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		<title><![CDATA[Kotaku: Factor 5]]></title>
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			<title><![CDATA[Kotaku: Factor 5]]></title>
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		<link>http://kotaku.com/tag/factor 5</link>
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		<description><![CDATA[Kotaku posts tagged Factor 5]]></description>
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			<title><![CDATA[Here’s Lex Luthor (and More Villains) from the Superman Video Game That Got Hit by Cancellation Kryptonite]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here’s Lex Luthor (and More Villains) from the Superman Video Game That Got Hit by Cancellation Kryptonite" href="http://kotaku.com/superman/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">superman</span></a></div -->					<div><a title="Click here to read Here’s Lex Luthor (and More Villains) from the Superman Video Game That Got Hit by Cancellation Kryptonite" href="http://kotaku.com/5874924/heres-lex-luthor-and-more-villains-from-the-superman-video-game-that-got-hit-by-cancellation-kryptonite" class="pp_image">
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				 Great Rao, does the Man of Steel have terrible video game luck or what? Either the games that have Kal-El as the main character suck tremendously or they never get finished in the first place.				<a href="http://kotaku.com/5874924/heres-lex-luthor-and-more-villains-from-the-superman-video-game-that-got-hit-by-cancellation-kryptonite" title="Click here to read more about Here’s Lex Luthor (and More Villains) from the Superman Video Game That Got Hit by Cancellation Kryptonite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874924/heres-lex-luthor-and-more-villains-from-the-superman-video-game-that-got-hit-by-cancellation-kryptonite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874924]]></guid>
			<category><![CDATA[Superman]]></category>
			<category><![CDATA[Dc Comics]]></category>
			<category><![CDATA[factor 5]]></category>
			<pubDate><![CDATA[Tue, 10 Jan 2012 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Ex-Factor 5 Employees Cry Fraud]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ex-Factor 5 Employees Cry Fraud" href="http://kotaku.com/legal-matters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legalmatters</span></a></div -->					<div><a title="Click here to read Ex-Factor 5 Employees Cry Fraud" href="http://kotaku.com/5293867/ex+factor-5-employees-cry-fraud" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ex-Factor 5 Employees Cry Fraud" alt="Click here to read Ex-Factor 5 Employees Cry Fraud" src="http://cache.kotaku.com/assets/images/9/2009/06/deathstar.jpg"/>
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				 Former employees of the <a href="http://kotaku.com/5253800/factor-5-officially-shuttered">recently shuttered Factor 5 studio</a> in California are taking the company to court, claiming that it fraudulently transferred assets, including source code for the next Rogue Squadron title.				<a href="http://kotaku.com/5293867/ex+factor-5-employees-cry-fraud" title="Click here to read more about Ex-Factor 5 Employees Cry Fraud">More&nbsp;&raquo;</a>
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			<category><![CDATA[Legal Matters]]></category>
			<category><![CDATA[Bankruptcy]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[Lawsuit]]></category>
			<category><![CDATA[Star Wars: Rogue Squadron Wii]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Reporter's Memories Of Factor 5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Reporter's Memories Of Factor 5" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read A Reporter's Memories Of Factor 5" href="http://kotaku.com/5254220/a-reporters-memories-of-factor-5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Reporter's Memories Of Factor 5" alt="Click here to read A Reporter's Memories Of Factor 5" src="http://cache.kotaku.com/assets/images/9/2009/05/RogueLeader.jpg"/>
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				The <a href="http://kotaku.com/5253800/factor-5-officially-shuttered">closing of Factor 5</a> today is sure to affect many developers and gamers. With the studio shuttered, I'd like to share my experiences with it as a gamer and reporter.				<a href="http://kotaku.com/5254220/a-reporters-memories-of-factor-5" title="Click here to read more about A Reporter's Memories Of Factor 5">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 May 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Factor 5 Officially Shuttered]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 Officially Shuttered" href="http://kotaku.com/closing-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">closingtime</span></a></div -->					<div><a title="Click here to read Factor 5 Officially Shuttered" href="http://kotaku.com/5253800/factor-5-officially-shuttered" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Factor 5 Officially Shuttered" alt="Click here to read Factor 5 Officially Shuttered" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5359be749e88b60026d9056f9a2b3a12.jpg"/>
