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		<description><![CDATA[Kotaku posts tagged Fasa]]></description>
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			<title><![CDATA[FASA's Dev Culture Was "Destroyed" By Microsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FASA's Dev Culture Was &quot;Destroyed&quot; By Microsoft" href="http://kotaku.com/fasa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fasa</span></a></div -->					<div><a title="Click here to read FASA's Dev Culture Was &quot;Destroyed&quot; By Microsoft" href="http://kotaku.com/5345828/fasas-dev-culture-was-destroyed-by-microsoft" class="pp_image">
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				The name "FASA Interactive" will be familiar to anyone who loved them some Mechwarrior back in the day. Sadly, they're no more, having been shut down by Microsoft, who bought the company in 1999. Bought then, allegedly, <em>ruined</em>.				<a href="http://kotaku.com/5345828/fasas-dev-culture-was-destroyed-by-microsoft" title="Click here to read more about FASA's Dev Culture Was "Destroyed" By Microsoft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Aug 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Crimson Skies Game A Distinct Possibility]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Crimson Skies Game A Distinct Possibility" href="http://kotaku.com/fasa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fasa</span></a></div -->					<div><a title="Click here to read New Crimson Skies Game A Distinct Possibility" href="http://kotaku.com/5328594/new-crimson-skies-game-a-distinct-possibility" class="pp_image">
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				Jordan Weisman founded FASA. Which came up with Mechwarrior, Shadowrun and Crimson Skies. He now runs Smith & Tinker, owns the rights to FASA properties, and is keen on making new games out of them.				<a href="http://kotaku.com/5328594/new-crimson-skies-game-a-distinct-possibility" title="Click here to read more about New Crimson Skies Game A Distinct Possibility">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Aug 2009 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Is This MechWarrior 5?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This MechWarrior 5?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is This MechWarrior 5?" href="http://kotaku.com/5309606/is-this-mechwarrior-5" class="pp_image">
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				<!-- videoId: 2332117 --><!-- /videoId: 2332117 --> This morning, a teaser trailer appeared for a <em>mysterious </em>new title. One featuring a giant robot's...foot. It was heavy, it was clunky, and got many people excited it was for Mechwarrior 5. And hey, it just might be!				<a href="http://kotaku.com/5309606/is-this-mechwarrior-5" title="Click here to read more about Is This MechWarrior 5?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Jul 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shadowrun Forums Say Farewell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shadowrun Forums Say Farewell" href="http://kotaku.com/canceled/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">canceled</span></a></div -->					<div><a title="Click here to read Shadowrun Forums Say Farewell" href="http://kotaku.com/340140/shadowrun-forums-say-farewell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shadowrun Forums Say Farewell" alt="Click here to read Shadowrun Forums Say Farewell" src="http://cache.kotaku.com/assets/images/9/2008/01/small_Minion_concept2.jpg"/>
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				Looking back at my gaming stats of 2007, I logged a shameless amount of hours playing Shadowrun. I always <a href="http://kotaku.com/gaming/candid-interview/the-art-of-shadowrun-in-concept-and-conception-267045.php">liked the game</a>, even if the final product lacked the polish or additional content a lot of people were looking for. Now, a few months after FASA's closing, the game will end its forum support as well. 				<a href="http://kotaku.com/340140/shadowrun-forums-say-farewell" title="Click here to read more about Shadowrun Forums Say Farewell">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 15:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Shadowrun, MechWarrior Safely With FASA Founder]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shadowrun, MechWarrior Safely With FASA Founder" href="http://kotaku.com/come-to-daddy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cometodaddy</span></a></div -->					<div><a title="Click here to read Shadowrun, MechWarrior Safely With FASA Founder" href="http://kotaku.com/331022/shadowrun-mechwarrior-safely-with-fasa-founder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shadowrun, MechWarrior Safely With FASA Founder" alt="Click here to read Shadowrun, MechWarrior Safely With FASA Founder" src="http://cache.kotaku.com/assets/images/9/2007/12/small_jordanweisman.jpg"/>
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				Those worried about the fate of Shadowrun, MechWarrior, and Crimson skies following the closing of FASA Studios need not worry at all; the licenses for those properties have been securely in the hands of FASA,  WizKids (HeroClix), and 42 Entertainment (ilovebees) founder Jordan Weisman. The announcement was made on the website of Weisman's latest venture, Smith & Tinker Inc. back in mid-October. The company's plans for the properties is still up in the air. <blockquote>We're not quite ready to announce our plans for each property, but please be assured that our goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds. </blockquote>Kotaku's own one-time guest editor Simon Carless of Gamasutra speculates that Jordan's fascination with transmedia and job postings on the website looking for people with Web 2.0 and online game expertise could point towards an MMO. A Shadowrun MMO? A MechWarrior MMO? Just typing the words gets me far more excited than I am allowed to reveal to you gentle, innocent readers. 				<a href="http://kotaku.com/331022/shadowrun-mechwarrior-safely-with-fasa-founder" title="Click here to read more about Shadowrun, MechWarrior Safely With FASA Founder">More&nbsp;&raquo;</a>
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			<category><![CDATA[Come To Daddy]]></category>
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			<pubDate><![CDATA[Thu, 06 Dec 2007 19:00:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shadowrun Patch Is Awesome, Please Play Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shadowrun Patch Is Awesome, Please Play Now" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Shadowrun Patch Is Awesome, Please Play Now" href="http://kotaku.com/284855/shadowrun-patch-is-awesome-please-play-now" class="pp_image">
