I'm okay with the new look, but I do think the SNES version is a bit better. To me it comes off as two different art styles slightly-yet-noticeably clashing with one another. And so, the new sprites would be fine if the backgrounds carried the same "cleaner" art style. But they don't. So it'd be best (for me at least) to have kept the old sprites, or given both the sprites and their backgrounds this newer style.

It's kinda like the difference between the original Megaman X and its iOS port.

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Pending approvalOriginal post by Jason Schreier on Kotaku

Final Fantasy VI On Mobile Isn't Looking Too Hot

Final Fantasy VI On Mobile Isn't Looking Too Hot

While there is no way I'm not going to replay Final Fantasy VI on mobile—it's one of my favorite games of all time, and I want it on my phone—these sprites are seriously bumming me out. They feel flat and boring and lifeless, like the artists were told to transform everyone into goofy, watered-down cartoon caricatures.

Seems like Square Enix is using the same graphical revision that they used for the mobile port of Final Fantasy V. It doesn't work. It looks like a weird emulator filter or a collection of generic sprites from RPG Maker, which is not exactly how newcomers should experience one of the greatest games ever made. I'm not looking forward to seeing what the sprite animations look like now.

For comparison, here's the same shot from the original version of FFVI on the SNES:

Final Fantasy VI On Mobile Isn't Looking Too Hot

How do Super Nintendo sprites from 1994 look so much more layered and interesting and detailed than iOS sprites from 2013? We need an intervention, Square Enix. This is getting out of hand.

(via NeoGAF)

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