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		<title><![CDATA[Kotaku: Episodic Gaming]]></title>
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			<title><![CDATA[Kotaku: Episodic Gaming]]></title>
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		<link>http://kotaku.com/tag/episodic gaming</link>
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		<description><![CDATA[Kotaku posts tagged Episodic Gaming]]></description>
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			<title><![CDATA[Telltale Games Nabs Law & Order: Los Angeles For Its Latest Episodic Series]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Telltale Games Nabs &lt;em&gt;Law &amp; Order: Los Angeles&lt;/em&gt; For Its Latest Episodic Series" href="http://kotaku.com/dick-wolf/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dickwolf</span></a></div -->					<div><a title="Click here to read Telltale Games Nabs &lt;em&gt;Law &amp; Order: Los Angeles&lt;/em&gt; For Its Latest Episodic Series" href="http://kotaku.com/5793304/telltale-games-nabs-law--order-los-angeles-for-its-latest-episodic-series" class="pp_image">
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				The Telltale Games factory has added one more property to its lengthy episodic games portfolio, NBC crime procedural Law & Order: Los Angeles. With Back to the Future, Jurassic Park, The Walking Dead and many, many more episodic series on its plate, why Law & Order?				<a href="http://kotaku.com/5793304/telltale-games-nabs-law--order-los-angeles-for-its-latest-episodic-series" title="Click here to read more about Telltale Games Nabs Law & Order: Los Angeles For Its Latest Episodic Series">More&nbsp;&raquo;</a>
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			<category><![CDATA[dick wolf]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[Law & Order: Los Angeles]]></category>
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			<pubDate><![CDATA[Mon, 18 Apr 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Episodic Gaming Invades the iPad with Sam & Max]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Episodic Gaming Invades the iPad with Sam &amp; Max" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read Episodic Gaming Invades the iPad with Sam &amp; Max" href="http://kotaku.com/5508132/episodic-gaming-invades-the-ipad-with-sam--max" class="pp_image">
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				 We are, for the most part, limiting news of new games hitting the 700 and growing iPad gaming library to our<a href="http://kotaku.com/5502258/ipad-games-the-ultimate-gamers-guide-to-apples-ipad-[updated/gallery/?skyline=true&s=i"> enormous iPad guide</a>. But Sam & Max deserve their own mention.				<a href="http://kotaku.com/5508132/episodic-gaming-invades-the-ipad-with-sam--max" title="Click here to read more about Episodic Gaming Invades the iPad with Sam & Max">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sam & Max]]></category>
			<category><![CDATA[Telltale Games]]></category>
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			<pubDate><![CDATA[Fri, 02 Apr 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Telltale Designer on Strong Bad, Episodic Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Telltale Designer on Strong Bad, Episodic Gaming" href="http://kotaku.com/telltale/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">telltale</span></a></div -->					<div><a title="Click here to read Telltale Designer on Strong Bad, Episodic Gaming" href="http://kotaku.com/5074237/telltale-designer-on-strong-bad-episodic-gaming" class="pp_image">
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				 Telltale Games has been churning out the episodes of their <i>Sam & Max</i> and <i>Strong Bad</i> series; GameSetWatch talked to Mike Stemmle, LucasArts veteran and current Telltale writer and designer, about the Telltale design process, the veteran-friendly atmosphere (unsurprisingly, the Telltale ranks are full of other LucasArts veterans), and the potentials for non-licensed IP.  On the inner workings of Telltale, Stemmle has this to say:				<a href="http://kotaku.com/5074237/telltale-designer-on-strong-bad-episodic-gaming" title="Click here to read more about Telltale Designer on Strong Bad, Episodic Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Telltale]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[strong bad]]></category>
			<pubDate><![CDATA[Sun, 02 Nov 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ron Gilbert on Episodic Gaming and the Film Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Gilbert on Episodic Gaming and the Film Industry" href="http://kotaku.com/monkey-island/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">monkeyisland</span></a></div -->					<div><a title="Click here to read Ron Gilbert on Episodic Gaming and the Film Industry" href="http://kotaku.com/5022344/ron-gilbert-on-episodic-gaming-and-the-film-industry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ron Gilbert on Episodic Gaming and the Film Industry" alt="Click here to read Ron Gilbert on Episodic Gaming and the Film Industry" src="http://cache.kotaku.com/assets/images/9/2008/07/c8/10/c810b9ce7d0c170ceed0cad9d0142400.jpg"/>
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				 Ron Gilbert is probably best known for his work at LucasArts, where he worked on such favorites as <i>Maniac Mansion</i>, <i>The Secret of Monkey Island</i>, and <i>Day Of The Tentacle</i>.  Most recently, he's worked on <i>Penny Arcade Adventures</i> and has a forthcoming title called <i>DeathSpank</i>.  Gamasutra sat down for a somewhat lengthy interview, discussing the episodic model, working within the current industry framework, and moving outside the current studio framework into a more 'Hollywood' type model.  On this aspect (shifting to a more 'team' based approach where people come together to work on specific projects), he's got this to say:				<a href="http://kotaku.com/5022344/ron-gilbert-on-episodic-gaming-and-the-film-industry" title="Click here to read more about Ron Gilbert on Episodic Gaming and the Film Industry">More&nbsp;&raquo;</a>
