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		<title><![CDATA[Kotaku: Episodic Content]]></title>
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			<title><![CDATA[Kotaku: Episodic Content]]></title>
			<link>http://kotaku.com/tag/episodic content</link>
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		<link>http://kotaku.com/tag/episodic content</link>
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		<description><![CDATA[Kotaku posts tagged Episodic Content]]></description>
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			<title><![CDATA[Take-Two: Retail Stores Will Be Here For Awhile]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take-Two: Retail Stores Will Be Here For Awhile" href="http://kotaku.com/downloadable-content/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadablecontent</span></a></div -->					<div><a title="Click here to read Take-Two: Retail Stores Will Be Here For Awhile" href="http://kotaku.com/5403217/take+two-retail-stores-will-be-here-for-awhile" class="pp_image">
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				 While download games are certainly becoming more popular, Take-Two CEO Ben Feder doesn't think packaged games are going anywhere anytime soon.				<a href="http://kotaku.com/5403217/take+two-retail-stores-will-be-here-for-awhile" title="Click here to read more about Take-Two: Retail Stores Will Be Here For Awhile">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5403217/take+two-retail-stores-will-be-here-for-awhile]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5403217]]></guid>
			<category><![CDATA[downloadable content]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Take-Two]]></category>
			<pubDate><![CDATA[Thu, 12 Nov 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Closer Look At WiiWare's Dark "Last Flight"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Closer Look At WiiWare's Dark &quot;Last Flight&quot;" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read A Closer Look At WiiWare's Dark &quot;Last Flight&quot;" href="http://kotaku.com/5377074/a-closer-look-at-wiiwares-dark-last-flight/gallery/" class="pp_image">
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				Upcoming action-adventure horror WiiWare game <a class="autolink" title="Click here to read more posts tagged LAST FLIGHT" title="Click here to read more posts tagged LAST FLIGHT" href="http://kotaku.com/tag/last-flight/">Last Flight</a> will deliver its cel-shaded tale of vampires on a plane over four episodes, developers <a class="autolink" title="Click here to read more posts tagged BLOOBER TEAM" title="Click here to read more posts tagged BLOOBER TEAM" href="http://kotaku.com/tag/bloober-team/">Bloober Team</a> told Kotaku today.				<a href="http://kotaku.com/5377074/a-closer-look-at-wiiwares-dark-last-flight/gallery/" title="Click here to read more about A Closer Look At WiiWare's Dark "Last Flight"">More&nbsp;&raquo;</a>
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			<category><![CDATA[wiiware]]></category>
			<category><![CDATA[Bloober team]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Last flight]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 08 Oct 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Busta Rhymes Debuting New Song in Lost & Damned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Busta Rhymes Debuting New Song in Lost &amp; Damned" href="http://kotaku.com/grand-theft-auto-iv%7c-the-lost-and-damned/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftautoivthelostanddamned</span></a></div -->					<div><a title="Click here to read Busta Rhymes Debuting New Song in Lost &amp; Damned" href="http://kotaku.com/5146654/busta-rhymes-debuting-new-song-in-lost--damned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Busta Rhymes Debuting New Song in Lost &amp; Damned" alt="Click here to read Busta Rhymes Debuting New Song in Lost &amp; Damned" src="http://cache.kotaku.com/assets/images/9/2009/02/ALeqM5iFtUKTn7y-38WiHGSK7RfYhzUcBg.jpg"/>
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				We've talked in detail about Grand Theft Auto IV's upcoming downloadable episode, but the Associated Press breaks down the music the game will feature, including at least one debut.				<a href="http://kotaku.com/5146654/busta-rhymes-debuting-new-song-in-lost--damned" title="Click here to read more about Busta Rhymes Debuting New Song in Lost & Damned">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5146654/busta-rhymes-debuting-new-song-in-lost--damned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5146654]]></guid>
			<category><![CDATA[grand theft auto iv: The lost and damned]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 04 Feb 2009 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rockstar Experimenting with Episodic Content]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar Experimenting with Episodic Content" href="http://kotaku.com/grand-theft-auto-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftautoiv</span></a></div -->					<div><a title="Click here to read Rockstar Experimenting with Episodic Content" href="http://kotaku.com/354716/rockstar-experimenting-with-episodic-content" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rockstar Experimenting with Episodic Content" alt="Click here to read Rockstar Experimenting with Episodic Content" src="http://cache.kotaku.com/assets/images/9/2011/11/5fdef633212b8a8ad3ae6c6f9a24102b.jpg"/>
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				The Châteaux Marmont is one of those nondescript hotels that you need to know where it is to find. Fortunately, it's across the street from larger than life Rocky and Bullwinkle statues, so my cab driver was able to drop me right at the entrance, which happens to be a steep cobblestoned driveway that leads to a glass door.				<a href="http://kotaku.com/354716/rockstar-experimenting-with-episodic-content" title="Click here to read more about Rockstar Experimenting with Episodic Content">More&nbsp;&raquo;</a>
