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		<title><![CDATA[Kotaku: Everyday Shooter]]></title>
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			<title><![CDATA[Kotaku: Everyday Shooter]]></title>
			<link>http://kotaku.com/tag/everyday shooter</link>
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		<link>http://kotaku.com/tag/everyday shooter</link>
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		<description><![CDATA[Kotaku posts tagged Everyday Shooter]]></description>
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			<title><![CDATA[Indie Games Go Dirt Cheap On Steam, Direct2Drive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indie Games Go Dirt Cheap On Steam, Direct2Drive" href="http://kotaku.com/deals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deals</span></a></div -->					<div><a title="Click here to read Indie Games Go Dirt Cheap On Steam, Direct2Drive" href="http://kotaku.com/5332600/indie-games-go-dirt-cheap-on-steam-direct2drive" class="pp_image">
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				Digital distribution services <a href="http://store.steampowered.com/indiesale">Steam</a> and <a href="http://www.direct2drive.com/8342/product/Buy-Best-of-Indie-Bundle-Download">Direct2Drive</a> are battling it out this weekend, attempting to see which PC gaming platform can offer the best indie bundle. The clear winner in this price slashing bloodbath? YOU!!				<a href="http://kotaku.com/5332600/indie-games-go-dirt-cheap-on-steam-direct2drive" title="Click here to read more about Indie Games Go Dirt Cheap On Steam, Direct2Drive">More&nbsp;&raquo;</a>
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			<category><![CDATA[Deals]]></category>
			<category><![CDATA[audiosurf]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[direct2drive]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[gish]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[World of Goo]]></category>
			<pubDate><![CDATA[Fri, 07 Aug 2009 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Everyday Shooter Shooting Steam]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Everyday Shooter Shooting Steam" href="http://kotaku.com/queasy-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">queasygames</span></a></div -->					<div><a title="Click here to read Everyday Shooter Shooting Steam" href="http://kotaku.com/388750/everyday-shooter-shooting-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Everyday Shooter Shooting Steam" alt="Click here to read Everyday Shooter Shooting Steam" src="http://cache.kotaku.com/assets/images/9/2008/05/small_everyday_shooter_steam.jpg"/>
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				Jonathan Mak's one man show <em>Everyday Shooter</em> is now available to PC gamers via Steam. Like the PlayStation 3 version, it's a mere $9.99 USD&mdash;actually $8.99 in its debut week on Valve's digital distribution platform&mdash;a bargain for such a fabulous little, Independent Game Festival award winning experience like this. Also exciting? A revamped Steam web site that makes it easier to peruse the ever increasing catalog. Hooray!				<a href="http://kotaku.com/388750/everyday-shooter-shooting-steam" title="Click here to read more about Everyday Shooter Shooting Steam">More&nbsp;&raquo;</a>
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			<category><![CDATA[Queasy Games]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 08 May 2008 21:40:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Obsession In Game Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Obsession In Game Design" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Obsession In Game Design" href="http://kotaku.com/357700/obsession-in-game-design" class="pp_image">
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				What obsessions plague our top independent game designers today? What theories keep them up at night? What possibilities blow their minds, challenge their presumptions and make them sound like a bunch of philosophical hippies after two bottles of ice wine and carton of black bean hummus? 				<a href="http://kotaku.com/357700/obsession-in-game-design" title="Click here to read more about Obsession In Game Design">More&nbsp;&raquo;</a>
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			<category><![CDATA[gdc08]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
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			<category><![CDATA[Flow]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
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			<category><![CDATA[jon mak]]></category>
			<category><![CDATA[jonathan Mak]]></category>
			<category><![CDATA[Kellee Santiago]]></category>
			<category><![CDATA[Pekko Koskinen]]></category>
			<pubDate><![CDATA[Mon, 18 Feb 2008 15:30:57 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Everyday Shooter FINALLY Hits PAL PS Store This Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Everyday Shooter FINALLY Hits PAL PS Store This Week" href="http://kotaku.com/everyday-shooter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">everydayshooter</span></a></div -->					<div><a title="Click here to read Everyday Shooter FINALLY Hits PAL PS Store This Week" href="http://kotaku.com/355304/everyday-shooter-finally-hits-pal-ps-store-this-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Everyday Shooter FINALLY Hits PAL PS Store This Week" alt="Click here to read Everyday Shooter FINALLY Hits PAL PS Store This Week" src="http://cache.kotaku.com/assets/images/9/2008/02/small_everyday.jpg"/>
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				 And so our vigil comes to an end. SCEE have announced, via their Three Speech blog, that Everyday Shooter will be appearing on the PAL PlayStation Store this Thursday. And only four months after the US release! When finally downloading and enjoying this fantastic title, I hope you all take a moment to appreciate the <em>vast </em>amount of <em>intricate </em>localization work that went into the game. Be a shame if four months work went unrecognised!				<a href="http://kotaku.com/355304/everyday-shooter-finally-hits-pal-ps-store-this-week" title="Click here to read more about Everyday Shooter FINALLY Hits PAL PS Store This Week">More&nbsp;&raquo;</a>
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			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Europe]]></category>
			<category><![CDATA[pal]]></category>
			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<pubDate><![CDATA[Tue, 12 Feb 2008 09:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[NPR Has Good Taste In Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NPR Has Good Taste In Games" href="http://kotaku.com/wow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wow</span></a></div -->					<div><a title="Click here to read NPR Has Good Taste In Games" href="http://kotaku.com/338206/npr-has-good-taste-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NPR Has Good Taste In Games" alt="Click here to read NPR Has Good Taste In Games" src="http://cache.kotaku.com/assets/images/9/2007/12/small_Picture 32.png"/>
