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		<title><![CDATA[Kotaku: Evolution]]></title>
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			<title><![CDATA[Kotaku: Evolution]]></title>
			<link>http://kotaku.com/tag/evolution</link>
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		<link>http://kotaku.com/tag/evolution</link>
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		<description><![CDATA[Kotaku posts tagged Evolution]]></description>
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			<title><![CDATA[Teaching Robots To Walk The Baby Way]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Teaching Robots To Walk The Baby Way" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Teaching Robots To Walk The Baby Way" href="http://kotaku.com/5739951/teaching-robots-to-walk-the-baby-way" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Teaching Robots To Walk The Baby Way" alt="Click here to read Teaching Robots To Walk The Baby Way" src="http://cache.kotaku.com/assets/images/9/2011/01/small_learningpart2.jpg"/>
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				 Why do human children learn to walk so much easier than robots do? Because babies learn to crawl before they walk. University of Vermont robotics expert Josh Bongard demonstrates how robots develop faster when their bodies change with their brains.				<a href="http://kotaku.com/5739951/teaching-robots-to-walk-the-baby-way" title="Click here to read more about Teaching Robots To Walk The Baby Way">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5739951/teaching-robots-to-walk-the-baby-way]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739951]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Babies]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[Robots]]></category>
			<category><![CDATA[Technology]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Walking]]></category>
			<pubDate><![CDATA[Fri, 21 Jan 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[CellCraft Is One Intelligently Designed Cellular Biology Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" href="http://kotaku.com/5589301/cellcraft-is-one-intelligently-designed-cellular-biology-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" alt="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" src="http://cache.kotaku.com/assets/images/9/2012/02/small_c7aeda13bef1bbbc03e0473cae7a0af3.jpg"/>
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				 There's fun to be had and lessons to be learned about cellular biology in CellCraft, as long as you can weather the argument over whether or not it's a creationist take on the subject.				<a href="http://kotaku.com/5589301/cellcraft-is-one-intelligently-designed-cellular-biology-game" title="Click here to read more about CellCraft Is One Intelligently Designed Cellular Biology Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5589301/cellcraft-is-one-intelligently-designed-cellular-biology-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5589301]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[CellCraft]]></category>
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			<category><![CDATA[Creationism]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[Intelligent Design]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 16 Jul 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[MotorStorm: Apocalypse Hands-on... In 3D!!!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MotorStorm: Apocalypse Hands-on... In 3D!!!" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read MotorStorm: Apocalypse Hands-on... In 3D!!!" href="http://kotaku.com/5565152/motorstorm-apocalypse-hands+on-in-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MotorStorm: Apocalypse Hands-on... In 3D!!!" alt="Click here to read MotorStorm: Apocalypse Hands-on... In 3D!!!" src="http://cache.kotaku.com/assets/images/9/2010/06/motorstorm_apocalypse.jpg"/>
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				Evolution Studios is leaving the vistas of Monument Valley and the lush jungles of the Pacific for an experience more deadly and destructive with MotorStorm: Apocalypse, it's latest combative racer for the PlayStation 3. Oh, it's in 3D!				<a href="http://kotaku.com/5565152/motorstorm-apocalypse-hands+on-in-3d" title="Click here to read more about MotorStorm: Apocalypse Hands-on... In 3D!!!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5565152/motorstorm-apocalypse-hands+on-in-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5565152]]></guid>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E3 2010]]></category>
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			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Motorstorm]]></category>
			<category><![CDATA[MotorStorm Apocalypse]]></category>
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			<category><![CDATA[Preview]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
