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		<description><![CDATA[Kotaku posts tagged Feature]]></description>
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			<title><![CDATA[At Age 29, a Game Developer Must Battle Back from a Stroke]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read At Age 29, a Game Developer Must Battle Back from a Stroke" href="http://kotaku.com/gearbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearbox</span></a></div -->					<div><a title="Click here to read At Age 29, a Game Developer Must Battle Back from a Stroke" href="http://kotaku.com/5853740/at-age-29-a-game-developer-now-battles-back-from-a-stroke" class="pp_image">
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				When he got the vision floater in his right eye that morning at work, Mikey Neumann figured in the next 30 minutes he'd be asking someone to drive him home so he could fight off a migraine. But the walloping headache never came.				<a href="http://kotaku.com/5853740/at-age-29-a-game-developer-now-battles-back-from-a-stroke" title="Click here to read more about At Age 29, a Game Developer Must Battle Back from a Stroke">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gearbox]]></category>
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			<pubDate><![CDATA[Wed, 26 Oct 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[In The Virtual World, His Fiancée Never Died]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In The Virtual World, His Fiancée Never Died" href="http://kotaku.com/futuristic-grief/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futuristicgrief</span></a></div -->					<div><a title="Click here to read In The Virtual World, His Fiancée Never Died" href="http://kotaku.com/5806088/in-the-virtual-world-his-fiancee-never-died" class="pp_image">
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				"Obviously, I can't bring people back to life," Jon Jacobs recently told me. Obviously.				<a href="http://kotaku.com/5806088/in-the-virtual-world-his-fiancee-never-died" title="Click here to read more about In The Virtual World, His Fiancée Never Died">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtual Worlds]]></category>
			<pubDate><![CDATA[Fri, 27 May 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[In Defense Of Back to the Future The Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Defense Of &lt;em&gt;Back to the Future&lt;/em&gt; The Video Game" href="http://kotaku.com/the-power-of-love/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thepoweroflove</span></a></div -->					<div><a title="Click here to read In Defense Of &lt;em&gt;Back to the Future&lt;/em&gt; The Video Game" href="http://kotaku.com/5803192/in-defense-of-back-to-the-future-the-video-game" class="pp_image">
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				"Disco is NOT dead!" shouted Eddie Izzard as a disco dancer-in-denial in the ridiculous super hero parody, <em>Mystery Men</em>.				<a href="http://kotaku.com/5803192/in-defense-of-back-to-the-future-the-video-game" title="Click here to read more about In Defense Of Back to the Future The Video Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[the power of love]]></category>
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			<pubDate><![CDATA[Wed, 18 May 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lisa Foiles]]></dc:creator>
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			<title><![CDATA[The Kid Who Trained with the Masters of Nintendo During a Gaming Golden Age]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Kid Who Trained with the Masters of Nintendo During a Gaming Golden Age" href="http://kotaku.com/star-fox-pioneer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starfoxpioneer</span></a></div -->					<div><a title="Click here to read The Kid Who Trained with the Masters of Nintendo During a Gaming Golden Age" href="http://kotaku.com/5794333/the-kid-who-trained-with-the-masters-of-nintendo-during-a-gaming-golden-age" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Kid Who Trained with the Masters of Nintendo During a Gaming Golden Age" alt="Click here to read The Kid Who Trained with the Masters of Nintendo During a Gaming Golden Age" src="http://cache.kotaku.com/assets/images/9/2011/04/small_cuthbert.jpg"/>
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				 It was the hot, sticky summer of 1990. Japan's bubble economy, the period of rapid growth during the 1980s, would be over in a year, but Japanese gaming showed no signs of ending its dominance.				<a href="http://kotaku.com/5794333/the-kid-who-trained-with-the-masters-of-nintendo-during-a-gaming-golden-age" title="Click here to read more about The Kid Who Trained with the Masters of Nintendo During a Gaming Golden Age">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star fox pioneer]]></category>
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			<pubDate><![CDATA[Tue, 03 May 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Video Games Can Build A Better Brothel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Video Games Can Build A Better Brothel" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read How Video Games Can Build A Better Brothel" href="http://kotaku.com/5771791/how-video-games-can-build-a-better-whorehouse" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Video Games Can Build A Better Brothel" alt="Click here to read How Video Games Can Build A Better Brothel" src="http://cache.kotaku.com/assets/images/9/2011/02/small_sexgame2.jpg"/>
