<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Fix]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Fix]]></title>
			<link>http://kotaku.com/tag/fix</link>
		</image>
		<link>http://kotaku.com/tag/fix</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Fix]]></description>
		<item>
			<title><![CDATA[Why Most Of Star Wars: The Old Republic's Hi-Res Graphics Disappeared at Launch]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" href="http://kotaku.com/star-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwars</span></a></div -->					<div><a title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" href="http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" alt="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" src="http://cache.kotaku.com/assets/images/9/2012/01/small_718e73e68af5e17fc8bbabedabb38573.jpg"/>
											</a></div>
									</div>
				During the beta test for BioWare's <em>Star Wars: The Old Republic</em> players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared.  What gives?				<a href="http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch" title="Click here to read more about Why Most Of Star Wars: The Old Republic's Hi-Res Graphics Disappeared at Launch">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875469]]></guid>
			<category><![CDATA[Star Wars]]></category>
			<category><![CDATA[Bioware]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[high resolution]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Star wars: the old republic]]></category>
			<category><![CDATA[textures]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875469&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Brink Takes a Swipe at Console Gamers while Deleting PC Gamers' Characters]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Brink&lt;/em&gt; Takes a Swipe at Console Gamers while Deleting PC Gamers' Characters" href="http://kotaku.com/pleasing-everyone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pleasingeveryone</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Brink&lt;/em&gt; Takes a Swipe at Console Gamers while Deleting PC Gamers' Characters" href="http://kotaku.com/5800928/brink-takes-a-swipe-at-console-gamers-while-deleting-pc-gamers-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Brink&lt;/em&gt; Takes a Swipe at Console Gamers while Deleting PC Gamers' Characters" alt="Click here to read &lt;em&gt;Brink&lt;/em&gt; Takes a Swipe at Console Gamers while Deleting PC Gamers' Characters" src="http://cache.kotaku.com/assets/images/9/2011/05/small_brinkscreen.jpg"/>
											</a></div>
									</div>
				 Oh those silly console gamers. They couldn't possibly handle the advanced PC gaming concepts like objective-based teamplay. Why, if there was a bug in the game that say, deleted their characters completely if they exited the game too early, console gamers would be beside themselves. Wait, there is?				<a href="http://kotaku.com/5800928/brink-takes-a-swipe-at-console-gamers-while-deleting-pc-gamers-characters" title="Click here to read more about Brink Takes a Swipe at Console Gamers while Deleting PC Gamers' Characters">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5800928/brink-takes-a-swipe-at-console-gamers-while-deleting-pc-gamers-characters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5800928]]></guid>
			<category><![CDATA[Pleasing Everyone]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[Bug]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Glitch]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[splash damage]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 11 May 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5800928&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Kick-Ass Game Is New And Improved]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Kick-Ass Game Is New And Improved" href="http://kotaku.com/new-and-improved/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newandimproved</span></a></div -->					<div><a title="Click here to read The Kick-Ass Game Is New And Improved" href="http://kotaku.com/5680539/the-kick+ass-game-is-new-and-improved" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Kick-Ass Game Is New And Improved" alt="Click here to read The Kick-Ass Game Is New And Improved" src="http://cache.kotaku.com/assets/images/9/2011/11/small_bfd917f77f7f981ba3ab2c93c579a92f.jpg"/>
											</a></div>
									</div>
				 Remember that Kick-Ass video game that came out with the movie back in April? There's a "new and improved" version coming out next week that makes that one look like a beta version. Isn't the digital age grand?				<a href="http://kotaku.com/5680539/the-kick+ass-game-is-new-and-improved" title="Click here to read more about The Kick-Ass Game Is New And Improved">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5680539/the-kick+ass-game-is-new-and-improved]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5680539]]></guid>
			<category><![CDATA[New and Improved]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Kick-Ass New and Improved]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Update]]></category>
			<category><![CDATA[WHA Entertainment]]></category>
