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		<title><![CDATA[Kotaku: Failure]]></title>
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		<description><![CDATA[Kotaku posts tagged Failure]]></description>
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			<title><![CDATA[The LEGO Universe Ends on January 31]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;LEGO Universe&lt;/em&gt; Ends on January 31" href="http://kotaku.com/lego-universe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legouniverse</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;LEGO Universe&lt;/em&gt; Ends on January 31" href="http://kotaku.com/5856429/the-lego-universe-ends-on-january-31" class="pp_image">
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				 Despite a strong brand name, positive early buzz, and the implementation of a new free-to-play model back in August, the massively multiplayer <em>LEGO Universe</em> will be closing its doors on January 31, 2012, the day imagination died.				<a href="http://kotaku.com/5856429/the-lego-universe-ends-on-january-31" title="Click here to read more about The LEGO Universe Ends on January 31">More&nbsp;&raquo;</a>
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			<category><![CDATA[lego universe]]></category>
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			<pubDate><![CDATA[Fri, 04 Nov 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Can Nintendo's Next Console Possibly Compete?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Can Nintendo's Next Console Possibly Compete?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read How Can Nintendo's Next Console Possibly Compete?" href="http://kotaku.com/5790770/how-can-nintendos-next-console-possibly-compete" class="pp_image">
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				 <em>In today's gloomy and doomy Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=38247163:38247163">MtlAngelus</a> wonders how Nintendo's next console can possibly stay competitive in today's gaming market. </em>				<a href="http://kotaku.com/5790770/how-can-nintendos-next-console-possibly-compete" title="Click here to read more about How Can Nintendo's Next Console Possibly Compete?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Apr 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Duck Hunt Dog Finally Goes Too Far]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Duck Hunt Dog Finally Goes Too Far" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read The Duck Hunt Dog Finally Goes Too Far" href="http://kotaku.com/5115853/the-duck-hunt-dog-finally-goes-too-far" class="pp_image">
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				 It's bad enough when a pixellated hound dog is overly critical towards your duck hunting skills, but when he starts in on your job situation and your sexual performance, things have gone too far.				<a href="http://kotaku.com/5115853/the-duck-hunt-dog-finally-goes-too-far" title="Click here to read more about The Duck Hunt Dog Finally Goes Too Far">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Dec 2008 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Box Art: Which Is Worse?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV Box Art: Which Is Worse?" href="http://kotaku.com/street-fighter-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streetfighteriv</span></a></div -->					<div><a title="Click here to read Street Fighter IV Box Art: Which Is Worse?" href="http://kotaku.com/5053902/street-fighter-iv-box-art-which-is-worse" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Street Fighter IV Box Art: Which Is Worse?" alt="Click here to read Street Fighter IV Box Art: Which Is Worse?" src="http://cache.kotaku.com/assets/images/9/2012/01/edce7e6bc2b2eae3860667aab03350a9.jpg"/>
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				Oh, come on Capcom - you can do better than this, surely?

This dodgy diptych of box art features a slightly too muscular Chun Li (c'mon she may be a strong lass, but as drawn here she could throw shot at the Moscow Olympics) a Ryu who looks like he is trying to do long division in his head and typography that looks like the artist was doodling band logos during double geography.

If you look closely, you will see that Ken is striking exactly the same pose (even down to the spray of mud at his heels) when fighting both Chun Li and Ryu at the bottom of their boxes.

Ryu, incidentally, is demonstrating an ancient fighting technique, known in the East as <em>Goatse Hadouken</em>.