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			<pubDate><![CDATA[Wed, 16 Jun 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Pacific Rift Vehicles Score An Eight Part Makeover]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pacific Rift Vehicles Score An Eight Part Makeover" href="http://kotaku.com/downloadable-content/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadablecontent</span></a></div -->					<div><a title="Click here to read Pacific Rift Vehicles Score An Eight Part Makeover" href="http://kotaku.com/5252532/pacific-rift-vehicles-score-an-eight-part-makeover" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pacific Rift Vehicles Score An Eight Part Makeover" alt="Click here to read Pacific Rift Vehicles Score An Eight Part Makeover" src="http://cache.kotaku.com/assets/images/9/2009/05/motorstormliveries.jpg"/>
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				 Sony is  giving <a class="autolink" title="Click here to read more posts tagged MOTORSTORM: PACIFIC RIFT" title="Click here to read more posts tagged MOTORSTORM: PACIFIC RIFT" href="http://kotaku.com/tag/motorstorm%7c-pacific-rift/">Motorstorm: Pacific Rift</a> vehicles a brand new look, kicking off eight weeks of free <a class="autolink" title="Click here to read more posts tagged DOWNLOADABLE CONTENT" title="Click here to read more posts tagged DOWNLOADABLE CONTENT" href="http://kotaku.com/tag/downloadable-content/">downloadable content</a> with tomorrow's PlayStation Store update.				<a href="http://kotaku.com/5252532/pacific-rift-vehicles-score-an-eight-part-makeover" title="Click here to read more about Pacific Rift Vehicles Score An Eight Part Makeover">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5252532/pacific-rift-vehicles-score-an-eight-part-makeover]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5252532]]></guid>
			<category><![CDATA[downloadable content]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 13 May 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[AntiSpore Answerable To A Higher Power - Rick Astley]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read AntiSpore Answerable To A Higher Power - Rick Astley" href="http://kotaku.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read AntiSpore Answerable To A Higher Power - Rick Astley" href="http://kotaku.com/5048460/antispore-answerable-to-a-higher-power-+-rick-astley" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read AntiSpore Answerable To A Higher Power - Rick Astley" alt="Click here to read AntiSpore Answerable To A Higher Power - Rick Astley" src="http://cache.kotaku.com/assets/images/9/2012/02/e7116b10e8f04864888390c9d99ca4a9.jpg"/>
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				Well, maybe we won't have to change the filters on our office Bullshit-o-meter after all.  As we <a href="http://kotaku.com/5047410/bizarre-anti+spore-website-takes-issue-with-stance-on-creationism">kinda-sorta-maybe suspected</a>, the cleverly named Anti-Spore website Antispore.com was not all that it seemed.

Rather than a blistering attack on Spore's neo-Darwinist pro-evolution agenda and pollution of our children's precious bodily fluids &mdash; a post to the site today revealed it was in fact an incredibly elaborate <a href="http://www.youtube.com/watch?v=oHg5SJYRHA0">Rickroll</a>.

In a post entitled "Understand my beliefs please" the creator of the site laid out a scripture-heavy exegesis culminating in the following nugget of pure genius.				<a href="http://kotaku.com/5048460/antispore-answerable-to-a-higher-power-+-rick-astley" title="Click here to read more about AntiSpore Answerable To A Higher Power - Rick Astley">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5048460/antispore-answerable-to-a-higher-power-+-rick-astley]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5048460]]></guid>
			<category><![CDATA[Spore]]></category>
			<category><![CDATA[Antispore]]></category>
			<category><![CDATA[Christianity]]></category>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Thu, 11 Sep 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5048460&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bizarre Anti-Spore Website Takes Issue WIth Stance On Creationism]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre Anti-Spore Website Takes Issue WIth Stance On Creationism" href="http://kotaku.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read Bizarre Anti-Spore Website Takes Issue WIth Stance On Creationism" href="http://kotaku.com/5047410/bizarre-anti+spore-website-takes-issue-with-stance-on-creationism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bizarre Anti-Spore Website Takes Issue WIth Stance On Creationism" alt="Click here to read Bizarre Anti-Spore Website Takes Issue WIth Stance On Creationism" src="http://cache.kotaku.com/assets/images/9/2012/01/f7166ec7dc8d3d1dbb4064040ca8df24.jpg"/>
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				Sooo..  The Kotaku bullshit alarm has been flashing a code amber since we got a tip about Antispore.com, but.. well, we just don't know.

The site purports to be a protest against Spore and its 'attack on Christian values' and consists of several Creature Creator movies of Penis Monsters and other Spore grotesques, alongside posts about what the author claims is the game's pro-evolutionary agenda and corrupting influence on children.

