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		<title><![CDATA[Kotaku: Eiji Aonuma]]></title>
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			<title><![CDATA[Kotaku: Eiji Aonuma]]></title>
			<link>http://kotaku.com/tag/eiji aonuma</link>
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		<link>http://kotaku.com/tag/eiji aonuma</link>
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		<description><![CDATA[Kotaku posts tagged Eiji Aonuma]]></description>
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			<title><![CDATA[Hope You Like Zelda Motion Controls!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hope You Like &lt;em&gt;Zelda&lt;/em&gt; Motion Controls!" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read Hope You Like &lt;em&gt;Zelda&lt;/em&gt; Motion Controls!" href="http://kotaku.com/5867173/hope-you-like-zelda-motion-controls" class="pp_image">
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				Because, from the sound of it, Nintendo totally loves them. While developing <em>The Legend of Zelda: Skyward Sword</em>, Nintendo's Eiji Aonuma thought about ditching the Wii Motion Plus controls. Now, he wouldn't have it any other way.				<a href="http://kotaku.com/5867173/hope-you-like-zelda-motion-controls" title="Click here to read more about Hope You Like Zelda Motion Controls!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zelda]]></category>
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			<pubDate><![CDATA[Mon, 12 Dec 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo is Ready to Re-Think Zelda]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo is Ready to Re-Think &lt;em&gt;Zelda&lt;/em&gt;" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read Nintendo is Ready to Re-Think &lt;em&gt;Zelda&lt;/em&gt;" href="http://kotaku.com/5866075/nintendo-is-ready-to-re+think-zelda" class="pp_image">
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				The man in charge of the <em>Zelda</em> series at Nintendo says he's ready to make big changes in the series. He's not guaranteeing them, but in an interview in the new issue of <em>Game Informer</em> magazine, Eiji Aonuma says the time for big changes may finally have come. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5866075/nintendo-is-ready-to-re+think-zelda" title="Click here to read more about Nintendo is Ready to Re-Think Zelda">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Dec 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Man Behind Zelda Has Never Finished the First Zelda]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Behind &lt;em&gt;Zelda&lt;/em&gt; Has Never Finished the First &lt;em&gt;Zelda&lt;/em&gt;" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read The Man Behind &lt;em&gt;Zelda&lt;/em&gt; Has Never Finished the First &lt;em&gt;Zelda&lt;/em&gt;" href="http://kotaku.com/5838212/the-man-behind-zelda-has-never-finished-the-first-zelda" class="pp_image">
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				If you've ever wondered why recent <em>Zelda </em>games have been a little easier than they used to be, consider the man in charge of the series, Eiji Aonuma. Who has never finished the first <em>Zelda</em>.				<a href="http://kotaku.com/5838212/the-man-behind-zelda-has-never-finished-the-first-zelda" title="Click here to read more about The Man Behind Zelda Has Never Finished the First Zelda">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zelda]]></category>
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			<pubDate><![CDATA[Thu, 08 Sep 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Zelda Designer Dreams of Zelda Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Designer Dreams of &lt;em&gt;Zelda&lt;/em&gt; Movie" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Designer Dreams of &lt;em&gt;Zelda&lt;/em&gt; Movie" href="http://kotaku.com/5829431/zelda-designer-dreams-of-zelda-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Designer Dreams of &lt;em&gt;Zelda&lt;/em&gt; Movie" alt="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Designer Dreams of &lt;em&gt;Zelda&lt;/em&gt; Movie" src="http://cache.kotaku.com/assets/images/9/2011/08/small_fpxy8lpyaum.jpg"/>
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				<!-- videoId: FPxY8lpYAUM --><!-- /videoId: FPxY8lpYAUM --> Nintendo made one live action movie, the <em>Super Mario Bros.</em> flick. <a href="http://kotaku.com/5821068/the-mario-movie-could-have-been-so-much-better">It sucked.</a> That isn't stopping <em>Zelda</em> designer Eiji Aonuma from fantasizing about making an epic motion picture with everyone's favorite green-hatted hero.				<a href="http://kotaku.com/5829431/zelda-designer-dreams-of-zelda-movie" title="Click here to read more about Zelda Designer Dreams of Zelda Movie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Aug 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii U Zelda May Look Totally Different From That E3 Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii U &lt;em&gt;Zelda&lt;/em&gt; May Look Totally Different From That E3 Demo" href="http://kotaku.com/wii-u/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiu</span></a></div -->					<div><a title="Click here to read Wii U &lt;em&gt;Zelda&lt;/em&gt; May Look Totally Different From That E3 Demo" href="http://kotaku.com/5817789/wii-u-zelda-may-look-totally-different-from-that-e3-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii U &lt;em&gt;Zelda&lt;/em&gt; May Look Totally Different From That E3 Demo" alt="Click here to read Wii U &lt;em&gt;Zelda&lt;/em&gt; May Look Totally Different From That E3 Demo" src="http://cache.kotaku.com/assets/images/9/2011/07/small_zelda-wii-u1.jpg"/>
