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		<title><![CDATA[Kotaku: Fighter]]></title>
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			<title><![CDATA[Kotaku: Fighter]]></title>
			<link>http://kotaku.com/tag/fighter</link>
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		<description><![CDATA[Kotaku posts tagged Fighter]]></description>
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			<title><![CDATA[Skullgirls Picked Just the Right Day to Reveal the Deadly Nurse Valentine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Skullgirls&lt;/em&gt; Picked Just the Right Day to Reveal the Deadly Nurse Valentine" href="http://kotaku.com/skullgirls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">skullgirls</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Skullgirls&lt;/em&gt; Picked Just the Right Day to Reveal the Deadly Nurse Valentine" href="http://kotaku.com/5885015/skullgirls-picked-just-the-right-day-to-reveal-the-deadly-nurse-valentine" class="pp_image">
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				<!-- videoId: UP8ytlvFKmA --><!-- /videoId: UP8ytlvFKmA --> You just know the team at Reverge Games have been giggling to themselves for the past week in anticipation of today's reveal of Nurse Valentine, the <em>Skullgirls</em> fighter with a prescription for pain.				<a href="http://kotaku.com/5885015/skullgirls-picked-just-the-right-day-to-reveal-the-deadly-nurse-valentine" title="Click here to read more about Skullgirls Picked Just the Right Day to Reveal the Deadly Nurse Valentine">More&nbsp;&raquo;</a>
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			<category><![CDATA[Skullgirls]]></category>
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			<category><![CDATA[Nurse Valentine]]></category>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 14 Feb 2012 12:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Virtua Fighter 5 Returns Next Summer as the Final Showdown]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Virtua Fighter 5&lt;/em&gt; Returns Next Summer as the &lt;em&gt;Final Showdown&lt;/em&gt;" href="http://kotaku.com/virtual-fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualfighter</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Virtua Fighter 5&lt;/em&gt; Returns Next Summer as the &lt;em&gt;Final Showdown&lt;/em&gt;" href="http://kotaku.com/5833517/virtua-fighter-5-returns-next-summer-as-the-final-showdown" class="pp_image">
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				<!-- videoId: p_qjJ6eI1Og --><!-- /videoId: p_qjJ6eI1Og --> Sega wants in on the <em>Street Fighter IV</em>-led fighting game resurgence. Their entrant? A new version of 2006's <em>Virtua Fighter 5</em>, <em>Virtua Fighter 5: Final Showdown</em>, scheduled for a downloadable release on the Xbox 360 and PlayStation 3 next summer.				<a href="http://kotaku.com/5833517/virtua-fighter-5-returns-next-summer-as-the-final-showdown" title="Click here to read more about Virtua Fighter 5 Returns Next Summer as the Final Showdown">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtual fighter]]></category>
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			<pubDate><![CDATA[Tue, 23 Aug 2011 09:47:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Street Fighter X Tekken Shows Its Character in Ten More Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Shows Its Character in Ten More Screens" href="http://kotaku.com/street-fighter-x-tekken/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streetfighterxtekken</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Shows Its Character in Ten More Screens" href="http://kotaku.com/5823665/street-fighter-x-tekken-shows-its-character-in-ten-more-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Shows Its Character in Ten More Screens" alt="Click here to read &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Shows Its Character in Ten More Screens" src="http://cache.kotaku.com/assets/images/9/2011/07/small_comic_con_no13_5_bmp_jpgcopy.jpg"/>
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				As noted earlier, <em>Street Fighter</em> veteran Dhalsim has been confirmed for <em>Street Fighter X Tekken</em> alongside Poison, and Yoshimitsu and Steve Fox from <em>Tekken</em>. Capcom today released these ten new screens showing them in action. Scarf 'em up! There is undoubtedly more to come.				<a href="http://kotaku.com/5823665/street-fighter-x-tekken-shows-its-character-in-ten-more-screens/gallery/" title="Click here to read more about Street Fighter X Tekken Shows Its Character in Ten More Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Street fighter x tekken]]></category>
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			<pubDate><![CDATA[Thu, 21 Jul 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Fight Night Champion Goes Mano A Mano With Baseball?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fight Night Champion Goes Mano A Mano With Baseball?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Fight Night Champion Goes Mano A Mano With Baseball?" href="http://kotaku.com/5688930/fight-night-champion-goes-mano-a-mano-with-baseball" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fight Night Champion Goes Mano A Mano With Baseball?" alt="Click here to read Fight Night Champion Goes Mano A Mano With Baseball?" src="http://cache.kotaku.com/assets/images/9/2010/11/small_fnchamp_01.jpg"/>
