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		<title><![CDATA[Kotaku: Evil]]></title>
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			<title><![CDATA[Kotaku: Evil]]></title>
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		<description><![CDATA[Kotaku posts tagged Evil]]></description>
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			<title><![CDATA[A Shrunken Cortana and Master Chief Wage War Against Halo’s Bad Guys]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Shrunken Cortana and Master Chief Wage War Against &lt;em&gt;Halo&lt;/em&gt;’s Bad Guys" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read A Shrunken Cortana and Master Chief Wage War Against &lt;em&gt;Halo&lt;/em&gt;’s Bad Guys" href="http://kotaku.com/5884733/a-shrunken-cortana-and-master-chief-wage-war-against-halos-bad-guys/gallery/" class="pp_image">
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				 The newest <em>Halo</em> Minimates aren't going to offer up any clues to <em>Halo 4</em>, but they're still worthy additions to the collections of fans who've been following the sci-fi series. First announced last September, the Series 4 set will mark the first time that Cortana's been a bite-sized plaything. The UNSC vs. Covenant battles will spread to your desk later this year.				<a href="http://kotaku.com/5884733/a-shrunken-cortana-and-master-chief-wage-war-against-halos-bad-guys/gallery/" title="Click here to read more about A Shrunken Cortana and Master Chief Wage War Against Halo’s Bad Guys">More&nbsp;&raquo;</a>
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			<category><![CDATA[Halo]]></category>
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			<pubDate><![CDATA[Mon, 13 Feb 2012 18:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[How Can Good Triumph Over Evil When Evil Is So Awesome?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Can Good Triumph Over Evil When Evil Is So Awesome?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read How Can Good Triumph Over Evil When Evil Is So Awesome?" href="http://kotaku.com/5781625/how-can-good-triumph-over-evil-when-evil-is-so-awesome" class="pp_image">
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				 <em>It's more than just blue lasers versus red lasers in our Monday installment of Speak-Up on Kotaku, when commenter <a href="http://kotaku.com/#!speakup/forum?comment=37639744:37639744">KingKellogg the Waffle Haggler</a> ponders the eternal question: Why is being evil more exciting than being good? </em>				<a href="http://kotaku.com/5781625/how-can-good-triumph-over-evil-when-evil-is-so-awesome" title="Click here to read more about How Can Good Triumph Over Evil When Evil Is So Awesome?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5781625/how-can-good-triumph-over-evil-when-evil-is-so-awesome]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5781625]]></guid>
			<category><![CDATA[Speak-Up On Kotaku]]></category>
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			<pubDate><![CDATA[Mon, 14 Mar 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Capcom Brings the Dead, The Fight, The Stache to PAX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Brings the Dead, The Fight, The Stache to PAX" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Capcom Brings the Dead, The Fight, The Stache to PAX" href="http://kotaku.com/5628482/capcom-brings-the-dead-the-fight-the-stache-to-pax" class="pp_image">
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				 Capcom will be invading the Penny Arcade Expo later this week with a chance for you to go hands-on with eight of their upcoming games.				<a href="http://kotaku.com/5628482/capcom-brings-the-dead-the-fight-the-stache-to-pax" title="Click here to read more about Capcom Brings the Dead, The Fight, The Stache to PAX">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Sep 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Industry Types Confess the Evil Deeds They've Done (in Games)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Industry Types Confess the Evil Deeds They've Done (in Games)" href="http://kotaku.com/evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">evil</span></a></div -->					<div><a title="Click here to read Industry Types Confess the Evil Deeds They've Done (in Games)" href="http://kotaku.com/5394248/industry-types-confess-the-evil-deeds-theyve-done-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Industry Types Confess the Evil Deeds They've Done (in Games)" alt="Click here to read Industry Types Confess the Evil Deeds They've Done (in Games)" src="http://cache.kotaku.com/assets/images/9/2012/02/small_23f201361c8803e1c84a76db0cdcfc54.jpg"/>
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				What's the most cruel, unfair, downright evil thing you've done in a game? Bitmob polled some industry types with the question. Hal Halpin was a real jerk in Mario Kart 64; Todd Howard created a suicide squad in X-Com.				<a href="http://kotaku.com/5394248/industry-types-confess-the-evil-deeds-theyve-done-in-games" title="Click here to read more about Industry Types Confess the Evil Deeds They've Done (in Games)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5394248/industry-types-confess-the-evil-deeds-theyve-done-in-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5394248]]></guid>