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				Nintendo closed its E3 reveal of Wii U, its new console, with a real-time demonstration of a <em>Legend of Zelda</em> concept, in high definition (screenshot above). Don't get your hopes up that it's what the final game will in fact look like. Nintendo could go in a completely different visual direction. Why would they do something like that? Because they've done it before.				<a href="http://kotaku.com/5817789/wii-u-zelda-may-look-totally-different-from-that-e3-demo" title="Click here to read more about Wii U Zelda May Look Totally Different From That E3 Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817789/wii-u-zelda-may-look-totally-different-from-that-e3-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817789]]></guid>
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			<pubDate><![CDATA[Sun, 03 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Is Navi Annoying?' and Other Questions We Asked the Creators of The Legend of Zelda: Ocarina of Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" href="http://kotaku.com/5813181/is-navi-annoying-and-other-questions-we-asked-the-creators-of-the-legend-of-zelda-ocarina-of-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" alt="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_zelda_qa.jpg"/>
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				<em>Kotaku</em> recently asked eight questions of the chief creatives responsible for the Nintendo 3DS remake of <em>The Legend of Zelda: Ocarina of Time</em>, questions like "Why does Link auto-jump?" and "Do <em>you</em> think Navi is annoying?"				<a href="http://kotaku.com/5813181/is-navi-annoying-and-other-questions-we-asked-the-creators-of-the-legend-of-zelda-ocarina-of-time" title="Click here to read more about 'Is Navi Annoying?' and Other Questions We Asked the Creators of The Legend of Zelda: Ocarina of Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813181/is-navi-annoying-and-other-questions-we-asked-the-creators-of-the-legend-of-zelda-ocarina-of-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813181]]></guid>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Fri, 17 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Zelda? &quot;Easier To Play&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Zelda? &amp;quot;Easier To Play&amp;quot;" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read New Zelda? &amp;quot;Easier To Play&amp;quot;" href="http://kotaku.com/5541347/new-zelda-easier-to-play" class="pp_image">
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				 Nintendo is working on a new Legend of Zelda game. And according to Zelda creator Shigeru Miyamoto, the game will be easier to play.				<a href="http://kotaku.com/5541347/new-zelda-easier-to-play" title="Click here to read more about New Zelda? &quot;Easier To Play&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 May 2010 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Eleven Zelda Fan Finalists: Vote Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Eleven Zelda Fan Finalists: Vote Now" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read The Eleven Zelda Fan Finalists: Vote Now" href="http://kotaku.com/5441513/the-eleven-zelda-fan-finalists-vote-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Eleven Zelda Fan Finalists: Vote Now" alt="Click here to read The Eleven Zelda Fan Finalists: Vote Now" src="http://cache.kotaku.com/assets/images/9/2010/01/500x_custom_1260262888908_zelda_wii.jpg"/>
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				Don't forget to look over and vote for your favorite finalist in our Zelda contest.				<a href="http://kotaku.com/5441513/the-eleven-zelda-fan-finalists-vote-now" title="Click here to read more about The Eleven Zelda Fan Finalists: Vote Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Jan 2010 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Win a Signed DSi: The Eleven Zelda Fan Finalists]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win a Signed DSi: The Eleven Zelda Fan Finalists" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Win a Signed DSi: The Eleven Zelda Fan Finalists" href="http://kotaku.com/5439719/win-a-signed-dsi-the-eleven-zelda-fan-finalists" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Win a Signed DSi: The Eleven Zelda Fan Finalists" alt="Click here to read Win a Signed DSi: The Eleven Zelda Fan Finalists" src="http://cache.kotaku.com/assets/images/9/2010/01/500x_custom_1260262888908_zelda_wii.jpg"/>
