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		<title><![CDATA[Kotaku: Eedar]]></title>
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		<description><![CDATA[Kotaku posts tagged Eedar]]></description>
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			<title><![CDATA[So, Just How Many Games Come Out At Christmas Time?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Just How Many Games Come Out At Christmas Time?" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read So, Just How Many Games Come Out At Christmas Time?" href="http://kotaku.com/5271760/so-just-how-many-games-come-out-at-christmas-time" class="pp_image">
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				It's a common complaint from gamers: there are just too damn many games coming out between October and December to give time to them all. But just how many games are there at Christmas?				<a href="http://kotaku.com/5271760/so-just-how-many-games-come-out-at-christmas-time" title="Click here to read more about So, Just How Many Games Come Out At Christmas Time?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Research]]></category>
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			<pubDate><![CDATA[Thu, 28 May 2009 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[So, How Many 360 Games Are Any Good?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, How Many 360 Games Are Any Good?" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read So, How Many 360 Games Are Any Good?" href="http://kotaku.com/5172778/so-how-many-360-games-are-any-good" class="pp_image">
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				Picture the scene: your mum walks into GameStop. She walks to the Xbox 360 section, and picks out a game for your birthday. At random. What are the odds she picks a good one?				<a href="http://kotaku.com/5172778/so-how-many-360-games-are-any-good" title="Click here to read more about So, How Many 360 Games Are Any Good?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Mar 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Report: Game Industry Spent $823M Shilling Games In '08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Game Industry Spent $823M Shilling Games In '08" href="http://kotaku.com/advertising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">advertising</span></a></div -->					<div><a title="Click here to read Report: Game Industry Spent $823M Shilling Games In '08" href="http://kotaku.com/5150987/report-game-industry-spent-823m-shilling-games-in-08" class="pp_image">
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				The video game industry racked up impressive sales in 2008, pulling in more than $21 billion in sales in the United States alone. That make for a similarly impressive marketing tab.				<a href="http://kotaku.com/5150987/report-game-industry-spent-823m-shilling-games-in-08" title="Click here to read more about Report: Game Industry Spent $823M Shilling Games In '08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Feb 2009 19:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Guitar Hero Peaking Says Analyst]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guitar Hero Peaking Says Analyst" href="http://kotaku.com/eedar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eedar</span></a></div -->					<div><a title="Click here to read Guitar Hero Peaking Says Analyst" href="http://kotaku.com/5104808/guitar-hero-peaking-says-analyst" class="pp_image">
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				An analyst for Electronic Entertainment Design and Research (<a href="http://www.eedar.com/">EEDAR</a>) says that new sales figures show that the Guitar Hero franchise may have reached its peak.				<a href="http://kotaku.com/5104808/guitar-hero-peaking-says-analyst" title="Click here to read more about Guitar Hero Peaking Says Analyst">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Only 20% Of Games Make A Profit - EEDAR]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Only 20% Of Games Make A Profit - EEDAR" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read Only 20% Of Games Make A Profit - EEDAR" href="http://kotaku.com/5098356/only-20-of-games-make-a-profit-+-eedar" class="pp_image">
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				Uh, oops. Over the weekend, <a href="http://kotaku.com/5096058/only-4-of-games-make-a-profit-+-eedar">Forbes ran an article citing data obtained from Electronic Entertainment Design and Research</a> (EEDAR). Forbes' article said that, according to EEDAR, only 4% of games ever make a profit. Wha? 4%? Sounded silly. Seems it <em>was </em>silly. Forbes mis-quoted EEDAR's data, which actually says that only 4% of all games that ever <em>enter into production</em> make a profit. Sounds like a case of semantics, but it's a key difference. Just like movies, most games that enter into production never actually see the light of day. Of those that <em>do </em>make it onto store shelves, it turns out <em>20%</em> of them return a "significant profit". That sounds more like it. EEDAR's full correction follows.				<a href="http://kotaku.com/5098356/only-20-of-games-make-a-profit-+-eedar" title="Click here to read more about Only 20% Of Games Make A Profit - EEDAR">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Nov 2008 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Only 4% Of Games Make A Profit - EEDAR]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Only 4% Of Games Make A Profit - EEDAR" href="http://kotaku.com/harsh-reality/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">harshreality</span></a></div -->					<div><a title="Click here to read Only 4% Of Games Make A Profit - EEDAR" href="http://kotaku.com/5096058/only-4-of-games-make-a-profit-+-eedar" class="pp_image">
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				So many games, so little time. But do you ever wonder what happens to the also-rans? The non-AAA titles and the ones that don't have the huge marketing budgets behind them? Or even those that do, but just.. don't work? The answer, according to market analysts <a href="http://kotaku.com/5095245/wii-games-hit-the-bargain-bin-faster-than-ps3-360-ones">EEDAR</a>, is not very much.				<a href="http://kotaku.com/5096058/only-4-of-games-make-a-profit-+-eedar" title="Click here to read more about Only 4% Of Games Make A Profit - EEDAR">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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