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		<title><![CDATA[Kotaku: Far Cry 2]]></title>
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			<title><![CDATA[Kotaku: Far Cry 2]]></title>
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		<description><![CDATA[Kotaku posts tagged Far Cry 2]]></description>
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			<title><![CDATA[Enough Zelda! Here Are 5 Less-Common Video Game Themes Orchestras Should Try]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Enough &lt;em&gt;Zelda!&lt;/em&gt; Here Are 5 Less-Common Video Game Themes Orchestras Should Try" href="http://kotaku.com/video-game-music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videogamemusic</span></a></div -->					<div><a title="Click here to read Enough &lt;em&gt;Zelda!&lt;/em&gt; Here Are 5 Less-Common Video Game Themes Orchestras Should Try" href="http://kotaku.com/5854439/enough-zelda-here-are-5-less+common-video-game-themes-orchestras-should-try/gallery/" class="pp_image">
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				From <em>Zelda</em> to <em>Final Fantasy</em>, we've seen plenty of dedicated video game orchestral concerts over the years. Only a week or so ago, there was a huge <em>Legend of Zelda</em> concert in Los Angeles, and next week will see the release of a <a href="http://kotaku.com/5855320/hear-the-london-philharmonic-play-the-theme-from-modern-warfare-2">collection of video game music</a> from the London Philharmonic.				<a href="http://kotaku.com/5854439/enough-zelda-here-are-5-less+common-video-game-themes-orchestras-should-try/gallery/" title="Click here to read more about Enough Zelda! Here Are 5 Less-Common Video Game Themes Orchestras Should Try">More&nbsp;&raquo;</a>
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			<category><![CDATA[video game music]]></category>
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			<pubDate><![CDATA[Tue, 01 Nov 2011 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Stealth Gameplay Isn't Enough: Give Me the Thrill of the Hunt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stealth Gameplay Isn't Enough: Give Me the Thrill of the Hunt" href="http://kotaku.com/crysis-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crysis2</span></a></div -->					<div><a title="Click here to read Stealth Gameplay Isn't Enough: Give Me the Thrill of the Hunt" href="http://kotaku.com/5831019/stealth-gameplay-isnt-enough-give-me-the-thrill-of-the-hunt" class="pp_image">
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				I finally finished Crytek's <em>Crysis 2</em> last week and surprised myself by immediately firing up a new game and starting it over from the beginning. Sure, <em>Crysis 2</em> is a slick, well-made first-person shooter, but it's fairly unremarkable on the surface. So why, when I had so many other games I could (or should) be playing, was I nano-suiting up yet another time?				<a href="http://kotaku.com/5831019/stealth-gameplay-isnt-enough-give-me-the-thrill-of-the-hunt" title="Click here to read more about Stealth Gameplay Isn't Enough: Give Me the Thrill of the Hunt">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Aug 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Damn Dirty Apes Have Learned How to Play Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Damn Dirty Apes Have Learned How to Play Video Games" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read The Damn Dirty Apes Have Learned How to Play Video Games" href="http://kotaku.com/5814714/the-damn-dirty-apes-have-learned-how-to-play-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Damn Dirty Apes Have Learned How to Play Video Games" alt="Click here to read The Damn Dirty Apes Have Learned How to Play Video Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ya7ihijxyuq.jpg"/>
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				<!-- videoId: ya7IhijXYUQ --><!-- /videoId: ya7IhijXYUQ --> This cute little clip for the upcoming Planet of the Apes reboot shows a chimp kicking ass and taking names at what looks like <em>Far Cry 2</em>.				<a href="http://kotaku.com/5814714/the-damn-dirty-apes-have-learned-how-to-play-video-games" title="Click here to read more about The Damn Dirty Apes Have Learned How to Play Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[watch this]]></category>
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			<category><![CDATA[Rise of the planet of the apes]]></category>
			<pubDate><![CDATA[Thu, 23 Jun 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Desolate Video Game Art of Nicolas Ferrand]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Desolate Video Game Art of Nicolas Ferrand" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The Desolate Video Game Art of Nicolas Ferrand" href="http://kotaku.com/5808146/the-desolate-video-game-art-of-nicolas-ferrand/gallery/" class="pp_image">
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				Nicolas Ferrand is a French concept artist currently working on <em>Thief 4</em> at Eidos Montreal. Previously, while at Ubisoft, he contributed to franchises like <em>Assassin's Creed</em>, <em>Splinter Cell</em> and <em>Prince of Persia</em>.				<a href="http://kotaku.com/5808146/the-desolate-video-game-art-of-nicolas-ferrand/gallery/" title="Click here to read more about The Desolate Video Game Art of Nicolas Ferrand">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
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			<pubDate><![CDATA[Fri, 03 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Top Nine Videogame Reporters and Journalists]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Top Nine Videogame Reporters and Journalists" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Top Nine Videogame Reporters and Journalists" href="http://kotaku.com/5538673/top-nine-videogame-reporters-and-journalists" class="pp_image">
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				 Journalists in video games are as diverse and wide ranging as journalists in the real world.				<a href="http://kotaku.com/5538673/top-nine-videogame-reporters-and-journalists" title="Click here to read more about Top Nine Videogame Reporters and Journalists">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 May 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Matthew O'Mara]]></dc:creator>