			<pubDate><![CDATA[Wed, 03 Nov 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5680539&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Nintendo Asks Players Trapped in Metroid: Other M Bug To Mail Them Their Save Files]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Asks Players Trapped in Metroid: Other M Bug To Mail Them Their Save Files" href="http://kotaku.com/whoops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whoops</span></a></div -->					<div><a title="Click here to read Nintendo Asks Players Trapped in Metroid: Other M Bug To Mail Them Their Save Files" href="http://kotaku.com/5649086/nintendo-asks-players-bug-stuck-in-metroid-other-m-to-mail-them-their-save-files" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Asks Players Trapped in Metroid: Other M Bug To Mail Them Their Save Files" alt="Click here to read Nintendo Asks Players Trapped in Metroid: Other M Bug To Mail Them Their Save Files" src="http://cache.kotaku.com/assets/images/9/2012/01/small_626586e919b16ffe22c980b18559c2b8.jpg"/>
											</a></div>
									</div>
				 Nintendo is warning players away from Metroid: Other M's potentially game-breaking locked door bug in Sector 3, but if it's too late for you and your save file, you're going to have to mail away for a fix.				<a href="http://kotaku.com/5649086/nintendo-asks-players-bug-stuck-in-metroid-other-m-to-mail-them-their-save-files" title="Click here to read more about Nintendo Asks Players Trapped in Metroid: Other M Bug To Mail Them Their Save Files">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5649086/nintendo-asks-players-bug-stuck-in-metroid-other-m-to-mail-them-their-save-files]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5649086]]></guid>
			<category><![CDATA[Whoops]]></category>
			<category><![CDATA[Broken]]></category>
			<category><![CDATA[Bug]]></category>
			<category><![CDATA[Bugs]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[locked]]></category>
			<category><![CDATA[Locked room]]></category>
			<category><![CDATA[Metroid: other m]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Solution]]></category>
			<category><![CDATA[Stuck in metroid: other m]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 27 Sep 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5649086&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Shank's Cinematics Problems Blamed On Old 360s [Update]]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shank's Cinematics Problems Blamed On Old 360s [Update]" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Shank's Cinematics Problems Blamed On Old 360s [Update]" href="http://kotaku.com/5623129/shanks-cinematics-problems-blamed-on-old-360s" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shank's Cinematics Problems Blamed On Old 360s [Update]" alt="Click here to read Shank's Cinematics Problems Blamed On Old 360s [Update]" src="http://cache.kotaku.com/assets/images/9/2010/08/desktop_wallpaper_1280x720_4a.jpg"/>
											</a></div>
									</div>
				Shank, the side-scrolling beat-and-slash-em-up out this week, runs like a dream on the PS3 but is having some stuttering issues with its cinematics on the Xbox 360. The game's developer says older models of that console are the problem.				<a href="http://kotaku.com/5623129/shanks-cinematics-problems-blamed-on-old-360s" title="Click here to read more about Shank's Cinematics Problems Blamed On Old 360s [Update]">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5623129/shanks-cinematics-problems-blamed-on-old-360s]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5623129]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Bug]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[jamie cheng]]></category>
			<category><![CDATA[klei entertainment]]></category>
			<category><![CDATA[Shank]]></category>
			<pubDate><![CDATA[Thu, 26 Aug 2010 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5623129&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[BioShock 2 PC Widescreen Pissing People Off Again]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" href="http://kotaku.com/2k-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kgames</span></a></div -->					<div><a title="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" href="http://kotaku.com/5468777/bioshock-2-pc-widescreen-pissing-people-off-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" alt="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cd2ce8698def70bee971fde6397b2d5b.jpg"/>
											</a></div>
									</div>
				 In August of 2007, BioShock caused an uproar among players for trimming the standard 4:3 aspect ratio instead of providing proper widescreen support. Now BioShock 2 PC does the same thing. Here we go again.				<a href="http://kotaku.com/5468777/bioshock-2-pc-widescreen-pissing-people-off-again" title="Click here to read more about BioShock 2 PC Widescreen Pissing People Off Again">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5468777/bioshock-2-pc-widescreen-pissing-people-off-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5468777]]></guid>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[again]]></category>
			<category><![CDATA[aspect ratio]]></category>
			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Patch]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Widescreen]]></category>