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				 There were layoffs and rumors of studio closings, but now it's finally confirmed. According to the company website, the San Rafael-based Factor 5 studio has officially closed its doors.				<a href="http://kotaku.com/5253800/factor-5-officially-shuttered" title="Click here to read more about Factor 5 Officially Shuttered">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 May 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Factor 5's Superman Once Looked Like...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Factor 5's Superman Once Looked Like..." href="http://kotaku.com/dead-zone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadzone</span></a></div -->					<div><a title="Click here to read What Factor 5's Superman Once Looked Like..." href="http://kotaku.com/5167143/what-factor-5s-superman-once-looked-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Factor 5's Superman Once Looked Like..." alt="Click here to read What Factor 5's Superman Once Looked Like..." src="http://cache.kotaku.com/assets/images/9/2012/02/small_b4ac29c91828354b632a501a6d14b4ba.jpg"/>
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				<em>Lair</em> and <em>Rogue Squadron</em> developer Factor 5 was hard at work on a <em>Superman</em> video game before it contracted a <a href="http://kotaku.com/5114990/rumor-factor-5-goes-ker+plop">near-fatal</a> case of Brash Entertainment Publishing Agreement Syndrome. This is what that game looked like.				<a href="http://kotaku.com/5167143/what-factor-5s-superman-once-looked-like" title="Click here to read more about What Factor 5's Superman Once Looked Like...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Mar 2009 21:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Factor 5 Goes Ker-plop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Factor 5 Goes Ker-plop" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Rumor: Factor 5 Goes Ker-plop" href="http://kotaku.com/5114990/rumor-factor-5-goes-ker+plop" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Factor 5 Goes Ker-plop" alt="Click here to read Rumor: Factor 5 Goes Ker-plop" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2ff056c59b0a52ebe3058bc2595d8e04.jpg"/>
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				Earlier we posted rumors that Factor 5 <a href="http://kotaku.com/5110872/rumor-factor-5-sacks-half-its-staff">laid off half its staff</a>. Now comes word the whole studio just closed. I guess everyone's answer to the economy is just to give up.				<a href="http://kotaku.com/5114990/rumor-factor-5-goes-ker+plop" title="Click here to read more about Rumor: Factor 5 Goes Ker-plop">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 20 Dec 2008 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Rumor: Factor 5 Sacks Half Its Staff]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Factor 5 Sacks Half Its Staff" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Rumor: Factor 5 Sacks Half Its Staff" href="http://kotaku.com/5110872/rumor-factor-5-sacks-half-its-staff" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Factor 5 Sacks Half Its Staff" alt="Click here to read Rumor: Factor 5 Sacks Half Its Staff" src="http://cache.kotaku.com/assets/images/9/2008/12/factor_5_layoffs.jpg"/>
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				<em>Lair</em> developer Factor 5 was hit with layoffs today, cutting its staff in half after letting go a reported thirty-seven employees. <a href="http://www.edge-online.com/features/source-factor-5-cuts-37">Edge</a> cites a "well placed source" who confirms the developer's <a href="http://kotaku.com/5104609/rumor-lair-dev-out-of-funding-cant-pay-employees">recently publicized</a> money woes.				<a href="http://kotaku.com/5110872/rumor-factor-5-sacks-half-its-staff" title="Click here to read more about Rumor: Factor 5 Sacks Half Its Staff">More&nbsp;&raquo;</a>
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			<category><![CDATA[Disturbance in the workforce]]></category>
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			<category><![CDATA[Layoffs]]></category>
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			<pubDate><![CDATA[Mon, 15 Dec 2008 21:00:19 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Lair Dev Out Of Funding, Can't Pay Employees]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Lair Dev Out Of Funding, Can't Pay Employees" href="http://kotaku.com/factor-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">factor5</span></a></div -->					<div><a title="Click here to read Rumor: Lair Dev Out Of Funding, Can't Pay Employees" href="http://kotaku.com/5104609/rumor-lair-dev-out-of-funding-cant-pay-employees" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Lair Dev Out Of Funding, Can't Pay Employees" alt="Click here to read Rumor: Lair Dev Out Of Funding, Can't Pay Employees" src="http://cache.kotaku.com/assets/images/9/2008/12/factor_5_woes.jpg"/>
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				<em>Lair</em> developer Factor 5 may be the latest to face harsh economic realities, according to a blog from one of its employees. Citing insufficient funding, Factor 5 allegedly had to put one unannounced project on hold.				<a href="http://kotaku.com/5104609/rumor-lair-dev-out-of-funding-cant-pay-employees" title="Click here to read more about Rumor: Lair Dev Out Of Funding, Can't Pay Employees">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 21:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Brash Hit By Lay Offs, Kills Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brash Hit By Lay Offs, Kills Game" href="http://kotaku.com/brash-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brashentertainment</span></a></div -->					<div><a title="Click here to read Brash Hit By Lay Offs, Kills Game" href="http://kotaku.com/5078488/brash-hit-by-lay-offs-kills-game" class="pp_image">