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			<category><![CDATA[grand theft auto IV]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 11 Feb 2008 15:00:20 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[EA Balks at Idea of Episodic Madden]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Balks at Idea of Episodic Madden" href="http://kotaku.com/hells-no/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hellsno</span></a></div -->					<div><a title="Click here to read EA Balks at Idea of Episodic Madden" href="http://kotaku.com/294559/ea-balks-at-idea-of-episodic-madden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Balks at Idea of Episodic Madden" alt="Click here to read EA Balks at Idea of Episodic Madden" src="http://cache.kotaku.com/assets/images/9/2007/08/small_madtackle.jpg"/>
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				I wrote up a feature for the Rocky earlier this month on the latest installment of Madde. It was mostly a guide to what's new in the latest versions and how the developer continues to squeeze some semblance of originality out of an 18-year-old franchise. 18! So Madden is actual legal. Isn't that shocking?				<a href="http://kotaku.com/294559/ea-balks-at-idea-of-episodic-madden" title="Click here to read more about EA Balks at Idea of Episodic Madden">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/294559/ea-balks-at-idea-of-episodic-madden]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-294559]]></guid>
			<category><![CDATA[hells no]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Madden]]></category>
			<pubDate><![CDATA[Wed, 29 Aug 2007 10:00:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=294559&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor Mill: PSP Hard Drive and Placeshifting support?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor Mill: PSP Hard Drive and Placeshifting support?" href="http://kotaku.com/rumor-mill/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumormill</span></a></div -->					<div><a title="Click here to read Rumor Mill: PSP Hard Drive and Placeshifting support?" href="http://kotaku.com/188473/rumor-mill-psp-hard-drive-and-placeshifting-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor Mill: PSP Hard Drive and Placeshifting support?" alt="Click here to read Rumor Mill: PSP Hard Drive and Placeshifting support?" src="http://cache.kotaku.com/assets/images/9/2006/07/small_me_jaffe.jpg"/>
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      A set of Playstation Portable rumors rumbled our way this week. Both of them sound very possible and, if true, could give PSP owners a bit of a light at the end of the tunnel.				<a href="http://kotaku.com/188473/rumor-mill-psp-hard-drive-and-placeshifting-support" title="Click here to read more about Rumor Mill: PSP Hard Drive and Placeshifting support?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/188473/rumor-mill-psp-hard-drive-and-placeshifting-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-188473]]></guid>
			<category><![CDATA[Rumor Mill]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Hard Drive]]></category>
			<category><![CDATA[Jaffe]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation Portable]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 20 Jul 2006 12:51:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Madden On Its Last Legs?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Madden On Its Last Legs?" href="http://kotaku.com/madden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madden</span></a></div -->					<div><a title="Click here to read Madden On Its Last Legs?" href="http://kotaku.com/187620/madden-on-its-last-legs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Madden On Its Last Legs?" alt="Click here to read Madden On Its Last Legs?" src="http://cache.kotaku.com/assets/images/9/2006/07/small_MAD07HFx360PFTfront.jpg"/>
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      Never-ending sports franchise Madden hits stores on August 22 to sate America's insatiable thirst for all things football. This time around EA, king of multi-SKUs, is releasing a Hall of Fame edition for both the Playstation 2 and the Xbox 360.				<a href="http://kotaku.com/187620/madden-on-its-last-legs" title="Click here to read more about Madden On Its Last Legs?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/187620/madden-on-its-last-legs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187620]]></guid>
			<category><![CDATA[Madden]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Football]]></category>
			<category><![CDATA[Madden 07]]></category>
			<category><![CDATA[Madden hall of fame]]></category>
			<pubDate><![CDATA[Sun, 16 Jul 2006 12:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187620&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mark Rein Hates Episodic Content]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Hates Episodic Content" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Mark Rein Hates Episodic Content" href="http://kotaku.com/186813/mark-rein-hates-episodic-content" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mark Rein Hates Episodic Content" alt="Click here to read Mark Rein Hates Episodic Content" src="http://cache.kotaku.com/assets/images/9/2006/07/113155234741_MarkReinIsNowATarget.jpg"/>
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      At the recent Develop Conference in Brighton England, Epic Games VP Mark Rein foamed at the mouth about episodic content, then leaped over the podium, ripped Gabe Newell's still beating heart out of his chest, consumed it, then let out a primal scream while staring unblinking into the sun.				<a href="http://kotaku.com/186813/mark-rein-hates-episodic-content" title="Click here to read more about Mark Rein Hates Episodic Content">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/186813/mark-rein-hates-episodic-content]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-186813]]></guid>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Develop Conference]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Wed, 12 Jul 2006 16:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=186813&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Guardian Gamesblog Looks at Alternative Funding Models for Games]]></title>
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			<![CDATA[
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				The Guardian Gamesblog has a look at alternative funding models for gaming companies. They give their thoughts on in-game advertisement, episodic content and the Hollywood model, where game companies keep small staffs and simply contract freelance artists and designers for each game. Here's some of their thoughts on in-game advertisement:				<a href="http://kotaku.com/170956/guardian-gamesblog-looks-at-alternative-funding-models-for-games" title="Click here to read more about Guardian Gamesblog Looks at Alternative Funding Models for Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/170956/guardian-gamesblog-looks-at-alternative-funding-models-for-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-170956]]></guid>