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			<pubDate><![CDATA[Sat, 31 Oct 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Steam Weekend Deal: Four Ubisoft Classics For $10]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam Weekend Deal: Four Ubisoft Classics For $10" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Steam Weekend Deal: Four Ubisoft Classics For $10" href="http://kotaku.com/5187125/steam-weekend-deal-four-ubisoft-classics-for-10" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steam Weekend Deal: Four Ubisoft Classics For $10" alt="Click here to read Steam Weekend Deal: Four Ubisoft Classics For $10" src="http://cache.kotaku.com/assets/images/9/2009/03/english.jpg"/>
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				 Steam concludes its week long sale salute to Ubisoft  by offering four classic titles from the publisher for just under $10, including Beyond Good and Evil and the original Far Cry.				<a href="http://kotaku.com/5187125/steam-weekend-deal-four-ubisoft-classics-for-10" title="Click here to read more about Steam Weekend Deal: Four Ubisoft Classics For $10">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5187125/steam-weekend-deal-four-ubisoft-classics-for-10]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5187125]]></guid>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Capcom Confirms Resident Evil 5 Controls Change]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Confirms Resident Evil 5 Controls Change" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Capcom Confirms Resident Evil 5 Controls Change" href="http://kotaku.com/5044077/capcom-confirms-resident-evil-5-controls-change" class="pp_image">
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				A big gripe for some Western players about <i>Resident Evil 5</i> is that the game uses <i>RE4</i>'s controls. Those feel, critics say, dated in all the recent advancements in how players interact with gamers. No wonder, while at E3, Capcom producer Jun Takeuchi <a href="http://kotaku.com/5025630/dont-be-surprised-if-there-are-re5-controls-surprises">hinted that</a> <i>Resident Evil 5</i> would be getting a revamped control scheme, going as far to say: "So don't be surprised if at the Tokyo Game Show, the controls are different... I'm not confirming or denying anything, but we like to surprise people." After the Microsoft Media Briefing, Takeuchi confirmed that <i>RE5</i>'s new controls will be on the TGS showroom floor. While he didn't go into any great detail about the changes, he did refer to them as "<i>Gears</i>-like" controls. 

We've been hearing rumblings that the new controls will bring run-and-gun style play to <i>Resident Evil</i> &mdash; quite a big change for the traditional walk-stop-shoot <i>RE</i> approach. 

[<a href="http://cache.daylife.com/imageserve/094Efi12XS9ES/610x.jpg">Pic</a>]				<a href="http://kotaku.com/5044077/capcom-confirms-resident-evil-5-controls-change" title="Click here to read more about Capcom Confirms Resident Evil 5 Controls Change">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Sep 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Here's Some Resident Evil 5 Play Footage]]></title>
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				<center>   </center> Here's a behind the scenes look at upcoming <i>Resident Evil 5</i> with a few glimpses of it in action. According to the game's producer Jun Takeuchi, the theme for this game is light and shadows. Bright sunlight increases the division between darkly shaded and sunny areas. Also, going from the light to the shade, makes it hard to see. Vice versa is true as well. That's the visual motif for <i>RE5</i>. 
 
The above clip is fresh from the Capcom 25th anniversary DVD that's packaged with the new issue of Japanese game mag <i>Famitsu</i>. 				<a href="http://kotaku.com/372261/heres-some-resident-evil-5-play-footage" title="Click here to read more about Here's Some Resident Evil 5 Play Footage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Mar 2008 07:00:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Resident Evil: Degeneration Trailer]]></title>
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				<div><!-- videoId: http://www.dailymotion.com/swf/22l7JC3SlcNLAqE7R --><!-- /videoId: http://www.dailymotion.com/swf/22l7JC3SlcNLAqE7R --><br   /><b><a href="http://www.dailymotion.com/video/x3s4af_resident-evil-degeneration-trailer_shortfilms">RESIDENT EVIL DEGENERATION TRAILER</a></b><br   /><i>Uploaded by <a href="http://www.dailymotion.com/PANZERDRAKO">PANZERDRAKO</a></i></div>				<a href="http://kotaku.com/334527/resident-evil-degeneration-trailer" title="Click here to read more about Resident Evil: Degeneration Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Dec 2007 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Movie Critics Use Video Game Label as Insult]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Movie Critics Use Video Game Label as Insult" href="http://kotaku.com/variety/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">variety</span></a></div -->					<div><a title="Click here to read Movie Critics Use Video Game Label as Insult" href="http://kotaku.com/244288/movie-critics-use-video-game-label-as-insult" class="pp_image">
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				Ben Fritz has an interesting column up over on Variety that points out that comparing a movie to a video game is quickly becoming a shorthand way of saying it sucks.				<a href="http://kotaku.com/244288/movie-critics-use-video-game-label-as-insult" title="Click here to read more about Movie Critics Use Video Game Label as Insult">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/244288/movie-critics-use-video-game-label-as-insult]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-244288]]></guid>
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			<category><![CDATA[movie critics]]></category>