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				 Earlier this week we heard rumblings that movie-game publisher Brash Entertainment was hit with massive lay-offs and struggling to stay afloat. Citing tough economic times, Brash confirmed to Kotaku that they have indeed instituted a "cost reduction plan" but say they're not going under.				<a href="http://kotaku.com/5078488/brash-hit-by-lay-offs-kills-game" title="Click here to read more about Brash Hit By Lay Offs, Kills Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Nov 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kid Icarus Wii May Look Like This (But We Hope Not)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kid Icarus Wii May Look Like This (But We Hope Not)" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Kid Icarus Wii May Look Like This (But We Hope Not)" href="http://kotaku.com/388780/kid-icarus-wii-may-look-like-this-but-we-hope-not" class="pp_image">
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				Gaming site Kombo got themselves a nice exclusive today in the form of purported concept art from Factor 5, artwork that was reportedly used in a pitch to Nintendo for a potential <em>Kid Icarus</em> game for the Wii. According to Kombo, the <em>Lair</em> and <em>Rogue Squadron</em> developer is actively pursuing a Wii entry in the series&mdash;a long touted rumor&mdash;but that Nintendo hasn't officially committed to the project. The above image is just one of many pieces of artwork said to be from a new-gen <em>Kid Icarus</em> game and there are many proposed looks. One things for sure&mdash;each and every design will probably make you feel like your flying too close to the sun, eyes first.				<a href="http://kotaku.com/388780/kid-icarus-wii-may-look-like-this-but-we-hope-not" title="Click here to read more about Kid Icarus Wii May Look Like This (But We Hope Not)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 May 2008 22:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Wises Up, Gets Analogue Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Wises Up, Gets Analogue Controls" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Lair Wises Up, Gets Analogue Controls" href="http://kotaku.com/378601/lair-wises-up-gets-analogue-controls" class="pp_image">
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				 Poor Lair. Looked gorgeous, but, yeah. You know. Controls. Sucky. Well, the <a href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls">rumour that was so good</a> it <a href="http://kotaku.com/359619/lair-analog-patch-confirmed">turned up <em>twice </em>in February</a> has been confirmed by Sony, with a Lair patch due in Japan on April 17 adding the option of analogue controls for the much-maligned shooter. I know what you're going to say next. "Who gives a rat's arse? It's too late". And sure, on one hand, you may be right. On the other, though...this might bump the game from a C to a B- on your ratings scale. Which would mean picking it up on the cheap (and pretty soon, it's gonna be <em>cheap</em>) wouldn't be the stupidest thing you did this year.				<a href="http://kotaku.com/378601/lair-wises-up-gets-analogue-controls" title="Click here to read more about Lair Wises Up, Gets Analogue Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Brash Teams With Factor 5 For Movie Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brash Teams With Factor 5 For Movie Game" href="http://kotaku.com/brash-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brashentertainment</span></a></div -->					<div><a title="Click here to read Brash Teams With Factor 5 For Movie Game" href="http://kotaku.com/367378/brash-teams-with-factor-5-for-movie-game" class="pp_image">
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				It looks like Brash Entertainment is trying to set themselves up as the go-to guys for licensed movie games. First they tap <a href="http://kotaku.com/366904/folklore-devs-working-on-secret-movie-game">Games Republic of Folklore fame</a> for what can only be a Clash of the Titans game, and now Factor 5 has signed on for a movie to game transfer slated for a 2010 release, to be announced at E3 this year. Factor 5 of course is the developer behind the Star Wars: Rogue Squadron series, Lair, and the classic Turrican series. Why are they pulling in the good dev teams for movie translations? President and co-founder of Factor 5 Julian Eggebrecht says it's all about long lead times and creative freedom. <blockquote>We're already working on a title that is more than two years out, and because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude. It's been really fun to dig deep into this universe.</blockquote>This is the way movie video games should be made. With the same care and patience as every other game. Let's hope they do something amazing with the time they have. 				<a href="http://kotaku.com/367378/brash-teams-with-factor-5-for-movie-game" title="Click here to read more about Brash Teams With Factor 5 For Movie Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Mar 2008 10:20:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Factor 5 To Tweak Lair Controls?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 To Tweak Lair Controls?" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Factor 5 To Tweak Lair Controls?" href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls" class="pp_image">
