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		<title><![CDATA[Kotaku: Euphoria]]></title>
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			<title><![CDATA[Kotaku: Euphoria]]></title>
			<link>http://kotaku.com/tag/euphoria</link>
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		<description><![CDATA[Kotaku posts tagged Euphoria]]></description>
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			<title><![CDATA[These Are Some Of The Guys Who Made Red Dead Look So Good]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Are Some Of The Guys Who Made Red Dead Look So Good" href="http://kotaku.com/physics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">physics</span></a></div -->					<div><a title="Click here to read These Are Some Of The Guys Who Made Red Dead Look So Good" href="http://kotaku.com/5721040/these-are-some-of-the-guys-who-made-red-dead-look-so-good" class="pp_image">
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				<!-- videoId: 17987152 --><!-- /videoId: 17987152 --> Half the visual appeal of Red Dead Redemption is in the landscapes. Those were done by Rockstar. But the other half is John Marston's swagger, or the way a bandit gets caught in his horse's stirrups.				<a href="http://kotaku.com/5721040/these-are-some-of-the-guys-who-made-red-dead-look-so-good" title="Click here to read more about These Are Some Of The Guys Who Made Red Dead Look So Good">More&nbsp;&raquo;</a>
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			<category><![CDATA[Physics]]></category>
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			<pubDate><![CDATA[Thu, 30 Dec 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Backbreaker 2's Vengeance Is A Dish Served Hot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Backbreaker 2's Vengeance Is A Dish Served Hot" href="http://kotaku.com/igame-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">igameoftheday</span></a></div -->					<div><a title="Click here to read Backbreaker 2's Vengeance Is A Dish Served Hot" href="http://kotaku.com/5714386/backbreaker-2s-vengeance-is-a-dish-served-hot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Backbreaker 2's Vengeance Is A Dish Served Hot" alt="Click here to read Backbreaker 2's Vengeance Is A Dish Served Hot" src="http://cache.kotaku.com/assets/images/9/2010/12/small_ms_7p_ucyio_01.jpg"/>
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				<!-- videoId: MS_7p_ucyio --><!-- /videoId: MS_7p_ucyio --> Backbreaker's addictive Tackle Alley minigame put you on the field as a ballcarrier juking and spinning his way through 100-yard touchdown runs. Backbreaker 2: Vengeance puts you in the game on defense, blasting those showboats out of the water.				<a href="http://kotaku.com/5714386/backbreaker-2s-vengeance-is-a-dish-served-hot" title="Click here to read more about Backbreaker 2's Vengeance Is A Dish Served Hot">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Dec 2010 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Backbreaker Review: The Challenger Crashes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Backbreaker&lt;/em&gt; Review: The Challenger Crashes" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Backbreaker&lt;/em&gt; Review: The Challenger Crashes" href="http://kotaku.com/5553825/backbreaker-review-the-challenger-crashes" class="pp_image">
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				Twenty-five years ago saw the last game of the USFL - a league given no shot against the NFL's monopoly, but beloved to this day for the rebellious challenge it posed. Today, similarly pitted against the <em>Madden</em> monolith, comes <em>Backbreaker</em>.				<a href="http://kotaku.com/5553825/backbreaker-review-the-challenger-crashes" title="Click here to read more about Backbreaker Review: The Challenger Crashes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Jun 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Oxford U. to Profit from GTA IV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oxford U. to Profit from GTA IV" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read Oxford U. to Profit from GTA IV" href="http://kotaku.com/386921/oxford-u-to-profit-from-gta-iv" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/oxfordcoa.png"></a>Some portion of the £200M that Grand Theft Auto IV is projected to earn will find its way into the treasury of the U.K.'s world-renowned Oxford University. That's because the game's Euphoria engine was developed by two Oxford students using research at Oxford's zoology department.				<a href="http://kotaku.com/386921/oxford-u-to-profit-from-gta-iv" title="Click here to read more about Oxford U. to Profit from GTA IV">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 04 May 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Backbreaker Is Looking As Painful As Ever (In A Good Way)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Backbreaker Is Looking As Painful As Ever (In A Good Way)" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read Backbreaker Is Looking As Painful As Ever (In A Good Way)" href="http://kotaku.com/380969/backbreaker-is-looking-as-painful-as-ever-in-a-good-way" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Backbreaker Is Looking As Painful As Ever (In A Good Way)" alt="Click here to read Backbreaker Is Looking As Painful As Ever (In A Good Way)" src="http://cache.kotaku.com/assets/images/9/2008/04/small_Backbreaker_gawker_001.flv.jpg"/>