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			<title><![CDATA[It's Not The Size Of The Game World, But How You Use It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Not The Size Of The Game World, But How You Use It" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read It's Not The Size Of The Game World, But How You Use It" href="http://kotaku.com/5533787/its-not-the-size-of-the-game-world-but-how-you-use-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Not The Size Of The Game World, But How You Use It" alt="Click here to read It's Not The Size Of The Game World, But How You Use It" src="http://cache.kotaku.com/assets/images/9/2011/11/small_dfda00860c2fb9fd3d17030d5a70c2c1.jpg"/>
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				 <em>Does size matter? Compare the size of these seven video game words to the amount of enjoyment you got out of playing the game. Found via<a href="http://www.digg.com"> Digg</a>. </em>				<a href="http://kotaku.com/5533787/its-not-the-size-of-the-game-world-but-how-you-use-it" title="Click here to read more about It's Not The Size Of The Game World, But How You Use It">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 May 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Splinter Cell, Far Cry Director Quits Job In Moving Fashion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splinter Cell, Far Cry Director Quits Job In Moving Fashion" href="http://kotaku.com/farewells/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farewells</span></a></div -->					<div><a title="Click here to read Splinter Cell, Far Cry Director Quits Job In Moving Fashion" href="http://kotaku.com/5530819/splinter-cell-far-cry-director-quits-job-in-moving-fashion" class="pp_image">
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				In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he's leaving the studio he's worked at for a decade, Ubisoft Montreal.				<a href="http://kotaku.com/5530819/splinter-cell-far-cry-director-quits-job-in-moving-fashion" title="Click here to read more about Splinter Cell, Far Cry Director Quits Job In Moving Fashion">More&nbsp;&raquo;</a>
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			<category><![CDATA[ubisoft montreal]]></category>
			<pubDate><![CDATA[Tue, 04 May 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Journalists In Video Games &mdash; An Anniversary Celebration]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journalists In Video Games &amp;mdash; An Anniversary Celebration" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Journalists In Video Games &amp;mdash; An Anniversary Celebration" href="http://kotaku.com/5336228/journalists-in-video-games--an-anniversary-celebration/gallery/" class="pp_image">
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				One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?				<a href="http://kotaku.com/5336228/journalists-in-video-games--an-anniversary-celebration/gallery/" title="Click here to read more about Journalists In Video Games &mdash; An Anniversary Celebration">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Aug 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[And The Edge Interactive Innovation Award Nominees Are...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And The Edge Interactive Innovation Award Nominees Are..." href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read And The Edge Interactive Innovation Award Nominees Are..." href="http://kotaku.com/5331391/and-the-edge-interactive-innovation-award-nominees-are" class="pp_image">
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				 Edge Magazine has revealed the shortlist for its 2009 Interactive Innovation award, which recognizes titles that have done the most to steer videogaming in a new direction. So who made the list, aside from LittleBigPlanet?				<a href="http://kotaku.com/5331391/and-the-edge-interactive-innovation-award-nominees-are" title="Click here to read more about And The Edge Interactive Innovation Award Nominees Are...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Edge]]></category>
			<category><![CDATA[Edinburgh Interactive Festival]]></category>
			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[Left 4 Dead]]></category>
			<category><![CDATA[littlebigplanet]]></category>
			<pubDate><![CDATA[Thu, 06 Aug 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[German Pols Push to Ban Development of Violent Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read German Pols Push to Ban Development of Violent Games" href="http://kotaku.com/germany/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">germany</span></a></div -->					<div><a title="Click here to read German Pols Push to Ban Development of Violent Games" href="http://kotaku.com/5281489/german-pols-push-to-ban-development-of-violent-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read German Pols Push to Ban Development of Violent Games" alt="Click here to read German Pols Push to Ban Development of Violent Games" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244313370100_800px-Reichstag_pano.jpg"/>
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				Germany's latest demagogue tantrum against "killerspiele" - <a class="autolink" title="Click here to read more posts tagged VIOLENT VIDEO GAMES" title="Click here to read more posts tagged VIOLENT VIDEO GAMES" href="http://kotaku.com/tag/violent-video-games/">violent video games</a> - could be shrugged off as hot air, except for the fact it would ban even their development. So Germany-based Crytek would have to move.				<a href="http://kotaku.com/5281489/german-pols-push-to-ban-development-of-violent-games" title="Click here to read more about German Pols Push to Ban Development of Violent Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5281489/german-pols-push-to-ban-development-of-violent-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5281489]]></guid>
			<category><![CDATA[Germany]]></category>
			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[violent video games]]></category>
			<pubDate><![CDATA[Sat, 06 Jun 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5281489&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Patch This Game: Far Cry 2]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Patch This Game: Far Cry 2" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Patch This Game: Far Cry 2" href="http://kotaku.com/5202507/patch-this-game-far-cry-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Patch This Game: Far Cry 2" alt="Click here to read Patch This Game: Far Cry 2" src="http://cache.kotaku.com/assets/images/9/2011/11/small_87ccd3a70885b7062ff59af785ed06d0.jpg"/>