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				 In between trying to convince IGN that the only people who found Lair's controls to be woeful were "hardcore" gamers, Factor 5 boss Julian Eggebrecht raises the possibility that those same controls might be tweaked in a future update for the title: <blockquote>If we find a chance in the future that would bring Lair to the audience which didn't get any access, that would be fantastic. I can't say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance.</blockquote> Now, he might be talking about "doing a Capcom" and bringing it to the Wii, but since their Wii game is all-new, that's doubtful. No, he's probably talking about a patch or the PS3 Greatest Hits/Platinum re-release coming bundled with the option of stick controls. Or both!				<a href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls" title="Click here to read more about Factor 5 To Tweak Lair Controls?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lair Developer Goes To Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Developer Goes To Wii" href="http://kotaku.com/factor-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">factor5</span></a></div -->					<div><a title="Click here to read Lair Developer Goes To Wii" href="http://kotaku.com/344690/lair-developer-goes-to-wii" class="pp_image">
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				Factor 5's <em>Lair</em> wasn't exactly the most well received of PlayStation 3 games, despite its often-pretty graphics. It was <a href="http://kotaku.com/gaming/roundup/frankenreview-+-lair-ps3-296827.php">generally blasted</a> for inaccurate SIXAXIS control, unreliable SIXAXIS control and craptastic SIXAXIS control, among a few other things we don't remember. According to a report from IGN, the team has decided to give game development and motion control a go on another platform, bringing an unnamed game to the Wii. F5 boss man Julian Eggebrecht told the outlet that the team is hard at work on something that's not for the Virtual Console and not running on GameCube era <em>Star Wars Rogue Squadron</em> tech, with IGN believing that it's not a waggle-filled <em>PilotWings</em> sequel.				<a href="http://kotaku.com/344690/lair-developer-goes-to-wii" title="Click here to read more about Lair Developer Goes To Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Jan 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yet Another Turrican Teased For The Virtual Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yet Another Turrican Teased For The Virtual Console" href="http://kotaku.com/mega-turrican/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaturrican</span></a></div -->					<div><a title="Click here to read Yet Another Turrican Teased For The Virtual Console" href="http://kotaku.com/334818/yet-another-turrican-teased-for-the-virtual-console" class="pp_image">
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				<em>Lair</em> developers Factor 5 have <a href="http://kotaku.com/gaming/vee-cee/new-wii-vc-titles-rated-by-esrb-271427.php">already submitted SNES releases <em>Super Turrican</em> and <em>Super Turrican 2</em></a> to the Entertainment Software Ratings Board for a Wii Virtual Console release, but we've been sitting on the prospect of those releases for half the year now. This week, another <em>Turrican</em> rating comes to us in the form of <em>Mega Turrican</em>, the Sega Genesis release of the side-scrolling shooter series.				<a href="http://kotaku.com/334818/yet-another-turrican-teased-for-the-virtual-console" title="Click here to read more about Yet Another Turrican Teased For The Virtual Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Dec 2007 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Julian Eggebrecht Defends Lair. Again.]]></title>
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				Factor 5 honcho Julian Eggebrecht must be exhausted from constantly "defending" his company's poorly received PLAYSTATION 3 title <em>Lair</em> and its hit-or-miss SIXAXIS controls. G4 caught up with the <em>Dragon's Lair</em> fanboy at Tokyo Game Show to get one more justification out of Mr. Eggebrecht whose game has been retitled <em>Rise From Lair</em> in Japan. I respect what Factor 5 was trying to do, but trying to target gamers who aren't hardcore with a PS3 game? Simply puzzling.				<a href="http://kotaku.com/309412/julian-eggebrecht-defends-lair-again" title="Click here to read more about Julian Eggebrecht Defends Lair. Again.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Oct 2007 18:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Soundtrack on iTunes (...thanks?)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Soundtrack on iTunes (...thanks?)" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Lair Soundtrack on iTunes (...thanks?)" href="http://kotaku.com/306604/lair-soundtrack-on-itunes-thanks" class="pp_image">