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			<category><![CDATA[Monkey Island]]></category>
			<category><![CDATA[Episodic gaming]]></category>
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			<category><![CDATA[Maniac Mansion]]></category>
			<category><![CDATA[penny arcade adventures]]></category>
			<category><![CDATA[Ron Gilbert]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Sun, 06 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Why Does Sam & Max Work While Other Episodic Stuff Fails?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Does Sam &amp; Max Work While Other Episodic Stuff Fails?" href="http://kotaku.com/sam-%26-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sammax</span></a></div -->					<div><a title="Click here to read Why Does Sam &amp; Max Work While Other Episodic Stuff Fails?" href="http://kotaku.com/378090/why-does-sam--max-work-while-other-episodic-stuff-fails" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Does Sam &amp; Max Work While Other Episodic Stuff Fails?" alt="Click here to read Why Does Sam &amp; Max Work While Other Episodic Stuff Fails?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_sammmax.jpg"/>
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				 It's an interesting question. Telltale's own Bone died before its time, SiN did likewise, and most full game sequels come around faster than Half-Life 2's "episodes". So why, the, does Sam & Max stand as the only successful episodic series to date? <blockquote> For the other companies, Valve and Ritual, they made a lot of the mistakes we did early on. But we stuck to our guns and kept going, while they had so many other things going on at the same time. They bailed out a little earlier. We were all in it together then they dropped off.</blockquote> That was Telltale's Dan Connors basically saying that since <em>all </em>episodic gaming's going to make mistakes, best to make sure your episodes are as cheap and fast to produce as Sam & Max is. Budding episodic developers, take note. 				<a href="http://kotaku.com/378090/why-does-sam--max-work-while-other-episodic-stuff-fails" title="Click here to read more about Why Does Sam & Max Work While Other Episodic Stuff Fails?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sam & Max]]></category>
			<category><![CDATA[episodic gaming]]></category>
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			<category><![CDATA[Telltale Games]]></category>
			<pubDate><![CDATA[Thu, 10 Apr 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kevin Bruner On Why Episodic Gaming Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kevin Bruner On Why Episodic Gaming Works" href="http://kotaku.com/game-development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopment</span></a></div -->					<div><a title="Click here to read Kevin Bruner On Why Episodic Gaming Works" href="http://kotaku.com/274042/kevin-bruner-on-why-episodic-gaming-works" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/07/boscos_800x600.jpg"></a> Kevin Bruner, one of the people behind Telltale Games and their <i>Sam and Max</i> series, sat down with gamesindustry.biz at the Nordic Game conference and talked about the promise and peril of episodic gaming - with mostly really positive things to say.  His thoughts on the benefits of episodic games for developers reminded me of John Laurence's comments on the micro-transaction model - essentially, it allows more freedom to the developer to create what they want, since 'risk and cost can be lowered up front':				<a href="http://kotaku.com/274042/kevin-bruner-on-why-episodic-gaming-works" title="Click here to read more about Kevin Bruner On Why Episodic Gaming Works">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Telltale Games]]></category>
			<pubDate><![CDATA[Sun, 01 Jul 2007 14:30:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Telltale Scores Millions For New Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Telltale Scores Millions For New Development" href="http://kotaku.com/investor-pride/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">investorpride</span></a></div -->					<div><a title="Click here to read Telltale Scores Millions For New Development" href="http://kotaku.com/268279/telltale-scores-millions-for-new-development" class="pp_image">
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				Telltale Games, responsible for the episodic releases of <em>Sam & Max</em>, are on the receiving of a big, fat investment check. The company has snapped up $6 million in venture funding to focus development on new titles, hire new staff and expand its games to "additional hardware platforms." Telltale CTO and co-found Kevin Bruner said of the deal "We're extremely pleased." Who would've thought that 6 million bucks equates to "extremely pleased"?				<a href="http://kotaku.com/268279/telltale-scores-millions-for-new-development" title="Click here to read more about Telltale Scores Millions For New Development">More&nbsp;&raquo;</a>
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			<category><![CDATA[investor pride]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[Sam & Max]]></category>
			<category><![CDATA[Telltale Games]]></category>
			<pubDate><![CDATA[Tue, 12 Jun 2007 19:20:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sam & Max Coming To Wii, 360? Maybe Even PS3!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam &amp; Max Coming To Wii, 360? Maybe Even PS3!" href="http://kotaku.com/sam-%26-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sammax</span></a></div -->					<div><a title="Click here to read Sam &amp; Max Coming To Wii, 360? Maybe Even PS3!" href="http://kotaku.com/245703/sam--max-coming-to-wii-360-maybe-even-ps3" class="pp_image">