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				I used to load games of Shadowrun while getting other things done, like reading a few volumes of the encyclopedia, or planting young saplings and watching them grow to maturity. But since the new networking patch, games load extremely quickly&mdash;well below a minute. And lag issues seem improved, though I'm not sure if this is due to better matchmaking or something on the server end...or if it's just my imagination.				<a href="http://kotaku.com/284855/shadowrun-patch-is-awesome-please-play-now" title="Click here to read more about Shadowrun Patch Is Awesome, Please Play Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Aug 2007 14:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Art of Shadowrun, In Concept and Conception]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Art of Shadowrun, In Concept and Conception" href="http://kotaku.com/candid-interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">candidinterview</span></a></div -->					<div><a title="Click here to read The Art of Shadowrun, In Concept and Conception" href="http://kotaku.com/267045/the-art-of-shadowrun-in-concept-and-conception" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Art of Shadowrun, In Concept and Conception" alt="Click here to read The Art of Shadowrun, In Concept and Conception" src="http://cache.kotaku.com/assets/images/9/2007/06/small_Minion_concept.jpg"/>
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				<b>By: Mark Wilson</b>				<a href="http://kotaku.com/267045/the-art-of-shadowrun-in-concept-and-conception" title="Click here to read more about The Art of Shadowrun, In Concept and Conception">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Jun 2007 09:20:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Bungie Talks Shadowrun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bungie Talks Shadowrun" href="http://kotaku.com/shadowrun-v%27-halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shadowrunvhalo</span></a></div -->					<div><a title="Click here to read Bungie Talks Shadowrun" href="http://kotaku.com/256871/bungie-talks-shadowrun" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/05/shadowruninline1.jpg"></a>Bungie's Frankie had a little sit down with some of the FASA team working on upcoming shooter Shadowrun.				<a href="http://kotaku.com/256871/bungie-talks-shadowrun" title="Click here to read more about Bungie Talks Shadowrun">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 May 2007 22:20:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rumor: RIP FASA?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: RIP FASA?" href="http://kotaku.com/fasa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fasa</span></a></div -->					<div><a title="Click here to read Rumor: RIP FASA?" href="http://kotaku.com/246097/rumor-rip-fasa" class="pp_image">
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				Some very negative posts aimed at FASA Studios started some nasty rumors that the Shadowrun developer may be cut loose from Microsoft following the completion of its first-person shooter and close its doors.				<a href="http://kotaku.com/246097/rumor-rip-fasa" title="Click here to read more about Rumor: RIP FASA?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Mar 2007 22:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Shadowrun Coming in April?]]></title>
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				Xbox 360 Fanboy is reporting that EGM is reporting an April release date for Shadowrun, which is quite interesting considering the game I played at GDC last week, while gobs and gobs of fun, didn't seem ready to be going to press that soon. The Windows version still had the 360 instruction set in it, and many placeholder images were still in place. 				<a href="http://kotaku.com/243552/rumor-shadowrun-coming-in-april" title="Click here to read more about Rumor: Shadowrun Coming in April?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Mar 2007 15:20:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=243552&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GDC07: Shadowrun Hands-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07: Shadowrun Hands-On" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC07: Shadowrun Hands-On" href="http://kotaku.com/242102/gdc07-shadowrun-hands+on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07: Shadowrun Hands-On" alt="Click here to read GDC07: Shadowrun Hands-On" src="http://cache.kotaku.com/assets/images/9/2007/03/small_shadowrun_leadin.jpg"/>
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				When I first heard that the next-generation Shadowrun game was going to be a first-person shooter, I said some very unkind things. Things that involved unconsentual sex. In the butt. As the game began to take a more concrete shape, my mind began to change a bit. It might not have been an RPG, but the spirit of the world was there. Now that I've actually played the game, heard a little of the back story, and seen how they've implemented core values of the RPG into a shooter format, <a href="http://bunnyspatial.com/?p=318#more-318">I feel really bad for writing this.</a>				<a href="http://kotaku.com/242102/gdc07-shadowrun-hands+on" title="Click here to read more about GDC07: Shadowrun Hands-On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 21:40:40 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=242102&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Play Shadowrun For 360 Early]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play Shadowrun For 360 Early" href="http://kotaku.com/fasa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fasa</span></a></div -->					<div><a title="Click here to read Play Shadowrun For 360 Early" href="http://kotaku.com/217511/play-shadowrun-for-360-early" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play Shadowrun For 360 Early" alt="Click here to read Play Shadowrun For 360 Early" src="http://cache.kotaku.com/assets/images/9/2006/11/small_shadowrun_beta.jpg"/>
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				FASA Studios has details on how some lucky Xbox 360 owners (who are willing to let slide the total bastardization of the Shadowrun franchise) may be able to get a chance to play FASA Studio and Microsoft's first person shooter before the rest of us.				<a href="http://kotaku.com/217511/play-shadowrun-for-360-early" title="Click here to read more about Play Shadowrun For 360 Early">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Nov 2006 21:00:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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