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		<title><![CDATA[Kotaku: Epicenter Studios]]></title>
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			<title><![CDATA[Kotaku: Epicenter Studios]]></title>
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		<description><![CDATA[Kotaku posts tagged Epicenter Studios]]></description>
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			<title><![CDATA[Review: Rock of the Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: Rock of the Dead" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: Rock of the Dead" href="http://kotaku.com/5669062/review-rock-of-the-dead" class="pp_image">
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				Kill zombies. Do it with a guitar controller. The concept behind Rock of the Dead sure sounds like a brilliant idea, but the horrible reality of this tedious "strum or die" game quickly sets in.				<a href="http://kotaku.com/5669062/review-rock-of-the-dead" title="Click here to read more about Review: Rock of the Dead">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
			<category><![CDATA[Conspiracy entertainment]]></category>
			<category><![CDATA[epicenter studios]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rock of the dead]]></category>
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			<category><![CDATA[ufo interactive]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Critters, Art, and Development: Epicenter Studios' Bryan Jury]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Critters, Art, and Development: Epicenter Studios' Bryan Jury" href="http://kotaku.com/epicenter-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicenterstudios</span></a></div -->					<div><a title="Click here to read Critters, Art, and Development: Epicenter Studios' Bryan Jury" href="http://kotaku.com/5041064/critters-art-and-development-epicenter-studios-bryan-jury" class="pp_image">
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				  Epicenter Studios (<i>Critter Round-Up</i>, <i>Real Heroes: Firefighter</i>) cofounder Bryan Jury sent us a heads up about an interview he did with GameCritics.com's Brad Gallaway.  While I found his email references to himself in third person a little odd, I'll give him the benefit of the doubt since the interview was pretty good.  He described it as "a former Call of Duty producer-type from Activision, talks about starting up an independent studio, kind of trashes Gears of War in an answer about games being art, and explains how they got their first game deal," which more or less hits the nail on the head.  On 'games as art,' he's got this to say:				<a href="http://kotaku.com/5041064/critters-art-and-development-epicenter-studios-bryan-jury" title="Click here to read more about Critters, Art, and Development: Epicenter Studios' Bryan Jury">More&nbsp;&raquo;</a>
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			<category><![CDATA[Epicenter studios]]></category>
			<category><![CDATA[Critter round-up]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Real Heroes: Firefighter]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii-ware]]></category>
			<pubDate><![CDATA[Sun, 24 Aug 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Real Heroes: Engine Company 13 Brings Firefighting Fun To Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Heroes: Engine Company 13 Brings Firefighting Fun To Wii" href="http://kotaku.com/backdraft%7c-the-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">backdraftthegame</span></a></div -->					<div><a title="Click here to read Real Heroes: Engine Company 13 Brings Firefighting Fun To Wii" href="http://kotaku.com/271156/real-heroes-engine-company-13-brings-firefighting-fun-to-wii" class="pp_image">
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				Firefighting video games haven't seen much in the way of blockbuster success. Sega's attempts, <em>Burning Rangers</em> for the Sega Saturn and <em>Brave Firefighters</em> for arcades were moderate hits, but failed to spawn sequels and only a few obscure titles for the PlayStation family were released (<em>Firefighter F.D. 18</em> and <em>Rosco McQueen Firefighter Extreme</em>). My memories of Imagic's <em>Fire Fighter</em> for the Atari 2600 are still quite positive.				<a href="http://kotaku.com/271156/real-heroes-engine-company-13-brings-firefighting-fun-to-wii" title="Click here to read more about Real Heroes: Engine Company 13 Brings Firefighting Fun To Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[backdraft: the game]]></category>
			<category><![CDATA[Atari 2600]]></category>
			<category><![CDATA[epicenter studios]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 21 Jun 2007 18:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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