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				 Last month... last year we asked you to show your Zelda pride not just by bragging about your ability to buy things or knowledge of the franchise, but by making you get out there and proselytize.				<a href="http://kotaku.com/5439719/win-a-signed-dsi-the-eleven-zelda-fan-finalists" title="Click here to read more about Win a Signed DSi: The Eleven Zelda Fan Finalists">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5439719/win-a-signed-dsi-the-eleven-zelda-fan-finalists]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5439719]]></guid>
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			<pubDate><![CDATA[Mon, 04 Jan 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Zelda Producer Wanted More Crossbow Training, "More, Better FPS" From Nintendo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zelda Producer Wanted More Crossbow Training, &quot;More, Better FPS&quot; From Nintendo" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read Zelda Producer Wanted More Crossbow Training, &quot;More, Better FPS&quot; From Nintendo" href="http://kotaku.com/5435199/zelda-producer-wanted-more-crossbow-training-more-better-fps-from-nintendo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zelda Producer Wanted More Crossbow Training, &quot;More, Better FPS&quot; From Nintendo" alt="Click here to read Zelda Producer Wanted More Crossbow Training, &quot;More, Better FPS&quot; From Nintendo" src="http://cache.kotaku.com/assets/images/9/2009/12/crossbow2.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #eijiaonuma" title="Click here to read more posts tagged #eijiaonuma" href="http://kotaku.com/tag/eijiaonuma/">Eiji Aonuma</a>, master of all things Zelda at Nintendo, was a big fan of <a class="autolink" title="Click here to read more posts tagged #linkscrossbowtraining" title="Click here to read more posts tagged #linkscrossbowtraining" href="http://kotaku.com/tag/linkscrossbowtraining/">Link's Crossbow Training</a>. So big, in fact, he wanted to make a sequel to the <a class="autolink" title="Click here to read more posts tagged #wiizapper" title="Click here to read more posts tagged #wiizapper" href="http://kotaku.com/tag/wiizapper/">Wii Zapper</a> launch title.				<a href="http://kotaku.com/5435199/zelda-producer-wanted-more-crossbow-training-more-better-fps-from-nintendo" title="Click here to read more about Zelda Producer Wanted More Crossbow Training, "More, Better FPS" From Nintendo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5435199/zelda-producer-wanted-more-crossbow-training-more-better-fps-from-nintendo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5435199]]></guid>
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			<pubDate><![CDATA[Mon, 28 Dec 2009 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas" href="http://kotaku.com/5433698/kotaku-contest-reminder-zelda-fans-can-win-big-save-christmas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas" alt="Click here to read Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas" src="http://cache.kotaku.com/assets/images/9/2009/12/linkmm.jpg"/>
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				Are you a Zelda fan living in North or South America who hasn't entered our Biggest Zelda Fan contest yet? We made it tough, because the prizes are grand: $1000, a signed DS, Zelda games. Deadline Dec. 31.<a href="http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more"> Details here</a>.				<a href="http://kotaku.com/5433698/kotaku-contest-reminder-zelda-fans-can-win-big-save-christmas" title="Click here to read more about Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5433698/kotaku-contest-reminder-zelda-fans-can-win-big-save-christmas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5433698]]></guid>
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			<pubDate><![CDATA[Fri, 25 Dec 2009 17:00:15 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?" href="http://kotaku.com/5433017/kotaku-contest-reminder-are-you-the-americas-top-zelda-fan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?" alt="Click here to read Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?" src="http://cache.kotaku.com/assets/images/9/2009/12/zeldanew.jpg"/>
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				If you are the biggest Zelda fan and desire a $1000 gift card for the Nintendo Store, (!) a signed DS, (!!) a copy of the new Zelda game, (!!!) and/or a Biggest Zelda Fan Trophy, <a href="http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more">enter our Zelda contest</a>.				<a href="http://kotaku.com/5433017/kotaku-contest-reminder-are-you-the-americas-top-zelda-fan" title="Click here to read more about Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5433017/kotaku-contest-reminder-are-you-the-americas-top-zelda-fan]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5433017]]></guid>