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				The debut trailer for Fight Night Champion, <a href="http://www.ign.com/videos/2010/11/13/fight-night-champion-debut-trailer">published an hour ago on IGN</a>, lists March 1 as the game's release date. If that's the case, it will take on MLB 2K11 and MLB The Show 11.				<a href="http://kotaku.com/5688930/fight-night-champion-goes-mano-a-mano-with-baseball" title="Click here to read more about Fight Night Champion Goes Mano A Mano With Baseball?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Street Fighter 3DS Will Be a “Perfect Port” of The Console Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter 3DS Will Be a “Perfect Port” of The Console Game" href="http://kotaku.com/gamescom-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom2010</span></a></div -->					<div><a title="Click here to read Street Fighter 3DS Will Be a “Perfect Port” of The Console Game" href="http://kotaku.com/5617576/street-fighter-3ds-will-be-a-perfect-port-of-the-console-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Street Fighter 3DS Will Be a “Perfect Port” of The Console Game" alt="Click here to read Street Fighter 3DS Will Be a “Perfect Port” of The Console Game" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c1b39a544ae8fb5e3e45c202d36924a3.jpg"/>
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				 Street Fighter producer Yoshinori Ono says that when the spectacularly popular Street Fighter IV comes to Nintendo's 3DS portable it will be a "perfect port" of the PS3 and Xbox 360 versions of the game.				<a href="http://kotaku.com/5617576/street-fighter-3ds-will-be-a-perfect-port-of-the-console-game" title="Click here to read more about Street Fighter 3DS Will Be a “Perfect Port” of The Console Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Aug 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sixteen Fighters Make Up EA Sports MMA's Heavyweight Division]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sixteen Fighters Make Up EA Sports MMA's Heavyweight Division" href="http://kotaku.com/roster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roster</span></a></div -->					<div><a title="Click here to read Sixteen Fighters Make Up EA Sports MMA's Heavyweight Division" href="http://kotaku.com/5608659/sixteen-fighters-make-up-ea-sports-mmas-heavyweight-division" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sixteen Fighters Make Up EA Sports MMA's Heavyweight Division" alt="Click here to read Sixteen Fighters Make Up EA Sports MMA's Heavyweight Division" src="http://cache.kotaku.com/assets/images/9/2010/08/heavy.jpg"/>
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				Madden launch week is probably not the best time to drop pre-release hype for your sports game, unless you're EA Sports MMA. Those guys will take on anyone, anywhere, anytime.				<a href="http://kotaku.com/5608659/sixteen-fighters-make-up-ea-sports-mmas-heavyweight-division" title="Click here to read more about Sixteen Fighters Make Up EA Sports MMA's Heavyweight Division">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Aug 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[EVO Kicks Off Today]]></title>
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				The EVO Championships, one of the largest video game fighter tournaments in the world, starts at 10 a.m. Mountain Time. Watch it <a href="http://evo2k.com/live/">here</a>. Read about it <a href="http://kotaku.com/tag/evo/">here</a>. [Thanks mintycrys will Vanquish]				<a href="http://kotaku.com/5583239/evo-kicks-off-today" title="Click here to read more about EVO Kicks Off Today">More&nbsp;&raquo;</a>
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			<category><![CDATA[Evo]]></category>
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			<pubDate><![CDATA[Fri, 09 Jul 2010 10:49:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Eight More Fighters Added to EA Sports MMA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eight More Fighters Added to &lt;em&gt;EA Sports MMA&lt;/em&gt;" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Eight More Fighters Added to &lt;em&gt;EA Sports MMA&lt;/em&gt;" href="http://kotaku.com/5537599/eight-more-fighters-added-to-ea-sports-mma/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eight More Fighters Added to &lt;em&gt;EA Sports MMA&lt;/em&gt;" alt="Click here to read Eight More Fighters Added to &lt;em&gt;EA Sports MMA&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2010/05/ea_sports_mma_ng_scrn_gracie-randleman_2.jpg"/>
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				Andre Arlovski, Lyle Beerbohm, Roger Gracie, Alistair Overeem, Kevin Randleman, Vitor Ribeiro, Murilo "Ninja" Rua and Fabricio Werdum. Heard of those guys? Me either. But they're in the roster for <em>EA Sports MMA</em> - and a new batch of screens.				<a href="http://kotaku.com/5537599/eight-more-fighters-added-to-ea-sports-mma/gallery/" title="Click here to read more about Eight More Fighters Added to EA Sports MMA">More&nbsp;&raquo;</a>
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			<category><![CDATA[strikeforce]]></category>
			<pubDate><![CDATA[Wed, 12 May 2010 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[UFC Undisputed Demo Arrives April 29]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UFC Undisputed Demo Arrives April 29" href="http://kotaku.com/demo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demo</span></a></div -->					<div><a title="Click here to read UFC Undisputed Demo Arrives April 29" href="http://kotaku.com/5525808/ufc-undisputed-demo-arrives-april-29" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read UFC Undisputed Demo Arrives April 29" alt="Click here to read UFC Undisputed Demo Arrives April 29" src="http://cache.kotaku.com/assets/images/9/2010/04/cain_velasquez_topps_0014.jpg"/>