			<category><![CDATA[Advertisements]]></category>
			<category><![CDATA[Episodic Content]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[In-game Advertisements]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[Swat 4]]></category>
			<pubDate><![CDATA[Tue, 02 May 2006 18:40:23 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=170956&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Half-Life 2 Not Needed for Episodes?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Half-Life 2&lt;/i&gt; Not Needed for &lt;i&gt;Episodes&lt;/i&gt;?" href="http://kotaku.com/half_life-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halflife2</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Half-Life 2&lt;/i&gt; Not Needed for &lt;i&gt;Episodes&lt;/i&gt;?" href="http://kotaku.com/156819/half+life-2-not-needed-for-episodes" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/half-life2_logos.jpg"></a>Eurogamer <a href="http://www.eurogamer.net/article.php?article_id=63038">reports</a> that <i>Half-Life 2: Episode 1</i> won't actually need <i>HL2</i> to play. Valve is hoping to get four to six hours of single player content out of <i>Episode 1</i> for $19.99 with a similar pricing structure for the already-along-in development <i>Episode 2</i>. 				<a href="http://kotaku.com/156819/half+life-2-not-needed-for-episodes" title="Click here to read more about Half-Life 2 Not Needed for Episodes?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Feb 2006 12:40:52 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Valve: Half-Life 2 Episode 2 on the Way]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve: &lt;i&gt;Half-Life 2&lt;/i&gt; Episode 2 on the Way" href="http://kotaku.com/half_life-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halflife2</span></a></div -->					<div><a title="Click here to read Valve: &lt;i&gt;Half-Life 2&lt;/i&gt; Episode 2 on the Way" href="http://kotaku.com/156004/valve-half+life-2-episode-2-on-the-way" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/HL2Gordie.jpg"></a>Even though the masses are still waiting on the first installment of Valve's <i>Half-Life 2</i> episodes, Robin Walker told <a href="http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php?id=134629">Computer and Video Games</a> that the second episode had been in development "for some time." Maybe the first episode didn't end up as long as Valve had hoped so they started on a second episode? Or maybe they see just how forward thinking episodic content done right <i>could</i> be for the industry (not to mention an easy way to make tons of money via Steam). 				<a href="http://kotaku.com/156004/valve-half+life-2-episode-2-on-the-way" title="Click here to read more about Valve: Half-Life 2 Episode 2 on the Way">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Feb 2006 10:40:55 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Just Chill To The Next Half-Life 2 Episode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Just Chill To The Next Half-Life 2 Episode" href="http://kotaku.com/half_life-2%7c-aftermath/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halflife2aftermath</span></a></div -->					<div><a title="Click here to read Just Chill To The Next Half-Life 2 Episode" href="http://kotaku.com/154222/just-chill-to-the-next-half+life-2-episode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Just Chill To The Next Half-Life 2 Episode" alt="Click here to read Just Chill To The Next Half-Life 2 Episode" src="http://cache.kotaku.com/assets/images/9/2006/02/hl2_ep1_alyx.jpg"/>
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				Remember <em>Half-Life 2: Aftermath</em>? The expansion pack of sorts that picks up where HL2 left off? Well, start calling it <em>Half-Life 2: Episode One</em>! Wait. Episode One? But isn't this the second part of the second part of the <em>Half-Life</em> story, and wasn't Lost Coast already released as a new level? I'm so confused! Even more confusing is what will actually be released on April 24th. V-man Doug Lombardi says Ep. 1 will be indicative of the "beginning of a regular flow of content" from the company. Cue holding of breath.				<a href="http://kotaku.com/154222/just-chill-to-the-next-half+life-2-episode" title="Click here to read more about Just Chill To The Next Half-Life 2 Episode">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Feb 2006 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Telltale CTO Talks "Storied Adventures"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Telltale CTO Talks &quot;Storied Adventures&quot;" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Telltale CTO Talks &quot;Storied Adventures&quot;" href="http://kotaku.com/135802/telltale-cto-talks-storied-adventures" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Telltale CTO Talks &quot;Storied Adventures&quot;" alt="Click here to read Telltale CTO Talks &quot;Storied Adventures&quot;" src="http://cache.kotaku.com/assets/images/9/2005/11/ss_bn_phoneyPossums-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/ss_bn_phoneyPossums.jpg"></a><a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=1531&Itemid=2">Next Generation</a> talks with Kevin Bruner, CTO of Telltale, on the company's outlook for distributing episodic content and digital distribution. Telltale, the company behind <i>Grim Fandango</i> and <i>Monkey Island</i>, is using a distribution model that circumvents publishers and gets products into the consumers hands quickly. "The old adventure games [we used to do at Lucas] we look at as feature film production. What we're doing here is more television studio-like," Bruner said. Episodic content that retains the adventure game-style of their previous work, I'm interested.				<a href="http://kotaku.com/135802/telltale-cto-talks-storied-adventures" title="Click here to read more about Telltale CTO Talks "Storied Adventures"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Nov 2005 08:50:16 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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