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			<pubDate><![CDATA[Wed, 23 Dec 2009 11:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Realism's Place In The Legend Of Zelda]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Realism's Place In The Legend Of Zelda" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read Realism's Place In The Legend Of Zelda" href="http://kotaku.com/5432228/realisms-place-in-the-legend-of-zelda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Realism's Place In The Legend Of Zelda" alt="Click here to read Realism's Place In The Legend Of Zelda" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1261504596170_zerda02.jpg"/>
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				Edge magazine has an interview with Legend of Zelda series director <a class="autolink" title="Click here to read more posts tagged #eijiaonuma" title="Click here to read more posts tagged #eijiaonuma" href="http://kotaku.com/tag/eijiaonuma/">Eiji Aonuma</a> in their 211th issue feature, Links To The Past. His feelings on Twilight Princess? Regret.				<a href="http://kotaku.com/5432228/realisms-place-in-the-legend-of-zelda" title="Click here to read more about Realism's Place In The Legend Of Zelda">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5432228/realisms-place-in-the-legend-of-zelda]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5432228]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 22 Dec 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5432228&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Contest Reminder: Are You The World's Biggest Zelda Fan?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Contest Reminder: Are You The World's Biggest Zelda Fan?" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Kotaku Contest Reminder: Are You The World's Biggest Zelda Fan?" href="http://kotaku.com/5431095/kotaku-contest-reminder-are-you-the-worlds-biggest-zelda-fan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Contest Reminder: Are You The World's Biggest Zelda Fan?" alt="Click here to read Kotaku Contest Reminder: Are You The World's Biggest Zelda Fan?" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1261411984510_link.jpg"/>
											</a></div>
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				If you are the biggest Zelda fan and desire a $1000 gift card for the Nintendo Store, a signed DS, a copy of the new Zelda game, and/or a Biggest Zelda Fan Trophy, <a href="http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more">enter our Zelda contest</a>. Ends December 31.				<a href="http://kotaku.com/5431095/kotaku-contest-reminder-are-you-the-worlds-biggest-zelda-fan" title="Click here to read more about Kotaku Contest Reminder: Are You The World's Biggest Zelda Fan?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5431095/kotaku-contest-reminder-are-you-the-worlds-biggest-zelda-fan]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5431095]]></guid>
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			<pubDate><![CDATA[Mon, 21 Dec 2009 11:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Win A DSi Signed By Zelda Director, $1000 Shopping Spree (And More!)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win A DSi Signed By Zelda Director, $1000 Shopping Spree (And More!)" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Win A DSi Signed By Zelda Director, $1000 Shopping Spree (And More!)" href="http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Win A DSi Signed By Zelda Director, $1000 Shopping Spree (And More!)" alt="Click here to read Win A DSi Signed By Zelda Director, $1000 Shopping Spree (And More!)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_193d54d6e009b73103d16cdbdf2240e7.jpg"/>
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				 If you're a Zelda fan you're going to want to sit down before reading this.				<a href="http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more" title="Click here to read more about Win A DSi Signed By Zelda Director, $1000 Shopping Spree (And More!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5421271/win-a-dsi-signed-by-zelda-director-1000-shopping-spree-and-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5421271]]></guid>
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			<pubDate><![CDATA[Tue, 08 Dec 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why Nintendo Doesn't Remake Zelda Games And How New Zelda Will Be Different]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Nintendo Doesn't Remake Zelda Games And How New Zelda Will Be Different" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Why Nintendo Doesn't Remake Zelda Games And How New Zelda Will Be Different" href="http://kotaku.com/5416755/why-nintendo-doesnt-remake-zelda-games-and-how-new-zelda-will-be-different" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Nintendo Doesn't Remake Zelda Games And How New Zelda Will Be Different" alt="Click here to read Why Nintendo Doesn't Remake Zelda Games And How New Zelda Will Be Different" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a1735b82c7a96490873846eaab420a8c.jpg"/>