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				It's been almost seven months since Far Cry 2 hit the shelves, scoring all kinds of <a href="http://kotaku.com/5071946/far-cry-2-review-hurry-boy-its-waiting-there-for-you">crazy-good reviews</a>, but according to GamesRadar, the game is still crazy-broken.				<a href="http://kotaku.com/5202507/patch-this-game-far-cry-2" title="Click here to read more about Patch This Game: Far Cry 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5202507/patch-this-game-far-cry-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5202507]]></guid>
			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 07 Apr 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5202507&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[German Chancellor Eyes Video Games in Wake of Shooting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read German Chancellor Eyes Video Games in Wake of Shooting" href="http://kotaku.com/violent-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">violentvideogames</span></a></div -->					<div><a title="Click here to read German Chancellor Eyes Video Games in Wake of Shooting" href="http://kotaku.com/5170250/german-chancellor-eyes-video-games-in-wake-of-shooting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read German Chancellor Eyes Video Games in Wake of Shooting" alt="Click here to read German Chancellor Eyes Video Games in Wake of Shooting" src="http://cache.kotaku.com/assets/images/9/2009/03/bush-merkel.jpg"/>
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				More details of the shooting linked to video games over in Germany: The shooter was playing <a class="autolink" title="Click here to read more posts tagged FAR CRY 2" title="Click here to read more posts tagged FAR CRY 2" href="http://kotaku.com/tag/far-cry-2/">Far Cry 2</a>, and Chancellor Angela Merkel is considering what could be done to limit access to violent games.				<a href="http://kotaku.com/5170250/german-chancellor-eyes-video-games-in-wake-of-shooting" title="Click here to read more about German Chancellor Eyes Video Games in Wake of Shooting">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5170250/german-chancellor-eyes-video-games-in-wake-of-shooting]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5170250]]></guid>
			<category><![CDATA[violent video games]]></category>
			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[Germany]]></category>
			<category><![CDATA[Rampage]]></category>
			<pubDate><![CDATA[Sun, 15 Mar 2009 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5170250&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Far Cry 2 Goes Hardcore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Goes Hardcore" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Goes Hardcore" href="http://kotaku.com/5149012/far-cry-2-goes-hardcore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Goes Hardcore" alt="Click here to read Far Cry 2 Goes Hardcore" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1234106703225_far-cry-2.jpg"/>
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				The next set of patches for for <a class="autolink" title="Click here to read more posts tagged FAR CRY 2" title="Click here to read more posts tagged FAR CRY 2" href="http://kotaku.com/tag/far-cry-2/">Far Cry 2</a> will deliver a "hardcore mode" begged for by players in Ubisoft's forums. It will deliver "a more realistic experience" in multiplayer.				<a href="http://kotaku.com/5149012/far-cry-2-goes-hardcore" title="Click here to read more about Far Cry 2 Goes Hardcore">More&nbsp;&raquo;</a>
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			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[Far Cry]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 08 Feb 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5149012&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Official Far Cry 2 Map Editing Guide, Written By Gamers]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Official Far Cry 2 Map Editing Guide, Written By Gamers" href="http://kotaku.com/required-reading/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">requiredreading</span></a></div -->					<div><a title="Click here to read The Official Far Cry 2 Map Editing Guide, Written By Gamers" href="http://kotaku.com/5140320/the-official-far-cry-2-map-editing-guide-written-by-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Official Far Cry 2 Map Editing Guide, Written By Gamers" alt="Click here to read The Official Far Cry 2 Map Editing Guide, Written By Gamers" src="http://cache.kotaku.com/assets/images/9/2009/01/farcry2book.jpg"/>
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				 Ubisoft and Charles River Media are keen on having gamers school each other, announcing The Official Far Cry 2 Map Editing Guide, one of the first game design books written by gamers.				<a href="http://kotaku.com/5140320/the-official-far-cry-2-map-editing-guide-written-by-gamers" title="Click here to read more about The Official Far Cry 2 Map Editing Guide, Written By Gamers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5140320/the-official-far-cry-2-map-editing-guide-written-by-gamers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5140320]]></guid>
			<category><![CDATA[Required Reading]]></category>
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			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[Map editing]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 27 Jan 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5140320&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Steam Users Beware: There's No Such Thing As A Free Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam Users Beware: There's No Such Thing As A Free Game" href="http://kotaku.com/hax0rz/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hax0rz</span></a></div -->					<div><a title="Click here to read Steam Users Beware: There's No Such Thing As A Free Game" href="http://kotaku.com/5139438/steam-users-beware-theres-no-such-thing-as-a-free-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steam Users Beware: There's No Such Thing As A Free Game" alt="Click here to read Steam Users Beware: There's No Such Thing As A Free Game" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6ccd6ee13f067176a79cb1a938ee9d1f.jpg"/>