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				Last week THQ <a href="http://kotaku.com/5523432/early-demo-access-offered-for-ufc-undisputed-community">mentioned early access</a> to the <em>UFC Undisputed 2010</em> demo but didn't mention a release date and was vague on the terms. Now we know it's Thursday, and anyone registering at the Undisputed community site gets a code.				<a href="http://kotaku.com/5525808/ufc-undisputed-demo-arrives-april-29" title="Click here to read more about UFC Undisputed Demo Arrives April 29">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5525808/ufc-undisputed-demo-arrives-april-29]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5525808]]></guid>
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			<pubDate><![CDATA[Tue, 27 Apr 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[EA Sports MMA Realistically Presents Bodily Fluids in Real Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;EA Sports MMA&lt;/em&gt; Realistically Presents Bodily Fluids in Real Time" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read &lt;em&gt;EA Sports MMA&lt;/em&gt; Realistically Presents Bodily Fluids in Real Time" href="http://kotaku.com/5519632/ea-sports-mma-realistically-presents-bodily-fluids-in-real-time/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;EA Sports MMA&lt;/em&gt; Realistically Presents Bodily Fluids in Real Time" alt="Click here to read &lt;em&gt;EA Sports MMA&lt;/em&gt; Realistically Presents Bodily Fluids in Real Time" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ea_sports_mma_ng_scrn_js-dh-rnc_bmp_jpgcopy.jpg"/>
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				In this batch of screens for <em>EA Sports MMA</em> we can see blood, sweat and spit (I think). Tears qualify as sweat in my book. Do they blow snot bubbles? Does anyone know if the fighters blow snot bubbles?				<a href="http://kotaku.com/5519632/ea-sports-mma-realistically-presents-bodily-fluids-in-real-time/gallery/" title="Click here to read more about EA Sports MMA Realistically Presents Bodily Fluids in Real Time">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5519632/ea-sports-mma-realistically-presents-bodily-fluids-in-real-time/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5519632]]></guid>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[EA Sports]]></category>
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			<category><![CDATA[MMA]]></category>
			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Sat, 17 Apr 2010 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Marvel Vs. Capcom 3 Unveiling Soon?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Marvel Vs. Capcom 3 Unveiling Soon?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Marvel Vs. Capcom 3 Unveiling Soon?" href="http://kotaku.com/5511912/marvel-vs-capcom-3-unveiling-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Marvel Vs. Capcom 3 Unveiling Soon?" alt="Click here to read Marvel Vs. Capcom 3 Unveiling Soon?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b40cdbe6c00153cffda274d4d7c5e929.jpg"/>
											</a></div>
									</div>
				Word of a new Marvel Vs. Capcom game could be heading our way in the coming months if rumors from website Team Spooky can be believed.				<a href="http://kotaku.com/5511912/marvel-vs-capcom-3-unveiling-soon" title="Click here to read more about Marvel Vs. Capcom 3 Unveiling Soon?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5511912/marvel-vs-capcom-3-unveiling-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5511912]]></guid>
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			<pubDate><![CDATA[Wed, 07 Apr 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5511912&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Playing The Tatsunoko Vs. Capcom Credits]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing The Tatsunoko Vs. Capcom Credits" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Playing The Tatsunoko Vs. Capcom Credits" href="http://kotaku.com/5468257/playing-the-tatsunoko-vs-capcom-credits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playing The Tatsunoko Vs. Capcom Credits" alt="Click here to read Playing The Tatsunoko Vs. Capcom Credits" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0a2f11826c6358b01a10c1d17b6fb1f2.jpg"/>
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									</div>
				Wii fighter Tatsunoko Vs. Capcom is packed with tons of inside jokes, including plenty I don't quite get.				<a href="http://kotaku.com/5468257/playing-the-tatsunoko-vs-capcom-credits" title="Click here to read more about Playing The Tatsunoko Vs. Capcom Credits">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5468257/playing-the-tatsunoko-vs-capcom-credits]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5468257]]></guid>
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			<category><![CDATA[Tatsunoko Vs. Capcom]]></category>
			<pubDate><![CDATA[Wed, 10 Feb 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[This Week In Video Game Comics]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Week In Video Game Comics" href="http://kotaku.com/comics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comics</span></a></div -->					<div><a title="Click here to read This Week In Video Game Comics" href="http://kotaku.com/5417508/this-week-in-video-game-comics/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Week In Video Game Comics" alt="Click here to read This Week In Video Game Comics" src="http://cache.kotaku.com/assets/images/9/2009/12/freerealms.jpg"/>
											</a></div>
									</div>