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				 While some players might think it would be fantastic if Nintendo remade older Zelda titles like Nintendo 64 title, Ocarina of Time. Zelda producer Eiji Aonuma doesn't think remakes are so easy.				<a href="http://kotaku.com/5416755/why-nintendo-doesnt-remake-zelda-games-and-how-new-zelda-will-be-different" title="Click here to read more about Why Nintendo Doesn't Remake Zelda Games And How New Zelda Will Be Different">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5416755/why-nintendo-doesnt-remake-zelda-games-and-how-new-zelda-will-be-different]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5416755]]></guid>
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			<pubDate><![CDATA[Wed, 02 Dec 2009 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Modern Can Zelda Get?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Modern Can Zelda Get?" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read How Modern Can Zelda Get?" href="http://kotaku.com/5415217/how-modern-can-zelda-get" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Modern Can Zelda Get?" alt="Click here to read How Modern Can Zelda Get?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4d27598a33491757f88bf37f044aa75a.jpg"/>
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				We've seen hints from Nintendo's Zelda franchise producer, Eiji Aonumam that <a href="http://kotaku.com/5413673/next-zelda-game-to-feature-flight">more flight</a> may be in Link's future. Last week, I asked him about things like cars and guns getting into a Zelda game.				<a href="http://kotaku.com/5415217/how-modern-can-zelda-get" title="Click here to read more about How Modern Can Zelda Get?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Nov 2009 10:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Zelda Developer Was Stumped By New Zelda Game's Puzzles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zelda Developer Was Stumped By New Zelda Game's Puzzles" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Zelda Developer Was Stumped By New Zelda Game's Puzzles" href="http://kotaku.com/5412635/zelda-developer-was-stumped-by-new-zelda-games-puzzles" class="pp_image">
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				The next Zelda won't be too easy for veteran players, the longtime head of the series' development at Nintendo, Eiji Aonuma, recently told Kotaku. Plus, the new DS adventure will cater to Nintendo fan's research-proven taste for independent women.				<a href="http://kotaku.com/5412635/zelda-developer-was-stumped-by-new-zelda-games-puzzles" title="Click here to read more about Zelda Developer Was Stumped By New Zelda Game's Puzzles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Nov 2009 16:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Zelda Producer Won't Quit Til He Betters Ocarina of Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zelda Producer Won't Quit Til He Betters Ocarina of Time" href="http://kotaku.com/legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legendofzelda</span></a></div -->					<div><a title="Click here to read Zelda Producer Won't Quit Til He Betters Ocarina of Time" href="http://kotaku.com/5099030/zelda-producer-wont-quit-til-he-betters-ocarina-of-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zelda Producer Won't Quit Til He Betters Ocarina of Time" alt="Click here to read Zelda Producer Won't Quit Til He Betters Ocarina of Time" src="http://cache.kotaku.com/assets/images/9/2008/11/eiji.jpg"/>
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				Legend of Zelda bossman Eiji Aonuma is a perfectionist. Dude made Ocarina of Time - widely regarded as one of the best games <em>ever </em>- and yet, he's not happy. Why? 				<a href="http://kotaku.com/5099030/zelda-producer-wont-quit-til-he-betters-ocarina-of-time" title="Click here to read more about Zelda Producer Won't Quit Til He Betters Ocarina of Time">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Nov 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Yes, Miyamoto Likes Phantom Hourglass]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, Miyamoto Likes Phantom Hourglass" href="http://kotaku.com/giant-miyamoto-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">giantmiyamotoface</span></a></div -->					<div><a title="Click here to read Yes, Miyamoto Likes Phantom Hourglass" href="http://kotaku.com/295451/yes-miyamoto-likes-phantom-hourglass" class="pp_image">
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				 Screw critics and consumers. What does Nintendo's Shigeru Miyamoto think about <i>The Legend of Zelda: Phantom Hourglass</i>? That guy is a perfectionist and no doubt would come down hard on something that wasn't quite up to par. The game's producer Eiji Aonuma dishes:				<a href="http://kotaku.com/295451/yes-miyamoto-likes-phantom-hourglass" title="Click here to read more about Yes, Miyamoto Likes Phantom Hourglass">More&nbsp;&raquo;</a>