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				Be careful what you log into, Steam users. A new account phishing scheme is targeting users of Valve's digital distribution platform, luring in gamers with the promise of gifted copies of Ubisoft's <em>Far Cry 2</em>.				<a href="http://kotaku.com/5139438/steam-users-beware-theres-no-such-thing-as-a-free-game" title="Click here to read more about Steam Users Beware: There's No Such Thing As A Free Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5139438/steam-users-beware-theres-no-such-thing-as-a-free-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5139438]]></guid>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Mon, 26 Jan 2009 14:30:20 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5139438&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Far Cry 2 Sells Well, But Is Prince Of Persia Really A Slow Starter?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Sells Well, But Is Prince Of Persia Really A Slow Starter?" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Far Cry 2 Sells Well, But Is Prince Of Persia Really A Slow Starter?" href="http://kotaku.com/5137579/far-cry-2-sells-well-but-is-prince-of-persia-really-a-slow-starter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Sells Well, But Is Prince Of Persia Really A Slow Starter?" alt="Click here to read Far Cry 2 Sells Well, But Is Prince Of Persia Really A Slow Starter?" src="http://cache.kotaku.com/assets/images/9/2009/01/elika2.jpg"/>
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				Ubisoft released some sales figures today as part of their financial results reporting. Listed are the to-date numbers for Far Cry 2, Prince of Persia, Raving Rabbids TV Party & Shaun White Snowboarding.				<a href="http://kotaku.com/5137579/far-cry-2-sells-well-but-is-prince-of-persia-really-a-slow-starter" title="Click here to read more about Far Cry 2 Sells Well, But Is Prince Of Persia Really A Slow Starter?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5137579/far-cry-2-sells-well-but-is-prince-of-persia-really-a-slow-starter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5137579]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[far cry 2]]></category>
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			<category><![CDATA[Prince Of Persia]]></category>
			<pubDate><![CDATA[Fri, 23 Jan 2009 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5137579&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hope You Didn't Buy Prince of Persia Last Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hope You Didn't Buy Prince of Persia Last Week" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Hope You Didn't Buy Prince of Persia Last Week" href="http://kotaku.com/5114707/hope-you-didnt-buy-prince-of-persia-last-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hope You Didn't Buy Prince of Persia Last Week" alt="Click here to read Hope You Didn't Buy Prince of Persia Last Week" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d7e3c8c2eade861d1b65d325ef3465f8.jpg"/>
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				Because it just got a rather substantial price drop, just in time for a last minute stocking stuffer. What was $59.99 at launch, just two weeks ago, is now a mere $39.99 at GameStop. Eek!				<a href="http://kotaku.com/5114707/hope-you-didnt-buy-prince-of-persia-last-week" title="Click here to read more about Hope You Didn't Buy Prince of Persia Last Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5114707/hope-you-didnt-buy-prince-of-persia-last-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5114707]]></guid>
			<category><![CDATA[Ubisoft]]></category>
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			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[Prince Of Persia]]></category>
			<pubDate><![CDATA[Fri, 19 Dec 2008 20:20:56 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5114707&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Far Cry 2 Patch Enables Hot, Sweaty Widescreen Action]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Patch Enables Hot, Sweaty Widescreen Action" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Far Cry 2 Patch Enables Hot, Sweaty Widescreen Action" href="http://kotaku.com/5112930/far-cry-2-patch-enables-hot-sweaty-widescreen-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Patch Enables Hot, Sweaty Widescreen Action" alt="Click here to read Far Cry 2 Patch Enables Hot, Sweaty Widescreen Action" src="http://cache.kotaku.com/assets/images/9/2008/12/fc2wide.jpg"/>
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				Far Cry 2 launched <a href="http://kotaku.com/5067446/far-cry-2s-widescreen-is-all-cropped-up">on PC sans widescreen</a>. Considering everything <em>else </em>on the PC version was superior to the console iterations (quicksaves!), that was an odd move. Nevermind. It's fixed now.				<a href="http://kotaku.com/5112930/far-cry-2-patch-enables-hot-sweaty-widescreen-action" title="Click here to read more about Far Cry 2 Patch Enables Hot, Sweaty Widescreen Action">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
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			<pubDate><![CDATA[Thu, 18 Dec 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Intel Gives The World Two Far Cry Missions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Gives The World Two Far Cry Missions" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Intel Gives The World Two Far Cry Missions" href="http://kotaku.com/5104555/intel-gives-the-world-two-far-cry-missions" class="pp_image">
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				Intel have sponsored two bonus missions for Far Cry 2 on the PC as part of it's Game On promotion.				<a href="http://kotaku.com/5104555/intel-gives-the-world-two-far-cry-missions" title="Click here to read more about Intel Gives The World Two Far Cry Missions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[78 Year Old Japanese Man *Hearts* Western FPS Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 78 Year Old Japanese Man *Hearts* Western FPS Games" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read 78 Year Old Japanese Man *Hearts* Western FPS Games" href="http://kotaku.com/5099533/78-year-old-japanese-man-hearts-western-fps-games" class="pp_image">
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				The stereotype is two-part: Japanese people don't like FPS games, and old people only play the Wii. Meet 78 year-old Akira Kitajima. He's here to destroy those notions and snipe your ass. 				<a href="http://kotaku.com/5099533/78-year-old-japanese-man-hearts-western-fps-games" title="Click here to read more about 78 Year Old Japanese Man *Hearts* Western FPS Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5099533/78-year-old-japanese-man-hearts-western-fps-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5099533]]></guid>
