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		<title><![CDATA[Kotaku: Flops]]></title>
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			<title><![CDATA[Kotaku: Flops]]></title>
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		<description><![CDATA[Kotaku posts tagged Flops]]></description>
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			<title><![CDATA[Xbox 360 Faceplates Were a Failure, Says Microsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360 Faceplates Were a Failure, Says Microsoft" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox 360 Faceplates Were a Failure, Says Microsoft" href="http://kotaku.com/5713999/xbox-360-faceplates-were-a-failure-says-microsoft" class="pp_image">
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				Swappable faceplates on the Xbox 360 wasn't a <em>bad</em> idea, says the console's marketing boss but, looking back, it came in a little late, especially for a fad based on mobile phones.				<a href="http://kotaku.com/5713999/xbox-360-faceplates-were-a-failure-says-microsoft" title="Click here to read more about Xbox 360 Faceplates Were a Failure, Says Microsoft">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5713999/xbox-360-faceplates-were-a-failure-says-microsoft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5713999]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Faceplates]]></category>
			<category><![CDATA[flops]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Mods]]></category>
			<pubDate><![CDATA[Wed, 15 Dec 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Crysis Comeback: Moves 1 Million Copies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crysis Comeback: Moves 1 Million Copies" href="http://kotaku.com/flops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flops</span></a></div -->					<div><a title="Click here to read Crysis Comeback: Moves 1 Million Copies" href="http://kotaku.com/351661/crysis-comeback-moves-1-million-copies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crysis Comeback: Moves 1 Million Copies" alt="Click here to read Crysis Comeback: Moves 1 Million Copies" src="http://cache.kotaku.com/assets/images/9/2008/02/small_crysis9.jpg"/>
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				In the midst of the huge releases in the months that led up to Christmas, Crysis got off to a very slow start, selling a <a href="http://kotaku.com/gaming/flops/crysis-and-ut3-suffer-rough-november-launches-334763.php">meager 86,000 copies</a> in its first few weeks on shelves. But what looked like it could have been one of the greatest gaming flops in recent history has done a complete 180, grown legs and moved 1 Million copies according to a recent report by EA. 				<a href="http://kotaku.com/351661/crysis-comeback-moves-1-million-copies" title="Click here to read more about Crysis Comeback: Moves 1 Million Copies">More&nbsp;&raquo;</a>
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			<category><![CDATA[flops]]></category>
			<category><![CDATA[Crysis]]></category>
			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Fri, 01 Feb 2008 14:20:53 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Crysis and UT3 Suffer Rough November Launches]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crysis and UT3 Suffer Rough November Launches" href="http://kotaku.com/flops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flops</span></a></div -->					<div><a title="Click here to read Crysis and UT3 Suffer Rough November Launches" href="http://kotaku.com/334763/crysis-and-ut3-suffer-rough-november-launches" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crysis and UT3 Suffer Rough November Launches" alt="Click here to read Crysis and UT3 Suffer Rough November Launches" src="http://cache.kotaku.com/assets/images/9/2007/12/small_ut3_pc_dvd_fob.jpg"/>
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				Crysis and UT3&mdash;both hugely anticipated PC titles&mdash;didn't see much success in November. Crysis moved just 86,633 copies (admittedly topping the 68,600 that were predicted) over 18 days. Unreal Tournament 3 fared even worse, selling just 33,995 copies (way short of the 70,600 that were predicted) over 12 days. 				<a href="http://kotaku.com/334763/crysis-and-ut3-suffer-rough-november-launches" title="Click here to read more about Crysis and UT3 Suffer Rough November Launches">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/334763/crysis-and-ut3-suffer-rough-november-launches]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-334763]]></guid>
			<category><![CDATA[flops]]></category>
			<category><![CDATA[Crysis]]></category>
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			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Midway]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[unreal tournament 3]]></category>
			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Mon, 17 Dec 2007 13:40:35 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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