[Thanks to MarkMan for the tip]				<a href="http://kotaku.com/5053902/street-fighter-iv-box-art-which-is-worse" title="Click here to read more about Street Fighter IV Box Art: Which Is Worse?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Sep 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Gizmondo Delayed Yet Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gizmondo Delayed Yet Again" href="http://kotaku.com/no-one-cares/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">noonecares</span></a></div -->					<div><a title="Click here to read Gizmondo Delayed Yet Again" href="http://kotaku.com/358347/gizmondo-delayed-yet-again" class="pp_image">
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				Time to party <a href="http://kotaku.com/gaming/gizmondo/gizmondo-officially-delayed-in-us-115906.php">like it's 2005</a>! Former Gizmondo chairman Carl Freer must be experiencing some pretty hardcore déjà vu as he reluctantly tells Swedish news site <a href="http://www.realtid.se/ArticlePages/200802/17/20080217212609_Realtid022/20080217212609_Realtid022.dbp.asp">Realtid.se</a> that the little handheld that most definitely didn't would be pushed back to late 2008, missing the originally promised May relaunch date. My sentiments right now neatly echo Ashcraft's from back in October of 2005 - the<a href="http://kotaku.com/gaming/gizmondo/gizmondo-possibly-delayed-again-no-one-cares-131529.php"> umpteenth time</a> the Gizmondo was delayed in the State. Who gives a rat's ass? The only way I will ever own a Gizmondo is if they shipped me a free one, and even then it better damn well not say Gizmondo on the box or I'll refuse delivery. 				<a href="http://kotaku.com/358347/gizmondo-delayed-yet-again" title="Click here to read more about Gizmondo Delayed Yet Again">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 17:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New MMO From Shadowbane Creators]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New MMO From Shadowbane Creators" href="http://kotaku.com/mmorpg/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpg</span></a></div -->					<div><a title="Click here to read New MMO From Shadowbane Creators" href="http://kotaku.com/228763/new-mmo-from-shadowbane-creators" class="pp_image">
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				Stray Bullet Games, a game development studio founded by key developers from <a href="http://www.kotaku.com/gaming/shadowbane/shadowbane-devs-get-canned-163709.php">Shadowbane creators Wolfpack Studios</a>, has announced that they are working on a brand new massively multiplayer online game. They will be using an undisclosed 3rd party game engine to create the as-of-yet unnamed game, which will feature a completely original setting and theme. 				<a href="http://kotaku.com/228763/new-mmo-from-shadowbane-creators" title="Click here to read more about New MMO From Shadowbane Creators">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Jan 2007 15:40:55 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PS3 Loading Tray Hell]]></title>
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				This is painful not only on the ears, but the soul. The kids at <a href="http://news.punchjump.com/blog/2006/11/21/sony-ps3-fails-out-of-the-box/">Punch Jump</a> got their retail version PlayStation 3 20GB model in the mail, only to have it crap out straight from the box. Talk about a buzzkill. Good luck with your next one, guys! <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/216858/ps3-loading-tray-hell" title="Click here to read more about PS3 Loading Tray Hell">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Nov 2006 18:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft on Xbox 360 Zombification: Nuh Uh]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft on Xbox 360 Zombification: Nuh Uh" href="http://kotaku.com/xbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox</span></a></div -->					<div><a title="Click here to read Microsoft on Xbox 360 Zombification: Nuh Uh" href="http://kotaku.com/196981/microsoft-on-xbox-360-zombification-nuh-uh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft on Xbox 360 Zombification: Nuh Uh" alt="Click here to read Microsoft on Xbox 360 Zombification: Nuh Uh" src="http://cache.kotaku.com/assets/images/9/2006/08/small_xbox36004.jpg"/>
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      <a href=" http://www.kotaku.com/gaming/microsoft/dead-rising-killing-xbox-360s-193892.php">We've been getting reports</a> of Dead Rising sucking the brains out of 360's since the demo went live, but it's only gotten worse since the actual game release. 				<a href="http://kotaku.com/196981/microsoft-on-xbox-360-zombification-nuh-uh" title="Click here to read more about Microsoft on Xbox 360 Zombification: Nuh Uh">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Aug 2006 21:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Could The Wii Fail?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could The Wii Fail?" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Could The Wii Fail?" href="http://kotaku.com/193288/could-the-wii-fail" class="pp_image">
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      I have a hard time believing the Wii will fail. I don't doubt that early games will clumsily utilize the Wiimote, or that the graphics will pale in comparison compared to the 360 or the PS3, until developers realize that style and design is more important to aesthetic beauty than shaders and shimmers. Despite that, the price and the sheer enthusiasm the Wii has generated makes me confident that we are looking at a DS style success here. 				<a href="http://kotaku.com/193288/could-the-wii-fail" title="Click here to read more about Could The Wii Fail?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Aug 2006 11:40:23 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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