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			<pubDate><![CDATA[Thu, 27 Nov 2008 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Fortune's Pack Aptly Priced]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Fortune's Pack Aptly Priced" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Fortune's Pack Aptly Priced" href="http://kotaku.com/5097556/far-cry-2-fortunes-pack-aptly-priced" class="pp_image">
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				 Ubisoft announced their Fortune's Pack DLC for Far Cry 2 last week, but neglected to mention the price. It turns out that the three new weapons, two new vehicles, and four multiplayer maps included in the package will run you 800 Microsoft points or $9.99 real life monies, the same general price for a full-sized Xbox Live Arcade or PlayStation Network title. 				<a href="http://kotaku.com/5097556/far-cry-2-fortunes-pack-aptly-priced" title="Click here to read more about Far Cry 2 Fortune's Pack Aptly Priced">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Nov 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Fortune's Pack Expands Your Arsenal]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Fortune's Pack Expands Your Arsenal" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Fortune's Pack Expands Your Arsenal" href="http://kotaku.com/5095885/far-cry-2-fortunes-pack-expands-your-arsenal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Fortune's Pack Expands Your Arsenal" alt="Click here to read Far Cry 2 Fortune's Pack Expands Your Arsenal" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ae86b5a8d4bb0b0548b291f10e6d1131.jpg"/>
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				 Does Far Cry 2 not have enough guns, vehicles, and multiplayer maps to suit your ravenous appetite? No worries, Ubisoft has your back. They've just announced The Fortune's Pack, downloadable content for the Xbox 360 and PlayStation 3 versions of the game that should be available by the end of the month. The pack contains three new weapon, including a crossbow, two new vehicles, and four new multiplayer maps for you to paint with the blood of your enemies. 

The media release mentions nothing of a price, but also does not contain the word free, and people who write these things up generally love to include that particular word when applicable, so I guess we'll see how that goes. All I know is money is no object as far as a crossbow is concerned. Screens of the new content and a run down of what's included, after the jump.				<a href="http://kotaku.com/5095885/far-cry-2-fortunes-pack-expands-your-arsenal" title="Click here to read more about Far Cry 2 Fortune's Pack Expands Your Arsenal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5095885/far-cry-2-fortunes-pack-expands-your-arsenal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5095885]]></guid>
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			<pubDate><![CDATA[Fri, 21 Nov 2008 15:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Burns Through A Million Copies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Burns Through A Million Copies" href="http://kotaku.com/corporate-gloating/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">corporategloating</span></a></div -->					<div><a title="Click here to read Far Cry 2 Burns Through A Million Copies" href="http://kotaku.com/5083629/far-cry-2-burns-through-a-million-copies" class="pp_image">
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				Ubisoft extended its sales plumage earlier today, proudly boasting that the Ubisoft Montreal-developed <em>Far Cry 2</em> has already sold through 1 million copies since its October 21st launch. Ubisoft CEO Yves Guillemot said the game is "well on track to achieve our expectations for the year." Someone has high expectations!				<a href="http://kotaku.com/5083629/far-cry-2-burns-through-a-million-copies" title="Click here to read more about Far Cry 2 Burns Through A Million Copies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Nov 2008 18:40:55 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Story Of Far Cry 2's Fire]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Story Of Far Cry 2's Fire" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read The Story Of Far Cry 2's Fire" href="http://kotaku.com/5077806/the-story-of-far-cry-2s-fire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Story Of Far Cry 2's Fire" alt="Click here to read The Story Of Far Cry 2's Fire" src="http://cache.kotaku.com/assets/images/9/2008/11/fcfire.jpg"/>
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				Of all the things Far Cry 2 does well, few are done <em>as </em>well as the game's use of fire. Things in the game burn as they should, and fires - as they'll do - once lit, out of your control. Start one and it's as likely to come after you as it is your enemies. Yet, <a href="http://kotaku.com/5071946/far-cry-2-review-hurry-boy-its-waiting-there-for-you">as I raised in my review of the game</a>, few people really seem to notice just <em>how </em>well it's done. So let's take a closer look. Gamasutra are running an interview with Jean-Francois Lévesque, the guy at Ubisoft Montreal who programmed the game's fire, and it's great reading, detailing how one junior programmer took a minor feature in the game and managed to turn it into one of the most innovative new weapons we've seen in a while.				<a href="http://kotaku.com/5077806/the-story-of-far-cry-2s-fire" title="Click here to read more about The Story Of Far Cry 2's Fire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Nov 2008 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Review: Hurry Boy, It's Waiting There For You]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Review: Hurry Boy, It's Waiting There For You" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Far Cry 2 Review: Hurry Boy, It's Waiting There For You" href="http://kotaku.com/5071946/far-cry-2-review-hurry-boy-its-waiting-there-for-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Review: Hurry Boy, It's Waiting There For You" alt="Click here to read Far Cry 2 Review: Hurry Boy, It's Waiting There For You" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2dacdb3655dd13821c60480666308c87.jpg"/>
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				You can mostly forget the "2" after the title up there. This game has <em>nothing </em>to do with Far Cry. No mutants, no linear corridors, no gaudy shirts. No, Ubisoft have traded all that in for the tale of a very real, very human mercenary set loose upon a war-torn African country. Where the first game teased freedom before settling into a disappointing first-person shooter, Far Cry 2 begins as a first-person shooter then settles in to become one of the most open-ended and limitless games of the year.