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				Fans of Lair will be happy to know that the official soundtrack is available on iTunes for download. And while we understand that Lair isn't necessarily GOTY, the music has received a nomination from BAFTA (British Academy of Film and Television Arts) for Best Original Score. To find the album, just search iTunes for "John Debney Lair." 				<a href="http://kotaku.com/306604/lair-soundtrack-on-itunes-thanks" title="Click here to read more about Lair Soundtrack on iTunes (...thanks?)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Oct 2007 12:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Frankenreview - Lair (PS3)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview - Lair (PS3)" href="http://kotaku.com/roundup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read Frankenreview - Lair (PS3)" href="http://kotaku.com/296827/frankenreview-+-lair-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frankenreview - Lair (PS3)" alt="Click here to read Frankenreview - Lair (PS3)" src="http://cache.kotaku.com/assets/images/9/2011/11/34085179e6801e91bd8cf4a3b748eb0a.jpg"/>
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				Factor 5's Lair got one bad review. And after that, the levies broke and the criticism came pouring in. Now, in the wake of carnage, we can step back and see where things seemingly went wrong. (Of course, not having played the final build, I stubbornly stand by <a href="http://kotaku.com/gaming/impressions/sloppy-seconds-+-lair-292997.php">my impressions</a>.)				<a href="http://kotaku.com/296827/frankenreview-+-lair-ps3" title="Click here to read more about Frankenreview - Lair (PS3)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Sep 2007 14:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sloppy Seconds - Lair]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sloppy Seconds - Lair" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Sloppy Seconds - Lair" href="http://kotaku.com/292997/sloppy-seconds-+-lair" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sloppy Seconds - Lair" alt="Click here to read Sloppy Seconds - Lair" src="http://cache.kotaku.com/assets/images/9/2012/01/65fc7173c7993859abbc2f115a368bb4.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=292997&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Continuing my second takes from the floor of GC07 in Leipzig, I had my first hands-on with Lair (despite being within feet of a playable station on more than one occasion). After playing for about 15 minutes, here are my thoughts (I like it, btw):				<a href="http://kotaku.com/292997/sloppy-seconds-+-lair" title="Click here to read more about Sloppy Seconds - Lair">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[factor 5]]></category>
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			<category><![CDATA[lair]]></category>
			<category><![CDATA[Leipzig]]></category>
			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 24 Aug 2007 12:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Developers Reveal How The Press, The Hardcore Influence Their Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" href="http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" alt="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" src="http://cache.kotaku.com/assets/images/9/2007/08/small_feedback_best_selling_games.jpg"/>
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				This morning at the GC Developers Conference, a panel of game developers&mdash;Don Daglow from Stormfront Studios, Mike Capps from Epic Games, Julian Eggebrecht from Factor 5, and George Backer from Lionhead Studios&mdash;spoke on the subject of "top selling games" and the methods and philosophies involved in designing them. When asked how influential the enthusiast press and the forum dwelling hardcore were on the final outcome of their games, the developers were surprisingly frank about the impact both groups truly had.				<a href="http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games" title="Click here to read more about Developers Reveal How The Press, The Hardcore Influence Their Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-291701]]></guid>
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			<category><![CDATA[don daglow]]></category>
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			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[stormfront studios]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 16:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" href="http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" alt="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" src="http://cache.kotaku.com/assets/images/9/2007/08/small_lair_sex_drugs.jpg"/>
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				Factor 5's Julian Eggebrecht opened the GC Developers Conference with a bold keynote titled "No Sex, No Drugs and Little Rock & Roll" in which he expressed his concern over the self-enforced ratings system on video games, specifically certain events surrounding "bizarre" ESRB decisions.				<a href="http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games" title="Click here to read more about Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-291211]]></guid>
			<category><![CDATA[GCDC07]]></category>
			<category><![CDATA[Esrb]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Mon, 20 Aug 2007 18:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Delayed To September]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Delayed To September" href="http://kotaku.com/summer-is-draggin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summerisdraggin</span></a></div -->					<div><a title="Click here to read Lair Delayed To September" href="http://kotaku.com/285027/lair-delayed-to-september" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Delayed To September" alt="Click here to read Lair Delayed To September" src="http://cache.kotaku.com/assets/images/9/2007/08/small_lair_delayed.jpg"/>