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				<!-- videoId: 11687053 --><!-- /videoId: 11687053 --> It's the oldest profession in the world, but even in the free and easy 21st century, prostitution is still something that makes a lot of people squirm. Makes them feel uncomfortable. Maybe games can change that.				<a href="http://kotaku.com/5771791/how-video-games-can-build-a-better-whorehouse" title="Click here to read more about How Video Games Can Build A Better Brothel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Mar 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Video Games On The Front Lines]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games On The Front Lines" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Video Games On The Front Lines" href="http://kotaku.com/5757648/video-games-on-the-front-lines" class="pp_image">
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				Long hours, hard work, crap weather. Then there's the boredom, the long hours of boredom, followed by the bursts of heart-pounding adrenaline. This is war.				<a href="http://kotaku.com/5757648/video-games-on-the-front-lines" title="Click here to read more about Video Games On The Front Lines">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 12 Feb 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Follicle Follies, From The Atari Age Until Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Follicle Follies, From The Atari Age Until Now" href="http://kotaku.com/infographic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infographic</span></a></div -->					<div><a title="Click here to read Follicle Follies, From The Atari Age Until Now" href="http://kotaku.com/5755835/follicle-follies-from-the-atari-age-until-now" class="pp_image">
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				 There are approximately 100,000 hair follicles on the human head. Over the past three decades, video game developers have valiantly attempted to render them all. We've charted those attempts in one massively hairy infographic.				<a href="http://kotaku.com/5755835/follicle-follies-from-the-atari-age-until-now" title="Click here to read more about Follicle Follies, From The Atari Age Until Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Feb 2011 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You Are All Liars]]></title>
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				Some time last year, I landed in Los Angeles. I was catching a connecting flight, the bane of the expedient traveler. But I was unusually happy for the brief stop. I'd been changed by something in my phone.				<a href="http://kotaku.com/5753959/you-are-all-liars" title="Click here to read more about You Are All Liars">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Feb 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Days Of Wine And Video Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Days Of Wine And Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Days Of Wine And Video Games" href="http://kotaku.com/5750057/the-days-of-wine-and-video-games" class="pp_image">
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				 I remember the first time the idea of making a gaming themed wine label came into my head. I was sitting in a wheat truck with 10,000 lbs of Hard Red Winter in the bed.				<a href="http://kotaku.com/5750057/the-days-of-wine-and-video-games" title="Click here to read more about The Days Of Wine And Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wine]]></category>
			<pubDate><![CDATA[Mon, 07 Feb 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike James]]></dc:creator>
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			<title><![CDATA[It's Time To Confess Our Video Game Lies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Time To Confess Our Video Game Lies" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read It's Time To Confess Our Video Game Lies" href="http://kotaku.com/5747784/its-time-to-confess-our-video-game-lies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Time To Confess Our Video Game Lies" alt="Click here to read It's Time To Confess Our Video Game Lies" src="http://cache.kotaku.com/assets/images/9/2011/11/small_47764b08f2f8f351bcf036ebbf895e52.jpg"/>
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				Games are about social achievements, right? About goals, fulfillment, and making us feel powerful and happy? And yet video game lies are a part of the culture.				<a href="http://kotaku.com/5747784/its-time-to-confess-our-video-game-lies" title="Click here to read more about It's Time To Confess Our Video Game Lies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Jan 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[2010: The Year In Gaming]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2010: The Year In Gaming" href="http://kotaku.com/2010-year-in-review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2010yearinreview</span></a></div -->					<div><a title="Click here to read 2010: The Year In Gaming" href="http://kotaku.com/5720510/2010-the-year-in-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 2010: The Year In Gaming" alt="Click here to read 2010: The Year In Gaming" src="http://cache.kotaku.com/assets/images/9/2011/11/small_63b5e0102d8139ba7339fd9319159954.jpg"/>
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				 What would the new year be without a massive graphical detailing of the highs and lows of the year previous? Let's take a look back at 2010, giant infographic style.				<a href="http://kotaku.com/5720510/2010-the-year-in-gaming" title="Click here to read more about 2010: The Year In Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Jan 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games" href="http://kotaku.com/5720026/tim-rogers-wrestles-with-your-questions-of-mario-movies-and-crunchy-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games" alt="Click here to read Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games" src="http://cache.kotaku.com/assets/images/9/2010/12/small_croc_01.jpg"/>