				Lots of video game comics hit comics shops in the U.S. this week. That includes an adaptation of one of the least-discussed Zelda games ever made: The Minish Cap. Plus, Sonic is back. Yes, Sonic comics!				<a href="http://kotaku.com/5417508/this-week-in-video-game-comics/gallery/" title="Click here to read more about This Week In Video Game Comics">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 02 Dec 2009 18:40:58 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5417508&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tekken 6 Review: The Lag of Iron Fist]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tekken 6 Review: The Lag of Iron Fist" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Tekken 6 Review: The Lag of Iron Fist" href="http://kotaku.com/5392579/tekken-6-review-the-lag-of-iron-fist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tekken 6 Review: The Lag of Iron Fist" alt="Click here to read Tekken 6 Review: The Lag of Iron Fist" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1b512fd4215dab02e08ef3683fec09f7.jpg"/>
											</a></div>
									</div>
				 One of the only fighting games I've ever bothered to try and deeply understand outside of Street Fighter is Tekken. There's something about the mechanics, and ability to button tap control each limb, that I love.				<a href="http://kotaku.com/5392579/tekken-6-review-the-lag-of-iron-fist" title="Click here to read more about Tekken 6 Review: The Lag of Iron Fist">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5392579/tekken-6-review-the-lag-of-iron-fist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5392579]]></guid>
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			<pubDate><![CDATA[Thu, 29 Oct 2009 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5392579&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Watch Frank West Golf a Zombie in Tatsunoko vs. Capcom]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Frank West Golf a Zombie in Tatsunoko vs. Capcom" href="http://kotaku.com/tatsunoko-vs%27-capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tatsunokovscapcom</span></a></div -->					<div><a title="Click here to read Watch Frank West Golf a Zombie in Tatsunoko vs. Capcom" href="http://kotaku.com/5369737/watch-frank-west-golf-a-zombie-in-tatsunoko-vs-capcom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch Frank West Golf a Zombie in Tatsunoko vs. Capcom" alt="Click here to read Watch Frank West Golf a Zombie in Tatsunoko vs. Capcom" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254184747073_frank_01.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				Frank West's 5-iron isn't just for beating the crap out of your foe in <a class="autolink" title="Click here to read more posts tagged TATSUNOKO VS. CAPCOM" title="Click here to read more posts tagged TATSUNOKO VS. CAPCOM" href="http://kotaku.com/tag/tatsunoko-vs%27-capcom/">Tatsunoko vs. Capcom</a>. As Seth Killian demonstrates, it can also properly motivate the zombies he summons. Don't mess with Frank. He's covered par fours, you know.				<a href="http://kotaku.com/5369737/watch-frank-west-golf-a-zombie-in-tatsunoko-vs-capcom" title="Click here to read more about Watch Frank West Golf a Zombie in Tatsunoko vs. Capcom">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5369737/watch-frank-west-golf-a-zombie-in-tatsunoko-vs-capcom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5369737]]></guid>
			<category><![CDATA[Tatsunoko Vs. Capcom]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 28 Sep 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5369737&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fate: Unlimited Codes Preview: Fight]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fate: Unlimited Codes Preview: Fight" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Fate: Unlimited Codes Preview: Fight" href="http://kotaku.com/5232986/fate-unlimited-codes-preview-fight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fate: Unlimited Codes Preview: Fight" alt="Click here to read Fate: Unlimited Codes Preview: Fight" src="http://cache.kotaku.com/assets/images/9/2009/04/Kotaku-FateUnlimitedCodes745.jpg"/>
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									</div>
				 <a class="autolink" title="Click here to read more posts tagged FATE: UNLIMITED CODES" title="Click here to read more posts tagged FATE: UNLIMITED CODES" href="http://kotaku.com/tag/fate%7c-unlimited-codes/">Fate: Unlimited Codes</a>, a 2D fighter based on an erotic Japanese "visual novel", seems to be packing some pretty solid fighting elements. And it should be: The team behind Tatsunoku Vs. Capcom made it.				<a href="http://kotaku.com/5232986/fate-unlimited-codes-preview-fight" title="Click here to read more about Fate: Unlimited Codes Preview: Fight">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5232986/fate-unlimited-codes-preview-fight]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5232986]]></guid>
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			<pubDate><![CDATA[Wed, 29 Apr 2009 14:20:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5232986&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Aksys Brings BlazBlue To America]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aksys Brings BlazBlue To America" href="http://kotaku.com/aksys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aksys</span></a></div -->					<div><a title="Click here to read Aksys Brings BlazBlue To America" href="http://kotaku.com/5165962/aksys-brings-blazblue-to-america/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Aksys Brings BlazBlue To America" alt="Click here to read Aksys Brings BlazBlue To America" src="http://cache.kotaku.com/assets/images/9/2011/11/small_blazblue_01.jpg"/>
											</a></div>
									</div>