			<pubDate><![CDATA[Wed, 10 Feb 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5468777&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Console Sacred 2 Could Use A Little Fixing]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Console Sacred 2 Could Use A Little Fixing" href="http://kotaku.com/bug-spray/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bugspray</span></a></div -->					<div><a title="Click here to read Console Sacred 2 Could Use A Little Fixing" href="http://kotaku.com/5254610/console-sacred-2-could-use-a-little-fixing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Console Sacred 2 Could Use A Little Fixing" alt="Click here to read Console Sacred 2 Could Use A Little Fixing" src="http://cache.kotaku.com/assets/images/9/2009/05/sacred2.jpg"/>
											</a></div>
									</div>
				 CDV Software is quickly readying patches for the console versions of <a class="autolink" title="Click here to read more posts tagged SACRED 2: FALLEN ANGEL" title="Click here to read more posts tagged SACRED 2: FALLEN ANGEL" href="http://kotaku.com/tag/sacred-2%7c-fallen-angel/">Sacred 2: Fallen Angel</a>, fixing the online multiplayer of the PlayStation 3 version while making sure <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> customers get their pre-order bonuses.				<a href="http://kotaku.com/5254610/console-sacred-2-could-use-a-little-fixing" title="Click here to read more about Console Sacred 2 Could Use A Little Fixing">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5254610/console-sacred-2-could-use-a-little-fixing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5254610]]></guid>
			<category><![CDATA[bug spray]]></category>
			<category><![CDATA[Ascarom]]></category>
			<category><![CDATA[CDV]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Patch]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sacred 2: Fallen Angel]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 14 May 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5254610&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Fallout 3 360 Pitt DLC: Take 3]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fallout 3 360 Pitt DLC: Take 3" href="http://kotaku.com/bethesda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bethesda</span></a></div -->					<div><a title="Click here to read Fallout 3 360 Pitt DLC: Take 3" href="http://kotaku.com/5197257/fallout-3-360-pitt-dlc-take-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fallout 3 360 Pitt DLC: Take 3" alt="Click here to read Fallout 3 360 Pitt DLC: Take 3" src="http://cache.kotaku.com/assets/images/9/2009/04/pittagain.jpg"/>
											</a></div>
									</div>
				 The <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> version of <a class="autolink" title="Click here to read more posts tagged FALLOUT 3" title="Click here to read more posts tagged FALLOUT 3" href="http://kotaku.com/tag/fallout-3/">Fallout 3</a>'s <a class="autolink" title="Click here to read more posts tagged THE PITT" title="Click here to read more posts tagged THE PITT" href="http://kotaku.com/tag/the-pitt/">The Pitt</a> <a class="autolink" title="Click here to read more posts tagged DOWNLOADABLE CONTENT" title="Click here to read more posts tagged DOWNLOADABLE CONTENT" href="http://kotaku.com/tag/downloadable-content/">downloadable content</a> has been revised once again, with users experiencing crashes urged to delete the old files and download the new.				<a href="http://kotaku.com/5197257/fallout-3-360-pitt-dlc-take-3" title="Click here to read more about Fallout 3 360 Pitt DLC: Take 3">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5197257/fallout-3-360-pitt-dlc-take-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5197257]]></guid>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[downloadable content]]></category>
			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[The Pitt]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 03 Apr 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5197257&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[GH World Tour Drum Tuner Is PC App]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GH World Tour Drum Tuner Is PC App" href="http://kotaku.com/guitar-hero-world-tour/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guitarheroworldtour</span></a></div -->					<div><a title="Click here to read GH World Tour Drum Tuner Is PC App" href="http://kotaku.com/5072183/gh-world-tour-drum-tuner-is-pc-app" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GH World Tour Drum Tuner Is PC App" alt="Click here to read GH World Tour Drum Tuner Is PC App" src="http://cache.kotaku.com/assets/images/9/2008/10/ghwtsensitive.jpg"/>
											</a></div>
									</div>
				 Activision and RedOctane has been working furiously to deal with issues Guitar Hero World Tour players have been having with their over and under-sensitive drum kits, and to that end they've released a Guitar Hero World Tour Drum Tuning Kit, as <a href="http://kotaku.com/5069895/activision-addresses-ghwt-drum-sensitivity">promised back on Tuesday</a>. The kit takes the form of a 10MB PC application, which features a simple interface that allows you to assign a sensitivity level from 1-20 for each pad and the pedal. 				<a href="http://kotaku.com/5072183/gh-world-tour-drum-tuner-is-pc-app" title="Click here to read more about GH World Tour Drum Tuner Is PC App">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5072183/gh-world-tour-drum-tuner-is-pc-app]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5072183]]></guid>