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				<em>How would Tim write a Super Mario novel? Who is the David Mamet of video games? Why are gamers so  inarticulate? What was the crunchiest game of 2010? You asked our opinionated columnist video game questions. He answered, in depth.</em>				<a href="http://kotaku.com/5720026/tim-rogers-wrestles-with-your-questions-of-mario-movies-and-crunchy-games" title="Click here to read more about Tim Rogers Wrestles With Your Questions of Mario, Movies and Crunchy Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5720026/tim-rogers-wrestles-with-your-questions-of-mario-movies-and-crunchy-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5720026]]></guid>
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			<pubDate><![CDATA[Wed, 29 Dec 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[He Kept His Faith In Music Games This Year &mdash; And In Kinect]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read He Kept His Faith In Music Games This Year &amp;mdash; And In Kinect" href="http://kotaku.com/2010-year-in-review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2010yearinreview</span></a></div -->					<div><a title="Click here to read He Kept His Faith In Music Games This Year &amp;mdash; And In Kinect" href="http://kotaku.com/5715842/he-kept-his-faith-in-music-games-this-year--and-in-kinect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read He Kept His Faith In Music Games This Year &amp;mdash; And In Kinect" alt="Click here to read He Kept His Faith In Music Games This Year &amp;mdash; And In Kinect" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c940d9e8b6ff4784aafc93ccf516cc35.jpg"/>
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				Greg LoPiccolo didn't have to leave his office in a brick building near Boston this year to see how two of the biggest trends in the last half-decade of video games were playing out. There were doubters outside. Inside?				<a href="http://kotaku.com/5715842/he-kept-his-faith-in-music-games-this-year--and-in-kinect" title="Click here to read more about He Kept His Faith In Music Games This Year &mdash; And In Kinect">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Dec 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Year She Stopped Arguing Whether Video Games Are Art]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Year She Stopped Arguing Whether Video Games Are Art" href="http://kotaku.com/2010-year-in-review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2010yearinreview</span></a></div -->					<div><a title="Click here to read The Year She Stopped Arguing Whether Video Games Are Art" href="http://kotaku.com/5716090/the-year-she-stopped-arguing-whether-video-games-are-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Year She Stopped Arguing Whether Video Games Are Art" alt="Click here to read The Year She Stopped Arguing Whether Video Games Are Art" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5dc99b3401a5f65c33eae14bcbdeff35.jpg"/>
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				What was 2010? Maybe it was the year we got past the "are-games-art" debate. Game developer Kellee Santiago hopes so. She was in the thick of it, as she discovered one very early morning back in the spring.				<a href="http://kotaku.com/5716090/the-year-she-stopped-arguing-whether-video-games-are-art" title="Click here to read more about The Year She Stopped Arguing Whether Video Games Are Art">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5716090/the-year-she-stopped-arguing-whether-video-games-are-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5716090]]></guid>
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			<category><![CDATA[Kellee]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[thatgamecompany]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 22 Dec 2010 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What Ever Happened To The Christmas Video Game?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Ever Happened To The Christmas Video Game?" alt="Click here to read What Ever Happened To The Christmas Video Game?" src="http://cache.kotaku.com/assets/images/9/2012/02/small_4d864dd85c4ff7e261199241bbb3038a.jpg"/>
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				 Christmas. It's not only a holiday, but a mood, a memory. Movies ranging from It's A Wonderful Life to Home Alone capture that festive feeling. Video games, do not.				<a href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" title="Click here to read more about What Ever Happened To The Christmas Video Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How To Turn Someone Into A Gamer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Turn Someone Into A Gamer" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read How To Turn Someone Into A Gamer" href="http://kotaku.com/5714041/how-to-turn-someone-into-a-gamer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Turn Someone Into A Gamer" alt="Click here to read How To Turn Someone Into A Gamer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_acc4e491476b0c05cbfaccaf09e6bd80.jpg"/>
											</a></div>