Oh, and the fact that Will Wright is Evil.				<a href="http://kotaku.com/5047410/bizarre-anti+spore-website-takes-issue-with-stance-on-creationism" title="Click here to read more about Bizarre Anti-Spore Website Takes Issue WIth Stance On Creationism">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5047410/bizarre-anti+spore-website-takes-issue-with-stance-on-creationism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5047410]]></guid>
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			<category><![CDATA[Maxis]]></category>
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			<category><![CDATA[Religion]]></category>
			<pubDate><![CDATA[Tue, 09 Sep 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[MotorStorm 2 Does Not Feature Elvis]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MotorStorm 2 Does Not Feature Elvis" href="http://kotaku.com/evolution/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">evolution</span></a></div -->					<div><a title="Click here to read MotorStorm 2 Does Not Feature Elvis" href="http://kotaku.com/388366/motorstorm-2-does-not-feature-elvis" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MotorStorm 2 Does Not Feature Elvis" alt="Click here to read MotorStorm 2 Does Not Feature Elvis" src="http://cache.kotaku.com/assets/images/9/2008/05/small_elvis-presley-biography-29.jpg"/>
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				 <i>MotorStorm</i> dev Evolution was acquired by Sony. Have things changed after going from indie to corporate monolith? Says Evolution's Paul Hollywood:				<a href="http://kotaku.com/388366/motorstorm-2-does-not-feature-elvis" title="Click here to read more about MotorStorm 2 Does Not Feature Elvis">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/388366/motorstorm-2-does-not-feature-elvis]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-388366]]></guid>
			<category><![CDATA[Evolution]]></category>
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			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 08 May 2008 08:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=388366&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Paid $32.6 Million For Motorstorm Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Paid $32.6 Million For Motorstorm Studio" href="http://kotaku.com/moneystorm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moneystorm</span></a></div -->					<div><a title="Click here to read Sony Paid $32.6 Million For Motorstorm Studio" href="http://kotaku.com/309728/sony-paid-326-million-for-motorstorm-studio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Paid $32.6 Million For Motorstorm Studio" alt="Click here to read Sony Paid $32.6 Million For Motorstorm Studio" src="http://cache.kotaku.com/assets/images/9/2007/10/small_filesmotor.jpg"/>
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				To acquire Motorstorm developer Evolution and their Pursuit Force subsidiary BigBig, Sony forked over £16 million, which translates to a little over $32 million. So is that a lot of money? Considering the importance of Motorstorm in the first year of the PS3 platform and the dollars Sony has sunk into the game's marketing and combo distribution, it makes little sense <em>not</em> to buy the studio before the Motorstorm 2 media frenzy begins and keep the expenses <em>and</em> profits a little more in-house. 				<a href="http://kotaku.com/309728/sony-paid-326-million-for-motorstorm-studio" title="Click here to read more about Sony Paid $32.6 Million For Motorstorm Studio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/309728/sony-paid-326-million-for-motorstorm-studio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-309728]]></guid>
			<category><![CDATA[moneystorm]]></category>
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			<pubDate><![CDATA[Thu, 11 Oct 2007 12:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Ten Years Down the Drain?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ten Years Down the Drain?" href="http://kotaku.com/games-grow-gills/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesgrowgills</span></a></div -->					<div><a title="Click here to read Ten Years Down the Drain?" href="http://kotaku.com/289298/ten-years-down-the-drain" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ten Years Down the Drain?" alt="Click here to read Ten Years Down the Drain?" src="http://cache.kotaku.com/assets/images/9/2007/08/small_tiktaalik_f.jpg"/>
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				GamesRadar has highlighted eight franchises that haven't changed in ten years. The list includes biggies like Pokemon, Virtua Fighter and even The Legend of Zelda. They applaud the titles for staying entertaining, while simultaneously stabbing them in the back for not evolving like Mario or Prince of Persia. 				<a href="http://kotaku.com/289298/ten-years-down-the-drain" title="Click here to read more about Ten Years Down the Drain?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/289298/ten-years-down-the-drain]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-289298]]></guid>
			<category><![CDATA[games grow gills]]></category>
			<category><![CDATA[3D]]></category>
			<category><![CDATA[Evolution]]></category>
			<pubDate><![CDATA[Tue, 14 Aug 2007 14:20:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=289298&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Evolution Of Video Games: Now With Morphing]]></title>
			<description>
			<![CDATA[