Which, when you see it put like that, is a whole load of changes. Were they for the better?				<a href="http://kotaku.com/5071946/far-cry-2-review-hurry-boy-its-waiting-there-for-you" title="Click here to read more about Far Cry 2 Review: Hurry Boy, It's Waiting There For You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5071946/far-cry-2-review-hurry-boy-its-waiting-there-for-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5071946]]></guid>
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			<pubDate><![CDATA[Mon, 03 Nov 2008 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Best Shooter This Holiday According To Call of Duty Dev...]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Shooter This Holiday According To Call of Duty Dev..." href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read The Best Shooter This Holiday According To Call of Duty Dev..." href="http://kotaku.com/5070203/the-best-shooter-this-holiday-according-to-call-of-duty-dev" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Shooter This Holiday According To Call of Duty Dev..." alt="Click here to read The Best Shooter This Holiday According To Call of Duty Dev..." src="http://cache.kotaku.com/assets/images/9/2008/10/4th_place.jpg"/>
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				<i>Resistance 2</i>? <i>Gears of War 2</i>? <i>Far Cry 2</i>? The best shooter this holiday is <i>Call of Duty: World at War</i> &mdash; so say the folks who made it. “There’s a lot of competition this year," says Activision producer Noah Heller, "but I feel very strongly we have the best shooter this Christmas... I’m looking forward to <i>Gears of War</i>, <i>Far Cry</i> and <i>Resistance 2</i>, and I’m sure they will be great games, but I am confident the consumer will come back to Call of Duty.” Well, what do you expect him to say, that they've made the fourth best shooter this Christmas. Be sure to buy the new <i>CoD</i>, it's not as good as the two other big shooters! Fat chance. 				<a href="http://kotaku.com/5070203/the-best-shooter-this-holiday-according-to-call-of-duty-dev" title="Click here to read more about The Best Shooter This Holiday According To Call of Duty Dev...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Oct 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A Far Cry From Your Standard PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Far Cry From Your Standard PS3" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read A Far Cry From Your Standard PS3" href="http://kotaku.com/5068228/a-far-cry-from-your-standard-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Far Cry From Your Standard PS3" alt="Click here to read A Far Cry From Your Standard PS3" src="http://cache.kotaku.com/assets/images/9/2008/10/farcry2ps3.png"/>
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				 The folks over at Bit-tech teamed up with Ubisoft and German uber-modder Oliver “Butterkneter” König to create a special PlayStation 3 to commemorate the release of Far Cry 2. Instead of simply painting the PS3 like any sane person, Butterkneter created a painstakingly detailed base for the console, complete with rocks, plants, an empty magazine, a skull, and a friendly little ant. Then he painted the console, right? No, he removed the case, went to town with a dremel tool, and then painted the case, created the awesome spectacle seen above. 				<a href="http://kotaku.com/5068228/a-far-cry-from-your-standard-ps3" title="Click here to read more about A Far Cry From Your Standard PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Oct 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Frankenreview: Far Cry 2 (Xbox 360)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview: Far Cry 2 (Xbox 360)" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Frankenreview: Far Cry 2 (Xbox 360)" href="http://kotaku.com/5067870/frankenreview-far-cry-2-xbox-360" class="pp_image">
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				 What happens when you take one of the most successful shooters of 2004, change the development teams, scrap the old settings, characters,  and story lines, and even go as far as creating your own version of the original game's award-winning engine? You get Ubisoft's Far Cry 2, the story of one man's struggle to take down the warmongering arms dealer responsible for destabilizing a large chunk of a fictional Central African state. Can the game stand on its own, or was swapping alien mutagens for malaria a monumentally bad idea? The game critics take sides after the jump.				<a href="http://kotaku.com/5067870/frankenreview-far-cry-2-xbox-360" title="Click here to read more about Frankenreview: Far Cry 2 (Xbox 360)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Oct 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Far Cry 2's Widescreen Is All Cropped Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2's Widescreen Is All Cropped Up" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2's Widescreen Is All Cropped Up" href="http://kotaku.com/5067446/far-cry-2s-widescreen-is-all-cropped-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2's Widescreen Is All Cropped Up" alt="Click here to read Far Cry 2's Widescreen Is All Cropped Up" src="http://cache.kotaku.com/assets/images/9/2011/11/small_8d52d81c1ff59eeffba2df93e715a1b4.jpg"/>
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Seems Ubisoft's free-roaming gun safari has "<a href="http://kotaku.com/gaming/shortscreened/bioshocks-widescreen-pissing-people-off-291697.php">done a BioShock</a>" and fudged its widescreen, with gamers on the trusted <a href="http://www.widescreengamingforum.com/wiki/index.php/Main_Page">widescreengamingforum </a>quickly noticing that rather than render the game in true 16:9, all Far Cry 2 does is crop the top and bottom of the screen. See pic above for reference. Disappointing, Ubisoft; we buy widescreen monitors to see <em>more </em>of the game, not less. Hopefully they can <a href="http://kotaku.com/gaming/2k-games/bioshock-dlc-fixes-due-next-week-328762.php">copy 2K a second time</a>, and get a patch out to fix this.