			<category><![CDATA[Guitar Hero World Tour]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Drums]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Redoctane]]></category>
			<pubDate><![CDATA[Fri, 31 Oct 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5072183&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Activision Addresses GHWT Drum Sensitivity]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Addresses GHWT Drum Sensitivity" href="http://kotaku.com/guitar-hero-world-tour/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guitarheroworldtour</span></a></div -->					<div><a title="Click here to read Activision Addresses GHWT Drum Sensitivity" href="http://kotaku.com/5069895/activision-addresses-ghwt-drum-sensitivity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision Addresses GHWT Drum Sensitivity" alt="Click here to read Activision Addresses GHWT Drum Sensitivity" src="http://cache.kotaku.com/assets/images/9/2008/10/ghwtdrums.jpg"/>
											</a></div>
									</div>
				 Reports are popping up all over the internet regarding sensitivity issues with the new drum controller that comes packaged with Activision's Guitar Hero World Tour. Some complain the drums are too sensitive; others that they aren't sensitive enough, and then there's folks like me whose green one rattles when you hit it, but that will have to be addressed another time. If only there was some sort of drum tuning kit that would allow owners to optimize the drums to their liking. Oh look, an official statement from Activision.				<a href="http://kotaku.com/5069895/activision-addresses-ghwt-drum-sensitivity" title="Click here to read more about Activision Addresses GHWT Drum Sensitivity">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5069895/activision-addresses-ghwt-drum-sensitivity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5069895]]></guid>
			<category><![CDATA[Guitar Hero World Tour]]></category>
			<category><![CDATA[Bang On]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Drums]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Red Octane]]></category>
			<pubDate><![CDATA[Tue, 28 Oct 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5069895&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Call of Duty 4 Patch 1.5 Arrives]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty 4 Patch 1.5 Arrives" href="http://kotaku.com/call-of-duty-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty4</span></a></div -->					<div><a title="Click here to read Call of Duty 4 Patch 1.5 Arrives" href="http://kotaku.com/351922/call-of-duty-4-patch-15-arrives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call of Duty 4 Patch 1.5 Arrives" alt="Click here to read Call of Duty 4 Patch 1.5 Arrives" src="http://cache.kotaku.com/assets/images/9/2012/01/1fce77ae5daf07fc10e7f3b360fe70b6.jpg"/>
											</a></div>
									</div>
				 Infinity Ward has released the next in its line of patches for Call of Duty 4: Modern Warfare.  Patch 1.5 addresses some issues involving scripting, the server browser and more. You can check out the entire list of fixes below but be sure to pay special attention to the note regarding 1.4 vs 1.5 servers. The link at the bottom will take you to a more detailed information page with links to the download sites. A 1.5 mod tools patch is also available.				<a href="http://kotaku.com/351922/call-of-duty-4-patch-15-arrives" title="Click here to read more about Call of Duty 4 Patch 1.5 Arrives">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/351922/call-of-duty-4-patch-15-arrives]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-351922]]></guid>
			<category><![CDATA[Call of Duty 4]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Patch]]></category>
			<pubDate><![CDATA[Sat, 02 Feb 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=351922&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Infinity Ward Planning COD4 360 Update]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infinity Ward Planning COD4 360 Update" href="http://kotaku.com/call-of-duty-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty4</span></a></div -->					<div><a title="Click here to read Infinity Ward Planning COD4 360 Update" href="http://kotaku.com/324017/infinity-ward-planning-cod4-360-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Infinity Ward Planning COD4 360 Update" alt="Click here to read Infinity Ward Planning COD4 360 Update" src="http://cache.kotaku.com/assets/images/9/2011/11/a325f01b9bcbf27228eda1de4fedbacb.jpg"/>
											</a></div>
									</div>
				 Over on the <a href="http://www.infinityward.com/community/forum/index.php/topic,3042.0.html">Infinity Ward forums</a> the news is out that an update for the 360 version of Call of Duty 4 is currently in the works. The update will address the oft complained about host selection and matchmaking issues as well as some new features. Community Relations Manager fourzerotwo states that there is no date set for when this update will be implemented, but it is on the way. One commenter asked if this will fix the "Game Lobby Closed" and "Player Kicked" issues some people have been having since launch to which fourzerotwo replied that it would be coming in a separate update.				<a href="http://kotaku.com/324017/infinity-ward-planning-cod4-360-update" title="Click here to read more about Infinity Ward Planning COD4 360 Update">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/324017/infinity-ward-planning-cod4-360-update]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-324017]]></guid>