				 A bevy of BlazBlue screenshots accompany the announcement that Aksys game is bringing the spiritual successor to Guilty Gear to the states this summer.				<a href="http://kotaku.com/5165962/aksys-brings-blazblue-to-america/gallery/" title="Click here to read more about Aksys Brings BlazBlue To America">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5165962/aksys-brings-blazblue-to-america/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5165962]]></guid>
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			<pubDate><![CDATA[Sun, 08 Mar 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Arcana Heart Review: Fatal Fists Of Female Fury]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arcana Heart Review: Fatal Fists Of Female Fury" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Arcana Heart Review: Fatal Fists Of Female Fury" href="http://kotaku.com/377222/arcana-heart-review-fatal-fists-of-female-fury" class="pp_image">
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				 All-female 2D fighters are nothing new. Back in the days of the original PlayStation and the Sega Saturn, games like Asuka 120% and the Variable Geo series were a common sight in Japanese game stores, offering up hot girl-on-girl fighting action, but generally just that. The games lacked depth, relying on the gimmick of their fully female roster rather than crafting compelling gameplay. Now Atlus brings Examu's PlayStation 2 girl fighter Arcana Heart to North America, featuring 11 classic <a href="http://en.wikipedia.org/wiki/Moe_%28slang%29">moe</a> girl archetypes fighting to save the world from a power-hungry nun seeking to merge our realm with that of the elemental Arcana that fight by their side. The game is full of promising elements, but it all comes down to one thing&mdash;is Arcana Heart a mediocre game  trying to get by on sex appeal alone, or a solid fighting game whose characters just happen to lack Y chromosomes? 				<a href="http://kotaku.com/377222/arcana-heart-review-fatal-fists-of-female-fury" title="Click here to read more about Arcana Heart Review: Fatal Fists Of Female Fury">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Apr 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fist of the North Star Fighter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fist of the North Star Fighter" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Fist of the North Star Fighter" href="http://kotaku.com/370666/fist-of-the-north-star-fighter" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/medead.JPG"></a> Back in the day I was a HUGE fan of Fist of the North Star. So when Julien emailed me to let me know that he had just finished his new fighting flash game, Hokuto No Ken, I was pretty psyched.				<a href="http://kotaku.com/370666/fist-of-the-north-star-fighter" title="Click here to read more about Fist of the North Star Fighter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Mar 2008 15:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[
Get Your Art in New UDON&rsquo;s New Street...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/5003669/" class="pp_image">
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				 <blockquote>Get Your Art in New UDON&rsquo;s New Street Fighter Art Book!</blockquote>
				<a href="http://kotaku.com/5003669/" title="Click here to read more about 
Get Your Art in New UDON&rsquo;s New Street...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 20:16:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Nirolak]]></dc:creator>
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			<title><![CDATA[Soulcalibur IV Features Tasteful Greek Cleavage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Soulcalibur IV Features Tasteful Greek Cleavage" href="http://kotaku.com/fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fighter</span></a></div -->					<div><a title="Click here to read Soulcalibur IV Features Tasteful Greek Cleavage" href="http://kotaku.com/315318/soulcalibur-iv-features-tasteful-greek-cleavage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Soulcalibur IV Features Tasteful Greek Cleavage" alt="Click here to read Soulcalibur IV Features Tasteful Greek Cleavage" src="http://cache.kotaku.com/assets/images/9/2007/10/small_cassandra_mitsurugi_sciv.jpg"/>
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				The fourth edition of Ivy's breasts may be bordering on obscene, only further accentuated by her new, increasingly whorish outfit. Taki's no better in <em>Soulcalibur IV</em>, her tighter than skin tight ninja outfit leaving absolutely nothing to the imagination, making her high kicks the stuff of Hustler magazine spreads. Thankfully&mdash;or regrettably, depending on your point of view&mdash;the character designers at Namco Bandai exercised a tad more restraint when outfitting Cassandra for the Xbox 360 and PlayStation 3 fighter. She looks to be the female fighter you'll be picking when Mom comes over.				<a href="http://kotaku.com/315318/soulcalibur-iv-features-tasteful-greek-cleavage" title="Click here to read more about Soulcalibur IV Features Tasteful Greek Cleavage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Oct 2007 20:20:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How Ninja Clash On The Wii]]></title>
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				<center>	    </center>Love or hate the anime, Naruto's Clash of the Ninja series of games are some of the best 3D fighting games I've ever played. Now the series is being refitted for a Wii release, and this video shows you exactly how you'll be kicking faux ninja ass using the Wiimote and nunchuck. It's good to see the disembodied hand method to demonstrate Wii controls return. I have missed them so. Hopefully the game will let you use the GC controller as well, because so far fighters and Wii controls have been kinda spotty. 				<a href="http://kotaku.com/306083/how-ninja-clash-on-the-wii" title="Click here to read more about How Ninja Clash On The Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 02 Oct 2007 11:40:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[King of Fighters XII Confirmed for PS3 and Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read King of Fighters XII Confirmed for PS3 and Xbox 360" href="http://kotaku.com/fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fighter</span></a></div -->					<div><a title="Click here to read King of Fighters XII Confirmed for PS3 and Xbox 360" href="http://kotaku.com/302738/king-of-fighters-xii-confirmed-for-ps3-and-xbox-360" class="pp_image">