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				Despite using the new fangled technique of morphing, this little video is actually kind of interesting. It starts off with talk about how games have progressed over the years starting with things like marbles and ping-pong. Then it takes a turn into a techno-infused morph fest showing exactly how many of our favorite game genres have changed over the years. It covers a wide variety including fighting, driving and FPSs. If you don't like techno, turn the volume down and throw on your favorite Carpenters CD. I'm sure it will have the same impact. 				<a href="http://kotaku.com/218910/the-evolution-of-video-games-now-with-morphing" title="Click here to read more about The Evolution Of Video Games: Now With Morphing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/218910/the-evolution-of-video-games-now-with-morphing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-218910]]></guid>
			<category><![CDATA[Video Games]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[morphing]]></category>
			<pubDate><![CDATA[Sun, 03 Dec 2006 11:00:38 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=218910&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How The Console Losers Really Won]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How The Console Losers Really Won" href="http://kotaku.com/consoles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">consoles</span></a></div -->					<div><a title="Click here to read How The Console Losers Really Won" href="http://kotaku.com/188613/how-the-console-losers-really-won" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How The Console Losers Really Won" alt="Click here to read How The Console Losers Really Won" src="http://cache.kotaku.com/assets/images/9/2006/07/vectrex.jpg"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      For your Thursday lunchtime perusal, Next Generation's Eric-Jon Rossel Waugh has posted a decent read for whilst you're otherwise employeed stuffing a sandwich into your craw: "How the Console 'Losers' Really Won."				<a href="http://kotaku.com/188613/how-the-console-losers-really-won" title="Click here to read more about How The Console Losers Really Won">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/188613/how-the-console-losers-really-won]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-188613]]></guid>
			<category><![CDATA[Consoles]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[PowerGlove]]></category>
			<category><![CDATA[Saturn]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 20 Jul 2006 14:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=188613&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Evolution of Great Game Ideas]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of Great Game Ideas" href="http://kotaku.com/1up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">1up</span></a></div -->					<div><a title="Click here to read The Evolution of Great Game Ideas" href="http://kotaku.com/181361/the-evolution-of-great-game-ideas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of Great Game Ideas" alt="Click here to read The Evolution of Great Game Ideas" src="http://cache.kotaku.com/assets/images/9/2006/06/playingwithpower.gif"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      Over at 1Up, they've got a wonderful Friday afternoon time killer in 'Playing With Power: Great Ideas That Have Changed Gaming Forever'. They look at a couple dozen gameplay conventions and trace them from modern usage down to their 8-bit progenitors.				<a href="http://kotaku.com/181361/the-evolution-of-great-game-ideas" title="Click here to read more about The Evolution of Great Game Ideas">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/181361/the-evolution-of-great-game-ideas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181361]]></guid>
			<category><![CDATA[1Up]]></category>
			<category><![CDATA[Articles]]></category>
			<category><![CDATA[Canine Companions]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[Gaming Conventions]]></category>
			<category><![CDATA[Ice]]></category>
			<category><![CDATA[Life Bar]]></category>
			<category><![CDATA[Power-ups]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Fri, 16 Jun 2006 19:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181361&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Wiimote: Before and After]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wiimote: Before and After" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read The Wiimote: Before and After" href="http://kotaku.com/179047/the-wiimote-before-and-after" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wiimote: Before and After" alt="Click here to read The Wiimote: Before and After" src="http://cache.kotaku.com/assets/images/9/2006/06/13864.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      The design of the Wiimote has continued to subtly change through the prototype and Kotakuite Randy was classy enough to send us a link to this image, comparing the earliest prototype with the latest. it's like one of those before-and-after ads for Hoodia, with a fatty on one side who, across the black dividing line, becomes a supermodel on the other. 				<a href="http://kotaku.com/179047/the-wiimote-before-and-after" title="Click here to read more about The Wiimote: Before and After">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/179047/the-wiimote-before-and-after]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-179047]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[Prototype]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Wed, 07 Jun 2006 16:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179047&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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