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		<title><![CDATA[Kotaku: Faith]]></title>
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			<title><![CDATA[Kotaku: Faith]]></title>
			<link>http://kotaku.com/tag/faith</link>
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		<link>http://kotaku.com/tag/faith</link>
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		<description><![CDATA[Kotaku posts tagged Faith]]></description>
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			<title><![CDATA[Which Video Game Character Are You?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Video Game Character Are You?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Which Video Game Character Are You?" href="http://kotaku.com/5829917/which-video-game-character-are-you" class="pp_image">
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				<em>It's commenter<a href="http://kotaku.com/speakup/forum?comment=41744196"> Aikage</a>'s turn to play Speak Up on Kotaku again, or should I say Commander Aikage? He wants to know what video game character you relate to the most, and you're going to tell him. </em>				<a href="http://kotaku.com/5829917/which-video-game-character-are-you" title="Click here to read more about Which Video Game Character Are You?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Beyond good and evil]]></category>
			<category><![CDATA[Characters]]></category>
			<category><![CDATA[faith]]></category>
			<category><![CDATA[Life]]></category>
			<category><![CDATA[Mass Effect]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Relate]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Thu, 11 Aug 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Christian Game Developers Want to Leave Bad Games Behind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Christian Game Developers Want to Leave Bad Games Behind" href="http://kotaku.com/christian-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">christiangames</span></a></div -->					<div><a title="Click here to read Christian Game Developers Want to Leave Bad Games Behind" href="http://kotaku.com/5821259/christian-game-developers-want-to-leave-bad-games-behind" class="pp_image">
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				Heading north on Interstate 5 toward Newberg, Ore. last week, I wasn't sure what exactly I'd encounter at Christian Game Developers Conference 2011. Would it have a show floor? Would they be showcasing new games? Would there be a Kinect-enabled Bible study game with 1:1 praying-hands control? Is a third sequel to the <em>Left Behind</em> series this community's <em>Half-Life 2: Episode 3</em>, and would we finally see a trailer for it?				<a href="http://kotaku.com/5821259/christian-game-developers-want-to-leave-bad-games-behind" title="Click here to read more about Christian Game Developers Want to Leave Bad Games Behind">More&nbsp;&raquo;</a>
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			<category><![CDATA[christian games]]></category>
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			<category><![CDATA[Cgdc 2011]]></category>
			<category><![CDATA[Chris skaggs]]></category>
			<category><![CDATA[Christian game developers conference]]></category>
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			<category><![CDATA[David McDonald]]></category>
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			<category><![CDATA[Left Behind]]></category>
			<category><![CDATA[Left Behind: Eternal Forces]]></category>
			<category><![CDATA[Religion]]></category>
			<category><![CDATA[Religious games]]></category>
			<category><![CDATA[Soma games]]></category>
			<category><![CDATA[Tim emmerich]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 14 Jul 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Faith Is Not A 12 Year-Old With A Boob Job]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Faith Is Not A 12 Year-Old With A Boob Job" href="http://kotaku.com/mirror.s-edge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mirrorsedge</span></a></div -->					<div><a title="Click here to read Faith Is Not A 12 Year-Old With A Boob Job" href="http://kotaku.com/5099050/faith-is-not-a-12-year+old-with-a-boob-job" class="pp_image">
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				Last month we posted a fan-made image of Mirror's Edge protagonist Faith. There are obvious physical differences between them. The discrepancies extend perhaps between the two different vantage points the images belong: East and West.				<a href="http://kotaku.com/5099050/faith-is-not-a-12-year+old-with-a-boob-job" title="Click here to read more about Faith Is Not A 12 Year-Old With A Boob Job">More&nbsp;&raquo;</a>
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			<category><![CDATA[mirror's edge]]></category>
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			<pubDate><![CDATA[Wed, 26 Nov 2008 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[You Gotta Have Faith: Does Style Beat Out Realism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Gotta Have Faith: Does Style Beat Out Realism" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read You Gotta Have Faith: Does Style Beat Out Realism" href="http://kotaku.com/5070485/you-gotta-have-faith-does-style-beat-out-realism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Gotta Have Faith: Does Style Beat Out Realism" alt="Click here to read You Gotta Have Faith: Does Style Beat Out Realism" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a1e145d251cacc2747dbc4cf7f043882.jpg"/>
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				 Earlier this month Kotaku posted <a href=" http://kotaku.com/5062933/faith-from-mirrors-edge-fan+designed-for-asian-tastes">a pair of images of the lovely Faith from Mirror's Edge</a>. One was the official rendering by Swedish dev DICE of the parkour-inspired, Asiatic heroine - and the other was a reinterpretation edited by an Asian fan, imagining what Faith would look like if she had been designed according to what he says are Asian standards of beauty.

The post spurred more than 500 comments and touches on something quite a bit deeper than the obvious - and less-tangible - question of "Asian tastes versus European tastes." The question that many of us really seemed to be ruminating on is a simpler one more germane to the world of video games:  Do we <i>want</i> our characters to look real?				<a href="http://kotaku.com/5070485/you-gotta-have-faith-does-style-beat-out-realism" title="Click here to read more about You Gotta Have Faith: Does Style Beat Out Realism">More&nbsp;&raquo;</a>
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			<category><![CDATA[Feature]]></category>
			<category><![CDATA[faith]]></category>
			<category><![CDATA[Leigh alexander]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Thu, 30 Oct 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5070485&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Faith in Training, A New Mirror's Edge Story Trailer]]></title>
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				  How did Faith learn to do all of those batshit insane acrobatics such as dodging bullets and sliding down glass-paned skyscrapers? She didn't do it alone. In this new video we're treated to a cell shaded story element further uncovering Faith's past from Mirror's Edge. If you don't want to know anything about the game you might want to scroll down and skip this one. But if your curiosity sets in, enjoy. 				<a href="http://kotaku.com/5064686/faith-in-training-a-new-mirrors-edge-story-trailer" title="Click here to read more about Faith in Training, A New Mirror's Edge Story Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Dice]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[faith]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 16 Oct 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5064686&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Faith From Mirror's Edge Fan-Designed For Asian Tastes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Faith From Mirror's Edge Fan-Designed For Asian Tastes" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Faith From Mirror's Edge Fan-Designed For Asian Tastes" href="http://kotaku.com/5062933/faith-from-mirrors-edge-fan+designed-for-asian-tastes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Faith From Mirror's Edge Fan-Designed For Asian Tastes" alt="Click here to read Faith From Mirror's Edge Fan-Designed For Asian Tastes" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3277dbf256280dedd957cac8faef5e7d.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5062933&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>That's Faith, lead character of first-person-<a href="http://en.wikipedia.org/wiki/Parkour">parkour</a> game <i>Mirror's Edge</i>. The game is designed by Swedish dev D.I.C.E., and naturally, the character exotic looks certainly look skewed towards Western tastes. The game, out in North America and Europe next month, is getting a Japan release in mid-December. 

The language will be localized in Japanese, but not the character design. As reader <a href="http://torokun.deviantart.com/">Torokun</a> points out: "There is always a huge complain from Asian gamers whenever Western developers design Asian female characters..."  As Torokun continues, this is mainly because many Westerners' definition of what is considered as "Asian" beauty is very different from what Asians consider beautiful." Hit the jump for a fan-created "doctoring" of Faith <i>if</i> she was created specifically for the East and not the West.				<a href="http://kotaku.com/5062933/faith-from-mirrors-edge-fan+designed-for-asian-tastes" title="Click here to read more about Faith From Mirror's Edge Fan-Designed For Asian Tastes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 14 Oct 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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