<a href="http://www.widescreengamingforum.com/forum/viewtopic.php?t=14737">Far Cry 2</a> [WSGF]				<a href="http://kotaku.com/5067446/far-cry-2s-widescreen-is-all-cropped-up" title="Click here to read more about Far Cry 2's Widescreen Is All Cropped Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Oct 2008 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Lands On Steam, But Only For North America]]></title>
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				Hey, kids. <em>Far Cry 2</em> is out. Ubisoft has shipped the PC, PlayStation 3 and Xbox 360 versions of the game to retail stores, letting you shoot things in Africa with really excellent foliage. Valve also got in touch with us to let us know that the Steam version has hit the tubes, with one caveat: it's for the U.S., Canada and Mexico only.				<a href="http://kotaku.com/5067430/far-cry-2-lands-on-steam-but-only-for-north-america" title="Click here to read more about Far Cry 2 Lands On Steam, But Only For North America">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Oct 2008 20:20:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Amazon Has Some Interesting Far Cry 2 Merchandise]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Amazon Has Some Interesting Far Cry 2 Merchandise" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Amazon Has Some Interesting Far Cry 2 Merchandise" href="http://kotaku.com/5065131/amazon-has-some-interesting-far-cry-2-merchandise" class="pp_image">
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				 Ubisoft dropped us a line to let us know about Amazon's <a href="http://www.amazon.com/Far-Cry-2-Xbox-360/dp/B001ASJIRM/ref=sr_1_1?ie=UTF8&s=videogames&qid=1224200964&sr=1-1">$10 Gift Card for ever pre-order of Far Cry 2</a> offer, but we found some of the other Far Cry 2-related items the website has listings for much more interesting. Did you know that Amazon is your one-stop shop for all of your <a href="http://www.amazon.com/Flamethrower-Pc/dp/B001HHMH4W/ref=sr_1_8?ie=UTF8&s=videogames&qid=1224094712&sr=1-8">flamethrower needs</a>? Have you ever found yourself in need of a soldier for hire and a means to get him over the wall of an enemy compound located near an overhanging cliff? <a href="http://www.amazon.com/Mercenary-Pc/dp/B001HHKF8W/ref=sr_1_28?ie=UTF8&s=videogames&qid=1224200908&sr=1-28">Done</a> and <a href="http://www.amazon.com/Glider-Pc/dp/B001HHKF4Q/ref=sr_1_4?ie=UTF8&s=videogames&qid=1224094712&sr=1-4">done</a>. 				<a href="http://kotaku.com/5065131/amazon-has-some-interesting-far-cry-2-merchandise" title="Click here to read more about Amazon Has Some Interesting Far Cry 2 Merchandise">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Moves Into PlayStation Home]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Moves Into PlayStation Home" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Moves Into PlayStation Home" href="http://kotaku.com/5064660/far-cry-2-moves-into-playstation-home/gallery/" class="pp_image">
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				 Well would you look at that! The Far Cry 2 space is going live in PlayStation Home, allowing players to explore the African landscape of the game, including a burned-out bus station and the offices of one Reuben Oluwagembi, a journalist whose files are chock full of information on the warring factions from the game. There's even a playable version of the game Mancala that uses bullet casings as playing pieces. Amazing! 				<a href="http://kotaku.com/5064660/far-cry-2-moves-into-playstation-home/gallery/" title="Click here to read more about Far Cry 2 Moves Into PlayStation Home">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Oct 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[DRM For Far Cry 2 PC Detailed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DRM For Far Cry 2 PC Detailed" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read DRM For Far Cry 2 PC Detailed" href="http://kotaku.com/5063867/drm-for-far-cry-2-pc-detailed" class="pp_image">
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				Ubisoft has released details on their forum about Far Cry 2's DRM for PC.   For those of you who were upset by Spore's DRM, this will probably make you feel a bit more at ease.  You get 5 activations on 3 separate PC's.  Also, uninstalling "refunds" an activation.  They also claim they are committed to long term support so you can <em>always</em> play Far Cry 2. Hey, remember when you could just buy games and play them whenever you wanted without publisher consent? Click the jump for the full list of details.				<a href="http://kotaku.com/5063867/drm-for-far-cry-2-pc-detailed" title="Click here to read more about DRM For Far Cry 2 PC Detailed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Oct 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[The Jackal Finds You, New Far Cry 2 Trailer]]></title>
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				  In just a little over a week you'll be able to get your hands on Far Cry 2. This new trailer outlines just a few of the allies that you may choose from during your explosion-packed jaunt through Africa. Just a word of caution, the trailer is a little violent, viewer discretion is advised. 				<a href="http://kotaku.com/5062925/the-jackal-finds-you-new-far-cry-2-trailer/gallery/" title="Click here to read more about The Jackal Finds You, New Far Cry 2 Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[These Far Cry 2 Screens Will Shoot You in The Throat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Far Cry 2 Screens Will Shoot You in The Throat" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read These Far Cry 2 Screens Will Shoot You in The Throat" href="http://kotaku.com/5056693/these-far-cry-2-screens-will-shoot-you-in-the-throat/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These Far Cry 2 Screens Will Shoot You in The Throat" alt="Click here to read These Far Cry 2 Screens Will Shoot You in The Throat" src="http://cache.kotaku.com/assets/images/9/2008/09/shootthroat.jpg"/>