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				 Back in 2006, SNK's Overseas Marketing Manager Yoshihito Koyama told me that the Osaka-based developer thought a "good time" to release a PS3 game was 2009-10. SNK confirmed that <i>King of Fighters XII</i> would be hitting North America on the PLAYSTATION 3 <i>and</i> the Xbox 360 in early 2009. The last non-spinoff entry in the series was <i>KOF XI</i> in 2005, and the upcoming game is a 3D fighter that is shaded to look 2D. Koyama described it as "3D mixed with 2D." Before that, the title will be rolled in its Japanese arcade version in late 2008. Looking forward to seeing how SNK combines this.				<a href="http://kotaku.com/302738/king-of-fighters-xii-confirmed-for-ps3-and-xbox-360" title="Click here to read more about King of Fighters XII Confirmed for PS3 and Xbox 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 08:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Bleach: Shattered Blade Gameplay]]></title>
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				Here's a Games Convention gameplay clip of Bleach: Shattered Blade, the fighting game based on the insanely popular anime. The Wii title features 32 fighters, including original antagonist Arturo Plateado, created specially for the game by Sega and Bleach creator Tite Kubo. I kind of like the look of the game, and I'm a sucker for a fighter with tons of characters. The whole Wii dynamic throws things off for me though, so I am going to have to reserve any judgment until I've played it myself. Not like my opinion matters much in this situation. Thousands of Bleach fans will swarm game stores no matter what I say once the game launches in October. 				<a href="http://kotaku.com/292201/bleach-shattered-blade-gameplay" title="Click here to read more about Bleach: Shattered Blade Gameplay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Aug 2007 16:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bleach Invades DS, Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bleach Invades DS, Wii" href="http://kotaku.com/fighter%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fighter!</span></a></div -->					<div><a title="Click here to read Bleach Invades DS, Wii" href="http://kotaku.com/275942/bleach-invades-ds-wii" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/07/bleach.JPG"></a>
SEGA has confirmed that games based on the anime series Bleach will be heading to the Nintendo Wii and DS. Bleach: Shattered Blade will be coming to the Wii and Bleach: The Blade of Fate will be heading to the DS. Both are expected to hit this fall in time for the beginning of the second season of the show on the Cartoon Network.				<a href="http://kotaku.com/275942/bleach-invades-ds-wii" title="Click here to read more about Bleach Invades DS, Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 07 Jul 2007 13:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubisoft Bringing Senko no Ronde For 360 Over?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Bringing Senko no Ronde For 360 Over?" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Ubisoft Bringing Senko no Ronde For 360 Over?" href="http://kotaku.com/233588/ubisoft-bringing-senko-no-ronde-for-360-over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Bringing Senko no Ronde For 360 Over?" alt="Click here to read Ubisoft Bringing Senko no Ronde For 360 Over?" src="http://cache.kotaku.com/assets/images/9/2007/02/small_senko_no_ronde_ubisoft.jpg"/>
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				Released last summer in Japan for the Xbox 360 and summarily over-pimped by yours truly, G.rev's hybrid shmup-fighter hasn't shown up on any Western release lists. Until now.				<a href="http://kotaku.com/233588/ubisoft-bringing-senko-no-ronde-for-360-over" title="Click here to read more about Ubisoft Bringing Senko no Ronde For 360 Over?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Feb 2007 18:20:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Legend of the Dragon Announced for Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Legend of the Dragon Announced for Wii" href="http://kotaku.com/legend-of-the-dragon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legendofthedragon</span></a></div -->					<div><a title="Click here to read Legend of the Dragon Announced for Wii" href="http://kotaku.com/225753/legend-of-the-dragon-announced-for-wii" class="pp_image">
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				<a href="http://www.kotaku.com/assets/resources/2007/01/legendwii.jpg"></a>Game Factory today confirmed that they are working on a 3D fighter for the Wii based on the JETIX cartoon Legend of the Dragon.				<a href="http://kotaku.com/225753/legend-of-the-dragon-announced-for-wii" title="Click here to read more about Legend of the Dragon Announced for Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Jan 2007 15:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[60 Tattoo Assassins... Err, Fatalities]]></title>