			<category><![CDATA[Call of Duty 4]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Infinity Ward]]></category>
			<category><![CDATA[Update]]></category>
			<pubDate><![CDATA[Sat, 17 Nov 2007 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=324017&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Lost Planet Patch Coming in March]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Planet Patch Coming in March" href="http://kotaku.com/lost-planet-extreme-edition/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostplanetextremeedition</span></a></div -->					<div><a title="Click here to read Lost Planet Patch Coming in March" href="http://kotaku.com/233217/lost-planet-patch-coming-in-march" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Planet Patch Coming in March" alt="Click here to read Lost Planet Patch Coming in March" src="http://cache.kotaku.com/assets/images/9/2007/02/small_lostplanetboxartlge.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      A patch to fix some glitches and exploits found in Lost Planet Extreme Edition will be coming to the Xbox 360 around the globe on or about March 9. 				<a href="http://kotaku.com/233217/lost-planet-patch-coming-in-march" title="Click here to read more about Lost Planet Patch Coming in March">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/233217/lost-planet-patch-coming-in-march]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-233217]]></guid>
			<category><![CDATA[lost planet extreme edition]]></category>
			<category><![CDATA[Bug]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Glitch]]></category>
			<category><![CDATA[Patch]]></category>
			<category><![CDATA[Update]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 01 Feb 2007 15:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=233217&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Poll: Wii Remote Strap Has 24 Percent Fail Rate?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Poll: Wii Remote Strap Has 24 Percent Fail Rate?" href="http://kotaku.com/poll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poll</span></a></div -->					<div><a title="Click here to read Poll: Wii Remote Strap Has 24 Percent Fail Rate?" href="http://kotaku.com/217333/poll-wii-remote-strap-has-24-percent-fail-rate" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Poll: Wii Remote Strap Has 24 Percent Fail Rate?" alt="Click here to read Poll: Wii Remote Strap Has 24 Percent Fail Rate?" src="http://cache.kotaku.com/assets/images/9/2006/11/small_brokenwiii.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Our polls are so far from scientific that when they finally conclude I hate to call the numbers they vomit up results. But I suppose that there could be a shred of information found in the faux statistics. 				<a href="http://kotaku.com/217333/poll-wii-remote-strap-has-24-percent-fail-rate" title="Click here to read more about Poll: Wii Remote Strap Has 24 Percent Fail Rate?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/217333/poll-wii-remote-strap-has-24-percent-fail-rate]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-217333]]></guid>
			<category><![CDATA[Poll]]></category>
			<category><![CDATA[Crack]]></category>
			<category><![CDATA[ds lite hinge]]></category>
			<category><![CDATA[faulty]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Repair]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii Remote]]></category>
			<category><![CDATA[wii remote strap]]></category>
			<pubDate><![CDATA[Mon, 27 Nov 2006 13:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=217333&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Wireless 360 Headset Fix]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wireless 360 Headset Fix" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Wireless 360 Headset Fix" href="http://kotaku.com/216077/wireless-360-headset-fix" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wireless 360 Headset Fix" alt="Click here to read Wireless 360 Headset Fix" src="http://cache.kotaku.com/assets/images/9/2011/11/40e1ca35999640a1f7aed3b8dc3c5e48.jpg"/>
											</a></div>
									</div>
				I haven't had a lot of time to really mess around with the Xbox 360 wireless headset since Microsoft sent it to me. I've just been too busy with the dual console launches. But last night I tried using it for Gears of War and it wouldn't work at all.				<a href="http://kotaku.com/216077/wireless-360-headset-fix" title="Click here to read more about Wireless 360 Headset Fix">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/216077/wireless-360-headset-fix]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-216077]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[Repair]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[White noise]]></category>
			<category><![CDATA[Wireless Headset]]></category>
			<pubDate><![CDATA[Mon, 20 Nov 2006 16:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=216077&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