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				While I'm not the biggest sports fan, I'm always on the lookout for a new football game that will pull me back into the genre that I once enjoyed. Natural Motion (the company behind the lauded Euphoria engine from GTA IV and The Force Unleashed) is getting a lot of press for its dynamic, body-crashing AI in its upcoming football game, Backbreaker. And while all that looks fantastic in this new clip, I hope that the Flash compression hasn't ruined the beauty of the gigantic, hyperreal stadium in the background. God bless bloom lighting. 				<a href="http://kotaku.com/380969/backbreaker-is-looking-as-painful-as-ever-in-a-good-way" title="Click here to read more about Backbreaker Is Looking As Painful As Ever (In A Good Way)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Apr 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Talking Up GTAIV's Drunkening Technology]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Talking Up GTAIV's Drunkening Technology" href="http://kotaku.com/gtaiv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gtaiv</span></a></div -->					<div><a title="Click here to read Talking Up GTAIV's Drunkening Technology" href="http://kotaku.com/358945/talking-up-gtaivs-drunkening-technology" class="pp_image">
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				 We're all big fans of NaturalMotion's Euphoria animation system. Replacing canned animation with real-time model "simulation" is a <em>huge </em>step for games, both in terms of graphics but even more importantly in terms of gameplay, since with Euphoria no two attacks or moves will ever end the same way. The tech will feature in stuff like SW Force: Unleashed, Indiana Jones and Backbreaker, but we'll get our first real good look at it when GTAIV hits in April. And nowhere will it be better displayed than when star Niko...gets his drink on and has to stumble his way home, drunk off his tits.<blockquote>There is a drinking mini-game in very detailed form where you can get drunk and he can actually then stumble around and you have to get home. But all of that is fully simulated. So, it is not based on animation any more. It is actually all synthesized on the CPU. Which means that it has a completely different outcome every time you play.</blockquote> Realism schmlerism. Real-life drinking <em>always </em>has the same outcome. Least for me it does. Tears, hangover, fry-up breakfast. Wash, rinse, repeat. Simulate <em>that</em>, NaturalMotion.				<a href="http://kotaku.com/358945/talking-up-gtaivs-drunkening-technology" title="Click here to read more about Talking Up GTAIV's Drunkening Technology">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gtaiv]]></category>
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			<pubDate><![CDATA[Wed, 20 Feb 2008 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Indy Trailer Full of Gently Waving, Seagoing Invertebrates]]></title>
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				New Indy 2007 footage from LucasArts, in a faux German WW2 propaganda-flavored shell that calls to mind the flippant and endearing flavor of the old adventure games.  If they can preserve that feeling while imbuing it with fistfights and car chases, I'm going to be extremely pleased.  Computer and Video games, where I got this clip, says:				<a href="http://kotaku.com/197800/new-indy-trailer-full-of-gently-waving-seagoing-invertebrates" title="Click here to read more about New Indy Trailer Full of Gently Waving, Seagoing Invertebrates">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indiana Jones]]></category>
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			<pubDate><![CDATA[Wed, 30 Aug 2006 23:20:05 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Endorphin the Precursor to Euphoria]]></title>
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				<center> </center>

If you read my last update you'll know that things are a little unstable at the office today, so I did my best to check and see if we'd already posted this (sorta old) little movie demonstrating the post-ragdoll physics being used in the new Indiana Jones game. And I don't think we have.  Be sure to write outraged e-mails to the tips address if I'm wrong, 'kay?				<a href="http://kotaku.com/179495/endorphin-the-precursor-to-euphoria" title="Click here to read more about Endorphin the Precursor to Euphoria">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Jun 2006 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[LucasArts Promises Euphoria]]></title>
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				Speaking of dumb names for things, we received a press release announcing that the upcoming Indiana Jones game for the Xbox 360 will include technology called <em>euphoria</em>, a "behavioral-simulation engine" from NaturalMotion Ltd.				<a href="http://kotaku.com/170116/lucasarts-promises-euphoria" title="Click here to read more about LucasArts Promises Euphoria">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Apr 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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