			<pubDate><![CDATA[Wed, 14 Mar 2007 19:19:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Resident Evil Wii Still Coming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil Wii Still Coming" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Resident Evil Wii Still Coming" href="http://kotaku.com/197351/resident-evil-wii-still-coming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil Wii Still Coming" alt="Click here to read Resident Evil Wii Still Coming" src="http://cache.kotaku.com/assets/images/9/2006/08/re_cube_b1.jpg"/>
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      Whether or not the Wii succeeds will depend on one and only one factor: how many zombies you can brutally eviscerate with the Wiikatana. So earlier reports that <em>Resident Evil</em> would not be coming to the Wii caused many of us to immediately write the platform off completely. <em>Duck Hunt</em> is for fruits: let us spill the black, rotting bowels of the living dead, Nintendo!				<a href="http://kotaku.com/197351/resident-evil-wii-still-coming" title="Click here to read more about Resident Evil Wii Still Coming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/197351/resident-evil-wii-still-coming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-197351]]></guid>
			<category><![CDATA[Wii]]></category>
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			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Tue, 29 Aug 2006 15:40:04 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=197351&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Evil Arcade Machine Confounds My Skills]]></title>
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				I went to the movies last night and got sidetracked by a prize arcade machine in the lobby on the way out. <a href="http://www.laigames.com/stacker.htm">Stacker </a>is a deviously charming game that creates the illusion that you are a button push away from landing a choice prize like a cell phone or Nintendo DS, but in fact have little to no change of ever hitting your goal.				<a href="http://kotaku.com/185060/evil-arcade-machine-confounds-my-skills" title="Click here to read more about Evil Arcade Machine Confounds My Skills">More&nbsp;&raquo;</a>
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			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[Ds]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Redemption]]></category>
			<category><![CDATA[Stacker]]></category>
			<pubDate><![CDATA[Tue, 04 Jul 2006 12:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubisoft Ditches Starforce... Thanks Gawd!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Ditches Starforce... Thanks Gawd!" href="http://kotaku.com/starforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starforce</span></a></div -->					<div><a title="Click here to read Ubisoft Ditches Starforce... Thanks Gawd!" href="http://kotaku.com/166898/ubisoft-ditches-starforce-thanks-gawd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Ditches Starforce... Thanks Gawd!" alt="Click here to read Ubisoft Ditches Starforce... Thanks Gawd!" src="http://cache.kotaku.com/assets/images/9/2006/04/small_ubisoftlogo.jpg"/>
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				In a fitting comeuppance for the nexus of evil known as Starforce, Ubisoft has wiped <a href="http://www.kotaku.com/gaming/heroes-of-might-and-magic/not-just-heroes-limited-edition-heroes-165677.php"><i>Heroes of Might</i></a> and <a href="http://www.kotaku.com/gaming/heroes-of-might-and-magic/not-just-heroes-limited-edition-heroes-165677.php"><i>Magic V</i></a> free of the malware and won't use it in future copy protection. The bad, bad, bad anti-piracy system is pimped by <a href="http://www.kotaku.com/gaming/drm/starforce-reboots-your-pc-without-warning-dont-like-it-youre-mafioso-161893.php">Russian gangsters</a>, so unscrupulous that they offer nay-sayers free <a href="http://www.kotaku.com/gaming/starforce/starforce-naysayers-invited-to-moscow-meeting-151890.php">knuckle sandwiches</a> in some Moscow warehouse. A $5 mil class action lawsuit was brought against Ubi for using loathsome Starforce DRM in their games back in <a href="http://www.kotaku.com/gaming/legal/5m-class-action-lawsuit-against-ubisoft-for-starforce-164303.php">2004</a> and continued to be publicly berated for using it.  The company took a hint. Do <a href="http://www.kotaku.com/gaming/starforce/kotaku-letters-starforce-csr-nightmare-160351.php">we</a> hate Starforce? Yes, and now so does Ubisoft. 				<a href="http://kotaku.com/166898/ubisoft-ditches-starforce-thanks-gawd" title="Click here to read more about Ubisoft Ditches Starforce... Thanks Gawd!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Apr 2006 11:22:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[An Interview With the Top Xbox 360 Gamer]]></title>
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				ST The King may have the highest Xbox 360 Gamerscore on the planet. Achieve360Points.com recently interviewed the man behind the 20395 point score (He's also the first to hit 20k). ST says his next goal is to wrap up all of the multiplayer achievements in Quake 4.  The most challenging achievement to date, he says, was landing the No Crash Victory: Single Races in Ridge Racer 6.				<a href="http://kotaku.com/155770/an-interview-with-the-top-xbox-360-gamer" title="Click here to read more about An Interview With the Top Xbox 360 Gamer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Achievements]]></category>
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			<category><![CDATA[Gamerscore]]></category>
			<category><![CDATA[Pure Genius]]></category>
			<pubDate><![CDATA[Mon, 20 Feb 2006 07:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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