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				Or, at least, shoot <em>her </em>in the throat. As for the other screens, they're a selection of real, in-game shots, so what you see here will be what you see when the game comes out. And what we see here - lazy sunsets as we drift lazily down a river - looks <em>gorgeous</em>. There's a few screens below, with plenty more at the link underneath.				<a href="http://kotaku.com/5056693/these-far-cry-2-screens-will-shoot-you-in-the-throat/gallery/" title="Click here to read more about These Far Cry 2 Screens Will Shoot You in The Throat">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Sep 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Comes In Four Multiplayer Flavors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Comes In Four Multiplayer Flavors" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Comes In Four Multiplayer Flavors" href="http://kotaku.com/5052274/far-cry-2-comes-in-four-multiplayer-flavors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 Comes In Four Multiplayer Flavors" alt="Click here to read Far Cry 2 Comes In Four Multiplayer Flavors" src="http://cache.kotaku.com/assets/images/9/2008/09/farcry2box.jpg"/>
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				 Eurogamer today hosted another of their LiveText chat sessions, this time around putting Far Cry 2 producer Louis-Pierre Pharand under the spotlight to answer questions about the fiery sequel. During the chat, Pharand spoke a bit about the multiplayer modes included in the game. The standard Deathmatch and Team Deathmatch modes will be joined by Capture The Diamond, which is like capture with flag only you're tasked with capturing a <s>magical mushroom</s> diamond instead, and a variation on VIP they've christened Uprising. He also discussed persistency, which will apparently be contained to the match or series of matches you are involved in, much like Shadowrun.				<a href="http://kotaku.com/5052274/far-cry-2-comes-in-four-multiplayer-flavors" title="Click here to read more about Far Cry 2 Comes In Four Multiplayer Flavors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 Sep 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Collectors Edition Gives Us Wood]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Collectors Edition Gives Us Wood" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Collectors Edition Gives Us Wood" href="http://kotaku.com/5045833/far-cry-2-collectors-edition-gives-us-wood" class="pp_image">
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				 Along with an official press release confirming the game's October 24th release in Europe, Ubisoft has announced the contents of the Far Cry 2 Collectors Edition, which takes the whole special CE box thing in a completely different direction. Rather than package it in a metal tin, as is all the rage these days, Ubi is shipping their Collectors Edition in a wooden box, perhaps so you can set it on fire and compare real life wood burning to the muchly-hyped in-game wood burning. 

Along with the box you'll receive the game itself (thank goodness), a limited edition t-shirt in a size too small for me, an Art of Far Cry 2 book, a map, and the requisite making-of DVD. Note that nothing concrete has been announced for North America yet, but seeing as concrete would be far too heavy they'll probably go for wood here as well.				<a href="http://kotaku.com/5045833/far-cry-2-collectors-edition-gives-us-wood" title="Click here to read more about Far Cry 2 Collectors Edition Gives Us Wood">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 Sep 2008 11:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Far Cry 2 Video Talks Immersion]]></title>
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				Far Cry 2 with its real time weather system, map editor, and cool gameplay mechanics is looking pretty solid. In this video Clint Hawking, the Creative Director of the game, shows us some of the different mechanics the development team has implemented to make the player feel more immersed. Knocking your dislocated shoulder back into place Martin Riggs style? Count us in!				<a href="http://kotaku.com/5044859/new-far-cry-2-video-talks-immersion" title="Click here to read more about New Far Cry 2 Video Talks Immersion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Sep 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Next Far Cry Could Be In Africa (Again)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Far Cry Could Be In Africa (Again)" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Next Far Cry Could Be In Africa (Again)" href="http://kotaku.com/5042336/next-far-cry-could-be-in-africa-again" class="pp_image">
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				Ubisoft's Patrick Redding, <i>Far Cry 2</i>'s narrative designer, confirms that the next <i>Far Cry</i> game will take place in Africa &mdash; just like <i>Far Cry 2</i>! Keep in mind that the team is still in the "preliminary stages", but does have a "commitment to the African setting." Redding says:				<a href="http://kotaku.com/5042336/next-far-cry-could-be-in-africa-again" title="Click here to read more about Next Far Cry Could Be In Africa (Again)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Aug 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Far Cry 2 Map Editor Looks Absolutely Amazing]]></title>
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If you're not interested in Far Cry 2 yet, you may well be after this. Ignore the Irish chap and his corny sales pitch and just focus on trying to remember the last FPS you played on a console (this is the 360 version) that let you build complex, detailed maps as though you were playing <em>Advance Wars</em>.				<a href="http://kotaku.com/5039214/far-cry-2-map-editor-looks-absolutely-amazing" title="Click here to read more about Far Cry 2 Map Editor Looks Absolutely Amazing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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