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				Retailer Gamestop notified customers today that Factor 5's PLAYSTATION 3 game <em>Lair</em> wouldn't make its intended ship date of August 14th, as <a href="http://kotaku.com/gaming/ps3/lair-done-ships-aug-14-282551.php">recently announced</a>, and will be delayed into the first week of September. We contacted SCEA reps but received no response before press time. However, a new posting at the official PlayStation Blog confirms that <em>Lair</em> will make its way to store shelves on September 4th, three weeks later than originally planned.				<a href="http://kotaku.com/285027/lair-delayed-to-september" title="Click here to read more about Lair Delayed To September">More&nbsp;&raquo;</a>
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			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Wed, 01 Aug 2007 18:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Another Look At Lair]]></title>
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				  Every time I look at Factor 5's dragon game <em>Lair</em>, I want to touch it&mdash;stroke it's pretty textures, gaze into its gorgeous lighting effects, write love sonnets detailing my passion for its well-crafted dragon models. But whenever I seem to get my hands on a build of the game, I walk away disappointed, heartbroken. Is it that my expectations for <em>Lair</em> are so high? I'm starting to think some of my reluctance to enjoy actually playing the game is in part due to its camera system, which seems to drain <em>Lair</em> of its expected cinematic flair.				<a href="http://kotaku.com/272990/another-look-at-lair" title="Click here to read more about Another Look At Lair">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/272990/another-look-at-lair]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-272990]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Wed, 27 Jun 2007 19:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Leipzig Speakers Announced]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Leipzig Speakers Announced" href="http://kotaku.com/gcdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc</span></a></div -->					<div><a title="Click here to read Leipzig Speakers Announced" href="http://kotaku.com/270484/leipzig-speakers-announced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Leipzig Speakers Announced" alt="Click here to read Leipzig Speakers Announced" src="http://cache.kotaku.com/assets/images/9/2007/06/small_gcdc_logo2.gif"/>
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				The GC Developers Conference is coming up in August and many of your favorites will be present. Speech makers include Julian Eggebrecht (president of Factor 5), and Peter Molyneux (the Lionhead Studios guru of <em>Fable</em> fame).				<a href="http://kotaku.com/270484/leipzig-speakers-announced" title="Click here to read more about Leipzig Speakers Announced">More&nbsp;&raquo;</a>
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			<category><![CDATA[Peter Molyneux]]></category>
			<pubDate><![CDATA[Wed, 20 Jun 2007 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Factor 5 Ponders New Turrican Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 Ponders New Turrican Games" href="http://kotaku.com/turrican/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">turrican</span></a></div -->					<div><a title="Click here to read Factor 5 Ponders New Turrican Games" href="http://kotaku.com/255043/factor-5-ponders-new-turrican-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Factor 5 Ponders New Turrican Games" alt="Click here to read Factor 5 Ponders New Turrican Games" src="http://cache.kotaku.com/assets/images/9/2007/04/small_turrican.jpg"/>
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				Gamasutra is reporting that Factor 5, currently hard at work on the PLAYSTATION 3 exclusive Lair, may be revisiting the Turrican franchise.				<a href="http://kotaku.com/255043/factor-5-ponders-new-turrican-games" title="Click here to read more about Factor 5 Ponders New Turrican Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/255043/factor-5-ponders-new-turrican-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-255043]]></guid>
			<category><![CDATA[turrican]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<pubDate><![CDATA[Tue, 24 Apr 2007 22:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=255043&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Lair Footage... Holy Crap]]></title>
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					    Factor 5 and Sony had a Lair event a couple weeks ago, showing off the latest build of their PLAYSTATION 3 exclusive. I may have done my share of poo-pooing of the flying dragon game in the past, but it really does look like it's coming together.				<a href="http://kotaku.com/252219/new-lair-footage-holy-crap" title="Click here to read more about New Lair Footage... Holy Crap">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/252219/new-lair-footage-holy-crap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-252219]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<pubDate><![CDATA[Fri, 13 Apr 2007 18:20:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=252219&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gallery: New Old Lair Screens]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gallery: New Old Lair Screens" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Gallery: New Old Lair Screens" href="http://kotaku.com/249700/gallery-new-old-lair-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gallery: New Old Lair Screens" alt="Click here to read Gallery: New Old Lair Screens" src="http://cache.kotaku.com/assets/images/9/2007/04/small_lair_leadin.jpg"/>