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				We think there's a video game out there for everyone, young or old, man or woman, and we want to help them find it. But we need your help.				<a href="http://kotaku.com/5714041/how-to-turn-someone-into-a-gamer" title="Click here to read more about How To Turn Someone Into A Gamer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Waffle Game That Changed Their Lives]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Waffle Game That Changed Their Lives" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Waffle Game That Changed Their Lives" href="http://kotaku.com/5712626/the-waffle-game-that-changed-their-lives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Waffle Game That Changed Their Lives" alt="Click here to read The Waffle Game That Changed Their Lives" src="http://cache.kotaku.com/assets/images/9/2011/11/small_83cfbe98bfdb540ccc813b16c18f569c.png"/>
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				 You've never heard of this game. It's in only one cabinet, playable in one city and, generously estimating, maybe it makes a dollar a day. Nothing about this video game suggests it's someone's meal ticket, but it is. For life.				<a href="http://kotaku.com/5712626/the-waffle-game-that-changed-their-lives" title="Click here to read more about The Waffle Game That Changed Their Lives">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Dec 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Machiavellian Plot Hidden In A Blockbuster Video Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" href="http://kotaku.com/5711464/the-machiavellian-plot-hidden-in-a-blockbuster-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" alt="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cae181712f8d59d38cdc7e122a8c7693.jpg"/>
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				Jeffrey Yohalem wanted the blockbuster video game he wrote this year to be different. He wanted Assassin's Creed: Brotherhood to say something about the world today, if he could get away with it.				<a href="http://kotaku.com/5711464/the-machiavellian-plot-hidden-in-a-blockbuster-video-game" title="Click here to read more about The Machiavellian Plot Hidden In A Blockbuster Video Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5711464/the-machiavellian-plot-hidden-in-a-blockbuster-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5711464]]></guid>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Greatness Of The &quot;Worst&quot; Video Game Movie Maker]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Greatness Of The &amp;quot;Worst&amp;quot; Video Game Movie Maker" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Greatness Of The &amp;quot;Worst&amp;quot; Video Game Movie Maker" href="http://kotaku.com/5709176/the-greatness-of-the-worst-video-game-movie-maker" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Greatness Of The &amp;quot;Worst&amp;quot; Video Game Movie Maker" alt="Click here to read The Greatness Of The &amp;quot;Worst&amp;quot; Video Game Movie Maker" src="http://cache.kotaku.com/assets/images/9/2012/01/small_836a88a1ef109f4228891a9ae3fa01fb.jpg"/>
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				He's one of the most hated men in movies. Critics pan his flicks. Audiences aren't having it. Gamers loathe him. Heck, a chewing gum maker <a href="http://kotaku.com/388018/uwe-boll-vs-stride-gum">even wanted</a> him to retire. But is it possible that we've all been wrong?				<a href="http://kotaku.com/5709176/the-greatness-of-the-worst-video-game-movie-maker" title="Click here to read more about The Greatness Of The &quot;Worst&quot; Video Game Movie Maker">More&nbsp;&raquo;</a>
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			<category><![CDATA[Vince Desi]]></category>
			<pubDate><![CDATA[Wed, 08 Dec 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[I Like Games Too Much To Finish Them]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Like Games Too Much To Finish Them" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read I Like Games Too Much To Finish Them" href="http://kotaku.com/5705281/i-like-games-too-much-to-finish-them" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Like Games Too Much To Finish Them" alt="Click here to read I Like Games Too Much To Finish Them" src="http://cache.kotaku.com/assets/images/9/2012/01/small_787e5397cbc3388a9a899716c3959db5.jpg"/>
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				It's happened <i>again</i>: I spent 100 hours on Dragon Quest IX and I'm running out of things to do before I can just go beat the game. Funny thing is, I probably never will.				<a href="http://kotaku.com/5705281/i-like-games-too-much-to-finish-them" title="Click here to read more about I Like Games Too Much To Finish Them">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Dec 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[The Imaginative Tim Rogers Answers Your Video Game Questions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Imaginative Tim Rogers Answers Your Video Game Questions" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read The Imaginative Tim Rogers Answers Your Video Game Questions" href="http://kotaku.com/5703792/the-imaginative-tim-rogers-answers-your-video-game-questions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Imaginative Tim Rogers Answers Your Video Game Questions" alt="Click here to read The Imaginative Tim Rogers Answers Your Video Game Questions" src="http://cache.kotaku.com/assets/images/9/2010/12/small_supermariobros2.jpg"/>
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				<em>Is Super Mario Bros. 2 bad? Was the Sonic series ever good? Who is the Ben Kingsley of video games? What does that even mean? You asked our opinionated columnist video game questions. He answered, in depth. </em>				<a href="http://kotaku.com/5703792/the-imaginative-tim-rogers-answers-your-video-game-questions" title="Click here to read more about The Imaginative Tim Rogers Answers Your Video Game Questions">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5703792/the-imaginative-tim-rogers-answers-your-video-game-questions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5703792]]></guid>
