Zen Bondage," but no, it's an actual game. Huh!				<a href="http://kotaku.com/170415/something-awful-onto-something-good" title="Click here to read more about Something Awful Onto Something Good">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Apr 2006 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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