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			<category><![CDATA[the legend of zelda phantom hourlgass]]></category>
			<pubDate><![CDATA[Fri, 31 Aug 2007 11:00:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Aonuma, Miyamoto Talk Game Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aonuma, Miyamoto Talk Game Development" href="http://kotaku.com/liveblogging/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">liveblogging</span></a></div -->					<div><a title="Click here to read Aonuma, Miyamoto Talk Game Development" href="http://kotaku.com/277963/aonuma-miyamoto-talk-game-development" class="pp_image">
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				</a> Eiji Aonuma and Shigeru Miyamoto took to a back dinning room at the Lowes Santa Monica to talk up Phantom Hourglass this evening. The event is sort of a mini-press conference about the success of the games. Hit the jump to follow along. <a href="http://live.kotaku.com/gaming/e307/liveblogging-nintendos-developer-conference-5001002.php">The Jump</a>.				<a href="http://kotaku.com/277963/aonuma-miyamoto-talk-game-development" title="Click here to read more about Aonuma, Miyamoto Talk Game Development">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 21:15:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Zelda Director Says Wii Won't Alienate Hardcore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zelda Director Says Wii Won't Alienate Hardcore" href="http://kotaku.com/bad-pun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">badpun</span></a></div -->					<div><a title="Click here to read Zelda Director Says Wii Won't Alienate Hardcore" href="http://kotaku.com/273066/zelda-director-says-wii-wont-alienate-hardcore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zelda Director Says Wii Won't Alienate Hardcore" alt="Click here to read Zelda Director Says Wii Won't Alienate Hardcore" src="http://cache.kotaku.com/assets/images/9/2007/06/small_zeldadirectortalking.jpg"/>
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				With all these housewives and old folks <i>raving</i> about the Wii, hardcore gamers feel left out. Let's face it: mini-games are really cool if you are used to <i>Mine Sweeper</i> and <i>Solitaire</i>. But Nintendo's not trying to push players away! Just listen to <i>Zelda</i> director Eiji Aonuma explain how Nintendo can expand the audience and not alienate fans:				<a href="http://kotaku.com/273066/zelda-director-says-wii-wont-alienate-hardcore" title="Click here to read more about Zelda Director Says Wii Won't Alienate Hardcore">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Jun 2007 05:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[GDC 07: Eiji Aonuma on the Twilight Princess]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC 07: Eiji Aonuma on the Twilight Princess" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC 07: Eiji Aonuma on the Twilight Princess" href="http://kotaku.com/242849/gdc-07-eiji-aonuma-on-the-twilight-princess" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC 07: Eiji Aonuma on the Twilight Princess" alt="Click here to read GDC 07: Eiji Aonuma on the Twilight Princess" src="http://cache.kotaku.com/assets/images/9/2007/03/small_eiji.jpg"/>
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My very first GDC (in fact my first industry event since E3 1999), and here I am not 5 feet away from the man behind Majora's Mask, Wind Waker, and of course, The Twilight Princess. Today Eiji Aonuma is speaking about the process of developing the blockbuster Wii and Gamecube title, from its roots as a sequel to the cell shaded Windwaker all the way up to the release of the game that launched a million Wiis. 				<a href="http://kotaku.com/242849/gdc-07-eiji-aonuma-on-the-twilight-princess" title="Click here to read more about GDC 07: Eiji Aonuma on the Twilight Princess">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Mar 2007 23:40:55 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Silent At GDC?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Silent At GDC?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo Silent At GDC?" href="http://kotaku.com/241233/nintendo-silent-at-gdc" class="pp_image">
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				News from Wired's Chris Kohler and the Game|Life blog today reveals that Nintendo may have little new to reveal at the upcoming Game Developers Conference next week. Not that they don't want to give up the goods, mind you, just that, legally, they may not be allowed to.				<a href="http://kotaku.com/241233/nintendo-silent-at-gdc" title="Click here to read more about Nintendo Silent At GDC?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Mar 2007 18:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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