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				Ever heard of <a href="http://www.bunnyears.net/tattoo/">Tattoo Assassins</a>? It's okay if you haven't. The game was a bust, an attempted cash-in by Data East Pinball to get a slice of the crowded 2-player fighting game market in the mid-90s. It featured digitized graphics a la Mortal Kombat, with a "fatality" count that made Midway's fighter pale in comparison.				<a href="http://kotaku.com/223053/60-tattoo-assassins-err-fatalities" title="Click here to read more about 60 Tattoo Assassins... Err, Fatalities">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Dec 2006 21:30:03 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Gorgeous Virtua Fighter 5 Screens]]></title>
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				Sega gave us some new screens of their upcoming arcade to PlayStation 3 fighter Virtua Fighter 5 and damn does it look sexy! Especially that hunky Blaze!				<a href="http://kotaku.com/212347/new-gorgeous-virtua-fighter-5-screens" title="Click here to read more about New Gorgeous Virtua Fighter 5 Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Nov 2006 19:20:26 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["Jay-Z Doesn't Do Fighting Games"]]></title>
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				Out of retirement and running Def Jam, rapper Jay-Z won't be appearing in EA's hip hop brawler <i>Def Jam: I con</i>. While Jay-Z's does make an appearance in <i>NBA LIve</i> as an unlockable character, he's just not keen on fighters. Says former Def Jam president Kevin Liles:				<a href="http://kotaku.com/209947/jay+z-doesnt-do-fighting-games" title="Click here to read more about "Jay-Z Doesn't Do Fighting Games"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Oct 2006 09:22:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[God Hand's Amazing Japanese Commercial]]></title>
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Okay, it absolutely sucks the sound on this video is so bad. But any commercial this wonderfully surreal deserves a post, regardless. For the upcoming PS2 brawler, <em>God Hand</em>. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/197080/god-hands-amazing-japanese-commercial" title="Click here to read more about God Hand's Amazing Japanese Commercial">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Aug 2006 15:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Senko No Ronde: 10 Minutes Of Hot Shmupping]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Senko No Ronde: 10 Minutes Of Hot Shmupping" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Senko No Ronde: 10 Minutes Of Hot Shmupping" href="http://kotaku.com/196835/senko-no-ronde-10-minutes-of-hot-shmupping" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Senko No Ronde: 10 Minutes Of Hot Shmupping" alt="Click here to read Senko No Ronde: 10 Minutes Of Hot Shmupping" src="http://cache.kotaku.com/assets/images/9/2006/08/small_senko_no_ronder_360_video.jpg"/>
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      One of the disadvantages to being Weekend Editor, is that when something pops up during the weekday that I'm really psyched for, I have to wait until Saturday morning to gush about it. The other downer is that none of the other editors seem to give two squirts about <em>Senko no Ronde Rev. X</em> for the Xbox 360. Jerks!				<a href="http://kotaku.com/196835/senko-no-ronde-10-minutes-of-hot-shmupping" title="Click here to read more about Senko No Ronde: 10 Minutes Of Hot Shmupping">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Aug 2006 15:35:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Senko No Ronde For Xbox 360 Site Love]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Senko No Ronde For Xbox 360 Site Love" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Senko No Ronde For Xbox 360 Site Love" href="http://kotaku.com/183173/senko-no-ronde-for-xbox-360-site-love" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Senko No Ronde For Xbox 360 Site Love" alt="Click here to read Senko No Ronde For Xbox 360 Site Love" src="http://cache.kotaku.com/assets/images/9/2006/06/small_senko_no_ronde_revx.jpg"/>
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      If you've been reading Kotaku weekends for the past four months, you might notice a dearth of Xbox 360 content. It's not that I'm biased against Microsoft, just apathetic. Frankly, I'm more often into games from Japan, a region in which the Xbox family has noticeably struggled (plus they <em>still</em> haven't sent that complimentary 360 to my house). So when something as wacky and, well, plainly Japanese like <em>Senko no Ronde</em> gets the Xbox 360 console treatment, I'm forced to start paying attention.				<a href="http://kotaku.com/183173/senko-no-ronde-for-xbox-360-site-love" title="Click here to read more about Senko No Ronde For Xbox 360 Site Love">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 24 Jun 2006 23:15:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Who's Next? Nokia, I Guess]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Next? Nokia, I Guess" href="http://kotaku.com/cell-phone-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cellphonegaming</span></a></div -->					<div><a title="Click here to read Who's Next? Nokia, I Guess" href="http://kotaku.com/175167/whos-next-nokia-i-guess" class="pp_image">