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				I've made fun of NPR more than my fair share, but Heather Chaplin recently did an interesting piece regarding the "games that got away." About 7 minutes of radio gives credit to three incredible games we've seen this year: Portal, Everyday Shooter, and Desktop Tower Defense. 				<a href="http://kotaku.com/338206/npr-has-good-taste-in-games" title="Click here to read more about NPR Has Good Taste In Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[WoW]]></category>
			<category><![CDATA[desktop tower defense]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[jonathan Mak]]></category>
			<category><![CDATA[Npr]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[the orange box]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 27 Dec 2007 16:20:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Black Friday on PSN Starts Now, Save 50%]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Black Friday on PSN Starts Now, Save 50%" href="http://kotaku.com/deals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deals</span></a></div -->					<div><a title="Click here to read Black Friday on PSN Starts Now, Save 50%" href="http://kotaku.com/325421/black-friday-on-psn-starts-now-save-50" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Black Friday on PSN Starts Now, Save 50%" alt="Click here to read Black Friday on PSN Starts Now, Save 50%" src="http://cache.kotaku.com/assets/images/9/2007/11/small_258751_full.jpg"/>
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				Now here's the kind of Black Friday sale we can get into. Here are the <em>very specific</em> instructions to save 50% on PlayStation Store downloads. 				<a href="http://kotaku.com/325421/black-friday-on-psn-starts-now-save-50" title="Click here to read more about Black Friday on PSN Starts Now, Save 50%">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/325421/black-friday-on-psn-starts-now-save-50]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-325421]]></guid>
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			<category><![CDATA[pixeljunk racers]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 21 Nov 2007 13:40:35 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Hanging with Everyday Shooter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hanging with Everyday Shooter" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Hanging with Everyday Shooter" href="http://kotaku.com/302719/hanging-with-everyday-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hanging with Everyday Shooter" alt="Click here to read Hanging with Everyday Shooter" src="http://cache.kotaku.com/assets/images/9/2007/09/small_tgs07-everydayshooter.jpg"/>
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				Everyday Shooter &mdash; that PSN release that you'll hopefully all be downloading a couple of weeks from now &mdash; had a presence at the show, with its creator, Canadian Jonathan Mak, on hand to give people a go at the game. Since the title isn't getting a Japanese release just yet, Mak was previewing the game from a laptop, and offering the use of earphones so that you could take in the game as it was meant to be played, meaning in a space where you can actually hear the music (not easy when you're located right next to Capcom's bombastic booth).				<a href="http://kotaku.com/302719/hanging-with-everyday-shooter" title="Click here to read more about Hanging with Everyday Shooter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302719/hanging-with-everyday-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302719]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 21:30:56 EDT]]></pubDate>
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			<title><![CDATA[Justify Your Everyday Shooter]]></title>
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								<a href="http://kotaku.com/301367/justify-your-everyday-shooter" title="Click here to read more about Justify Your Everyday Shooter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301367/justify-your-everyday-shooter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301367]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
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			<category><![CDATA[psn]]></category>
			<category><![CDATA[Queasy Games]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 17:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301367&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More PS3 Titles Coming From Everday Shooter Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More PS3 Titles Coming From Everday Shooter Creator" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read More PS3 Titles Coming From Everday Shooter Creator" href="http://kotaku.com/301386/more-ps3-titles-coming-from-everday-shooter-creator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More PS3 Titles Coming From Everday Shooter Creator" alt="Click here to read More PS3 Titles Coming From Everday Shooter Creator" src="http://cache.kotaku.com/assets/images/9/2007/09/small_EverydayShooter_1-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/EverydayShooter_1.jpg"></a>I am, to put it lightly, a huge fan of Jonathan Mark's Everyday Shooter. It's the sort of simple approach to gaming that both seems to get casual gaming and still provide the sort of experience that a hardcore gamer can enjoy.				<a href="http://kotaku.com/301386/more-ps3-titles-coming-from-everday-shooter-creator" title="Click here to read more about More PS3 Titles Coming From Everday Shooter Creator">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301386/more-ps3-titles-coming-from-everday-shooter-creator]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301386]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 16:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Everyday Shooter Live and Impressions]]></title>
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I first got a chance to play Everyday Shooter back when I was helping to judge for the 2007 Independent Games Festival. I found the game, find it, to be proof that a game doesn't have to be deep to be deep. It is, on its surface, just another top-down shooter, ala Asteroids or Geometry Wars, but there is so much more there. The music, which you can on some level influence, adds to the mood, the graphics, often quite trippy, also helps, but it's when they are combined with a very unique system of play that the whole thing comes together.				<a href="http://kotaku.com/287295/everyday-shooter-live-and-impressions" title="Click here to read more about Everyday Shooter Live and Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[livestream]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[EveryDay Shooter]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Shooter]]></category>
			<pubDate><![CDATA[Wed, 08 Aug 2007 12:41:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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