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			<pubDate><![CDATA[Thu, 02 Dec 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[Diehard Nintendo Fans Debate Whether Donkey Kong Is Good Or Evil]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Diehard Nintendo Fans Debate Whether Donkey Kong Is Good Or Evil" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Diehard Nintendo Fans Debate Whether Donkey Kong Is Good Or Evil" href="http://kotaku.com/5701294/donkey-kong-good-guy-or-bad-guy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Diehard Nintendo Fans Debate Whether Donkey Kong Is Good Or Evil" alt="Click here to read Diehard Nintendo Fans Debate Whether Donkey Kong Is Good Or Evil" src="http://cache.kotaku.com/assets/images/9/2010/11/small_explore_kotaku_videos_1012_01.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1012 --><!-- /videoId: explore/kotaku/videos/1012 --> Nintendo's famous ape seemed like a villain back in the original Donkey Kong game, but he's been a good guy recently. Which is it? We asked people who would know, some of whom were dressed as Nintendo characters.				<a href="http://kotaku.com/5701294/donkey-kong-good-guy-or-bad-guy" title="Click here to read more about Diehard Nintendo Fans Debate Whether Donkey Kong Is Good Or Evil">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5701294/donkey-kong-good-guy-or-bad-guy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5701294]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[My Perfect Imperfect Video Game Heroine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My Perfect Imperfect Video Game Heroine" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read My Perfect Imperfect Video Game Heroine" href="http://kotaku.com/5698735/my-perfect-imperfect-video-game-heroine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read My Perfect Imperfect Video Game Heroine" alt="Click here to read My Perfect Imperfect Video Game Heroine" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d142f2909f17c501430b41fd37e8b2b8.jpg"/>
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				My acting teacher taught me a variety of things, such as how to cry on command and sound really excited about floor wax.				<a href="http://kotaku.com/5698735/my-perfect-imperfect-video-game-heroine" title="Click here to read more about My Perfect Imperfect Video Game Heroine">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Nov 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Lisa Foiles]]></dc:creator>
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			<title><![CDATA[A Visual Guide To Racing Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Visual Guide To Racing Games" href="http://kotaku.com/infographic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infographic</span></a></div -->					<div><a title="Click here to read A Visual Guide To Racing Games" href="http://kotaku.com/5698648/a-visual-guide-to-racing-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Visual Guide To Racing Games" alt="Click here to read A Visual Guide To Racing Games" src="http://cache.kotaku.com/assets/images/9/2012/02/small_374ebe1ce64a5b1724a32f85b43dcf2d.jpg"/>
											</a></div>
									</div>
				 Whether you feel the need for speed or the need to make the car you're driving sounds as close to the real thing as possible, The Kotaku Genre Guide to Racing Games has you covered.				<a href="http://kotaku.com/5698648/a-visual-guide-to-racing-games" title="Click here to read more about A Visual Guide To Racing Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Kotaku genre guide Guide to Racing Games]]></category>
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			<pubDate><![CDATA[Wed, 24 Nov 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sorting Fact From Fiction In Call Of Duty: Black Ops]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sorting Fact From Fiction In Call Of Duty: Black Ops" href="http://kotaku.com/spoiler-alert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spoileralert</span></a></div -->					<div><a title="Click here to read Sorting Fact From Fiction In Call Of Duty: Black Ops" href="http://kotaku.com/5690923/sorting-fact-from-fiction-in-call-of-duty-black-ops" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sorting Fact From Fiction In Call Of Duty: Black Ops" alt="Click here to read Sorting Fact From Fiction In Call Of Duty: Black Ops" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e6ae59bb513069b0e773120f4b26ea80.jpg"/>
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				For a game based on a historical period and littered with historical figures, the latest Call of Duty game sure does take a lot of liberties with, well, history. So let's try and sort the fact from the fiction.				<a href="http://kotaku.com/5690923/sorting-fact-from-fiction-in-call-of-duty-black-ops" title="Click here to read more about Sorting Fact From Fiction In Call Of Duty: Black Ops">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5690923/sorting-fact-from-fiction-in-call-of-duty-black-ops]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5690923]]></guid>