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      It's no secret that the best thing about Nokia's empty, desolate N-Gage booth at E3 was that perfect for cutting through the crowds. The company is gung-ho about their upcoming cell phone fighter <i>One&mdash;Who's Next?</i> I didn't check out their stuff at E3 that much (see booth cutting comment above), but the images floating around online are impressive. Nokia says the <a href="http://pandora.luxus.fi/e3blog/e3_06/games/games/one_next.aspx">game clip</a> is real time, but is it <i>really</i> real time or just real time? <i>&mdash;Brian Ashcraft</i> 				<a href="http://kotaku.com/175167/whos-next-nokia-i-guess" title="Click here to read more about Who's Next? Nokia, I Guess">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 May 2006 22:22:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nokia's One: Mobile Phones Now Have Decent Graphics]]></title>
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Thanks to Ruben to pointing us towards this video of the upcoming Nokia fighting game <em>One</em> The video claim that this is real-time rendering on a mobile phone, and the designers are also promising the ability to customize characters with accessories and texture mappings... possibly microcontent. We're as excited as anyone else to see some great graphics finally come to mobile phones, but the issue with mobile games isn't graphics: it's absolutely terrible controls. Until a company can figure out how to get over that hump, we'd rather carry a DS Lite around for our portable gaming. <em> - Florian Eckhardt</em>				<a href="http://kotaku.com/174972/nokias-one-mobile-phones-now-have-decent-graphics" title="Click here to read more about Nokia's One: Mobile Phones Now Have Decent Graphics">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 May 2006 14:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[E306: Dork Fight! With Video!]]></title>
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				E3 featured two rival makers of motion sensitive controllers for fighting games. In a positioning faux pas unseen since someone decided to put Poland next to Germany, they were situated right beside each other, and each had an employee demonstrating their strap-on products. Sadly enough, they didn't actually pit them against each other, either in-game or just handing them crowbars and promising that the winner will be allowed to live. There's no reason we can't correct that, at least in our sick little fantasies.				<a href="http://kotaku.com/173267/e306-dork-fight-with-video" title="Click here to read more about E306: Dork Fight! With Video!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 May 2006 21:05:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Reach Out and Touch the Hand of God]]></title>
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				 It seems that God Hand, the upcoming "god action fighter" from Clover that we just heard about a few days ago, is so far along its production schedule that it will be playable at E3. Hopefully that will answer some of our questions, like "God action fighter?" IGN has the news, along with other games hitting the E3 floor.				<a href="http://kotaku.com/168652/reach-out-and-touch-the-hand-of-god" title="Click here to read more about Reach Out and Touch the Hand of God">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Apr 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Gear Up For Guilty Gear XX Slash]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gear Up For Guilty Gear XX Slash" href="http://kotaku.com/guilty-gear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guiltygear</span></a></div -->					<div><a title="Click here to read Gear Up For Guilty Gear XX Slash" href="http://kotaku.com/166391/gear-up-for-guilty-gear-xx-slash" class="pp_image">
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				To whip Japanese gamers into a fury, Sega did a promotion for the upcoming <a href="http://www.guiltygearx.com/"><i>Guilty Gear XX Slash</i></a>, complete with playable demos and joysticks. Over twenty players gathered for an impromptu tourney. The game is an arcade port and features two newish characters (Order-Sol and A.B.A.). The console game gets an interface facelift as well. Don't you just love that Sega does this little event, rolls out demos on crappy TVs and window dresses with girls in Sega windbreakers? But wait, that sign says the DS Lite is still sold out. Thunder stolen. 				<a href="http://kotaku.com/166391/gear-up-for-guilty-gear-xx-slash" title="Click here to read more about Gear Up For Guilty Gear XX Slash">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Tue, 11 Apr 2006 15:22:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=166391&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Fighting Upskirt Game]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fighting Upskirt Game" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Fighting Upskirt Game" href="http://kotaku.com/140564/fighting-upskirt-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fighting Upskirt Game" alt="Click here to read Fighting Upskirt Game" src="http://cache.kotaku.com/assets/images/9/2005/12/panties.jpg"/>
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				What's better than hot girl-on-girl fighting action? Hot girl-on-girl fighting action that includes upskirts, of course. <i>LineKill Spirits</i> is a 3D fighter with a freaky, weird twist: The damage you inflict will auto-heal unless you take a picture of your opponents panties. Inverted Castle put it best:				<a href="http://kotaku.com/140564/fighting-upskirt-game" title="Click here to read more about Fighting Upskirt Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/140564/fighting-upskirt-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-140564]]></guid>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Fighter]]></category>
			<category><![CDATA[Oddities]]></category>
			<pubDate><![CDATA[Fri, 02 Dec 2005 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=140564&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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