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				Shacknews' Chris Remo caught up with Telltale Games CEO Dan Connors recently to talk about the episodic series Sam & Max. Now on its fourth chapter, the game may be hopping from the PC and the Gametap subscription service over to consoles.				<a href="http://kotaku.com/245703/sam--max-coming-to-wii-360-maybe-even-ps3" title="Click here to read more about Sam & Max Coming To Wii, 360? Maybe Even PS3!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sam & Max]]></category>
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			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 20 Mar 2007 20:20:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[SiN Episodes NOT Canned?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SiN Episodes NOT Canned?" href="http://kotaku.com/sin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sin</span></a></div -->					<div><a title="Click here to read SiN Episodes NOT Canned?" href="http://kotaku.com/232628/sin-episodes-not-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SiN Episodes NOT Canned?" alt="Click here to read SiN Episodes NOT Canned?" src="http://cache.kotaku.com/assets/images/9/2007/01/small_sin_episodes_not_canned.jpg"/>
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      After reading that developer Ritual Entertainment had been <a href="http://kotaku.com/gaming/ritual/ritual-entertainment-bought-by-casual-games-dev-231268.php">aquired by casual games house MumboJumbo</a>, I assumed we'd never hear from the SiN crew ever again. I also theorized that SiN Episodes: Emergence was a certified sales failure (fortunately, that's not in print). Turns out I was <em>about</em> 74.2% wrong.				<a href="http://kotaku.com/232628/sin-episodes-not-canned" title="Click here to read more about SiN Episodes NOT Canned?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/232628/sin-episodes-not-canned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-232628]]></guid>
			<category><![CDATA[Sin]]></category>
			<category><![CDATA[episodic gaming]]></category>
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			<category><![CDATA[Ritual]]></category>
			<category><![CDATA[Sin Episodes]]></category>
			<pubDate><![CDATA[Tue, 30 Jan 2007 19:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[SiN Episodes Canned?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SiN Episodes Canned?" href="http://kotaku.com/sin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sin</span></a></div -->					<div><a title="Click here to read SiN Episodes Canned?" href="http://kotaku.com/222074/sin-episodes-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SiN Episodes Canned?" alt="Click here to read SiN Episodes Canned?" src="http://cache.kotaku.com/assets/images/9/2006/12/sineps_rip.jpg"/>
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				Is SiN Episodes already done? After making what seemed like a minor splash on the Steam platform with its first episode, the Games For Windows magazine crew sounds down on the future of Ritual Entertainment's episodic title, SiN Episodes, on their weekly podcast.				<a href="http://kotaku.com/222074/sin-episodes-canned" title="Click here to read more about SiN Episodes Canned?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/222074/sin-episodes-canned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-222074]]></guid>
			<category><![CDATA[Sin]]></category>
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			<category><![CDATA[games for windows]]></category>
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			<category><![CDATA[ritual entertainment]]></category>
			<category><![CDATA[Sin Episodes]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Fri, 15 Dec 2006 18:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=222074&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sam & Max: Episode 2 Hits Before Holidays]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam &amp; Max: Episode 2 Hits Before Holidays" href="http://kotaku.com/sam-%26-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sammax</span></a></div -->					<div><a title="Click here to read Sam &amp; Max: Episode 2 Hits Before Holidays" href="http://kotaku.com/218807/sam--max-episode-2-hits-before-holidays" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sam &amp; Max: Episode 2 Hits Before Holidays" alt="Click here to read Sam &amp; Max: Episode 2 Hits Before Holidays" src="http://cache.kotaku.com/assets/images/9/2006/12/small_sam_and_max_ep2.jpg"/>
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				Sam & Max fans, your new episode is almost ready. The next chapter "Situation: Comedy" is due to hit the Gametap service on December 21st for an early Xmas present, then available non-subscribers and season owners after the new year.				<a href="http://kotaku.com/218807/sam--max-episode-2-hits-before-holidays" title="Click here to read more about Sam & Max: Episode 2 Hits Before Holidays">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/218807/sam--max-episode-2-hits-before-holidays]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-218807]]></guid>
			<category><![CDATA[Sam & Max]]></category>
			<category><![CDATA[episodic gaming]]></category>
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			<category><![CDATA[Telltale Games]]></category>
			<pubDate><![CDATA[Fri, 01 Dec 2006 22:40:24 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=218807&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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