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			<pubDate><![CDATA[Wed, 17 Nov 2010 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How Microsoft Plans To Put A Video Game Controller In Everything]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Microsoft Plans To Put A Video Game Controller In Everything" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read How Microsoft Plans To Put A Video Game Controller In Everything" href="http://kotaku.com/5682793/the-future-of-kinect-how-microsoft-plans-to-put-a-video-game-controller-in-everything" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Microsoft Plans To Put A Video Game Controller In Everything" alt="Click here to read How Microsoft Plans To Put A Video Game Controller In Everything" src="http://cache.kotaku.com/assets/images/9/2011/11/small_61725dc889b797fb9cf55656382d663c.jpg"/>
											</a></div>
									</div>
				Microsoft is spending half a billion dollars to make sure that when you hear the word Kinect you think "the future of video games."				<a href="http://kotaku.com/5682793/the-future-of-kinect-how-microsoft-plans-to-put-a-video-game-controller-in-everything" title="Click here to read more about How Microsoft Plans To Put A Video Game Controller In Everything">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5682793/the-future-of-kinect-how-microsoft-plans-to-put-a-video-game-controller-in-everything]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5682793]]></guid>
			<category><![CDATA[Kinect]]></category>
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			<category><![CDATA[Steve Ballmer]]></category>
			<category><![CDATA[Xbox 360 kinect]]></category>
			<pubDate><![CDATA[Sun, 07 Nov 2010 14:43:46 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Surprising Ways Japanese Games Are Changed For Americans]]></title>
			<description>
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				 There's an old translator's joke that goes something like this: If you literally translated what is said when a Japanese businessman calls another, you'd get two people constantly apologizing. Not exactly fall over funny, but it's true.				<a href="http://kotaku.com/5679474/the-surprising-ways-japanese-games-are-changed-for-americans" title="Click here to read more about The Surprising Ways Japanese Games Are Changed For Americans">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Nov 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Video Games Keep Tricking Us Into Doing Things We Loathe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Keep Tricking Us Into Doing Things We Loathe" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read Video Games Keep Tricking Us Into Doing Things We Loathe" href="http://kotaku.com/5678356/video-games-can-trick-us-into-doing-things-we-loathe" class="pp_image">
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				What if the gap between the work we "have to" do and the video games we <em>want</em> to play were smaller? It's happening – and while it's helped me reach some goals, it's also concerning me a bit.				<a href="http://kotaku.com/5678356/video-games-can-trick-us-into-doing-things-we-loathe" title="Click here to read more about Video Games Keep Tricking Us Into Doing Things We Loathe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Nov 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[When An MMO Dies]]></title>
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				 A tricked-out dune buggy busts through a mural made up of post-apocalyptic imagery and battered road signs in the front of NetDevil's Colorado offices, a lasting reminder of a world that came and went in the blink of an eye.				<a href="http://kotaku.com/5674721/when-an-mmo-dies" title="Click here to read more about When An MMO Dies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Oct 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Story Of The Biggest Computer Game Of All Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Story Of The Biggest Computer Game Of All Time" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Story Of The Biggest Computer Game Of All Time" href="http://kotaku.com/5672324/the-story-of-the-biggest-computer-game-of-all-time" class="pp_image">
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				For twenty years, one video game has tormented the office workers of the world more than any other. And it has nothing to do with farms, orcs or terrorists.				<a href="http://kotaku.com/5672324/the-story-of-the-biggest-computer-game-of-all-time" title="Click here to read more about The Story Of The Biggest Computer Game Of All Time">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Oct 2010 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Many, Many Deaths Of PC Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Many, Many Deaths Of PC Gaming" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read The Many, Many Deaths Of PC Gaming" href="http://kotaku.com/5674097/the-many-many-deaths-of-pc-gaming" class="pp_image">
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				 Join us for a nostalgic look back at a decade of waiting for PC gaming to die.				<a href="http://kotaku.com/5674097/the-many-many-deaths-of-pc-gaming" title="Click here to read more about The Many, Many Deaths Of PC Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Oct 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Translating Final Fantasy XI To Life (or “Why I don’t have a butterfly collection”)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Translating Final Fantasy XI To Life (or “Why I don’t have a butterfly collection”)" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read Translating Final Fantasy XI To Life (or “Why I don’t have a butterfly collection”)" href="http://kotaku.com/5673585/translating-final-fantasy-xi-to-life-or-why-i-dont-have-a-butterfly-collection" class="pp_image">
