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		<title><![CDATA[Kotaku: Escapist]]></title>
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			<title><![CDATA[Kotaku: Escapist]]></title>
			<link>http://kotaku.com/tag/escapist</link>
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		<link>http://kotaku.com/tag/escapist</link>
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		<description><![CDATA[Kotaku posts tagged Escapist]]></description>
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			<title><![CDATA[Roving Hackers &quot;LulzSec&quot; Take Down Minecraft, Escapist Magaine, and EVE Online]]></title>
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				According to their <a href="https://twitter.com/#!/LulzSec/status/80695749393920000">Twitter updates</a>, LulzSec has launched DDoS attacks&mdash;either on purpose or as a side effect of a mass hack attempt&mdash;that has taken down <em>EVE Online</em>, <em>Escapist</em> magazine, and <em>Minecraft</em>, proving conclusively that they hate everyone equally.				<a href="http://kotaku.com/5811827/roving-hackers-lulzsec-take-down-minecraft-escapist-magaine-and-eve-online" title="Click here to read more about Roving Hackers &quot;LulzSec&quot; Take Down Minecraft, Escapist Magaine, and EVE Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ccp]]></category>
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			<category><![CDATA[Eve Online]]></category>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Zero Punctuation On Edward Carnby And Not Being Alone In The Dark]]></title>
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Yes, it's from last week, but <a href="http://kotaku.com/tag/e308/">we were <em>busy</em></a>, so didn't get around to it. So enjoy it now, like cold, leftover pizza for breakfast. You know the drill: Yahtzee plays Alone in the Dark, Yahtzee plays the critic while making the game's faults seem far funnier than they actually <em>are</em>. And a lot funnier than the new intro/outro music, which seems specifically engineered to be as unsuitable as humanly possible.				<a href="http://kotaku.com/5027114/zero-punctuation-on-edward-carnby-and-not-being-alone-in-the-dark" title="Click here to read more about Zero Punctuation On Edward Carnby And Not Being Alone In The Dark">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zero Punctuation]]></category>
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			<category><![CDATA[yahtzee]]></category>
			<pubDate><![CDATA[Mon, 21 Jul 2008 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Yahtzee Skewers Heavenly Sword Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yahtzee Skewers Heavenly Sword Demo" href="http://kotaku.com/twing-twang/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">twingtwang</span></a></div -->					<div><a title="Click here to read Yahtzee Skewers Heavenly Sword Demo" href="http://kotaku.com/290086/yahtzee-skewers-heavenly-sword-demo" class="pp_image">
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				Yahtzee Croshaw is my hero. Having been discovered by The Escapist via his "Fully Ramblomatic" reviews of <a href="http://www.youtube.com/watch?v=jYQLR7dE5k4&mode=related&search=">Fable: The Lost Chapters</a> and the PS3 demo of <a href="http://www.youtube.com/watch?v=eWS9_nrKOPA&mode=related&search=">The Darkness</a>. He's a British-born writer living in Australia whose flash animations were among the best things on YouTube and now, by extension, The Escapist. This week in their Zero Punctuation segment he manages to cover everything I wanted to cover in my stories on the miniature <a href="http://kotaku.com/gaming/ps3/heavenly-sword-demo-impressions-283193.php">Heavenly Sword(s) demo</a> and <a href="http://kotaku.com/gaming/social/black-looks-on-re-5-racism-284725.php">Resident Evil 5 racism</a>, only much more amusing than I could ever hope to be. I hate him. I love him. Just go look for yourself, and report back to me your findings. 				<a href="http://kotaku.com/290086/yahtzee-skewers-heavenly-sword-demo" title="Click here to read more about Yahtzee Skewers Heavenly Sword Demo">More&nbsp;&raquo;</a>
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			<category><![CDATA[Twing Twang]]></category>
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			<pubDate><![CDATA[Thu, 16 Aug 2007 12:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[When Games and Art Collide]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Games and Art Collide" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read When Games and Art Collide" href="http://kotaku.com/258078/when-games-and-art-collide" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/05/57580760.jpg"></a>With the question of "Are video games art?  Can they be art?" being something of a hot issue in recent years, it's always interesting to see how "art for art's sake" and a profit-driven enterprise like, well, video games mash together occasionally.  This week's Escapist Magazine has an interesting article entitled <a href="http://www.escapistmagazine.com/issue/95/18">"Limit and Measure: Welcome to the World of Art Mods"</a>.  Something of a cross between (frequently wacky) performance art and run of the mill mods that many people add to their games, art mods				<a href="http://kotaku.com/258078/when-games-and-art-collide" title="Click here to read more about When Games and Art Collide">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