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				These shots of Factor 5's upcoming PLAYSTATION 3 game Lair may have been distributed to some print outlets earlier, but now they're free to roam the internet! The game looks awesome in stills and we hear it's looking better and better in motion. There's a Lair event happening tomorrow, so expect more details on the game to creep out soon. In the meantime, pass judgment on these 14 new shots. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/249700/gallery-new-old-lair-screens/gallery/" title="Click here to read more about Gallery: New Old Lair Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/249700/gallery-new-old-lair-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-249700]]></guid>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[factor 5]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Wed, 04 Apr 2007 21:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=249700&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Lair Screens Bring Sexy, Faith Back]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Lair Screens Bring Sexy, Faith Back" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read New Lair Screens Bring Sexy, Faith Back" href="http://kotaku.com/239875/new-lair-screens-bring-sexy-faith-back" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Lair Screens Bring Sexy, Faith Back" alt="Click here to read New Lair Screens Bring Sexy, Faith Back" src="http://cache.kotaku.com/assets/images/9/2007/02/small_new_lair_screens.jpg"/>
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				Spanish site UltimaGame has some new, fantastic screens of the upcoming PLAYSTATION 3 exclusive dragon game Lair. The shots of Factor 5's latest show off some previously unseen enemies, some that dwarf your massive dragon and should have PS3 owners drooling with anticipation. Check 'em out. The site may not be in English, but they speak the universal language of gorgeous graphics.				<a href="http://kotaku.com/239875/new-lair-screens-bring-sexy-faith-back" title="Click here to read more about New Lair Screens Bring Sexy, Faith Back">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/239875/new-lair-screens-bring-sexy-faith-back]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-239875]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Mon, 26 Feb 2007 19:40:12 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=239875&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hands On: Lair For PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On: Lair For PS3" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Hands On: Lair For PS3" href="http://kotaku.com/227185/hands-on-lair-for-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands On: Lair For PS3" alt="Click here to read Hands On: Lair For PS3" src="http://cache.kotaku.com/assets/images/9/2007/01/small_ScreenGrab_0031-thumb.jpg"/>
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      Last time I was presented with the opportunity to get my hands on Factor 5 and Sony's Lair, I had to rush it. Not out of disinterest, mind you, but pure time crunch. The Tokyo Game Show floor is thicker with meaty gamers than even E3 was during its busiest days. Later, during my time at the PlayStation Lounge at Sony HQ, I opted to hound Phil Harrison and Ken Kutaragi for caught-on-tape potential embarrassment instead of actual gaming.				<a href="http://kotaku.com/227185/hands-on-lair-for-ps3" title="Click here to read more about Hands On: Lair For PS3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/227185/hands-on-lair-for-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-227185]]></guid>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[ces07]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[Hands On]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 09 Jan 2007 20:20:54 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=227185&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Justify Your Game: Lair]]></title>
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				We just posted what we thought of Factor 5's dragon game Lair, but what do the actual developers think of their own title? Surprisingly, they really like it! Good job, Mr. Engelbrecht. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/202861/tgs06-justify-your-game-lair" title="Click here to read more about TGS06: Justify Your Game: Lair">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/202861/tgs06-justify-your-game-lair]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202861]]></guid>
			<category><![CDATA[Tgs06]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[Justify Your Game]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 01:29:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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