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				The other day, I mentioned to my friend of 10 years that I was doing research on massively multiplayer online role-playing games ("MMORPGs") for one of my game design jobs. I said that it was especially difficult to understand what people were talking about on online forums, given that I'd never played an MMORPG for more than an hour of my life.				<a href="http://kotaku.com/5673585/translating-final-fantasy-xi-to-life-or-why-i-dont-have-a-butterfly-collection" title="Click here to read more about Translating Final Fantasy XI To Life (or “Why I don’t have a butterfly collection”)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Oct 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[Breaking the Fourth Wall: Clever Gimmick or Slap in the Face?]]></title>
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				My love for slapstick comedy was evident at a very young age. Just ask my mom who used to film me ranting about airline food and had to clean up the aftermath of my Chevy Chase pratfalls.				<a href="http://kotaku.com/5668976/breaking-the-fourth-wall-clever-gimmick-or-slap-in-the-face" title="Click here to read more about Breaking the Fourth Wall: Clever Gimmick or Slap in the Face?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Oct 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lisa Foiles]]></dc:creator>
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			<title><![CDATA[The Controversial Saga Of The Zombie Massage Makers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Controversial Saga Of The Zombie Massage Makers" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Controversial Saga Of The Zombie Massage Makers" href="http://kotaku.com/5646905/the-controversial-saga-of-the-zombie-massage-makers" class="pp_image">
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				Seconds before he angered a lot of people, Jeremy Eden declared that he had figured out how to make a lot of money.				<a href="http://kotaku.com/5646905/the-controversial-saga-of-the-zombie-massage-makers" title="Click here to read more about The Controversial Saga Of The Zombie Massage Makers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Oct 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Gamer I Really Am]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Gamer I Really Am" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read The Gamer I Really Am" href="http://kotaku.com/5656943/the-gamer-i-really-am" class="pp_image">
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				I've never been much for online multiplayer. I play video games to get <i>away</i> from other people, I always say. I like a good campaign, totally solo. Or so I thought.				<a href="http://kotaku.com/5656943/the-gamer-i-really-am" title="Click here to read more about The Gamer I Really Am">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Oct 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[A Game About Insurgency]]></title>
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				The sounds of guns echoed throughout Al-Assad Library Book Exhibition in Damascus, Syria. The guns weren't tangible, but virtual. The conflict, however, was from real life.				<a href="http://kotaku.com/5654958/a-game-about-insurgency" title="Click here to read more about A Game About Insurgency">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Oct 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Playable Taliban Jeopardized U.S. Army's Support For Medal Of Honor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playable Taliban Jeopardized U.S. Army's Support For Medal Of Honor" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Playable Taliban Jeopardized U.S. Army's Support For Medal Of Honor" href="http://kotaku.com/5653601/playable-taliban-jeopardized-us-armys-support-for-medal-of-honor" class="pp_image">
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				 Electronic Arts' military shooter set during the modern war in Afghanistan could have lost its official U.S. Army support over the inclusion of Taliban fighters as playable characters in the game's online mode, military officials told Kotaku.				<a href="http://kotaku.com/5653601/playable-taliban-jeopardized-us-armys-support-for-medal-of-honor" title="Click here to read more about Playable Taliban Jeopardized U.S. Army's Support For Medal Of Honor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Oct 2010 20:39:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Meet The Pixar Of Video Games]]></title>
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				When we play a great game, we know who to thank: the developers. But when we see a great game trailer, did you know that sometimes the developers had little or nothing to do with it?				<a href="http://kotaku.com/5649504/meet-the-pixar-of-video-games" title="Click here to read more about Meet The Pixar Of Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Sep 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Thanks For Everything, Video Games]]></title>
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								<a href="http://kotaku.com/5637774/thanks-for-everything-video-games" title="Click here to read more about Thanks For Everything, Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Sep 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[What Defines the Player-Character?]]></title>
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				 <em>"The world lies on the brink of destruction. Only a select few may be able to save it."</em>				<a href="http://kotaku.com/5617992/what-defines-the-player+character" title="Click here to read more about What Defines the Player-Character?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kate Finegan]]></dc:creator>
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