			<category><![CDATA[Escapist]]></category>
			<pubDate><![CDATA[Sun, 06 May 2007 17:30:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Game Journalism... Wait! Don't Stop Reading!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Journalism... Wait! Don't Stop Reading!" href="http://kotaku.com/escapist/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">escapist</span></a></div -->					<div><a title="Click here to read Game Journalism... Wait! Don't Stop Reading!" href="http://kotaku.com/214835/game-journalism-wait-dont-stop-reading" class="pp_image">
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				Normally we're not the types to link to navel gazing, incestual circle jerks where game journalists talk about the state of gaming journalism. It's normally just so tired. All that self important introspection that no one but game journalists care about? It really wears you out.				<a href="http://kotaku.com/214835/game-journalism-wait-dont-stop-reading" title="Click here to read more about Game Journalism... Wait! Don't Stop Reading!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Nov 2006 22:40:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How to Write A Women-In-Games Article]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Write A Women-In-Games Article" href="http://kotaku.com/boobs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boobs</span></a></div -->					<div><a title="Click here to read How to Write A Women-In-Games Article" href="http://kotaku.com/177008/how-to-write-a-women+in+games-article" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Write A Women-In-Games Article" alt="Click here to read How to Write A Women-In-Games Article" src="http://cache.kotaku.com/assets/images/9/2006/05/laraschest.jpg"/>
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        <div class="FloatHack"></div>
    

      Perhaps the most obnoxious element about the occasional Escapist article concerning the misogynistic subjugation of females by game devs is the nagging suspicion the reader gets that the author is only writing it in a misguided attempt to get laid. As if a few hundred words of simpering apologetics about the fact that men actually find busty polygonal women in spandex attractive is going to make female gamers the world over see the author's sensitive soul through his pale, flabby shell. 				<a href="http://kotaku.com/177008/how-to-write-a-women+in+games-article" title="Click here to read more about How to Write A Women-In-Games Article">More&nbsp;&raquo;</a>
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			<category><![CDATA[Women In Games]]></category>
			<pubDate><![CDATA[Tue, 30 May 2006 16:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Richard Bartle on the Sex MUD That Almost Was]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Richard Bartle on the Sex MUD That Almost Was" href="http://kotaku.com/mud/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mud</span></a></div -->					<div><a title="Click here to read Richard Bartle on the Sex MUD That Almost Was" href="http://kotaku.com/171509/richard-bartle-on-the-sex-mud-that-almost-was" class="pp_image">
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				<a href="http://www.kotaku.com/images/2006/05/r_virtual_jenna.jpg"></a>As all Kotaku readers know, Second Life is the virtual world most famous for finally allowing Wagner James Au to experience the semblance of getting laid. But what would he have done if Second Life had never been created? To what game would WJA and Second Life's panoply of virtual prostitutes flocked <em>then</em>?				<a href="http://kotaku.com/171509/richard-bartle-on-the-sex-mud-that-almost-was" title="Click here to read more about Richard Bartle on the Sex MUD That Almost Was">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 May 2006 12:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Geek Wear Gets Chic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geek Wear Gets Chic" href="http://kotaku.com/escapist/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">escapist</span></a></div -->					<div><a title="Click here to read Geek Wear Gets Chic" href="http://kotaku.com/159163/geek-wear-gets-chic" class="pp_image">
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				I love the fact that gaming apparel has quietly slipped from geek wear to chic wear. OK, maybe not chic, but it was the only fashion word I could think of that rhymed with geek. Kyle Orland, of Video Game Media Watch, wrote an interesting story about the rising mainstream popularity of geek fashion for the Escapist a few weeks back. The best part is that he quoted are very own weekend editor Michael McWhertor, who also runs Geek on Stun.				<a href="http://kotaku.com/159163/geek-wear-gets-chic" title="Click here to read more about Geek Wear Gets Chic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Chic]]></category>
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			<pubDate><![CDATA[Wed, 08 Mar 2006 12:00:39 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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